| 31 posts found | |
|---|---|
|
8/24/06 3:36:42 PM#21
Our buddy spent alot of yesterday touring the facility. Really exciting stuff from their standpoint. |
|
|
8/24/06 3:45:31 PM#22
Bugs like you've never seen!!! But seriously though, everything that's either in or going to be in our game has a value system attached to it. Player Suggestions - Cost + Payoff / complexity of integration. Plus if we do license the engine we want (cough not supposed to talk about it) that basically means there is an entire company out there dedicated to doing nothing but working on the engine itself and removing any possible bugs. At least, that's how they've worded it to us. But our evaluation of it ended some time ago and had zero bugs so far with obviously only a rudimentary combat system, chat and so on. Regardless of which engine the company decides on [multiverse is looking better by the minute actually] I think we're all in agreement that there's no way it could be worse per say than swg. Even in Alpha state right now the structure can support exponentially more people than swgs engine, with gravity and about one hundred other features that will make you crap your pants. At least that was the reaction I had. We're actually considering the legal ramifications of making our official slogan being "Better than SWG since 2006". Everything is up in the air. |
|
|
8/24/06 4:11:15 PM#23
I don't know if this is what's meant, but Variety reported in June that the digital effects department of ILM was picking up so much work that the physical production unit (models and such) didn't have enough to do. So the physical unit (to be renamed Kerner Optical after its San Rafael location) was sold to Mark Anderson, a model maker who worked at ILM for more than 15 years. I suspect we're hearing about it again now because the deal took 60 days to finalize. --Flatfingers |
|
|
8/24/06 4:38:13 PM#24
Originally posted by EThanC You guys are more than welcome to come on down to our broken little website www.divergence-online.com [while we're still working on it] and your concerns and wishes will be met. Already there. I was one of the first 50 people to register. |
|
|
8/24/06 7:29:00 PM#25
[quote]Originally posted by xxthecorexx a contact in the business who just bought Industrial Light and Magic... Not it's service, but the company. A press release is slated for this week.
|
|
|
8/25/06 2:09:47 AM#26
Ok, still it is soon for distrusting. It's true, you said what it was Concept art from an engine....( i really have my doubts of use and engine like this in real time) Anyways , sorry for this . But nobody want fakes or another DnL. Edited my last post. Regards |
|
|
8/25/06 9:26:57 AM#27
I have found some original screenshots For the non Believers. They are created real time from Big World Engine using The "Cut and Paste Component" tm. They show the complete user interface of the game and some skills inspired from the feedback of players. It is wonderful that finally a company has made a full working product with the help of our feedback. Time to tell these jerks that games have to be a little more than screenshots in order to be posted and called future MMORPGs. Rubber boots +2 to dexterity Space fighter + 4 to will power |
|
|
8/25/06 12:27:15 PM#28
LOL QFT!! |
|
|
8/27/06 1:22:35 PM#29
A small company with a bunch of ambitious designers, I'm not worried at all. Our nation was founded by a bunch of ambitous people yearning to break free, they started small in number. Look where we are today. Yet so many remain douptful,this is a video game. The human spirit has done grater things than make video games, if thier really dedicated like they said. They can pull this off.
|
|
|
8/27/06 7:48:33 PM#30
QFT well, I live in canada, we became a country by asking nicely, but I can see where you're coming from |
|
|
8/28/06 12:01:45 AM#31
Lol, well the british were harshe than the french, except for that event where they beheaded the king and such. But these aren't screens. The company has said that themselfs.
|
|