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News & Features Discussion  » Warhammer Online : Age of Reckoning: Interview with Sanya Thomas

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54 posts found
  Vegetta

Novice Member

Joined: 5/09/06
Posts: 437

11/27/06 7:13:16 PM#21

ZOMG EA IS TEH DEVIL1111111111111
They made every1 trammie carebears and tooked away my ganking fun
waaaahhhhaaaahhaaahaahaa

/sarcasm

I used to think the same thing til I went out and actually did some digging for information. Orgin is as much to blame for their failures as EA.

The deal for this game was done before EA came on board.

Nothing has changed since EA came on board.

EA is not calling the shots Mythic and Games Worksop are.

EA wants successful market share in online gaming and don't want to hose this up - they will not interfere, they will not dictate how the game is made.

no ingame advertising - Confirmed by Marc Jacobs. Besides, Games Workshop won't allow it - they don't even have outside advertising in White Dwarf magazine.

What EA will do is help with marketing, advertising and help with making sure the product has a lot of retail shelf space.

  Darktania

Novice Member

Joined: 1/06/05
Posts: 805

Damaged people are dangerous, they know they can survive

11/27/06 7:25:12 PM#22
  I'm also growing tired of hearing the whole "this is going to be a WoW clone" cliche'. I'm glad the artwork looks the way it does. They're keeping to the traditional Games Workshop art style. But even it did look like WoW, then who cares? If the game ends up being a great game then thats all that counts.

  scaramoosh

Novice Member

Joined: 7/02/05
Posts: 3466

11/27/06 7:42:44 PM#23

looks dated.

Also it looks more of the same old same old grind to end level.

 

Where are the new ideas?

 

---------------------------------------------

Don't click here...no2

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

11/27/06 7:58:55 PM#24

Originally posted by scaramoosh

looks dated.

Also it looks more of the same old same old grind to end level.

 

Where are the new ideas?

 


New Ideas:

Collision Detection with both friend and foe when flagged for PvP
Armor Customization that includes turning bits of armor on and off to be more unique
Anything dealing with Chaos
City Sieges where you actually capture the opposing king
Trophies that are worn from PvP
WYSIWYG (What you see is what you get) philosophy
Tome of Knowledge (you'll have to look that one up since there's too much to describe here)

That's all I can think of at the moment.

Dated? Seriously?  To me it looks great.  Definitely not top of the line graphics, but I prefer to have tons of players on screen at once and a great frame rate as opposed to having my computer slow to a crawl due to the high-end graphical content.

---------------------------------------------
I live to fight, and fight to live.

  boognish75

Novice Member

Joined: 8/21/04
Posts: 1551

People take mmo''s way to seriously

11/27/06 8:02:44 PM#25

Originally posted by indyne

What really annoys me atm is the people trying to convince others that may have an interest in WAR 'not to play it because it's gotta be like WoW, WoW's crap so don't play WAR', those people really need to be shot.. Mythic really do need to use the 'WAR is not WoW' stick, as then people on the fence would actally try this and not be put off with the 'WoW haters' finding a new target..

Either way I think Mythic would be quite happy with 300,000-ish worldwide playerbase and not 'try' for a 7 million effort



I hadn't thought about that, and now that you brought it up, I am inclined to agree with you.  It's kind of like, ignorant people spreading their ignorance onto other players who don't know any better, and then they take it as fact.  In that instance, I think we will miss out on some potentially great players.

As for the worldwide player base, I have to be perfectly honest.  I think I would actually prefer the 300k subscription than the 7 million for numerous reasons that are too many to list here.  I'm sure you agree the game doesn't have to be a huge success numbers wise to be a huge success to us.

The only thing that might concern me about a smaller player base is...is EA going to be happy about that? And what might they do in response?  I am not an EA merger basher at all, but from a business standpoint (ignoring EA's history completely, purely economical here), that disturbs me slightly.  Still, that's a whole 'nother conversation for a whole 'nother thread.




OHHH i almosrt forgot to remind everyone what ea does when they take over and merge a company 3 big words EARTH AND BEYOND.

playing eq2 and two worlds

  MLecl0001

Novice Member

Joined: 11/15/05
Posts: 154

11/27/06 8:03:58 PM#26
First off while the art may be similar to WoW, for reasons already stated in previous threads, I see a huge difference.  You put a screenshot of WAR in its state now and WoW and I can tell the difference easily.  About the best way I can put it is comparing WoW to the animation lets say used in Pokemon cartoon or some such, and comparing WAR to the animation used in a more adult themed animated show or anime.  While both are technically cartoons or drawings that may look similar one has more of an edge and crisper.  I liked WoWs art design, but I think WARs is much better, and I see a big difference between the 2.  People tend to just see dwarfs and orcs and think oh noes they are the similars!!!111!!!!

Secondly for people expecting some sandbox MMO, with new and innovated ideas pushing the boundaries of the MMO genre as we know it, will be disappointed.  This game has been designed from the beginning with a single purpose in mind.  Mythic realizes that not every one will like that goal or purpose, but thats just too bad.  They realize they can not and will never be able to please every one.  As is evident with WoW that when you try to please every one it only ends badly.  Also ask Blizzard how many of their 7.5 million subscribers are in NA, I bet you that its not peaking anymore and slowly heading down.  Blizzards just getting a boost from their Asian numbers because their end game is very similar to the grind Asians love in their own MMOs.

Thirdly and lastly, the EA deal.  Well I like how some people just totally ignore the fact that MBJ, the top guy at Mythic before they got bought out.  Is not still only the top guy at Mythic, but the top guy for all of EAs online MMO department.  Basically EA realised they were screw ups when it came to the online field.  They also saw that other companies were cashing in and they wanted to also.  However they needed successful expertise to do so, so they turned to a small development company that did alright for themselves in DAoC.  And were currently making a game that will most likely also be a success, although not in WoW numbers.  Also they saw a guy, MBJ, who knew what he was doing in the field, so they absorbed them and have left them relatively alone.  EA wants to make money, they figure the best way to do that is to let Mythic go about their business and make money. 

I can not wait for this game because of the fact Mythic is making it, and they are making it to their strong suit.  Basically a RvR game, they are also doing so with a goal and purpose in mind.  They are not trying to be everythign for every one.  Warhammer: Age of Reckoning will be a RvR focused game, based more on skill than gear.  Simple as that, if you want a sandbox type of MMO sorry, if you want a PvE focused game look to WoW.  While there maybe good PvE in WAR it will never be the sole focus of the game, because in WAR the war between the factions is the sole focus.

Fool me once shame on you, fool me twice shame on me.

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

11/27/06 8:20:41 PM#27

Originally posted by boognish75

Originally posted by indyne

What really annoys me atm is the people trying to convince others that may have an interest in WAR 'not to play it because it's gotta be like WoW, WoW's crap so don't play WAR', those people really need to be shot.. Mythic really do need to use the 'WAR is not WoW' stick, as then people on the fence would actally try this and not be put off with the 'WoW haters' finding a new target..

Either way I think Mythic would be quite happy with 300,000-ish worldwide playerbase and not 'try' for a 7 million effort



I hadn't thought about that, and now that you brought it up, I am inclined to agree with you.  It's kind of like, ignorant people spreading their ignorance onto other players who don't know any better, and then they take it as fact.  In that instance, I think we will miss out on some potentially great players.

As for the worldwide player base, I have to be perfectly honest.  I think I would actually prefer the 300k subscription than the 7 million for numerous reasons that are too many to list here.  I'm sure you agree the game doesn't have to be a huge success numbers wise to be a huge success to us.

The only thing that might concern me about a smaller player base is...is EA going to be happy about that? And what might they do in response?  I am not an EA merger basher at all, but from a business standpoint (ignoring EA's history completely, purely economical here), that disturbs me slightly.  Still, that's a whole 'nother conversation for a whole 'nother thread.




OHHH i almosrt forgot to remind everyone what ea does when they take over and merge a company 3 big words EARTH AND BEYOND.

Except that Earth and Beyond was a piece of ****.  I would have cancelled that game too and I don't know jack about making money. 

One slight thing different about the acquisition of Mythic that people should remember.  EA Mythic is the MMO developing branch of EA now.  They didn't take them over for the game.  They took them over so that Mythic can make MORE MMOS, not just one. 

Who knows what we'll see in the future.  Perhaps a Warhammer 40K game, perhaps even games that Mythic wouldn't have been able to make due to being undermanned. 

Mythic was acquired for their MMO Developing skills, not for one game.

---------------------------------------------
I live to fight, and fight to live.

  Gonodil

Novice Member

Joined: 9/21/04
Posts: 355

Dominator of failed writers.

11/27/06 8:32:19 PM#28


Originally posted by checkthis500 

New Ideas:

Collision Detection with both friend and foe when flagged for PvP

EQ did that 7 years ago

Armor Customization that includes turning bits of armor on and off to be more unique

Feh

Anything dealing with Chaos

So how is this different from just another starting race?

City Sieges where you actually capture the opposing king

DAoC already does something like this, not whole cities, but I'm doubtful warhammer will allow the starting city to get taken over in any real way, just hampers gameplay for lower levels too much


Trophies that are worn from PvP

Trophies are nothing new


WYSIWYG (What you see is what you get) philosophy

I see a WoW clone with DAoC rvr mixed in...guess that's what we get?


Tome of Knowledge (you'll have to look that one up since there's too much to describe here)

That's all I can think of at the moment.

Dated? Seriously?  To me it looks great.  Definitely not top of the line graphics, but I prefer to have tons of players on screen at once and a great frame rate as opposed to having my computer slow to a crawl due to the high-end graphical content.

I'd rather have more anitomicly correct models like DAoC does, but still lets you have high performance


 

Fanbois seriously need to tone down the preaching; you hardly know anything about the state of the game, you have absolutely ZERO clue what will make it to launch, and you're swallowing every bit of hype they put out.

  Parsifal57

Novice Member

Joined: 1/05/05
Posts: 268

11/27/06 9:00:49 PM#29

Originally posted by scaramoosh

looks dated.

Also it looks more of the same old same old grind to end level.

 

Where are the new ideas?

 



Try play Daoc since it isn't on your list o mighty expert, or at least read up the game and you'll see plenty of new ideas, such as leveling through PvP alone for one.
  Parsifal57

Novice Member

Joined: 1/05/05
Posts: 268

11/27/06 9:01:50 PM#30

Originally posted by Parsifal57

Originally posted by scaramoosh

looks dated.

Also it looks more of the same old same old grind to end level.

 

Where are the new ideas?

 



Try play Daoc since it isn't on your list o mighty expert, or at least read up the game and you'll see plenty of new ideas, such as leveling through PvP alone for one.


    And we have you at the other extreme , you must live a very depressing life.
  DemonOvrlord

Novice Member

Joined: 1/06/06
Posts: 69

11/27/06 9:12:26 PM#31

When I read about this game it sounds promising.   But then so did WoW a year before launch when it still seemed like it woudn't turn into another 'Raid or Die' MMORPG.

Given Mythic's reputation with DAOC, I'm willing to keep an eye on this game and see how it turns out.  If WoW's 'new' PvP system doesn't help it recover, then WAR will certainly be a nice option to turn toward.

 

  jporkins

Apprentice Member

Joined: 11/27/06
Posts: 1

11/27/06 9:28:33 PM#32
They say that immitation is the best form of flattery!!  Having friends that work at Blizzard I can attest that the Warcraft universe is essentially Warhammer (Stracraft being Warhammer 40K).  It just so happened that at the time GW was not making video games and the early devs were huge Warhammer fans (still are).  Both Chris Metzen (VP of Creative Design and creator of Warcraft) and Sam Didier (Company Art Driector) both are huge Warhammer fans and both have numerous Warhammer books in their offices.  Blizzard even got caught *cough* when the cinematic team accidentally copied a sword (runes included) from a sword in the art of warhammer book onto Frostmourne.. oops!

The keen eye would also notice that murlocs changed a bit from War3 to WoW as well as many other things (no more catapults, Furion Stormrage is now Malfurion (Furion is a bit close to ORION who is a Warhammer character that predates Warcraft) and hey! where did the Chaos Orcs go from Warcraft??!! oh ya, that was a bit too close to home for the peeps at GW so they got yanked.  Now that the GW eye is focussed on Blizzard, I bet you will start seeing some changes in their upcoming titles.  If Blizzard ever makes SC2, I'd bet the farm that space marines won't look anything like they did in SC (of course that's a good thing imo as I'm not much of a fan of the space hulk).


  Distortion0

Novice Member

Joined: 12/10/05
Posts: 663

11/27/06 10:11:17 PM#33

Originally posted by Gonodil


Originally posted by checkthis500 

New Ideas:

Collision Detection with both friend and foe when flagged for PvP

EQ did that 7 years ago

Armor Customization that includes turning bits of armor on and off to be more unique

Feh

Anything dealing with Chaos

So how is this different from just another starting race?

City Sieges where you actually capture the opposing king

DAoC already does something like this, not whole cities, but I'm doubtful warhammer will allow the starting city to get taken over in any real way, just hampers gameplay for lower levels too much


Trophies that are worn from PvP

Trophies are nothing new


WYSIWYG (What you see is what you get) philosophy

I see a WoW clone with DAoC rvr mixed in...guess that's what we get?


Tome of Knowledge (you'll have to look that one up since there's too much to describe here)

That's all I can think of at the moment.

Dated? Seriously?  To me it looks great.  Definitely not top of the line graphics, but I prefer to have tons of players on screen at once and a great frame rate as opposed to having my computer slow to a crawl due to the high-end graphical content.

I'd rather have more anitomicly correct models like DAoC does, but still lets you have high performance


 

Fanbois seriously need to tone down the preaching; you hardly know anything about the state of the game, you have absolutely ZERO clue what will make it to launch, and you're swallowing every bit of hype they put out.


This isn't one of those cheesy games(*cough*WoW*cough) where the only difference between races is graphics. Each of the Graphics have drasticaly different classes and zones to explore. Basically, if it getts done how Mythic says it's getting done, you will be able to play through the game six times(one for each race) and get a completely different experence each time through.

The main thing that has me interest are the detials and quirks of the World. Take a look through the video blogs, especially the Squig Powered elevator. I have no idea if stuff like that will make it into the game, but if it does I'm buying it.

Also, it's really the only next gen MMO promising RvR. Connan is promising mass PvP, but I'm not even sure that my computer will run that thing in PvE, there's no way it'll pull off mass RvR.

Alot of next gens are also promising new gimicky combate systems too. I'm not sure how entertaining Connan's system is going to be. You can go on about combo and so on, but how many new skills is the warrior actually going to get? I think it will be pretty much the same thing from begining to end-game. G&H looks cool, but I wonder how that whole minions and army thing is going to work out. A classic MMO system with lateral advancement sounds like it might work(you gain skills different skills in WAR and your skills are never replaced, as opposed to WoW/Liniage System, where you mostly just gain the ability to pwn lower levels and maybe your 'fireball' levels up to 'fireball 2')

If you want to go into comparing it to other next gens: Connan has the rating, WAR has the spirit. Connan has beheadings, WAR has dead people hanging off trees or on battlegrounds being picked at by vultures.

If you think Connan is cool because it incorperates Connan lore into their game, check out the class descriptions. The Bright Wizard and Priest of Sigmar(released in an IGN intereveiw) are exelent examples of what speerates WAR from the rest.

I don't know what else you want to know about but ask I'll try to find the answers for you. WAR pretty much slips something into every part of development to improve opon the previous gen of MMOs. I mean, someone else said it seemed like it will be the same grind, here the two quests we know about so far:

The Very First Quest you Receive as an Orc: There was a huge battle. Outside the base there's no a field for of Dwarfs. Vulture have started to eat them. The boss doesn't like this and has you go kill ten vultures because they are 'picking at his trophies'. It's not much different from the rest of the pack, but I like it because of it's flavor. Like I said, it's just a starting quest.

The other thing we know is community quests. It's everybody withing your faction, that is in the same zone as you are, working together on a common quest. The example we got is there's this Giant being chased by Squigs(evil packman looking things), and so your faction(the Orcs) is supposed to kill the Squigs and get the Giant beer(because he's thirsty from being chased). In reward for the quest, you get armor or something and then the NPC Giant goes attacks your enemy's Battlefield.

  MLecl0001

Novice Member

Joined: 11/15/05
Posts: 154

11/27/06 10:14:37 PM#34

Originally posted by Gonodil


Originally posted by checkthis500

City Sieges where you actually capture the opposing king

DAoC already does something like this, not whole cities, but I'm doubtful warhammer will allow the starting city to get taken over in any real way, just hampers gameplay for lower levels too much


 

Fanbois seriously need to tone down the preaching; you hardly know anything about the state of the game, you have absolutely ZERO clue what will make it to launch, and you're swallowing every bit of hype they put out.


Who said that the capital city is the starting city?  Guess what its not, so when the capital city gets seiged, the noobs will be in noob land killing noob enemy pcs.

Fool me once shame on you, fool me twice shame on me.

  Holyavenger1

Elite Member

Joined: 1/23/06
Posts: 423

11/27/06 11:51:06 PM#35
Very interesting. However, the whole concept of zones might kill it for me. I can't stand these anymore, too much thrauma involved :(

Fyrr Deerdan - HolyAvenger
http://www.therepopulation.com - The Sci-Fi Sandbox.

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

11/28/06 12:12:00 AM#36

Originally posted by Gonodil


Originally posted by checkthis500 

New Ideas:

Collision Detection with both friend and foe when flagged for PvP

EQ did that 7 years ago

But EQ was a PVE-centric game with little to no tactics in PVP

Armor Customization that includes turning bits of armor on and off to be more unique

Feh

Must be a good idea to get that response

Anything dealing with Chaos

So how is this different from just another starting race?

You should really research what Chaos truly is and then you'd understanc how it's new.  To list all of the things that are different here would be crazy-long.  I will say one thing though.  In the starting city you kill villagers and put their body parts into a cannon and fire this cannon at an Empire NPC boss.  Please point me to a game where you fire body parts as part of a quest.

City Sieges where you actually capture the opposing king

DAoC already does something like this, not whole cities, but I'm doubtful warhammer will allow the starting city to get taken over in any real way, just hampers gameplay for lower levels too much

Actually the Capital City isn't the starter city as someone has stated, and you control each zone as you approach the capital at which point you get to siege the entire city itself.  Control here meaning that the opposite race has to take control back, meaning that you own the zone.  I think that's a pretty "real" way.

Trophies that are worn from PvP

Trophies are nothing new

Show me a game where you get to put severed heads on your spikes as to show how many of the humans/dwarfs/elfs you've killed if you're greenskins?


WYSIWYG (What you see is what you get) philosophy

I see a WoW clone with DAoC rvr mixed in...guess that's what we get?

I would like you to show me which parts of this game are "WoW-clone" worthy.  Other than orcs, dwarfs, and elves, considering these races are in many many other games that came before WoW there are hardly any similarities.  And the WYSIWYG philosophy is that you should be able to tell what kind of character the other person is at a 20 foot distance.  As in "He has an axe and a shield and is heavily armored, he must be a Dwarven Ironbreaker"  It's quite different than the "level number" system used in WoW which this game is supposedly copying.


Tome of Knowledge (you'll have to look that one up since there's too much to describe here)

That's all I can think of at the moment.

Dated? Seriously?  To me it looks great.  Definitely not top of the line graphics, but I prefer to have tons of players on screen at once and a great frame rate as opposed to having my computer slow to a crawl due to the high-end graphical content.

I'd rather have more anitomicly correct models like DAoC does, but still lets you have high performance


Not sure what you mean by "anatomically" correct.  If you mean women, men and the like, then I doubt you have to worry.


 

Fanbois seriously need to tone down the preaching; you hardly know anything about the state of the game, you have absolutely ZERO clue what will make it to launch, and you're swallowing every bit of hype they put out.


To call me a fanboi is silly, considering I'm not going to even be playing the game, but I know a good game when I see one, and if people say "this game offers nothing new" when I can say "yes it does. See" then I will.

actually I'm pretty sure I'm aware of the state of the game.  All you have to do is type in "Warhammer gameplay video" in youtube and you'll be just as knowledgable as others as to the state of the game.  Or you could go to war-rvr.net and check out the mediaplayer which gives tons of information. 

Not preaching by the way.  I was just pointing out the things that I've noticed in the game that are new.  And to say that I'm "swallowing every bit of hype they put out" is kind of naive considering this "hype" that I'm swallowing are all things I've "seen" in the gameplay videos except for the city sieges. 

You should do some research before you start calling people fanbois and take a look at the information that is readily available.

To Holyavenger:
The zones they speak of are seamlessly linked.  If you check out several gameplay videos, in one really good one the character walks between two zones using a road and there is not load time or anything like that.  The only thing that changes is when he pulls up the map, it's the map for a different zone.

---------------------------------------------
I live to fight, and fight to live.

  Gorblum

Novice Member

Joined: 4/23/06
Posts: 12

11/28/06 5:49:43 AM#37
Hey all, first of all I am going to comment about this game. From what I've seen so far and how things are being developed. I can truly say that this game will have good potential from having such a big history in the game. We are already seeing 6 races so far to be playable and Warhammer itself has many more races thats not included. So I can imagine that there's good potential for expansions to come as well.  For how its being made so far , I really like its artwork and characters made, they are looking just like how they are meant to be from Games Workshop from around 25 yrs of history. There are classes different from their opposiing factions e.g. Dwarf Engineer style would be different from Goblin Squig Herder and I like that.  I can imagine  Collission Detection will be by far make this game tactical , even though someone did mention that EQ done that but in Warhammer here, classes I believe they'll try to plan out how they can compliment each other but yet be different from opposing enemies and thats what's going to make things different and fun e.g. Orcs as a team Black Orcs and Choppas well if Black Orcs soak the damage so that Choppas are in combat more then his Frenzy can last longer and compliment each other for Morale moves.  Then you got Races from other places like Chaos and Dark Elves well you just wonder what they can do mixed too so thats going to make this more interesting.

 Anyway moving on , I am also looking forward to the RvR in how you dont have to PvE to level up cause for me , I truly enjoy PvP and so I look forward to that since for me WoW PvP experience died down, I made High Warlord and then done several High End instances and it got dull for me having to kill same boss over and over for something different for items.  How Scenarios make a difference because victory points are added in a certain period so that the battlefield moves on and how the World map would be shifted for factions occupying areas. For me Battle Grounds in WoW well it does get boring even though I got exalted for them all and each win is only for own reputation and honor to be gained for one self mainly to reach ranks.  In the end when you come to think about it, the Battle Grounds in WoW well doesnt make people have the incentive to go attack the Capital lands of opposing Factions anymore but instead just enter BGs to fight instead.

Anyway I appologise as people may feel why am I comparing WoW to WAR well the only reason I can say is that there are going to be some similiarities for whats there but I know WAR would be different generally because WoW will mainly be for PvE players and yet WAR can move on to be continous mainly for RvR.  Another thing that I'd like to mention about population in WoW, I honestly think that currently there are a number of Warhammer table top players or fans at WoW right now because of some similiarities in Warhammer and yet when Warhammer does get its release, I feel there would be a huge number of WoW players shifting to WAR because those Warhammer fans will finally get their MMO release . Not only that DAoC fans will be happy to see what Mythic has done to this highly anticipated game. So I fully reckon there will be definately more than just 300k of peeps playing this .

Anyway thats my expression and oppinion about this game. I hope you guys dont flame cause its what I just wanted to share.  I did enjoy WoW at first and in the end it dies down for me because there's no innovation to continue to PvP once you reach the top . I just hope WAR could be that difference since its an RvR game for me to enjoy.
  nthnaoun

Novice Member

Joined: 7/27/05
Posts: 1428

11/28/06 9:56:09 AM#38

I wander if this game will appeal to me. I like DAoC, the way it was when only SI was released. No instances, the world wasn't larger than its population, and everyone grouped and hunted together, plus there wasn't quest based content to keep you solo, like in WoW.

I really hope it will be a lot like DAoC in those regards, but I fear this game will appeal to the WoW PvP crowd that didn't get the PvP they were looking for in WoW.

  Tanok

Novice Member

Joined: 5/14/06
Posts: 23

11/28/06 10:38:09 AM#39

Originally posted by Archon2021
http://img149.imageshack.us/my.php?image=warhammerworldmapyw8.jpg

There you have it folks.

Actually it looks like a real world map to me, and which have been somewhat confirmed. Every land has some sort of real-world equvellant.

Besides, just becuase there are 2 continents and an ocean in between doesn't necassarily make it a WoW-clone. Having said that, in order for a game to NOT be a WoW-clone, it needs a single continent, or what?
  Lunar_Knight

Novice Member

Joined: 5/29/03
Posts: 287

Bite my lip
and close my eyes
Take me away
to paradise

11/28/06 2:53:11 PM#40

Originally posted by Vegetta

ZOMG EA IS TEH DEVIL1111111111111
They made every1 trammie carebears and tooked away my ganking fun
waaaahhhhaaaahhaaahaahaa

/sarcasm

I used to think the same thing til I went out and actually did some digging for information. Orgin is as much to blame for their failures as EA.

The deal for this game was done before EA came on board.

Nothing has changed since EA came on board.

EA is not calling the shots Mythic and Games Worksop are.

EA wants successful market share in online gaming and don't want to hose this up - they will not interfere, they will not dictate how the game is made.

no ingame advertising - Confirmed by Marc Jacobs. Besides, Games Workshop won't allow it - they don't even have outside advertising in White Dwarf magazine.

What EA will do is help with marketing, advertising and help with making sure the product has a lot of retail shelf space.


So, by your logic, EA will remain perfectly happy dumping money into advertising and marketing this game with out having any say what so ever...

...well my friend, that’s just not the nature of the beast.

Eventually, EA will get involved with what Mythic does and doesn't do. It's unavoidable. You think you can sell off your company to some big corporation, have them hand you tons of resources, and they won't ask for anything in return besides a little profit sharing and sticking the EA on your name tag?! Don't be so naive.

The marketing department at EA will eventually begin to asses how the game will sell the best. Once the publisher, marketing department, and the dreaded "suits" start to develop a different opinion on how best to make/sell the game, they will push the development team in that direction. So many people are saying "Well EA will just let them be and they'll make tons of money and the games will be so awesome and well all live happily ever after!". LET ME EXPLAIN THIS IN VERY SIMPLE TERMS. MYTHIC IS NOW EA, EA IS NOW MYTHIC, THEY ARE ONE IN THE SAME! EA'S PRACTICES ARE NOW MYTHIC'S! If that scares you, don't worry, it should. The creative prowess that Mythic has always flaunted is jeopardized directly form this merger.

But, of course, time will tell. I love to be proved wrong, dead wrong. But I'll be d$%^ed, though, if I let them just skate by scot-free on this. Some one has to point the finger so they know their fans aren't totally ignorant and won't follow them where ever they decide to go.

I don't approve of this merger, so I critique and protest it.  

.....................................

...but time flows like a river...

...and history repeats...

-Leader of "The Fighting Irish" in DAoC on Hib/Kay-

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