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Rattrap 11/19/06 4:37:14 AM
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Apprentice Member
Joined: 9/09/04
Freedom of choice |
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| "Before this battle is over all the world will know that few...stood against many." - King Leonidas |
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Finbar 11/19/06 12:24:32 PM
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Hard Core Member
Joined: 6/26/03
Let them hear my utter and complete lack of a voice. - Waking Life |
To be honest, and to give my feedback to the author to help make them a better writer (and not necessarily to be a jerk)... The questions asked of the NWN2 staff were less than interesting. A basic reading of any of the materials already released would have answered over half of these questions. Granted NWN2 and the NWN series in general never really generates the same type of controversy that MMORPG interviewers are used to working within. Having no obvious questions about heated controversy; boring easily answered questions were asked instead. I was going to say that the responses given by the NWN2 staff were well done and very complete, however I then realized that this whole interview seems pre-arranged, to make NWN2 look good (what we usually call an advertisement). Anyone who plays NWN2 (and pays attention) knows that the game doesn't need it. It's a great game and it stands on it's own. I love www.mmorpg.com and am a long term reader (note my join date), but I think someone should speak a few short, kind, well placed words to the journalism staff regarding what makes for a good interview and what is just sucking up to development staff. I'm not saying that journalists have to be confrontational and make enemies... I'm just saying that for the sake of making an interesting read... and for the sake of getting some new information (what they call "news") they should perhaps try to ask more complex and interesting questions... specifically ones that are not easily answered by reading a games FAQ. Warmest regards, and good gaming to you and yours.
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boommer99 11/19/06 6:12:59 PM
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Novice Member
Joined: 3/15/05
Look before you leap! |
Rattrap this response was much better than your orginal post. It gave me things that I wanted to know, Thank you.
And thank you Celestian. I still fulling intend to buy this... but I think I will pick up a Wii this week and sometime in Dec pick this up. To the MMORPG.com staff. This was a GREAT spot light and it has every reason to be here thank you for brining this to us. |
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sh1ny 11/19/06 11:28:06 PM
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Novice Member
Joined: 9/01/04 |
Would you mind explaining to us how are you going to build that wonderful server, with MORE players than NWN1 ? Why ? Because if you're builder then you already know you wont be getting away with more than a 20 to 30 areas if you have large outdoor ones. You cant load a module bigger than 2GB and 10-15 large outdoor areas are what fill 3/4 of this, so you can have a few dungeons as well. So you're either going with cross servers ( and you're rich, grats :) ) or you're stuck with trying to make outdoor areas using modified interior tilesets ( check nwn2forums.bioware.com for more info ). So umm all that talk from Obsidian about them waiting to see how creative the community can be and what it can produce....well it's damn sure the community WILL have to be very creative to produce some good sized PW's. I like the single player, and the game is running well on a 1.6 Celeron ( @ 2.1 currently ) with 512 ram and ATI 9550 gamers edition ( asus ftw ! :P ), but i doubt we will see MANY and BIG enough PW's anytime soon ( try reaching nordock 1.5's 600 areas...gl ). |
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Celestian 11/19/06 11:39:35 PM
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Novice Member
Joined: 5/07/03 |
24x24 areas are about 40meg a pop add about 5-15 for grass/trees and other placeables ... just as an FYI. 24x24 areas are very large. That being said with the new "world" map features a inspired creator can make many areas of interest without using a ton of huge areas. Add in random encounters with small maps to deal with the encounter and you can give the feel of a sprawling world. That being said I dunno what my end game plans will be. I am currently building my code for respawning tricks and persistant object code to manage quests. Adding in streamlined scripts to make adding quests much easier for specific types of quests. The community is also already working on database support outside of the built in features so that you can have a sql database. That opens up tons of options for folks that are willing to have multiple regions of their world served off a database. Basically allow people to have countries and/or regions on different servers. I myself could do 2 servers probably but we'll see how it turns out. My biggest complaint with NWN2 is the camera controls, can't createobject type trap or doors and scripting animations on mobs. |
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Anofalye 11/19/06 11:51:01 PM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
See, here are the many reason why the lag is awful in NWN2: 1- There is no auto-adjustment or suggestion, the basic value it gave you, the basic setting, is abysmal to say the least. So the game HAS to be adjusted after installation, which is a clear flaw to start with. Most games I don't ever adjust anything, my computer is "powerful" enought to run it nicely, smoothly and lagless... 2- The lag is worser in dungeons than in the game world and VARY A LOT with every zone. Thereby, you have set it, it work fine, then suddenly, it doesn't in the next zone. The game has no consistancy, it is like if it was the work of 10 independant companies rather than a finish product. I expect to see such differences in an unfinished product, not in a release title.
Attacking the users who complain about lag is certainly not the way to settle the issue. Obsidian are noobs, the game has no auto-adjust (and this is something IMPORTANT), so someone who already waste the time necessary to install the game, can play it, rather than fine tune it.
I personnally adjust my game options 5 times while I was playing the game. 1 should do it, 2 at worst...5 is abysmal. And still, depending on the area, on the zone where I fight, I may have no lag at all, or lag like hell. Most games that I play, I just run it right away. In other games I adjust it ONCE at worst, not 5 times. PS: Since you praise yourself as a beta tester, I am not one myself and I am not good at finding bugs. However I found 6 bugs in the game, which is indeed quite bad, I shouldn't find bugs. 1- Bracers of AC stack with armors...this is a "new feature" with NWN2 that isn't the case in D&D and hopefully wasn't the case in NWN, breaking 40 AC is easy and it wasn't designed to be easy. 2- Black Garius at the Keep gate, he wait idle with a speak box, but can't click him. Must reload to clear the bug. 3- Final fight, clicking the portal to get the King of Shadows is bugged, the detection zone need to be 4 or 5 times bigger if not more. 4- Natural armor, if someone has 2 point of natural armor from an amulet and receive a spell that boost it to 6, he should get 6, not 8...yet again, AC is completely screwed...also, for some strange reason, tortoise shell doesn't improve with levels, while it should...guess a lazy programmer just put a static value...yet, it was designed to change, not to be static... 5- Spamming the player, I understand it the first time that 2 bonuses doesn't stack, you don't have to spam me over and over again, if you are afraid that I miss the info, you should't spam me, you should warn me once and then leave it somewhere to be readable at all the time...but you have items that give MANY bonuses, even if one of the bonuses it give doesn't interest me, I might want it for another, yet you don't need to repeat that the minor bonus doesn't stack all that time...but this is called...Game Design (ring and cloack both giving deflection). 6- Deflection AC doesn't stack in D&D, but weird combos that should give nothing might still give 1 point of extra AC (deflection 3 + 2 = deflection 3, not 4)... |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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wormywyrm 11/20/06 8:47:27 AM
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