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 Thread (57 posts)
Lepidus  11/30/06 12:27:39 PM

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Associate Producer Tasos Flambouras answers our questions in this new Q&A about his hardcore PvP MMORPG.

MMORPG.com: Give us a look at the tactics players can use in PvP or in PvE. It is said that the game is more influenced by the player behind the keyboard than the character you have. Is this true?

Tasos Flambouras: Darkfall combat is through aimed attacks. The players control their character's movement like they do in most FPS games. So in Darkfall you have the type of control you have in a shooter, but you also have character skills, spells, a backpack full of equipment, mounts, ships, siege weapons and all these come into play when the character is in combat. It's not easy to say that player skill is more important than character development. The player behind the keyboard certainly is very important; a lot more than in other MMOs, but what's more important is a good balance between good character development, knowledge of the game and your character, equipment, teamwork, and individual skill.

One of Darkfall's more impressive gameplay features allows players to use group tactics because of collision detection allowing formations, friendly fire making them necessary, and area of effect spells which truly affect the area and not just some characters within it. Force concentration makes good teamwork important. Most real-world medieval combat tactics could probably be adapted for use within Darkfall and we expect to see unique group tactics emerge.

The full interview is here.

 
dark-merlin  11/30/06 12:47:34 PM

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bad interview-you could of asked so much better questions, these have all been answered before

only thing that was good: you can change beard, hairstile, piercings during gameplay-good its about time to put that in a game!
 
still DF is the shitznit-when it will get released with what they promise
 
undiesusa  11/30/06 12:52:10 PM

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Why didn't you guys try and actually interview him?

I mean come on, they have been Preparing for beta since 02.

Theres a bunch of RABID fans who would have liked to see you try and nail them down, including myself!

Other then that, good interview.
 
Zorvan  11/30/06 12:55:45 PM

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"We'd like the players to know that most of the skills are currently in the game and working. What's left is balancing based on testing."

Yeah, they just need another 4 years to finish lol::::02::

No longer visiting this site as of 9/7/08.


In memory of Sir Ladyflower Ironforge- Laura "Taera" Genender 1986-2008 R.I.P.

Ammon777  11/30/06 12:57:00 PM

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edit -- Actually, while the questions were somewhat generic, the answers were good. Some new info here.

 
undiesusa  11/30/06 1:03:45 PM

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The didn't grill him about the "soon" problem that has sorrounded Darkfall. That is all that really matters to the fans at this point, and its a problem not to confront him on it. 

Originally posted by Ammon777

edit -- Actually, while the questions were somewhat generic, the answers were good. Some new info here.



 
XApotheosisX  11/30/06 1:35:08 PM

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next time ask them if this game is going to be ready before "holodeck" like technology will be developed.

 

or ask them since they can't seem to get a game going in nearly 6 years ... can they sell this game (since i love the concept of it) to a company with a better track record.

 

Vaporfall

 
busdriver  11/30/06 1:48:38 PM

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Can you make an interview more shallow than this? Where are the followups? Who ever made this 'interview' should take a basic course in journalism or something. Disapointing, very much so.
 
Sovrath  11/30/06 2:01:26 PM

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For all the people who don't like the interview, you assume too much.

Maybe they submitted a whole slew of questions and these are the questions they chose to ask. Maybe before the interview they asked to steer around certain questions.

If they don't want to answer a question they aren't going to answer it. In which case, what are the interviewers of this site going to do? Post a lackluster answer? Post a "no comment".

This is not to say that you "might" be right and that the interviewer didn't hit them with any hard hitting questions.

However, recently in Lineage 2, the playerbase got TWO  chances to ask questions of the developers. You know what?

All the answers were a bit on the generic side.

If they don't want to give the info up they won't.

 

 
Praxus  11/30/06 2:09:35 PM

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Since they STILL can't announce a date for beta to even get started, this interview probably won't help the vaporware rep very much.

 
vajuras  11/30/06 2:25:46 PM

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good interview for newbs like myself that had no idea what darkfall. Looks really good. I do wish someone would try to veer away from medieval setting cause there's gonna be a ton of medieval stuff coming out. still, looks very good will look into this title.

I wish something next gen would release tho