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Stradden 1/12/07 9:27:59 AM
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Managing Editor
Joined: 7/08/05 |
Carolyn Koh is keeping busy down in Las Vegas for CES, today, she's talking to Brad McQuaid and Paul Luna from Sigil's Vanguard: Saga of Heroes.
Read the whole article here. |
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brostyn 1/12/07 9:40:26 AM
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Hard Core Member
Joined: 1/29/04
Cynical? Me? Never. |
The hook is having freedom to do what you want, when you want, how you want? I hate to break this to them, but that's in all MMOs. I highly doubt their raid game is gonna have much freedom once expansions start coming out, and the game is balanced towards raiders.
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Vidir 1/12/07 9:50:02 AM
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Hard Core Member
Joined: 1/14/04 |
They split up players in "casual" "core" and "hard core" Now I wonder how the loot is split up,maybe "non" "crap-medium" and "uber" Imo problems of modern mmo games is not that you cant kill stuff and level , main problem is that unless you are in a big raid you never find any decent loot. There are some hard core players that dont like raiding and those never find decent loot either.
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Dento 1/12/07 9:51:27 AM
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Advanced Member
Joined: 1/21/06 |
“We wanted to recreate the experience for the old school DAoC and EQ player. The player who wants to be challenged, but we also did away with the tedium.” Said Brad. Paul continued, “Also the WoW players who wants more immersion and challenge. Those are the players that Vanguard will appeal to.” I have yet to see any challenge or immersion which is what I have been looking for but it just isn't there. So far its been more like weak thin and boring. I would like to see your character thrown into the storyline getting you interested and on the path so far I have only seen one of those type of starting area and even there its not clear whats going on.
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anarchyart 1/12/07 9:56:26 AM
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Novice Member
Joined: 8/12/04
Life''s too short to fold your underwear |
Originally posted by brostyn How about experience the game first hand and then call it a raid game. Also, can you name me one MMORPG that doesn't have raids? |
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anarchyart 1/12/07 9:59:12 AM
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Novice Member
Joined: 8/12/04
Life''s too short to fold your underwear |
Originally posted by Dento Have yet to see any challenge and immersion? What level have you gotten to? After level 10 the game starts to mean a lot more. Before then is just getting you used to the controls and world. Around level 10 the quests and tasks get harder and the level of immersion rises with them. Go and see! |
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Dento 1/12/07 10:03:09 AM
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Advanced Member
Joined: 1/21/06 |
Asheron's call = No raids The first 10 levels should be getting the player hooked on the story, this is when most people are still reading the quest info screen after that people tend to read the info screen less and less especially if the first handful of quest that they did read lack any interesting lore or plot. this is the perfect time to get me involved and hooked because after I fully understand the system and have not found anything interesting regarding the plot I will stop looking for it |
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Fugnudz 1/12/07 10:05:45 AM
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Novice Member
Joined: 11/22/06
MMORPG designs will never be successful while MMORPG designers are unsuccessful. |
"Freedom of play" is a great thing, and overall this should be a nice game. One disappointment, however, is the "locked encounter" thing. I have no problem with locking experience (i.e., whomever attacks first, gets the experience for the kill). But locking encounters creates an artificial barrier. Sure, it may prevent players from "stepping on one another's toes", but isn't this part of the MMORPG experience? I'd much rather have my gameplay occasionally interrupted by an asshat, that to play in a sandbox with artificial invisible barriers. Trains were part of what made EQ1. Zone arguments over kill-stealing added to the atmosphere too. If there are too many invisible barriers and artificial rules in a game, then play will feel more like a solo RPG than a MMORPG.
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MaeEye 1/12/07 10:07:13 AM
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Advanced Member
Joined: 7/18/05
The Venture Co. |
There are two different Vanguards. A Level 1-9 Vanguard, and a level 10-cap Vanguard. 1-9 is like any other game, slow boring quests, getting to know the world and getting to know your character. Level 10 is when the real game starts. You start to worry about equipment, steeds, houses, quests and groups. There is also another world to explore past level 10, and last night proved it in beta. Flying mouts, for those of you that had a chance to get a free mount last night and fly around, you know what I'm talking about. After I got my flying griffen, I found tons of new things up in the sky that you couldn't reach before. Mountains, flying isles, and this was only in the Kojanese islands.
To give up on Vanguard before level 10 or 15 to me is just someone looking for instant grat. Wait a bit, get your first steed, or your first house....then come back here and tell us your oppinion. p.s. I've been playing MMO's since 1999 with Ultima online and I've pretty much played every MMO on the list. And let me tell you, when I flew through those skies and saw where I used to be look like an ant city, I realized just then that this was the game. That was by FAR the best experince I had ever had in a MMO, and that's pretty hard to do since you always have the best experience in your first MMO. Vanguard toped Ultima Online as the best MMO experience and this is only beta. |
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| Retired: ^^Abstract opinion for each game^^ |
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defafnyr 1/12/07 10:15:19 AM
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Novice Member
Joined: 6/28/04 |
I was really dead set against liking this game. Then I beta tested it and found it has hooked me. The only tedium that bothers me is the corpse-runs and the trains. Actually, I wouldn't mind trains if dieing wasn't such a pain. You hear this over and over by the die-hards, "don't like corpse runs? Lrn2play." Well I don't care how perfect your group is, you're still going to have wipes because some idiot came along and trained the entire non-instanced dungeon on you. In fact, we all know there are idiots that go out and do this on purpose just to be arsehats. I'm not whining, I don't want an easy game. I like that the banks won't magically port your stuff from one continent to the other. I love the travel. I like that there isn't much hand-holding. I love the diplomacy sphere, which is something else I was sure I was going to hate. But the Corpse-Runs...archaic. Yes there are alternatives to running naked, but in reality, they just don't work for me and I'm not going to let that argument overshadow the rest of the game, because I do like this game. Right now, the game is buggy, badly buggy and a lot of quests are broken, but not any worse than other games that have launched, and they are patching constantly and I'm seeing huge improvements with the last minute patches. In fact, my FPS doubled with the last patch. I went from having very bad expectations of this game to completely turning around and really enjoying this game. If you buy at launch, just be patient, because the game isn't finished yet. But even unfinished, if you want a game that you aren't going to race through, that you will slowly get into and take time to smell the roses, read the quests and get into the intrigue of the world that plays out in the diplomacy (not just a card game, there are plots revealed while playing those cards), then you'll like this game.
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anarchyart 1/12/07 10:38:46 AM
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