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MMORPG.com Discussion Forums

Age of Conan: Unchained

Age of Conan 

General Discussion  » Beta Footage Leak

3 Pages 1 2 3 » Search
53 posts found
  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

 
11/10/06 9:03:17 AM#1
I didn't see this posted before, so I thought I'd link it.  It's some beta footage from AoC that has apparently been leaked. 

It looks like PvP and it looks good.  Only concern I have is that it looks like the directional attacks involve more button spamming than a quickbar.

A lot of the animations are similar as well.  To me it looks more like a hack and slash game, but I guess that's the goal.

All in all it looks pretty damn good. :)

Beta Footage

---------------------------------------------
I live to fight, and fight to live.

  Sturmrabe

Apprentice Member

Joined: 12/08/03
Posts: 993

TO VICTORY OR VALHALLA!

11/10/06 12:14:41 PM#2

Well for one thing you could call any FPS or consol fighting game a clickfest... but its not spamming the same crap over and over and you'll notice a lot of running around and whatnot and not just standing there spamming the hotbar... there is a BIG differance...

Also, the "mouseover" effect of floating names should make a lot of people very happy, its a fine balance indeed where you can't see peoples hover-names unless you already have them targeted


Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  achesoma

Advanced Member

Joined: 5/05/05
Posts: 499

11/10/06 12:45:28 PM#3
The cool thing about this combat is if your back is turned to your opponent your defense rating drops significantly.  Same if you are spamming a lot of attacks, the more swings you are taking the more your defense drops as well.  So you do have to think about what you are doing as well as stay on your toes in this style of combat. 
  z80paranoia

Apprentice Member

Joined: 7/26/05
Posts: 410

Guild Wars 2 nutter

11/10/06 2:25:50 PM#4
seeing that footage makes me really want this game.

Guild Wars 2 is my religion

  Tinybina

Novice Member

Joined: 1/28/04
Posts: 1836

11/10/06 2:35:25 PM#5
Looks pretty good..

However I cannot help but be alittle pissed since as usually the Developers pick people like this (that will ignore their rules) to test their game, while people like me who have never EVER broken a NDA( in the 2 games that I had been lucky enough to test) will strive to provide solid feedback... Yet do I ever get picked for beta, hell no they rather pick the idiots that will constantly leak stuff during the beta process...

------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5293

11/11/06 12:58:47 AM#6

Originally posted by Tinybina
Looks pretty good..

However I cannot help but be alittle pissed since as usually the Developers pick people like this (that will ignore their rules) to test their game, while people like me who have never EVER broken a NDA( in the 2 games that I had been lucky enough to test) will strive to provide solid feedback... Yet do I ever get picked for beta, hell no they rather pick the idiots that will constantly leak stuff during the beta process...


Well I am sure once they learn to read minds everything will work out fine.
  Tinybina

Novice Member

Joined: 1/28/04
Posts: 1836

11/11/06 2:12:20 AM#7

Originally posted by gestalt11

Originally posted by Tinybina
Looks pretty good..

However I cannot help but be alittle pissed since as usually the Developers pick people like this (that will ignore their rules) to test their game, while people like me who have never EVER broken a NDA( in the 2 games that I had been lucky enough to test) will strive to provide solid feedback... Yet do I ever get picked for beta, hell no they rather pick the idiots that will constantly leak stuff during the beta process...


Well I am sure once they learn to read minds everything will work out fine.

Post much?

------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

 
11/11/06 3:10:50 AM#8

Originally posted by Sturmrabe

Well for one thing you could call any FPS or consol fighting game a clickfest... but its not spamming the same crap over and over and you'll notice a lot of running around and whatnot and not just standing there spamming the hotbar... there is a BIG differance...

Also, the "mouseover" effect of floating names should make a lot of people very happy, its a fine balance indeed where you can't see peoples hover-names unless you already have them targeted


I completely disagree. Console Fighting games and FPS games can't even be considered clickfests.  I don't see the difference between spamming a hotbar wirh several different buttons is any different from spamming a circle with several different directions. 

Either way you're clicking the same thing over and over again.  The combat looks dumbed down to just hack and slash, which isn't what I look for in an MMOrpg, it's what I look for in a single player game. 

If it's hack and slash like that what's the point to having formations?  It looked very chaotic, and not at all as organized as the devs were boasting that it would be. 

I'm sure the game will be fun, but I don't see how clicking direction arrows for 80 levels is supposed to hold anyone's attention span.  At least with a hotbar your strategies change occasionally.  With a sword and shield and a circle with 6 directions, how many strategies can you really have?

---------------------------------------------
I live to fight, and fight to live.

  busdriver

Hard Core Member

Joined: 5/17/06
Posts: 818

11/11/06 3:40:09 AM#9
Looks like fun

Only thing I hate about that is that goddamn hit damage balloon effect, seems to be the trend in every new game. I hope it can be turned off...
  Aelfinn

Apprentice Member

Joined: 4/17/06
Posts: 3809

Pseudonyms: Darkintent, Heronblade

11/11/06 6:16:00 AM#10

Originally posted by checkthis500

Originally posted by Sturmrabe

Well for one thing you could call any FPS or consol fighting game a clickfest... but its not spamming the same crap over and over and you'll notice a lot of running around and whatnot and not just standing there spamming the hotbar... there is a BIG differance...

Also, the "mouseover" effect of floating names should make a lot of people very happy, its a fine balance indeed where you can't see peoples hover-names unless you already have them targeted


I completely disagree. Console Fighting games and FPS games can't even be considered clickfests.  I don't see the difference between spamming a hotbar wirh several different buttons is any different from spamming a circle with several different directions. 

Either way you're clicking the same thing over and over again.  The combat looks dumbed down to just hack and slash, which isn't what I look for in an MMOrpg, it's what I look for in a single player game. 

If it's hack and slash like that what's the point to having formations?  It looked very chaotic, and not at all as organized as the devs were boasting that it would be. 

I'm sure the game will be fun, but I don't see how clicking direction arrows for 80 levels is supposed to hold anyone's attention span.  At least with a hotbar your strategies change occasionally.  With a sword and shield and a circle with 6 directions, how many strategies can you really have?

A.) the default controlls for weapon swing is the numpad keys

B.) Linking together attacks in certain ways allows the player to attack much faster and do more damage, which means that the best people will be planning their attack at least a little bit into the future.

C.) Striking your target in different locations will be more or less effective depending upon what you hit, how you hit it, and what kind of protection is on the body part. Once again, this means the person who pays attention and doesn't just spam buttons has advantage.

D.) Footwork is important, you must keep your body situated in a fashion that you can engage and defend against your enemy.

E.) Formations are important in large group scenarios. With the collision detection, it means one cannot just run by to get behind you, a tightly packed formation equipped with polearms is also the only effective way to resist a cavalry charge. Mass and inertia are very important. However, formations are not useful for a small group of people, such as whats shown here in the vid, there, its much more effective for each unit to remain free to move.

No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

 
11/11/06 11:57:04 PM#11

Originally posted by Aelfinn

Originally posted by checkthis500

Originally posted by Sturmrabe

Well for one thing you could call any FPS or consol fighting game a clickfest... but its not spamming the same crap over and over and you'll notice a lot of running around and whatnot and not just standing there spamming the hotbar... there is a BIG differance...

Also, the "mouseover" effect of floating names should make a lot of people very happy, its a fine balance indeed where you can't see peoples hover-names unless you already have them targeted


I completely disagree. Console Fighting games and FPS games can't even be considered clickfests.  I don't see the difference between spamming a hotbar wirh several different buttons is any different from spamming a circle with several different directions. 

Either way you're clicking the same thing over and over again.  The combat looks dumbed down to just hack and slash, which isn't what I look for in an MMOrpg, it's what I look for in a single player game. 

If it's hack and slash like that what's the point to having formations?  It looked very chaotic, and not at all as organized as the devs were boasting that it would be. 

I'm sure the game will be fun, but I don't see how clicking direction arrows for 80 levels is supposed to hold anyone's attention span.  At least with a hotbar your strategies change occasionally.  With a sword and shield and a circle with 6 directions, how many strategies can you really have?

A.) the default controlls for weapon swing is the numpad keys

B.) Linking together attacks in certain ways allows the player to attack much faster and do more damage, which means that the best people will be planning their attack at least a little bit into the future.

C.) Striking your target in different locations will be more or less effective depending upon what you hit, how you hit it, and what kind of protection is on the body part. Once again, this means the person who pays attention and doesn't just spam buttons has advantage.

D.) Footwork is important, you must keep your body situated in a fashion that you can engage and defend against your enemy.

E.) Formations are important in large group scenarios. With the collision detection, it means one cannot just run by to get behind you, a tightly packed formation equipped with polearms is also the only effective way to resist a cavalry charge. Mass and inertia are very important. However, formations are not useful for a small group of people, such as whats shown here in the vid, there, its much more effective for each unit to remain free to move.


A.) Using the numpad to attack means I have to take my hand off the mouse hit numbers put it back on the mouse to click something, take it back off, etc..  It just seems inefficient to me. It seems to me that people with a gamepad will have the upper hand.  To me that makes the game more of a console game than anything.  And what about the people that use arrows, they're going to need a mouse and keyboard if it's going to be FPS style.  That means that if you're melee you'll benefit from a gamepad more, but if you have arrows you'll benefit from a mouse and keyboard more.  Just seems too inconsistent to me.  Especially if there are hybrid classes.

B.) I don't think there will be that many interesting ways to link attacks together and I think it will get boring.

C.) and D.) could you point me to where you heard about this.  This would be news to me.  I haven't heard anything about collision detection to that magnitude as something that is going to be in the game.

E.) Again, can you point me to where the devs have stated that the game will involve mass and inertia into group fighting? 

(My questions for information aren't meant to be rude, I really want to find that information.)

---------------------------------------------
I live to fight, and fight to live.

  seabass2003

Novice Member

Joined: 8/31/05
Posts: 4158

Why the hell should I work? She''ll just spend all my money on shoes anyways!

11/12/06 1:23:29 AM#12
Those fight sequences look just like the fight sequences in DDO.

In America I have bad teeth. If I lived in England my teeth would be perfect.

  WendoXXX

Novice Member

Joined: 9/16/06
Posts: 166

I rather live 1 day as a wolf then 1000 years as a sheep.

11/12/06 1:29:54 AM#13
they use swords.... clearly a WoW clone.
  achesoma

Advanced Member

Joined: 5/05/05
Posts: 499

11/12/06 4:43:53 AM#14


Originally posted by checkthis500

A.) Using the numpad to attack means I have to take my hand off the mouse hit numbers put it back on the mouse to click something, take it back off, etc..  It just seems inefficient to me. It seems to me that people with a gamepad will have the upper hand.  To me that makes the game more of a console game than anything.  And what about the people that use arrows, they're going to need a mouse and keyboard if it's going to be FPS style.  That means that if you're melee you'll benefit from a gamepad more, but if you have arrows you'll benefit from a mouse and keyboard more.  Just seems too inconsistent to me.  Especially if there are hybrid classes.


I assume they will have WASD movement which will be very efficient in combination with number pad IMO.  If you dont like WASD movement and are used to using the mouse then yes a gamepad would be helpful.  From what I read though, the keymapping and UI will be very customizable so you wouldnt have to use the number pad.  That is the great thing about this game is all the options. 
  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

 
11/12/06 11:27:51 AM#15

Originally posted by achesoma


Originally posted by checkthis500

A.) Using the numpad to attack means I have to take my hand off the mouse hit numbers put it back on the mouse to click something, take it back off, etc..  It just seems inefficient to me. It seems to me that people with a gamepad will have the upper hand.  To me that makes the game more of a console game than anything.  And what about the people that use arrows, they're going to need a mouse and keyboard if it's going to be FPS style.  That means that if you're melee you'll benefit from a gamepad more, but if you have arrows you'll benefit from a mouse and keyboard more.  Just seems too inconsistent to me.  Especially if there are hybrid classes.


I assume they will have WASD movement which will be very efficient in combination with number pad IMO.  If you dont like WASD movement and are used to using the mouse then yes a gamepad would be helpful.  From what I read though, the keymapping and UI will be very customizable so you wouldnt have to use the number pad.  That is the great thing about this game is all the options. 

I love wasd movement, I'm wondering about pitch and rotation.  Normally WASD are set to strafe and forward and backward.  If instead they are set to turning, then camera movement will be limited for people that are going to use the numpad.

Note: I'm not complaining about the system itself, just the system in regards to MMORPGs.  I don't think it's a good system for an MMO. 

---------------------------------------------
I live to fight, and fight to live.

  Sturmrabe

Apprentice Member

Joined: 12/08/03
Posts: 993

TO VICTORY OR VALHALLA!

11/12/06 1:26:41 PM#16

Exactly what Aelfinn said above, "spamming" is hitting the same button over and over, that will NOT work in AoC, you have to use different combos, including kicks and grabs that simply will not work unless you mix things up...

NO spamming, no way, no how


Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  Tinybina

Novice Member

Joined: 1/28/04
Posts: 1836

11/12/06 3:07:29 PM#17

Originally posted by Sturmrabe

Exactly what Aelfinn said above, "spamming" is hitting the same button over and over, that will NOT work in AoC, you have to use different combos, including kicks and grabs that simply will not work unless you mix things up...

NO spamming, no way, no how


.13 Seconds into the video the guy with a 2h does THE SAME attack 3 times in a row atleast, all in rapid succession...Naw thats not spamming

.22 Seconds into the video one of the 'clones' as I call them (tan helm, 1h shortsword and shield) does THE SAME attack  3 times in a row atleast, all in rapid succession... Naw thats not spamming

.31 Seconds in another 'clone' (tan helm, 1h Longswords this time *lol*, and shield) does THE SAME attack alteast 4 times in a row all in rapid succession..Naw thats not spamming either..


Thats within the first 30 seconds of the video im sure if you go further you will see more cases of people 'Not spamming'.....


I love this game as much as anyone and have been a registered user on AOC forums since May of 05.. But saying you will not be able to spam in this game is (to quote mike tyson) is "ludicrous".

------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  Povey151

Apprentice Member

Joined: 6/20/04
Posts: 252

Critical thought,it's not just for smart people.

11/12/06 6:01:48 PM#18

Originally posted by Tinybina

Originally posted by Sturmrabe

Exactly what Aelfinn said above, "spamming" is hitting the same button over and over, that will NOT work in AoC, you have to use different combos, including kicks and grabs that simply will not work unless you mix things up...

NO spamming, no way, no how


.13 Seconds into the video the guy with a 2h does THE SAME attack 3 times in a row atleast, all in rapid succession...Naw thats not spamming

.22 Seconds into the video one of the 'clones' as I call them (tan helm, 1h shortsword and shield) does THE SAME attack  3 times in a row atleast, all in rapid succession... Naw thats not spamming

.31 Seconds in another 'clone' (tan helm, 1h Longswords this time *lol*, and shield) does THE SAME attack alteast 4 times in a row all in rapid succession..Naw thats not spamming either..


Thats within the first 30 seconds of the video im sure if you go further you will see more cases of people 'Not spamming'.....


I love this game as much as anyone and have been a registered user on AOC forums since May of 05.. But saying you will not be able to spam in this game is (to quote mike tyson) is "ludicrous".

wow....you can see the video so fast that you can break it into tenths of a second.....ur eyes are fast
  kalzero

Novice Member

Joined: 9/30/06
Posts: 3

11/12/06 7:17:48 PM#19
Checkthis500,

I can see that you are skeptical about the game, I can give you a little more information. But it is best for you to search their main webpage and read on their long FAQ, it is very detailed and give you about the basic information you would need to know about that category. All I can say about this game, is that I'm skeptical too, but I'm truly interested in this innovative style of MMORPG on the market and really want to know more information in any possible ways.

A.)Using the numpads to attack isn't much of a hassle. Your mouse is on the right side next to the numpads and it will only take you a second to switch unless you are a lefty. You will probably only use numpads to attack only and nothing else. Out of my assumption, using the mouse will only provide the range FPS combat, and interaction in town with vendors and such. So I do not see much of a problem people would have. Same thing goes if you are chatting in the game with other players. Would u still hold that mouse with that right hand and type up the conversation with your left? With the gamepad, I don't think people with gamepad will have the upperhand, it is the player's skills. You can be good at keyboard and suck with a gamepad, or vice versa or even both. It depends on your taste. No easy mode for each. The game may have controls like a console, but it's not just for PC only, since Funcom will release an xbox 360 version of it.

B.)The game will feature unlockable or trainable skill/style features for your char throughout the course of leveling up to 80. As an assumption, it could be new combat style moves, skills, and fatalities that you need to link up different numpad key presses to perform. An example could be if you want to peform a knockdown technique, you have to press so, and so to perform it and not just spamming one or two keys, but going through that combination sequence. What you see in the beta is just a sample of some guy tapping the keys over and over and not really worrying about hitting different combinations as much. The way he plays, in no offense, isn't as exciting as it should be. But you can tell, if you are spectating, it may not seem enjoyable unless you play it.

C.)Every information can be found at www.ageofconan.com fAQ and inside their forum, along with videos in the forum where the dev director explains what you can do in Age of Conan. Watch the IGN version one, I recommended. Collision detection is in the game, that is a fact and it's all in the FAQ. Collision detection proves many uses. It can use to block that person from going through your squishy friends. Unlike Daoc or WoW, there is no collision detection, and in pvp, the weak defended target that causes the most threat to players is the first to die and what can you do to help them from going through you and attacking that wizard? The numpad keys 4 5 6 7 8 9 is the six point system of directional attack. 7 is up left, 8 is top middle, 9 is up right, etc, and what Aelfinn provides is true statement directly from the FAQ.

D.)In combat, you going to be moving a lot and not staying still, what Aelfinn said that is true. But to add to his description is that if you are facing an opponent you are attacking, your back becomes vulnerable and if you are being attacked from the back, you get damaged more. So you want to try to move around and not get hit in all direction.

E.)The game will have Massive PvP at the borderkeeps and stated that formations will come into play. Formations wouldn't work effective in a small group and without a commander. If your raid group isn't in any formation, your members can be picked off easily like the the wizards will die first. In ancient wars of history, formations are keys to advancing and to keep your troops in control. Formation in AoC works like paper, scissors, and rock. You use different types of formation to counter the opposing enemy. You move in a formation and inertia to attack or defend against the enemy. Doing this will keep everyone together in one moving spot and not scattered. If there is scattering, your enemy archers for example, can pick off your softest target and kill them because they are visible to the enemy, but in a formation and collision detection with the tanks up on front, the side, and the back, the archers could not see or aim to the soft targets in the middle unless they kill the tanks first and we assume those tanks are shield users that defends against arrow attacks.

This link provides the videos of developer's interviews, I recommend you look into the IGN version because that is the most detailed description of the game from the Dev Director. He talks about formation too.
http://forums.ageofconan.com/showthread.php?t=5437

Most information can be obtain from the FAQ
http://community.ageofconan.com/wsp/conan/frontend.cgi?session=5hlhvov2vprtath1kwwnl0e6lfrjc3&func=publish.show&func_id=1029&table=PUBLISH&template=news_no_feature&selected=1029
  kalzero

Novice Member

Joined: 9/30/06
Posts: 3

11/12/06 7:28:04 PM#20

Originally posted by checkthis500

Originally posted by achesoma


Originally posted by checkthis500

A.) Using the numpad to attack means I have to take my hand off the mouse hit numbers put it back on the mouse to click something, take it back off, etc..  It just seems inefficient to me. It seems to me that people with a gamepad will have the upper hand.  To me that makes the game more of a console game than anything.  And what about the people that use arrows, they're going to need a mouse and keyboard if it's going to be FPS style.  That means that if you're melee you'll benefit from a gamepad more, but if you have arrows you'll benefit from a mouse and keyboard more.  Just seems too inconsistent to me.  Especially if there are hybrid classes.


I assume they will have WASD movement which will be very efficient in combination with number pad IMO.  If you dont like WASD movement and are used to using the mouse then yes a gamepad would be helpful.  From what I read though, the keymapping and UI will be very customizable so you wouldnt have to use the number pad.  That is the great thing about this game is all the options. 

I love wasd movement, I'm wondering about pitch and rotation.  Normally WASD are set to strafe and forward and backward.  If instead they are set to turning, then camera movement will be limited for people that are going to use the numpad.

Note: I'm not complaining about the system itself, just the system in regards to MMORPGs.  I don't think it's a good system for an MMO. 

IMO, I think the system WASD is the general choice in games for PC that is FPS, MMO, and some adventure games. You want to have the same kind of controls in most games because people are used to that type. Changing it would make it hard for players. Also, giving the options to keymap is a plus. Daoc, WoW, EQ 2, all have the WASD movement. The strafe left and right are Q and E. I believe AoC will have be the same. As for pitch and rotation, I may think it might be the keys with del, home, page up, etc. or holding a ctrl or alt key plus moving the mouse.
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