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David "Zeb" Cook, the Lead Systems Designer for Stargate: Worlds submitted to an interview at AGC on the progress of his game. The article includes the first screenshot of their game. You can read more here. Dana Massey |
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9/15/06 5:19:16 PM#2
Ok only thing that worries me on this is...NO FPS NOOOOOOOOO! This should be a a fpsrpg. In other words you aim but your skills when you hit determine dmg..... Just completely lost me on this spamming specials and watching your toon fire away just isnt immersive to me. But thats just my two cents. |
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9/15/06 5:51:47 PM#3
This is bad news in my book...if ever a game lent itself to FPS style combat, it is SG.
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9/15/06 8:15:06 PM#4
I think you'll be suprised on how good combat will be!! :-) We'll be happy!
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9/15/06 8:36:51 PM#5
Im disappointed its not FPS-based. |
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9/15/06 10:06:11 PM#6
Originally posted by meanmon13I think you'll be suprised on how good combat will be!! :-) We'll be happy! and you know this, how? |
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9/15/06 10:14:48 PM#7
I can deal with FPS or traditional RPG combat... as I enjoy both. What bothers me is the "no mountable objects" bit, and the part about being a game rather than a world. Sounds like they sat around the last few months talking about what would be easy to do rather than what fans want. If they stick to that philosophy, i think we can expect another crappy, watered down big license MMMO... ala Dungeons and Dragons Online.... and that would be a serious waste of opportunity, IMO. :(
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9/16/06 1:02:23 AM#8
The concept art looks great. I dont see you going anywhere with first person anything unless you offer the option to scroll in and out from third to first. If you decide to use any first person views then like I said let it be a scroll in and then with a zoom pertaining the weapon your using. This would allow for the player to: 1. Be able to be more aware of his surroundings in 3rd person as well as take in the vast worlds surroundings that mmos have to offer. 2. Indeed use first person aim and zoom and more for times when those creatures do hide behind boxes, trees ect..ect.. 3. Give the players the choice to use the view they want, do NOT limit your customers to a one sideded perspective, noones like that imho. All in all if you present the world and combat in a unique way which is already unique because its a fictional sci fi mmo you should be safe but again not limiting your people to one perspective. One more suggestion, let your modelers and artsists have fun with the design so that when a player looks at the creatures and world he/she can then get a better HOLY COW feeling when looking at them. Keep in mind that by the time your game is released (which is what 2 years from now) many people will be upgrading or upgraded and ready to handle a bit more of a polycount as technology is moving forward as always. :) Unless of course you plan on going with the typical low low polycounts many use today hehe. just my opinion /shrug gl! |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
9/16/06 2:47:17 AM#9
I was midly interested into the game...until THIS moment! Zeb is a cool guy in my book, unlike 95% of the other designers, when he talk he actually mean it! See, an average designer would have try to get FPS fans hoping and then disappoint them. (kinda unlike some devs that say groupers/soloers will enjoy their game...althought they build a raiding game) This guy is direct and honest! I like it! See, a quote... "The endgame is still in design stages, but Cook does want to accommodate a range of play styles in whatever they do." Zeb is awesome, he doesn't lie, he doesn't build wrong hype...he tell what is going on. Coming from the guy who design Torment and who left Cryptic at a moment they keep doing MANY bad mistakes ruining the gameplay (he left the project for ethic reasons)...I AM HYPED NOW! I also understand that no "endgame" will be precisely enforced, as long as you enjoy any of them, which is great in my book. They want to accomodate a range of play styles, which mean there will be prolly many ways to achieve it (not THE unique ways, all path lead to Rome, you take whichever suit you best). Stargate is a cool serie on TV, but I wasn't really looking much forward the MMO, but listening to Zeb, who tell that the clouds are white, the sky is blue and the sea is a greenish-blue, even if I want everything to be pink, is certainly refreshing...and lot of stuff they do that I enjoy. This game is definitely gaining hyping points and is on my "must check" list now...might still be "underdog", but with quite the attitude! I like it! - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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9/16/06 3:00:58 AM#10
It should be FPS based...especially if they intend the AI to employ such tactics as they said. Stargate should be FPS based, it screams for it. I am severly disappointed...
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9/16/06 3:06:15 AM#11
Is it going to be pseudo fps like Neocron at least ?
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9/16/06 5:33:39 AM#12
Once again bugzonlsd proves that PvP players have the mental capacity of a puppy. Go back to camping the newbie zone in whatever crappy little PvP game you grief in, loser. |
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9/16/06 6:53:35 AM#13
:D get ownd much? |
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9/16/06 7:13:57 AM#14
Sounds intresting but i rather wait and see when they are near alpha what they have done then..
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9/16/06 8:27:29 AM#15
Personally I am glad its not going to be FPS style. Personally I detest that in MMOs. However, a couple of comments concern me greatly: "Stargate is definitely leaning on the side of a game, as opposed to a world. Cook does not though that one does note preclude the other." The decision in SWG to switch from a virtual Star Wars world to a mere game is what led to the horrible mess that game has been in since November. "Often, we hear horror stories of companies being bound by restrictive, non-gaming licenses. Stargate is no such beast, says Cook. MGM has been a dream to work with." This kind of comment concerns me because it suggest that will be willy nilly in allowing things that destroy immersion. The two are related and both worry me. I guess this is a symptom of where the MMO market overall is headed. |
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remyburke
Advanced Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
9/16/06 8:49:06 AM#16
First they cancel the TV show, then 2 weeks later SG:W announces they are going to use the Unreal 3 engine and not create one in house. Sounds like they might be scrambling to me...
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9/17/06 3:06:48 AM#17
Honestly cant help but think you guys posting here are overeacting a bit. I am normaly as skeptical as anyone but this is a company founded specificly to make the SG MMO. Not to mention they do have a very skilled team of devs working on it. Ya know you guys may be right though, maybe it'd be better as an FPS. But damn people, let em put the product out before you tear em a new one, cause if it blows i'll be right there along side ya. All i'm saying is you cant please everyone, and until i see/hear something seriously horriable, then i'm going to give the devs the benifit of the doubt.
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9/17/06 8:36:13 AM#18
In the unlikely event the devs actualy listen to what customers want, the game might actualy be changed for the better. But i dont see the logic in the "Let em finish making crap before you call it crap" argument. If it's looking like crap, people should say so. Maybe that way some changes will be made before it's too late. |
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9/17/06 8:47:43 AM#19
Hey it's the first image you don't know if it's going to be a FPS or not, thats really bad judgement or your part... i mean i guess thats why everyone plays wow. |
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9/17/06 9:07:31 AM#20
Well if there gonna make another point and click game lets hope they do it well. |
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