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News Discussion  » Vanguard: Saga of Heroes: Interview: Brad McQuaid and Paul Luna

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52 posts found
  gatheris

Advanced Member

Joined: 9/09/06
Posts: 801

1/13/07 11:36:53 PM#41
Originally posted by anarchyart
Originally posted by Dento

“We wanted to recreate the experience for the old school DAoC and EQ player. The player who wants to be challenged, but we also did away with the tedium.” Said Brad.

Paul continued, “Also the WoW players who wants more immersion and challenge. Those are the players that Vanguard will appeal to.”

I have yet to see any challenge or immersion which is what I have been looking for but it just isn't there. So far its been more like weak thin and boring.

I would like to see you're character thrown into the storyline getting you interested and on the path so far I have only seen one of those type of starting area and even there its not clear whats going on. 

 

Have yet to see any challenge and immersion? What level have you gotten to? After level 10 the game starts to mean a lot more. Before then is just getting you used to the controls and world. Around level 10 the quests and tasks get harder and the level of immersion rises with them. Go and see!


if you can't hook them before level 10 you aren't going to reel them in are you?

 

This is not a bad game!

If you haven't already played WOW this is a very good place to start as far as playing a MMO is concerned - other than that, skip it

  Heliocon

Novice Member

Joined: 11/23/06
Posts: 44

1/14/07 3:56:01 AM#42
Personally im really enjoying the game. And the lag isnt nealry as bad as everyone says it is.
  ammie

Novice Member

Joined: 10/18/06
Posts: 99

1/15/07 1:36:47 PM#43
Ponico posted:
I've played much more hardcore games then Vanguard (in terms of how many hours you have to play) Vanguard is a nice balance between hardcore and uh.. I guess core ?

In my personnal experience, games like Mankind, EVE, SWG were my best moments. They all lacked from the western style: Give quests and stuff to do at every corner of the streets but the community was and is still amazing. Being one of the guild leaders of a large guild and having a city of more then 300 citizens on SWG was an amazing experience. Suddently our focus was not raids or loots, we were geared more into trading, alliances, PVP, improvement of our city and such. Our guild really had guild nights were we worked towards our greatest achievements (Maybe having that unique Statue in front of our Cantina!)... our City, our Armors, our weapons, the best ressources, the best Buffs and at some point, our rare loot stores.

Walking in our city was laggy as Coronet lol... 

Seriously, that's what I see in Vanguard... Guilds comming up from scratch with a small outpost and then bang! They have a giant Metropolis with more player interaction then the main capitals. I already picture some guilds going out for a month, raiding non stop just make that unique Armor that no one will ever wear. The guild will simply display it in a house open to all.... All this to prove how united they are or uber :D

We did it for the silly Boba Fett armor and just by charging 100 credits per visitor, we managed to make thousands or credits... it proves that many people are interested in that type of gameplay. Our City had a weekly cost (around 12 million credits per week) and we never had a prob playing... The donations were always always beyond our costs.


So yes, I believe Vanguard is heading towards that aspect.. Perhaps not as City oriented as my post but the general idea behind is the same: Community Evolution.

Uber Gear will exist i'm sure but I don't actually think that everyone will be focused on that only... Most MMOs these days are based on the Uber High End gear. Don't tell me you did Molten Core for 200 hours only for the storyline.... You did it because you wanted your DKP and your gear.

Nice post Ponico and hopefully you are right, there is so much more to a good game than a few bugs, quests and non-stop raiding, even the lag in Anarchy Online and SWG didn't deter folk. I know its hard to really say what Vanguard will have to offer us in the end but its certainly seems to have a good framework for building on.

Heres hoping.........to the future of Vanguard!
  daklight128

Novice Member

Joined: 1/12/05
Posts: 8

1/16/07 10:29:27 AM#44

Are you sick of marketing jive in the games industry

no - "I told you gullible was taken out of the dictionary"
No comment - "Bah who cares every business lies"
yes - "WMD`s my arse why dont these people ever tell the truth"
(login to vote)
  mehhem

Novice Member

Joined: 11/13/05
Posts: 642

Sick of the crap on the radio? Try ETN.fm or party107.com

1/16/07 12:29:06 PM#45
I have to admit I'm excited for this games release.  I was looking forward to Vanguard for some time, but also other games as well.  I haven't pre-ordered, but I'll definitely pick it up on the 30th or 31st.
  Cryptor

Novice Member

Joined: 10/03/06
Posts: 361

1/16/07 2:36:35 PM#46
If you are reading this wondering if you should try this game then just do yourself a favour and stop reading all the negative misleading info from the WoW fanboyz, that's #1.

This is a really great game, huge, i mean HUGE.  The diplomacy system is fantastic, I find myself doing nothing but Diplomacy for hours on end.  Crafting is great, even though not completelly finished at this time.   Racial mounts are simply unbelievable, but at this point not available to the public.  With a patch every day or so this game will be finished/polished in time, no problem at all !  So just check it out, you will not regret it !

Casual cross-game mmorpg guild. Minimum age requirement of 25. Gunbad.com

  Pyrostasis

Hard Core Member

Joined: 8/14/04
Posts: 2319

1/16/07 2:39:15 PM#47

One thing you missed Cryptor...

Im playing it, that is all you should need to know

  Sturmrabe

Apprentice Member

Joined: 12/08/03
Posts: 993

TO VICTORY OR VALHALLA!

1/16/07 3:17:07 PM#48

"After stepping away to find out why we couldn't login..."

 

HAHAHAHA, Oh man... thats classic... since NDA is lifted I can say that was 1/2 of the beta... just getting logged in!


Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  renderhard

Novice Member

Joined: 11/10/05
Posts: 2

1/19/07 12:54:36 AM#49
How is possible a 2007 released game to look so ugly ?
I am in game industry from 8 years and know some things about making games
The most important thing is to make the things aged / dirt , old etc../
Vanguard look like a nice plastic world
  vdgjolly

Novice Member

Joined: 1/22/07
Posts: 5

1/23/07 10:30:33 AM#50

Hi!

I am that kind of player who will spend only few hours a week and I definitely will not spend a whole day or a big bunch of hours with a game.

Therefore I am sad to read, that even with this game, the solo gamer will have poor experience compared with team player because you only get several craftings or adventures if you group up.

I know its called MMORPG. But does MMO really means that I can not get the same items, abilities, whatever indepently if i soloing or teaming? From my point of view, no.

And please don't start to compare it with real life ... did you ever ride a dragon in real life?

Cheers, Jolly

  CleffyII

Novice Member

Joined: 7/22/06
Posts: 3396

1/23/07 4:39:17 PM#51

lol what a load of Bullshit.  What he said had things that just contradict each other.  Like you can play casually, but you need to group in a large seamless world.  You have freedom, but you have to adventure.  I can't believe he is spewing PR crap after the NDA was lifted.  He shoulda just left it at face value.

  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

1/25/07 9:49:03 AM#52
I really wanted to like this game. I really wanted this game to be the next big thing. Boy, was I wrong. But, for some reason i'll be back after beta is over to see if anything has improved. Sigil appears to be living in 1996. This is nothing more than EQ in a bigger world with demanding system requirements.

LAG LAG LAG. Lag, at the char create screen, lag in cities, lag while crafting, lag in stores, houses, everywhere. It's beta, we'll see if this is fixed.

SUPERCOMPUTER REQUIRED, 500 CPU's performing at 5.8 Terrahertz with 15 gigaquads of memory and 175 individual video cards could not run this game on it's highest setting. EQ2 had this problem, and that game went in the trash too. Just unacceptable. Again, it's beta. We'll see if this is fixed. I doubt it. Highly.

Today the modern day mmo, needs to involve everyone. Mom needs to play with Dad and the three kids. You need thousands, even millions and millions of people subscribing and buying the game month over month and constantly adding subscribers. If you disagee with that, then what do you consider massive? 200 players? 25 million? 10? A very successful game happens to be wow, love it or hate it. 

Like it or not, HARD CORE players, ie: Groupers, and raiders make up 5% of a population on a wow server. And when do you group, that would be after you make friends, form or join a guild and start having group fun. NOT at level 10, sorry just does not work that way. 5% of a total gaming population will not sustain the modern day mmo. There will be one server. No updates. And it will just end right there.

M, (in MMORPG) multiplayer, does not mean grouping. Since when did it? I think i played a few rounds of  Bond on the Nintendo 64 and not once was anyone on my group. That was multiplayer. Or do you mean MGORPG (Massive Grouped Online Role Playing Game) or MROPG (Massive RAID Online Role Playing Game)

5 years of development!!! you are kidding? Or are you including the dev work done on EQ1 and EQ2? Yeah, I don't know what to say. I make better 3d models in bryce. This is a lifeless world. The charachters stand arms by their sides walking and running like cardboard models of humans. The idle animations are horrid. If a Vanguard toon had to tie his shoelaces he'd snap off at the waist and break off an arm.

A penalty for death!!! You have to be kidding. Go play Gears of War, or Pac-man and find out what the penalty for death is. There is none, this is a game it's supposed to be fun. Death isn't fun, but having a penalty for death is worse.

Grouping required after level 10. Okay, so I can play the game for 10 levels. That's not fun.

The controls are wonderful, they act as I would expect.

I love the crafting and diplomacy systems, very cool.

After this being the second failure for Brad, I hope he re-works his "I love death peanaties and grouping, they are UBER" thoughts, becasue over here, they seem pretty self-destructive. Ah well, perhaps SOE will tear this thing apart and re-work it. Here's hoping for that. Maybe I can play beyond level 10.

In the end, this is a game. It's supposed to be fun. Is it fun. No.

Now go ahead tear my review up bit-by-bit fanboi's but this is simply a bad game.
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