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xauss 1/31/07 9:13:41 PM
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Apprentice Member
Joined: 12/05/05
why do today, that which you can put off till tomorrow |
Here is an (incomplete) history of Horizons - anything that YOU think should be added, or is inaccurate or incomplete - plz add below so i can edit it in...
1998 Artifact Entertainment (AE) website launched from Dave Allen’s home Nov 1999 David Allen hires James Jones to generate investment for AE’s ambitious project with 14 player races, and an enormous, seamless game world. Early 2001 Still no decision made on game engine June 2001 Decision to use unreal engine finally made July 2001 David Allen leaves as CEO after a long running feud with James Jones (DA’s storey told here). Horizons goes into communication blackout. (Story can be found here (scroll down till you find it) since it has been blocked from archive) Aug 2001 Unreal engine dumped, various others evaluated. Decision to start writing a new engine using Intrinsic Alchemy as a base Oct 2001 1st round of layoffs May 2002 Horizons seen at E3 2002 – blackout over as previews appear on gaming sites and screenies released. Jan 2003 Distribution deal agreed with Infogames. May-Nov 2003 Closed beta – serious issues with lag and server and client crashes also not fixed by Dec 2003 Horizons launched in Jan 2004 David Bowman becomes the sole project leader for Horizons as James Jones steps aside into a different project Feb 2004 2nd round of layoffs June 2004 3rd round of layoffs July 2004 Verio launches legal suit against AE for 1.8 million in unpaid contracts. James Jones leaves AE. AE files for bankruptcy protection. Sep 2004 Consolidation of the Oct 2004 The 3 European shards consolidated into 1 (unity) Jan 2005 AE’s assets sold to Tulga Games (David Bowman is both the new corporation's Statutory Agent and the sole manager) AE is bankrupt and the debts are written off. Nov 2005 Peter S. Beagle (author of ‘The Last Unicorn’) signs on to provide story support. Late 2005 The Dragon Ancient Rite of Passage is completed Jan 2006 PvP added at spire Early 2006 Tulga look for a purchaser for Horizons May 2006 ‘Settlements’ expansion announced to include more racial housing and new monsters. Speculation over a new engine for Horizons. July 2006 EI Interactive buys Horizons from Tulga - since none of the development team was hired by the new owners, it seems remote that they could possibly maintain the game, let alone continue patching and adding content August 1st 2006 EI Interactive changes the billing system of Horizons. The new system is setup through an insecure network and many subscribers complain of multiple billing August 5th 2006 EI Interactive places strict moderation rules on the community forums. All posts and topics are to be read by a moderator before being approved August 15th 2006 EI Interactive suggest that the billing situation is resolved August 2006 EI Interactive suspends new member registration on the forums Nov 2006 Pixel Magic Corporation announces their acquisition of EI interactive, fooling no-one with the name change Dec 2006 Pixel Magic announce that the Blight (test) shard is to be shut down with no character transfers with the exception of one guild to enable the European Unity server to have a new US server 'Unitas' **Edit: EII/PM even got this wrong since no such guild ever existed** Jan 2007 Chaos sever crashes - rumours of more unpaid bills... Feb 2007 Chaos back up … Q1 2007 Erroneous billing still reportedly persisting Q2 2007 game still chugging along with billing 'unattended' - blight and unity taken offline (blight purportedly to provide a home for unity players to be called 'unitas' - which never happened) July 18th 2007 Vitrium LLC aquires Horizons. Details of the change of ownership from Pixel Magic Corp. / EI Interactive publicly unknown at this time... Vitrium is headed by former Tulga CTO Rick Simmons and many of the developers from the former (Tulga) development team. Dave Bowman, due to commitments with Certain Affinity, will not be involved except as a consultant on design Mid August 2007 Blight server is back up and running, and Istarian citizens experience the long forgotten 'patching' phenomena as well as discover that there is some customer service. New billing system under development and discussion to include multiple subscriptions on a single account, allowing players to stack subscriptions or services to their account, such as multiple plots, concurrent logins, consignment slots or character slots. Unity characters still unaccessable (with Unity gone) with Vitrium undecided as to how and where to 'rez' the European nomads, some of whome have re-started from scratch on Chaos and Order servers since their main characters are in limbo.
Sep 2007 New secure fee schedule implemented, PayPal based
Oct 2007 Vitrium commit to porting Euro player base to US servers, and enable a system for plot-reclamation from inactive accounts |
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Hadesprime 2/02/07 6:16:58 PM
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Apprentice Member
Joined: 2/24/04 |
Jan 30th 2007
Chaos crashes and burns hard. its offline now with a total hardware failure. Rumors of server hosting not being paid and PME not being allowed physical access to the servers till the outstanding bills are paid are rampant. This could be the beginning of the end. But that was probably when PME/EII acquired it for 2 bits and a shave. |
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JustFinch 2/07/07 7:58:29 AM
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Novice Member
Joined: 10/08/06 |
You know, I read about this game for YEARS and even tried it when it came out... Needless to say, let it go. Just Let It Go. It's sad to say that, I know, but honestly, wipe the data from every single server, burn the physical servers themselves, and salute it one more time. Not trolling or anything, but just saying, this game has LONG outlasted it's usefulness... Let It go. |
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xauss 2/07/07 11:08:07 AM
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Apprentice Member
Joined: 12/05/05
why do today, that which you can put off till tomorrow |
nice trolling justfinch and godpuppet... i assume from your posts you want me to add:- Early 2004 JustFinch and godpuppet try the game and dont like it |
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Brenics 2/07/07 11:36:24 AM
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Apprentice Member
Joined: 11/29/06 |
When the game released it was nothing like Allens dream. It was clearly what Bowman wanted it to be. I will say after a few months that the revamp they did to game did make it better. But it did need a new client to run on. As far as EII/PME, they are the worse thing that could have happened to the game.
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xauss 2/07/07 4:54:36 PM
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