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If you never bother raiding and your gear is plenty good enough to tackle the content you are interested in, would someone else's gear be a moot point? Ignoring that you would still be wrong about high end group content rewards compared to raider rewards. Thestra is one of the larger continents, on a high level LAND mount it takes no more than 15min to go from tip to tail. Last time I checked to get from Orgrimmar to one of the more distant locations typically took about that long despite blimps and rail "flying mount" rides. Strategically placing your hearth stone helped, having a high level mage on hand helped a lot. With a high level flying mount in VG the time taken to get to a location would be even less than the land mount. If your friends are dedicated to staying together then you will form a fellowship that will keep all of you within level of each other, AKA no one can outlevel the others because the xp in your fellowship will be shared. If your friends do not care about staying together then they won't, how is that different from anything else? You're first mount can be obtained as early as level 6 via a diplomacy quest. You can also get them other ways as early as level 10. I have not yet played beta, but if there are too many quests and dungeons to hit with one character then I would suspect those dungeons have to be placed somewhere within the actual game maps (since there is no instancing). I guess we'll just have to wait and see how barren or not the lands are at release then. Current reports by players breaking NDA would be comming from beta 3. Of which there has been none. /shrug The screen shots look just fine, some are markedly better and worse than others, but on the whole they are fine. The animations often do suck, that is one of the things they will be focusing on in beta 4. And I think you are right on the money as to that being one of the main reasons not many vids have been released. Mounted animation (flying and land) is horridly stiff etc. If the animations still look like crap towards the end of beta 4 that will be a very bad sign. We'll see I guess. Gods and heroes may be a very interesting title, I really wonder how the henchmen aspect will play out but there just isn't enough info about it yet. There are a couple of others I have high hopes for as well. :) |
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8/29/06 5:57:07 PM#22
Unless you have played the game first hand, your comment means nothing, just and angry attempt to try and bring down the game. ;) Good day |
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8/29/06 8:41:07 PM#23
I'm not sure how any form of game design really qualifies as 'socialist' or why you think I want something that I've said over and over on this board that I don't want. I know you prefer the raid-centric system where people who are willing to put up with the raiding playstyle get better gear than people who aren't. NOTE TO ANYONE NEW TO VANGUARD: Pay attention to the fact that some fans of the game argue that it's one way and others that it's not; n2sooners is saying that raiding will be better rewarded and that not liking that makes me a socialist, while solymnar says that I'm falsely assuming that raiding will be better rewarded (though he goes on to say that it will be later on).
So, I falesly assumed what you went on to tell me a couple of lines down, that "The UBER gear will require help from multiple spheres.. adventuring (both raid and...)." Sounds like I was perfectly correct, getting the best gear will unequivocably require raiding, therefore if you don't raid you'll have worse gear, just like I said. And before you try to talk your way out of your statement: From: http://www.vanguardsoh.com/forums/showthread.php?p=1291339#post1291339
You can get second-rate equipment if you don't raid, but you won't have access to the best gear if you don't raid. I'm not sure why you keep going on about time to get gear, when what I've pointed out is that you'll have to raid to get it, not anything about time.
I have issues with games in which your choices are to raid or be second-rate, and I think it's only fair that people who might be considering Vanguard know the role that raiding will play in the game. |
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8/29/06 8:43:37 PM#24
If you raid and your gear is plenty good enough to tackle the content you are interested in, would someone else's gear be a moot point? |
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8/29/06 8:56:41 PM#25
You're wrong, Amathe. Sigil is making the game for 'core' gamers. Thats a term they use to mean the larger segmet of the player spectrum between 'hard core' and 'soft core'. In other words, the average player. They don't want to be a 'niche' market. They are aiming at the broadest segment of the MMORPG player base. As they should, IMHO. It doesn't make economic sense to do it any other way. There are, or were, some hardcore gamers on the Vanguard forums who thought if they posted loud enough they might influence Sigil to make a hard core game. That didn't happen. Sigil is making a 'normal' game for the masses. |
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8/30/06 2:45:27 AM#26
You are completely wrong. Now, if the game does't perform well at launch, you will see SOE taking over, and you will see the "commercial" trasformation we saw in EQ, EQ2 and SWG. |
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8/30/06 3:57:05 AM#27
From what i could understand from brad´s communication, its just a PR stunt. Most people that have showed even the slightest interest in vanguard have gone and took a look at the boards, and all they see is 100´s of "this game is not for you" "go back to WoW" "We don't want in game maps" "we want harsher death penalty" ,etc.
The biggest obstacle vanguard has to pass to get some good pr and to generate some positive interest from most mmorpg players, its the Vanguard community, the smartest thing sigil could have done was to have no forums at all while the game was beeing developed, and only use forums for the beta testers. Maybe it will change once vanguard is released and they take down all the "official" forums, but i think the damage already has been done. All ur Mountain Dew is belong to me. |
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8/30/06 4:05:09 AM#28
http://www.vanguardsoh.com/forums/showthread.php?p=1401499#post1401499 |
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8/30/06 6:49:25 AM#29
It all seems fair to me, the best items for different things come from different content.
Don't forget that most items will be for sale on the open market anyway, so if you don't want to do the big raids (like me) then just buy the bits you want - sure its a hassle but so is doing a raid. Currently Playing: DDO |
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8/30/06 8:12:06 AM#30
I wish I was wrong. Like you, I bought the "core gamer" mantra hook, line and sinker. That's why I followed the game for years and was once an enthusisatic supporter. In fact, when powergamers would post that Vanguard was for them and them alone, I would correct them and say pretty much what you just said in your response. And if you were right, I would play this game and enjoy it (as I have many other mmos, such as EQ, EQ2, SWG, CoH, CoV, WoW, GW, etc., etc.). But as has become more clear over time, this "core gamer" concept is misleading. It doesn't mean what you have been led to believe it means. A "core gamer", in reality, is a more akin to a former EQ player who spent 6 years of their life doing nothing but playing EQ all day long who now has had to get a job. They log on 4-6 hours a night now because they have other responsibilities, but when they do log on they play with the raid/powergamer/elite mindset they always did. A core gamer is just a powergamer with less time to play. By this definition, Vanguard is directed to the core player, and if you meet this definition you may enjoy the game. If you don't, I guarantee you that you won't. If you are not a core gamer by the above definition, will you be able to roll a character and kill some meaningless wandering mobs for some meaningless loot where your character will be absurdly weak to the point the game is a misery? Sure. Just don't confuse claims of "content" with "enjoyable content". If you are not a powergamer by mindset, you will hate this game like hot death on toast. And that is by design, because the Vision (tm), in a nutshell, is the glorification of elite players at the expense of everyone else. Now, to be clear, I am ok with that. There are a lot of games on the market and there is nothing wrong with having different strokes for different folks. Just because I don't want to play this one doesn't mean there aren't people who will love it. But what galls me is the misleading advertising that Sigil and SOE are spewing these days, where they are creating the false perception that this is a game that casual players, solo players, and people who don't have a lot of time can play and enjoy. That's not true. They are only saying that out of fear that the subscription numbers for this game will mirror the type of game that it actually is, and that's just not enough folks. Buy Vanguard. Give them $50. Tell me I'm a WoW kiddie and that I don't know what I'm talking about. Just do me one favor. When you get burned, right before you hit "cancel", pause and remember that I told you so. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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In regards to the specific topics however there will be in game maps, and the death penalty actually fluxes, as in different types of death have different penalty...which inherently makes some places considerably more risky. But yes, much of the VG boards were completely dominated by EQ1 vets many of which were hard core raiders and wanted VG to be the same. Thus its not surprising that many people walked away bitter about being trash talked to and left with the burning impression that VG is hard core raiding only. When beta 5 comes around and the NDA is lifted and some decent previews start coming around perhaps that will be what it takes to "fix" that perception? Who knows. |
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But we'll likely be in beta 5 (since its damn near open beta anyway) and get a feel for it ourselves before spending $50. ;) I think we'll enjoy the game for at least as long as we enjoyed WoW, and if that's the case then we still had fun...which is kind of the point of a game eh? ;) |
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> Well then, if that is your goal then I deeply suggest trying to not misrepresent other people's quotes, add or delete choice words to give a false impression, or draw conclusions that have nothing to do with what was said. The role that raiding plays in the game is 3 times less than grouping. Thus the reason why the devs have said from day one that the game is "group centric". ;) My guess is that you made a post or two on the official forums a long time ago and a bunch of people railed on you fairly/unfairly and you're still upset about it? Anyway back to Vanguard You're choices are to A) Solo B) Group C) Raid D) Craft E) Parlay (diplomacy) End game content in any of these will yeild top teir rewards. Its that simple. The reality is however between the adventuring spheres, there is three times the grouping content that there is raiding. So most raiders will probably do a lot of grouping content simply because there is vastly more of it. Same with soloers. Why buy a game to only play a small fraction of it (20%)? Almost all this info is now in the official Vanguard Faq (as baphamet so very kindly posted). You can read it and try to strip individual parts out to twist around but its still there for anyone to read and the end result is still the same. There is no need to raid to outfit yourself with top end equipment, period. |
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8/30/06 3:51:20 PM#34
I don't think you understand the DKP system. DKP is basically money. Players are paid according to how much they work. No one just hands out loot, it is purchased by those who want it and have the most DKP. There are a number of different DKP systems, but they all have one thing in common, those who do the most work end up with the most rewards. A system where those who do very little are rewarded the same as those who do a lot is a socialst system. So those who want the same reward even though they have very little play time are the one's with the socialist attitudes, not those who believe you should be rewarded more for doing more.
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8/30/06 4:12:36 PM#35
I don't think you understand the DKP system. DKP is basically money. Players are paid according to how much they work. No one just hands out loot, it is purchased by those who want it and have the most DKP. There are a number of different DKP systems, but they all have one thing in common, those who do the most work end up with the most rewards. A system where those who do very little are rewarded the same as those who do a lot is a socialst system. So those who want the same reward even though they have very little play time are the one's with the socialist attitudes, not those who believe you should be rewarded more for doing more. Doesn't a good loyal guild member showup without having to be paid? |
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8/30/06 5:04:40 PM#36
Doesn't a good loyal guild member showup without having to be paid? Its too late for that point. Guild members DO get paid (ie. they get items). The games are designed to "pay" people. The apple has already been bitten so to speak. |
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8/30/06 5:11:12 PM#37
i think he means that dkp rewards people that just show up for raids, if they were there for the boss kill they get dkp. he seems to think that you can just sit there and not be efficient or do your job and still earn dkp and bid on loot. while that may be true for a unorganized lower quality guild, most good guilds record everything that goes on in the raid (i.e healing or dps done) it seems Anofalye has had some bad experiences with crappy guilds that let their players just sit there and not do their job efficiently, whats funny is he goes on to assume all guilds are like that and hence his reasons for hating raids....well I'm sure he has other reasons to but that is one of his main arguments. |
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8/30/06 10:41:08 PM#38
This is a very big deal. Players don't want to feel like second class citizens to raiders. They didn't play for 500 hours so that their characters can be wimps instead of epic heroes. Plus, the power difference usually results in a content gap between raiders and non-raiders. The devs have to make content for the suped up uber raiders and the lowlly casuals. The raiders then find it either too easy or the casuals find it utterly impossible and unplayably difficult. Plus it destroys all competitive play in the game as you need power levels to become uniform (or close to it) at high levels in order for PvP and other competitive play to be a test of skill or the winner of the "competiton" is known before the match has even started. . . like a beauty contest between the head cheerleader and a cafeteria worker. They aren't making an inclusive, accessible game. They are making a game that tries hard to hide how exclusive and hardcore it really is to dupe normal players into playing it. The thing is, normal players have other games to choose from where they can be the heroes and don't have to play second-fiddle to raiders. |
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8/30/06 10:50:27 PM#39
Very astute point. They have a rabid base of players that salivate for hardcore play, but I've seen this behavior over and over with various guild members. They scream for hardcore play, but when they actually encounter it they spit it out like Valentine's chocolates. . . the ones with the creamy pink goo that taste like assberries - not the yummy caramel and nut filled ones. What we are seeing now are half-measures to try to get normal players to be attracted to the game, but even if the PR move succeeds, they won't be able to keep normal players playing if these players do not get rewards because they hate the hardcore design of Vanguard and choose to avoid it (thus getting less reward). Other games are learning to throw away risk vs. reward. Risk sucks. I don't want to gamble my entertainment time away with the game designer because I have other stuff to do. The stake, which is my play time, is becoming an increasingly precious coin and there are tons of places where I can spend it where I am not forced to gamble. Instead of "risk vs. reward" many new MMOs are replacing this, at least in part, with "challenge (or difficulty) vs. reward". |
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Gratz dink, you are now at the same level as pant. :( The only power difference in raiders and groupers will be if someone plays more regularly and spends more time aquiring gear/wealth to buy gear/etc. then they will have more of it. Raiders and groupers will get different types of high end gear but its the same teir/power level. Or to put it differently, if there was no raiding at all...then it still won't change the point that some people will put in rediculous hours and aquire more gear than others. AKA players who spend more time playing will have better gear. Doesn't matter if they raid/group/craft/parlay. If you have issues with that notion GW is ready when you are because there is not a single MMO out there that doesn't have this scenario short of guildwars where there are 3-4 types of identical high end gear sets per a class. Don't get me wrong, i rather enjoy GW, but on the same note if I play a subscription fee MMORPG that has the EXACT same gear rewards for top teir no matter what I do I'll yack from the sheer overwhelming blandness. I better damn well get a different loot table from a long grouping quest than what the end game crafters are making. Which fortunately is the case with VG. If you can't understand the idea that players can get a complete set of top teir gear without raiding then you are either hopeless or intentionally blind because if you acknowledge this you case holds no water...my bet is on the latter. Oh but wait...what am I thinking? These are CLEARLY half measures and a PR stunt to trick people into thinking that VG is group centric...er...no...wait a sec...the devs announced VG as being a group centric design from DAY ONE. Perhaps you're just REALLY REALLY good at sticking your fingers in your ears and stomping your feet while screaming like a banchee for years on end? Which is odd because you even mannaged to acknowledge that there are several people on the official forums who complained that VG didn't sound "hard core" enough for them...to which the devs responded "we've always said the game is group centric, we'll have raid content but it is not the focus of the gameplay". The same "hard core" people said "no maps, no corpse threads" to which the devs replied "we will have in game maps, you can choose not to use them, we will have in game corpse threads, the world is simply huge and that combined with tall grass, massive dungeons among other things makes it too difficult to find your corpse sometimes, still you can choose to turn it off if you like". You can say that some of the people want the game to be hard core with a free pair of electrodes that shock your nipples every time to get hit but the reality is that the devs have more or less been sticking to their guns and makeing a group centric average player game. That's what they've said from the start, it's what they are still saying. But it will be easy enough to see who is actually following up on the game itself...and who is speculating out their rears soon enough eh? Because you make so much sense in the logic that the devs want to "trick" a few extra people into making a few quick bucks and earn a bad rep as opposed to having a good launch with an honest rep and keeping long term subs? "I know! Lets lie to everyone because that will REALLY help us establish a solid base for our company for future development!" Sure, that makes great sense...oh wait...no it doesn't. ;) |
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