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9/15/06 7:37:41 AM#41
Sounds more like an MMOFPS to me, but I am really surprised nothing along those lines has been tried yet because I think it could be a hit.
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9/15/06 8:26:36 AM#42
You guys are entirely to hung up on this raid thing. A word of advice, start looking at some of the OTHER info besides the raids. This gameworld is going to huge and it will be able to accomodate almost any playstyle. If you want to play a left handed basket weaver with one eye, you may have problems, OK? As for the freedom comment...please, they are talking about within the scope of the game, come off it already. Of course there are going to be limitations. Its common sense. |
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9/15/06 10:56:40 AM#43
Im reading this post and at first I thought to write an angry comment... but as I read more I begin to understand that some people just have no grasp on reality... I mean, cmon, dining with a president for a 50000$, and you are calling it unfair? The whole point of reward the effort is to ... reward your effort. If there was no reward for the amount of effort, then ANY effort is pointless. If there was no effort to get a reward, then the reward would be pointless. Whats the point of dining with a president if anyone, including your Chihuahua pet could get a dining appointment with the big man? Thats the whole point of MMOs - reward the effort. What the OP is saying goes pretty much against everything MMOs stand for. I am personaly more or less a carebear, but this is .. ultra hardcore carebear. If this game had things you complain about, then everyone would have dragon mounts at level 3, would have top gear at level 5, would be able to solo toughest NPC mob by level 10. To compare this to real life, we would have the whole population of <insert your country name here> driving mercedes, working as a lawyer, having no worries with money. Sounds good? Well, whos gonna work the mines, the bakeries, the factories etc? You cant just snap your fingers and get all the cookies. Im a casual player, and if I am able to get to top level, get the best items, get a dragon pet within a month, be able to solo toughest NPC mobs then id quit this game in no time. I expect to fight to get the cookies, not to be handed them over on a golden plate. Sorry for the rant. Hope you understand where im getting to. I am the type of player where I like to do everything and anything from time to time. |
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9/15/06 12:06:00 PM#44
possibly yeah, like the darkfall concept....it can still be a fantasy setting with twitch style combat. a game where crafting and pvp is the only way to get gear....and if you lose your gear it is easily replaceable. i think there is a reason why we don't have a game like that yet, i don't think it would be easy to make a game like darkfall even for a huge established company like soe or blizzard. witch is why i think darkfall may never be released and even if it is it probably wont be anywhere near as good as it potentially could be, at least not for a while after release where they can fix it with subscription revenues. |
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9/15/06 12:06:18 PM#45
So you are complaning this game is to hardcore?
"only few that plays enough can get a flying mount" What the heck is your point? If you dont like it, dont play it. But you admire this game, otherwise you wouldent make a post like this, are you mad cause you can only play 2h one day? So then you just have to play longer to get to your point, which seems to be highest lvl and most powerfull. I've been around for a long time in gaming, DUDE??!?!?!?!?!? go to bed and stop crying. Starwars Galaxies, An Empier Diveded, That's what it says on my box anyway. |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
9/15/06 12:27:37 PM#46
Also, you have no idea whether higher level characters buffs will stick to lowbie characters in the release version, unless you're psychic. You also have no clue as to whether a higher level player can heal you without stealing exp. Also, name one game where you can't sit in a group within xp range and leech exp. Name one non-twitch game where gear is a non-factor. Vanguard players definitely do want a challenge, that's a big issue with them and you won't be able to solo your way to level 60 to be sure. Playing in a good group to defeat powerful enemies IS a challenge. Have you ever tried a pickup group in a game you can't solo in? It's a crapshoot at the best of times and you know it. That's a challenge. Keep on trying though Amathe. I have fun responding to and debunking your posts, but just like my desire to play Vanguard, I hope you will try and make it more challenging. BTW, what is the source of your pitiable need for attention? |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
9/15/06 12:29:11 PM#47
Troll high five! |
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9/15/06 4:38:13 PM#48
First...please read the FAQ and read about the game- http://www.silkyvenom.com/pages/faq.php If you dont want to look i brought up a few quotes from the FAQ :) "To bring back to the genre a challenging and rewarding environment -- removing tedium and frustration (which we certainly aim to do) does not mean a game necessarily has to be easy." "In short, we want our game to be challenging. Our focus on character advancement, item acquisition, and interdependence to build community and teamwork."
"One of our big goals is bring back the challenge we feel is being abandoned in MMOGs as of late, but without the tedium. We want travel to be fun. We want exploration to be key and for you feel compelled and then rewarded for exploring and traveling" "We will have areas that are more geared for one of these categories: casual, group, and raid. The casual areas will require less of a contiguous time commitment and you won't need a full group. The grouping areas, well, require you to group. Think classic, old school grouping. Then the raid areas, well that's pretty obvious" "Both risk and reward will be present, however, so one shouldn't expect to see as much of a reward in casual areas vs. group areas. It's something to do when you have less time, and it should be fun, but you're not going to get the fiery scimitar of ultimate doom in a casual region." "Basically, we want to remove as much tedium and barriers to entry as possible. But, and this is key, we strongly feel this is NOT mutually exclusive with making a darn hard and challenging game. Battles will be tough. NPC AI will be smart. Lots of group tactics will be used, with even more collaboration then you've probably seen before, and an even more visceral feel." "Anyway, tough, yes. Rewarding, yes. Challenging, yes. Tedious, hopefully no. Camping, minimized the best we can. Travel, fun and dangerous in and of itself. Needing to group and work with others to really advance optimally and get the phat lewtz, yes." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I agree with what your saying, but i mean most people that are into mmorpgs probably go onto the internet and research about it. There are people who do just see the ad and go out and buy it b/c it looks so great. Yea they may be dissapointed but usually you would do your research about the game before you buy it. ~Jak |
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matraque
Apprentice Member
Joined: 11/10/05
If i''m paying a monthly fee, i demand an unfinished game! |
9/15/06 8:30:44 PM#49
My response above in red. This is my opinion and I take nothing away from you, or your opinion. You are entitled to it. Thats how i feel too. As long as it keeps me and my friends playing and that we have fun, it's good enough. |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
9/15/06 9:30:19 PM#50
Exactly. Why do people raid? Not because it's fun to crawl through a dungeon for 6 hours, but because of the fantastic loot and the thrill of the drop. I like how Vanguard is splitting the content up. Mostly for grouping which is great for me because I love a good group. I like soloing about 10% of the time, say if I don't have much time to play. But if you want to play a game that is 100% soloable, why bother playing a massively multiplayer game in the first place? |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
9/16/06 3:05:09 AM#51
Aradune usually focus on words his project lack. Lack of Freedom is more precise then freedom. FREEDOM would be to have the choice to either PvP, or to Raid, or to Tradeskill, or to group in a LDoN-way in order to gain exactly the same reward, now THAT would be freedom...but since every item is linked to a PRECISE and rigid activity, it is a complete LACK of freedom. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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9/16/06 5:48:53 AM#52
Most of you people have a completly wrong idea of what vanguard is/will be.
Vanguard is your typical fantasy mmorpg, there is no sandbox gameplay, there is little "freedom", you get diferent starting villages, on 3 diferent continents, so thats some freedom, but it all ends up beeing the same. You are directed to the content apropriate to your level range, you kill it/talk to it/craft it, then move on to the next "zone" within your level range. Nothing but a glorified version of the way WoW handles content. I dunno how people came to expect this game to be the holy grail that would save them from the evil blizzard mmorpg empire, but your in for a soar dissapointment if you are there at launch and finaly get to play the game. Just look it as another typical mmorpg with a couple of twists. All ur Mountain Dew is belong to me. |
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9/16/06 12:47:15 PM#53
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Aradune
Sigil Games CEO
Joined: 4/19/05
All that it takes for evil to prevail is for good to do nothing. |
9/20/06 1:14:34 AM#54
What does this all mean? It means Vanguard has more freedom for you, the player, in the game world, and a lot more things for you to do than the other big games out there right now. So I think our new motto is quite appropriate. -- -------------------------------------------------------------- |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
9/20/06 1:16:39 AM#55
Although it is a bit early, I also think that Stargate and BioWare MMOs will be really "free" on this aspect as well, yet for Stargate and BioWare, we are still a tadbit early. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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9/20/06 7:18:49 AM#56
Well I can appreciate that What my primary concern is as follows. I have no bone to pick with a PvE focused game. I feel that with strong content an MMO can do very well without PvP. So my question/concern is this: How will Vanguards content measure up to what is out there right now? Will it be simplistic kill task and fetch chores or will it be lore/story/quest driven. Will it have any sort of dynamic element? Will it give the basic building block of RPG's, choice with consequence? Yes, the freedom to move about and a vast world by any means is nice and I'm a sucker for vast seamless worlds, but what good is it if all you do is "fly" your mount to the next "go kill 10 rats" quest? Given that Vanguard is based primarily on PvE what will seperate it from its peers other then flashy "stuff"? Will a diplomat spawn in the same place as a warrior and be forced to travel a similar linear route? Will class choice truely affect the players role in the world or fill a simple role in a combat group. I can already log onto dozens of games with simple kill task as the primary content, I don't see much about how Vanguards content will be DIFFERENT. |
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9/20/06 6:13:19 PM#57
You speak truth. They should make this post a sticky. actually no, its not the truth. what he is saying is that "i want all the rewards you obtain by playing the game as soon as i log in." why then, would you ever play the game. Show me where it says that the only way to obtain a flying mount will b to spend hour on hour raiding. i can garauntee you wont find it in any of the canguard lit. You jonaku may find it by linking an argument based on a post you yourself made. rewards like the mount will be obtainable by everyone, and yes, you will actually have to play the game to get the reward. |
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What percentage of your players would you estimate will have one of these, and within what time frame? Obviously it will be a rough prediction, but then you have many years of experience in the industry, a ton of market research on your prospective players, and the fact that you made the game to base that rough prediction on. So as long as Sigil is promoting the game in part based on this feature, and if this is an example of "freedom", why not go ahead and tell them how many can reasonably expect to ever get one. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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9/21/06 1:08:18 PM#59
Well, there are pic's of people in Beta that already have them... |
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9/21/06 7:24:03 PM#60
A fair (if very sarcastically worded) question. To my understanding you can't even try to get one until level 40. Given the variety of flying mounts we've seen from videos already: swamp drake, a purple "fairy drake" (what it looks like to me), a roc (giant eagle), and a griffon I would wager there is more than one way to get a flying mount. Just like there is more than one way to get a horse. But think about this...pretty much EVERYONE is likely to have a horse by level 10. And some as early as level 6 (though a diplomacy quest). IF (and that's a big if) that same kind of philosphy follows suit it would only make sense that after you hit 40 a few different choices will open up to aquiring flying mounts and as you get higher in level it will just get easier, much like getting your first land mount. I'm curious myself if this is actually the case. |
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