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11/16/06 1:06:23 PM#61
To make WOw more fun and to give new looks to old things let alh make dyes for armor and stuff so we can customize the look. It would be funny to see what peeps would change into. A all pink set or mix and match but would give peeps a new look to what they have and have fun with it. Just a thought a simple solution to make peeps look diffrent.
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11/16/06 2:45:55 PM#62
I hardly consider 7.5 MILLION ACTIVE accounts world wide as not main stream. If all gear could be attained in a casual time frame it would no longer be unique. You know how multiplayer games work? Competition. You know how to screw over a competition? Make it completely balanced. Why would I want to go to Naxx if farming UBRS gets me equivelant loot? Face it if you want good gear, you have to work for it. Whining that it's too hard or that your life is more important is not logical. If your RL is more important to you than raiding and getting the gear you so crave, then quit. Obviously this game is infringeing on your real life, and needs to go. Now for me and the rest of the "hardcores" which is a BS title, as I only raid 2-3 nights a week for 3 hours at a time, we'll keep raiding and getting our epics and melting face in pvp. Just find a casual guild. Not all guilds require 75% raid attendance to push through high end PVE. As far as pure hardcores there are about 10 in my guild, then about 60 casual who raid most nights a week and about another 25-30 who raid less than 3 times a week and in 6 months we've pushed from ZG to Battleguard Sartura in AQ40. Raiding doesn't require giving up your life, it just takes a group of like minded players. |
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11/16/06 9:47:16 PM#63
I don't play this game anymore, I quit months ago. Secondly, I'm not interested in what you hardcores want. You've been getting it your way for a very long time. Its time for dev companies to get off their collective asses and come up with games that are fun and reward other play styles than those who raid or prefer to sit in front of their computers 8 hours straight. 7.5 million is a mere drop in the bucket compared to the sheer millions that play yahoo and msn games and the other countless millions who don't play computer games at all, but could be enticed to do so. The potential is phenomenal and yet they continue to do things the same way ever frigging game that comes out in the MMO market. Can anyone tell me how many of those 7.5 million are happy with the end game in WoW? Wasn't there some number floating around that only 20% of all players actually raid which was stated during some Blizzard roundtable? If those numbers are true, how do you justify the current state of the game? How many of those 20% raid because they think its fun versus those who do it because there is nothing else to do? Why should they focus so much attention on such a small portion of their player base and why should they get the best rewards in the game? Your hardcore play style is no more worthy of this specialized reward system over that of solo / small group / questing / crafting styles. For some people, raiding isn't about time constraints, its about play style, its about being tired of the same old paradigms that are not only getting outdated and boring, but are unfair to a lot of players. So get off your high horse and realize that your play style isn't the only one worthy of the developer's attention nor is it the only one worthy of the best gear in the game. |
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11/17/06 11:46:35 AM#64
The devs obviously envision WoW as a game where you work hard for your items and gear, and therefore the game is based around working hard for gear to be competitive. What the devs decide to do hardly concerns someone who doesn't play and hasn't played for months, if you "don't care" then stfu.
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11/17/06 2:18:21 PM#65
Actually, it does concern me and others like me. For one, the game up to 55 does not require work, the work part only kicks in when raiding becomes the only venue for advancement. The game is casual for a good part of its life cycle. I don't care if they have raiding in the game, I only have issue with them rewarding only raiders with the best gear. Its unfair and it completely undermines the casual 1 - 55 game that came before it. I am still a potential customer and there is a good likelyhood, considering the other posts that mirror mine, that I'm not the only one who has taken issue with their current "raid or die" paradigm. So it would behoove Blizzard to change, and guess what, they are making changes in the upcoming expansion, almost expressly due to complainers such as myself. They are adding non-raiding activities to the endgame, but the changes aren't large enough to suit me since they still give the best rewards to raiders, so I will continue to voice my opinion as long as I desire to do so. The fact of the matter is that voicing opinions on boards doesn't just affect WoW, it is read by others, even other developers and it can make an impression on them to make changes in the future for any MMO. Currently, online boards are the only viable method of getting our opinions heard, so you better get used to us hanging around and having our say. If your only comeback is to tell others to STFU, then maybe you should remember what country this game resides in. As long as you're going to play a US game, you're going to have to deal with the voice of dissent. Its because of people like us that the genre moves forward and evolves, if people didn't complain about the "status quo" things would never change at all. |
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11/17/06 5:27:22 PM#66
So, Mr. Smartass tell me, as if I were Blizzard who deserves the best loot; the casual gamers that dedicate little time to the game? Or the people who work hard for it. Play basically any MMO and you'll realise getting better is directly related to working hard at it. In non-lvl capped MMOs it's a struggle as to who can level the highest the fastest. In pve based MMOs like WoW, you are rewarded with gear that you work for. Are you implying that naxx equivelant gear should be available from less than an hour 5 man instances? Cause that would make end game unique, you'd see every 60 of a class in tier 3s with the best gear available. It may be an e-peen stroke, but that's what working hard to get the best gear is about. It doesn't effect RL, and if everyone was rolling a hand of rag and a thunderfury they're no longer unique, I mean there's only one AQ epic mount per server; The reason? e-peen strokage.
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11/17/06 10:39:24 PM#67
There is nothing hard about Naxx or any of the other raiding instances, its all about time investment. If you want something hard, get a frickin job, smart ass. These are suppose to be entertainment software, not second jobs. The equalizer is the monthly fee. They have no right to charge casuals for content that only harcore's enjoy. Our play style is just as deserving of a meaningful reward system. You want to work for your gear, that's your business. I just want to be rewarded for the way I like to play the game. I pay 15 bucks a month, I expect to get equal representation, otherwise, set up elite servers that charge 39.99 a month so you can get your elite raiding gear and screw any other play style. There's no point in arguing with you, you and your raiding buddies feel entitled and there's nothing any other player can say to change your egotisitcal beliefs. Lets just hope the developers will get smart and realize they can't make us second class players and get away with it. Either start treating us equally or start expecting more fallout as players get fed up with this elitists mentality that is so pervasive in MMOs today. As the industry matures, players will become less likely to accept being pissed on and move on to something else. The Golden Age of the MMO caste system will be their downfall if they don't straighten up their act. It has become so expensive to create and maintain these games anymore, they can't afford to be niche. They will have to appeal to a larger audience or investors will stop investing with such small returns. |
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11/19/06 12:07:08 PM#68
So we have another noob saying "GIVE ME STUFF FOR FREE BLIZZZZZZZ SO I CAN PWN THE PEOPLE WHO EARNED IT, AND DON'T HAVE TO EVEN ATTEMPT THE NEW CONTENT" new content -> keeps people playing making new content not = new rewards = make people stop playing new content = people who would be hardcore quitting for a different game. The $15 a month isn't FOR representation of play style, it's FOR server costs and developement. The tier .5 content patch was aimed entirely at casuals. The honour system patch is aimed directly at casuals. Stfu they can't do any more for you, without basically saying, "you've been a good subscriber here have some items, and stop bitchin'. Noob"
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11/19/06 3:06:37 PM#69
Wow, that must have hit a nerve. You sound like one of those spoiled brats who throws a tantrum because their mommy tells them to share their toys with a sibliing. I get the picture, you don't like to share, period. Its obvious that raiders get some kind of false sense of superiority with the current paradigm. You think your way of playing is the only one that is challenging and that its the only path worthy of the best equipment. I hate to break it to you, but there is nothing special about raiding, nor is there anything special about raiders. You invest the time, but you do not hold the market on skill. Well, we casuals also invest the time, maybe not in one sitting, but we will eventually spend as much time in game as you do and yet our play style will never have recourse to the good gear. You think that's fair, I don't and I'm not alone in that belief. Thank God not everyone is as narrow minded as you are, although many of the dev companies seem to agree with your opinion currently, but they're learning that it isn't okay to alienate any segment of their player base. It may take a while, but eventually, you raiders will have to deal with the fact that you aren't God's gift to the MMO industry and that casuals / non-raiders are just as loyal and just as likely to spend money on expansions as long as we are being catered to. We outnumber you and sooner or later we will get the lion's share of the best content a game has to offer. Mark my words, your days as the MMO top dogs are numbered. |
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11/20/06 11:47:51 AM#70
Tell me all about it when you've found this game that caters to casuals exclusively, I'll be sure to skip that one. The new honour system is designed to give you rewards. Faction grinding gets you items, that are quite decent. There are plenty of ways to get good gear but raiding has been expanded upon hugely and therefore the other methods of gearing up have been left behind. Crafting is now based on patterns attained from raiding. But the bottom line is 3/4 of end game IS through 40 man raids(soon to be 25 mans) so you arethe one that chooses to skip what 3/4 of end game is all about. You're missing out not me. Blizzard's destruction of macros and mods is making me quit Wow permanently |
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11/20/06 3:13:33 PM#71
That's rich coming from a raider that states raids are hard and should be rewarded better than other play styles and yet is going to quit because Blizzard is removing tools that make raiding easier. Does that mean you don't think people should earn their gear, but macro's should? Or is that admitting that raiding isn't fun and it takes macros to give it some semblence of fun? This makes me wonder about the whole risk vs reward arguement that you people are always shoving down our throats.
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11/21/06 6:08:42 PM#72
Last I checked mods involved with raiding will still work. I'm quitting, not because this will make raiding harder, it will make playing more annoying in general. No mods will be able to activate abilities even with user input after the patch supposedly. That's probably even going to kill custom action bars and such. I _HATE_ the default UI. It's ugly clogged and just plain bad. The fact that I could customize my UI kept me playing WoW because UIs in other games of similar types suck just as bad. Also, just because I raid doesn't mean I'm a hardcore raider. When I did raid it was from 8:30 pm server to 10:30 server time. Usually 2-3 times a week. We had the numbers to raid even on a casual schedule. And we finished BWL within 6 months of starting on ZG. So if you're too much of a noob to get into a good guild, then it's your loss.
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11/21/06 9:47:56 PM#73
I take it you call anyone who doesn't agree with your opinion a noob. I don't join guilds because they suck. I don't need the politics and infighting that goes with it, especially in a raiding guild. I'm glad to see you know how annoying a game can be. Many of us "noobs" don't raid because we find it annoying. It has absolutely nothing to do with ability and has everything to do with a lack of desire to sit in front of a computer for 4 to 8 hours straight. There is just something deeply disturbing about people who are willing to sit their fat asses in front of a computer for that long and not get paid for it.
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11/23/06 2:28:12 PM#74
Like I said, find a _GOOD_ guild. My guild has been active for the past 9 months with 2 hour raids per night for the last 7 months and with very little e-drama, the unusual g-kick for someone apping a different guild, but that's about it. If casual players appear in such huge numbers, there shouldn't be much difficulty in finding a "casual" guild with your gameplay style in mind.
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11/23/06 2:48:33 PM#75
Your lack of reading comprehension is par for the course. Raiders have never shown any consideration for other points of view. Its always some spiel about how anyone can join a raiding guild, even casually....blah....blah....blah. Once again, we don't want to raid, we want our play style to be rewarded. We want the developers to realize that raiding is not and should not be the only avenue for loot progression. Not only is the game currently only raid friendly at the end game, even when the expansion comes out, non-raiders will still have virtually no avenue outside of raiding in order to get the best gear. Even the PvP gear is going to be substandard to raid gear. Pretty ridiculous for a game that says you can PvP without raiding or PvE and be just as competitive, which is patently false. We're sick and tired of developers fostering a caste system within a freaking game. Our time investment is just as valueable as any raider's.
Raiders and non-raiders risk absolutely nothing but time in these games. I don't care what kind of death penaly they put in a game, it all boils down to time. How can you possibly argue that a raider's time is more important than any other's? |
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11/25/06 5:13:42 PM#76
It has nothing to do with a raider's time being more valueable per second per se, but the fact remains raiders invest a lot MORE time. Quantity for the same quality. They spend MORE time. Their time is no more valueable than yours but they invest a crap load more of it. Your argument simmered down is this: "I want lewts equivelant to that guy, even though he spent 20 days played raiding in the last month, where as I only spent an hour or 2 per day." The way the reward system works is this; you spend time in the game, you are generally rewarded for time spent. Therefore if you spend a small amount of time, you get less rewards. See how that works? it's called a balanced system of server gear progression. Those who work hardest for it and devote the most time get the best rewards first.
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11/25/06 10:19:04 PM#77
Lets see, a raider spends 4 to 8 hours in a raid instance and gets one or two pieces of epic gear. A casual player spends 4 to 8 hours in two or three sittings and gets no epic gear. They spend the same amount of time over all, but the rewards are not comparable. Its completely unfair. We do the time eventually, but we're never given the rewards we deserve. These stupid games are all about time invested, yet the rewards only go to those who invest time in large chunks and in a single sitting, it does not reward those who spend a lot of time over a longer period, but the total hours played ends up the same. That is prejudicial treatment.
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11/26/06 2:28:31 PM#78
if you pvp all that time, especially in the upcoming patch. You can build up honour over time and get pvp epic gear. What else is there supposed to be in this game other than pvp and pve? choose one, choose your schedule and go with it. PVE gear is not always better than pvp gear. In fact compare any healer classes pvp gear vs pve gear, and the pvp gear is obviously better. Also, I dunno what raids you've been on but a raider only averages 1-2 pieces of loot a week, unless he's new to the guild and the gear he needs isn't needed by anyone else of that class. But as far as loot out of BWL in a full clear in my guild we got 2-3 pieces in total for a warrior, and with 10 or so active warriors you'd be lucky to get one piece of gear from BWL in a week, however if you needed a piece from MC, Ony, AQ20, or ZG you'd prolly get it pretty much uncontested. Alas, I digress. After the update to pvp gear most of it, as far as item level is on par with BWL/AQ40 (early bosses) epics. Now how many guilds that have cleared AQ40/Naxx actively engage in pvp? Almost none. Granted 1v1 you'll get your ass handed to you; in pvp it is a team effort, so you have no excuse to complain. A warrior with a TUF will beat an asskandi warrior if the TUF warr has a healer.
The PVP changes are targetting casuals by making it possible to attain epic gear with time spent over a period. There's not much else Blizz can do. As far as gearing up casually your choices are: Get into a good guild where you can raid casually, Rep grind for epic gear; like the pvp battlegrounds and various other factions as CC, or as of 2.01 pvp gain honour and tokens then buy items on your own time basis. Don't forget the fact that epic craftables in the expansion are going to roxxor your boxxors, and the mats required are mostly from the hard level instances, but I believe can still be done in small groups, cause of the scaling difficulties of dungeons. |
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11/26/06 9:46:25 PM#79
You are joking right? "There's nothing more that Blizzard can do"? I have never heard such nonsense. Its not a matter of capability, its a matter of desire. You and obviously the devs in Blizzard want this schism between casuals and hardcores. They have a preferred play style and they foist it on the players. If they don't straighten up their act, upcoming games are going to capitalize on Blizzard's laziness and sheer arrogance. EverQuest is a perfect example of this. They have 450,000 subscribers, but they've gone through more than 2 million distinct subscribers and never retained more than the current amount. WoW will not close, but it sure will fall on its collective laurels if content isn't equalized. They keep growing, but you never hear mention if they're growing in the USA or Europe. Its always about the asian market, the exact market that loves raids and horrendous time sinks. And yet, due to the way subscriptions work, they seem to make more money off the American and European markets than that of Asia.
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11/28/06 8:48:06 PM#80
I'm all ears, buddy. Tell me in your own words 1 way that Blizzard could make good gear available to casuals without making it easier than raiding, because casuals shouldn't advance faster than raiders. Bear in mind if it's content that gets equivelant gear in the same amount of time, just over a longer period, Power gamers will just blast through it by playing days at a time. So without heavily modifying the quest system how do you propose they make naxx equivelant gear available to non-raiders without making it possible to get even faster by a hardcore. Then you'll get people raiding at nighyt and grinding that gear during the day gearing up twice as fast as everyone else. Again hardcore playing unbalancing the field.
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