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Stradden 9/19/06 12:53:44 PM
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Managing Editor
Joined: 7/08/05 |
News Editor Jon Wood sat down with Nathan Richardsson, the Senior Producer at CCP to talk about the present and future of EVE Online:
You can read the article here. |
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| Cheers, |
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Willshire 9/19/06 10:12:40 PM
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Novice Member
Joined: 1/19/06 |
I asked around, but I was told every time I asked that this was NOT going to happen. If it does happen it will certainly add an interesting element to the EvE world. However, I thought the reason that the server is able to handle so many concurrent users is due to the absense of player models that move and whatnot. Having just a curvy polygon is a lot less of a load on a server than a model with thousands of polygons. Perhaps...when someone was to enter into a space station, they could be seamlessly implemented into another server that allows only contact with players on that specific station...hmmm... |
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Resetgun 9/20/06 1:14:48 AM
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Apprentice Member
Joined: 2/06/04 |
I asked around, but I was told every time I asked that this was NOT going to happen. If it does happen it will certainly add an interesting element to the EvE world. However, I thought the reason that the server is able to handle so many concurrent users is due to the absense of player models that move and whatnot. Having just a curvy polygon is a lot less of a load on a server than a model with thousands of polygons. Perhaps...when someone was to enter into a space station, they could be seamlessly implemented into another server that allows only contact with players on that specific station...hmmm... It is their very long term goal. Most likely it is going to take at least 4-8 years. Before they are going to add real character avatars, they are more likely going to add planetary control methods, planetary flight and other fixes to current gameplay. Currently EvE-online "server" (cluster) is consisted from multiple servers that are cooperating with each other. There is no single computer serving all players - there is about 70-100 computers that are working together in the cluster. Servers in the cluster have different functions: there is for example server that is handling market trading and Jita system simulation (Jita is one most populated systems). In quiet areas of galaxy, single server might run simulation for multiple systems. They could easily allocate own servers for busy environments like Jita's space station. (Scaling EvE-Online) |
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Demerzal 9/20/06 7:33:33 AM
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Novice Member
Joined: 11/23/04 |
I have been playing EVE for almost 2 1/2 years. The evolutionof the game has made it so that there is always something to do. Carebears and PvP'ers can always find something interesting, from blowing up the Macro Miners's to defending my home and building items in my own station. Man, I love this game Thank you CCP for the continued excellant work. |
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gavinda 9/20/06 8:45:31 AM
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Novice Member
Joined: 4/17/05 |
I have played this game for a number of years. Its a great game with excellent content that has kept me hooked throughout. I look forward to Kali, my only hope is that the current server can cope with an ever increasing player base. At the moment you can get together in gangs of 10/20 without any major issues, however once you have more than 50 players in an area at the same time the lag begins. Should CCP be expanding the content and increasing the player base? The answer is yes...lets make it bigger better etc etc...I just hope it doesnt cripple an already 'exhausted' server. |
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Mars_Knight 9/20/06 8:45:45 AM
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Novice Member
Joined: 8/16/06 |
Yea ccp have some good plans for the future and i hope they fit in well and not change the gameplay to much. Its also good to know they have very long terms goals and that the game will be around for a while yet though im to scared to add up how much its going to cost me to play for 10 more years.:)
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hicks26 9/20/06 9:30:54 AM
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Novice Member
Joined: 7/08/05 |
I have been playing EVE now for just over 13 months. I enjoy it a lot due to the nature of the game. You are basically able to do what ever you feel like in the World of EVE. I haven't had to many problems with Fleet lag though and one night on Ops we have 50 each gate and a 50 ship attacking fleet. All in total 150 ships and there wasn't any lag or people complaining about it.
I know though some nights a lot of people are getting disconnected which really needs to be looked before they can advance any further. Also with the station movement, this has been planned for a while along with planetary flight, it just isn't a major priority for the team at CCP to do just yet. I am looking forward to the Kali expansion and I am hoping for a lot of gang problems to be fixed and improved upon. |
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Minsc 9/20/06 9:57:32 AM
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Advanced Member
Joined: 2/07/04 |
CCP has always stated that if they are going to add something into the game, it has to do something to enhance gameplay. Adding controllable avatars and stations to walk around in would add nothing to the game if they are added just to have them, but if you add in gameplay elements to enhance the game then it is worthwhile. The next expansion they have planned is going to add in planetary interaction, since the expansion is focusing on mostly that they may be able to add in avatars, but who knows. Let's see how Kali turns out first. |
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Uberman 9/20/06 12:54:42 PM
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