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News & Features Discussion  » Star Trek Online: Audio Interview with Daron Stinnett

13 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
OP  11/24/06 6:27:59 PM#1

The Executive Producer for Star Trek Online comes on the Game/On Audio Interview to talk to Senior Editor Dana Massey about Perpetual Entertainment's eagerly awaited project.

You can listen to the podcast here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3609

11/25/06 1:44:22 AM#2
Ouch.  Sounds like a 2008 release is likely based on the interview.  That's a loooong time to wait.
  XApotheosisX

Novice Member

Joined: 12/22/03
Posts: 286

11/25/06 4:01:29 AM#3

very well done interview, I am very interested in seeing how this game plays out. one of my biggest disappointments in EVE is no avatar combat. I know they are adding avatars soon but just for spacestation and socializing.

I also hope this game is more twitch based than anything.

  Thasri

Apprentice Member

Joined: 11/01/06
Posts: 84

OMGZ

11/25/06 2:56:07 PM#4
Well I can't say that I'm to pleased with some of the interview, what he said about player owned ships, which doesn't seem it should be that way in the first place. Every officer or Captain to take command of a star ship should be assigned to it not player owned. It doesn't fit with what ST is about it's a military organization not a privateer one. That leads me to believe that the advancement in the game will be that of every other MMO out there. These really concerns me a lot, no member of Star Fleet should be able to own a star ship that is commissioned to a military fleet. I hope I'm wrong and they are still working it out but it really doesn't look that way at the moment.
  User Deleted
11/25/06 5:45:23 PM#5

Two things I'm not pleased to see in this interview were the avoidance of addressing the question about grinding and the lack od detail that is planned for player controled ships.

It is obvious that this game will still require grinding ( repetative completion of boring actions ), and the planned lack of detail of player ships bothers me.

If I'm in command of my own ship, I want to be able to walk around in the interior and actually command from the bridge. From the interview, I get the impression that you will "only" be able to view player ships from an "exterior" view like that of EVE.

  Thasri

Apprentice Member

Joined: 11/01/06
Posts: 84

OMGZ

11/25/06 11:35:20 PM#6
  mindspat

Novice Member

Joined: 12/08/05
Posts: 1387

11/27/06 1:37:45 PM#7

Originally posted by XApotheosisX

very well done interview, I am very interested in seeing how this game plays out. one of my biggest disappointments in EVE is no avatar combat. I know they are adding avatars soon but just for spacestation and socializing.

I also hope this game is more twitch based than anything.



I do *NOT* like twitch based games.  They tend to support power gaming in mind wihle leaving the casual player who logs in for entertainment in the back corner. 

On the other side, I think starship flight in Star Trek should be "point & click" for the larger ships with a "twitch" based control feature on the smaller ones.  If the controls were dependant upon mass we could see "twitch" as a blanket application to all ships whereas the larger ones would be more supportive of a "point and click" contorl system due to their slugish manuevering.  Balancing this so the largest ships are more supportive of the "p&c" where as heavy emphasis is placed upon the fighters and frigates being real time twitch based craft would simply rock!

The only games I like that are twitch based are UnrealT2k and BF2. UT2k has been uninstalled for a long time and I play BF2 less then 2-3 hours a month.  I've tried a lot.  I just don't like that type of game play.  Looking at the "New Game Enhancements" in Star Wars Galaxies is another realm of "how *not* to do it".

Now, to support "fps" stylized twitch based controls I would say "do it right!"  One area that I see that could support twitch based play mechanics is through portable or manned weapons.  Set up a weapon then use twitch based controls for targeting.  That, I would love!  Any other introduction into basic player controls would push me away from the game.

As for EVE Online, the absolute absence of a twitch based control interface *is* what I like about it.  Even though flight controls could be an extension of a "twitch" interface since you have to direct your point of view then select the direction or bearing of your ship for navigation and click to instagate a change of course.  That's the extent of "twitch" that I can handle.

I am 110% glad there's no intent to add avatar combat in EVE.  The character representation in an MMO facilitates social interaction and roll playing.  EVE's combat is facilitated through ship-to-ship combat for the most part even though many other aspects to various forms of PvP are present.  The primary feature that's missing in EVE is a dynamically functioning character that can be manipulated and controled outside of a starship.  This also supports the dynamic player polotics that players experiance in EVE.

 

 

  User Deleted
11/27/06 6:12:01 PM#8
I'm beginning to sway on the side that this game is pretty much going to end up as vaporware in a couple years.

I haven't seen their own Star Trek Online webpage updated in almost a year and it seems like all of their communications are happening on a third party web site basis.

I could be wrong, but I think this game is now becoming a publicity stunt to get more people on their Gods and Heroes MMO.

2 years in the making and only 6 hypothetical screenshots and a 10 month old Dev blog on their site with no forums.

Hmm....how hard is it to slap up a few more screenshots?

My wife is adamante that she thinks it is going to end up as a game the DEVs will scrap and at first I disagreed with her.  Now, I am not too sure.  The interviews are virtually the same on every fan site and the podcasts are the same old 2 year answers we've heard since the start.

I hope it doesn't turn out that way. I would LOVE to play a STO game. I think it would rock, but I think these developers have their heads so far up their a**es to realize they could make 100 million in the first quarter after release.

True, developers should take their time to do a game right. But a year without any updates? Smells like a scrap game to me.  Even the MMORPG.com front page pic is an old screenshot. The DEVs didnt even have a new one to give them
  Thasri

Apprentice Member

Joined: 11/01/06
Posts: 84

OMGZ

11/28/06 9:53:05 AM#9

Originally posted by Enigma
I'm beginning to sway on the side that this game is pretty much going to end up as vaporware in a couple years.

I haven't seen their own Star Trek Online webpage updated in almost a year and it seems like all of their communications are happening on a third party web site basis.

I could be wrong, but I think this game is now becoming a publicity stunt to get more people on their Gods and Heroes MMO.

2 years in the making and only 6 hypothetical screenshots and a 10 month old Dev blog on their site with no forums.

Hmm....how hard is it to slap up a few more screenshots?

My wife is adamante that she thinks it is going to end up as a game the DEVs will scrap and at first I disagreed with her.  Now, I am not too sure.  The interviews are virtually the same on every fan site and the podcasts are the same old 2 year answers we've heard since the start.

I hope it doesn't turn out that way. I would LOVE to play a STO game. I think it would rock, but I think these developers have their heads so far up their a**es to realize they could make 100 million in the first quarter after release.

True, developers should take their time to do a game right. But a year without any updates? Smells like a scrap game to me.  Even the MMORPG.com front page pic is an old screenshot. The DEVs didnt even have a new one to give them

Just to set you a ease the dev's said that the public web site and forums will be up at the beginning of next year like in Jan. so don't get to discouraged. It'll be this time next year hopefully the beta will be up and running, can't wait.
  User Deleted
11/28/06 9:50:53 PM#10
I hope you're right.

God, I could go for a different MMO.  All this fantasy stuff is just wearing me thin.
  Thasri

Apprentice Member

Joined: 11/01/06
Posts: 84

OMGZ

11/30/06 9:31:11 AM#11

Originally posted by Enigma
I hope you're right.

God, I could go for a different MMO.  All this fantasy stuff is just wearing me thin.


O god no kidding I've been so burnt out on Fantasy MMO junk for to long. Ever since SWG went to hell I've been craving a Sci-Fi game that is good. Maybe STO will be the next Gen game we're all looking for but at this time i'm not to sure on their direction.
  User Deleted
12/01/06 1:23:27 PM#12

Originally posted by Enigma
I hope you're right.

God, I could go for a different MMO.  All this fantasy stuff is just wearing me thin.


Ditto.  Looking foward to this game as well.  I haven't tried EVE Online(and probably won't) but I am looking forward to a sci-fi MMO.
  Futurias

Novice Member

Joined: 9/20/06
Posts: 27

12/04/06 1:52:34 PM#13
I can't see this game being twitched-base as someone mentioned.  Also, doesn't seem like it would be very solo-friendly which would be the right thing to do imo but it seems the more successful MMOs have some soloability.