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8/27/06 12:19:37 PM#21
Then, maybe vanguard is not the game for you, nothing in the life is perfect, wow is not, eq is not, neither SW, they all have streng and weakness, I bet traveling wont be tedious as lot of people are thinking, and basically making or buying your own boats / ships is really good and guess what You will be playing. I still can't belive what they say about the kind of freedom they are developing for this game, but if they are doing what they say ( and looks like they are really doing that), the game will be for all the kind of people. There are people forming Pirates PvP guilds for Vanguard, basically they will be fighting people in the seas, etc... Look, I never found traveling tedious, not in wow, EQ2, OLD EQ, or any other game, it was the perfect time to go to the kitchen get a soda, prepare myself a sandwich, etc... I like traveling, and with the opportunity of driving the boats, I will be more than happy to travel from Thesthra to Qalia or vice versa. I don't want to sound rude to you, but if traveling is huge problem for you, then in mmorpg.com you can find other good titles. I really don't want to sound rude. God & heroes also from SOE, is a good title. If you like PvP age of conan or Warhammer. There are many options as colors are in the life. But I really wish you can forget about how tedious or not traveling will be in Vanguard and enjoy more the rest of the spheres. Peace... Dimitrio Darkblade |
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8/27/06 12:34:38 PM#22
It's a freaking game. I want to be able to PLAY. To be honest, I like exploration. And I would look forward to doing just that. But how many times did you have to ride the damn boats in EQ before it got old really really old? In DAoC how many times did you have to ride the horses before it got old, really really old? In WoW how many times do you have to ride the birds before it's old, really really old? And none of these games have something so onerous that they let you go off line to travel (caravan system). I forget which EQ expansion had you traveling to the new druid rings on foot first before you could port to them, but I kind of like that idea. Same with WoW, where you have to go get the flight path before you can use it. But after awhile, it all gets old. What I want is fun. Why do people like you always think people want it "easy"? I just want to PLAY, is that too much to ask for? Because people like me understand this is medievel in time set and you dont just teleport around a vast world, you have to get there in some manner. My suggestion to you is do everything you can possibley do in every zone you go through so you never have to go back there again and be a wanderer, never having a certain place as your permanent home, that way you dont have to worry about traveling from a home city everytime you start playing. |
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8/27/06 12:47:31 PM#23
or could it be your a freaking troll that loves to single out my posts every freaking chance you get? I'm surprised you are not demanding i get out of your forums again *rolls eyes* i have no desire to discuss any topic with you, that is all....moving on. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
8/27/06 3:44:54 PM#24
geez, these boards... If you say one thing positive about Vanguard all the spoon fed casuals start screaming 'vanboi' etc because it's easier then actually justifying a rant based on ignorant hate of something that was never even aimed at them in the first place. Anyhow... the interview... I'm not saying the interviewer has to be 'a fan' or anything, but boy what a let down from a site I usually rate quite highly. He's either a really boring writer and poor journalist in general, in which case I would wonder why he is even in this job, or he has an axe to grind here. Next time we have access to the Sigil dev team, can we at least try to make it a little more worthwhile? Objectivety should be the first rule of any journalist. |
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8/27/06 4:15:15 PM#25
Ask yourself this.... WHY does slow travel suck? It's not because it takes you X minutes or hours to get from point A to point B. It's because there not much to DO while you're traveling. Most MMO's have build their game worlds around the concept of fixed location encounters. You wander around until you find the goblin stronghold, then you travel back and forth from the nearest town to this encounter until you've out-grown it. Repeat the process for the next zone. It doesn't HAVE to work that way. If the world is dynamic enough, things could move around as conditions demand it. Someone found the goblin camp near town and started farming them? Ok, after a while the goblins decide to pick up and move elsewhere. Nobody's hanging around a certain village? Well, maybe some pirates will set up a base nearby, since it's "safe" for them. The other thing many people dislike about travel is the lack of purpose. Sure, you need to get from point A to point B, but why? Guild Wars and DDO decided that there really wasn't any reason to have all that travelling, since all you were planning to do was skip it and do the encounter at point B... so they don't have much. Not my kind of game, but maybe yours? EVE takes a different approach... there's still travel, and it's pretty boring for the most part. However, trading is a viable career option in the game, so it can serve a purpose beyond just moving from encounter point to encounter point. Travel is also dangerous in EVE, since you are a valid PvP target at every jump point. I don't know the details of Vanguard's system. Perhaps they'll give us things to do while travelling. Perhaps it won't be the automated snore-fest that it is in WoW. I guess the real question is, will you have to keep travelling back and forth between the same set of places all the time, or will the game encourage you to keep going? If the latter, I'd want it to be slower so I can enjoy it more. |
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I must say, I'm a bit baffled. What part of the article does anyone think lacks objectivity? Dana Massey |
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8/27/06 4:45:31 PM#27
I must say, I'm a bit baffled. What part of the article does anyone think lacks objectivity?
I'm glad Vanguard is coming out personally. Maybe it will suck the low-life raiders who ruin other games to this one, but personally, I think it will just suck. YMMV. |
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Minimum
Novice Member
Joined: 7/07/04
You're just jealous because the voices only speak to me. |
8/27/06 4:47:25 PM#28
I must say, I'm a bit baffled. What part of the article does anyone think lacks objectivity? I thought it was pretty generic myself. But some people just look for reasons to be offended. |
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Minimum
Novice Member
Joined: 7/07/04
You're just jealous because the voices only speak to me. |
8/27/06 4:50:09 PM#29
Then, maybe vanguard is not the game for you
On the other hand, I realize it isn't going to be perfect and I realize no game IS perfect. All I did was give an opinion. |
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Minimum
Novice Member
Joined: 7/07/04
You're just jealous because the voices only speak to me. |
8/27/06 4:51:03 PM#30
Ask yourself this.... WHY does slow travel suck? It's not because it takes you X minutes or hours to get from point A to point B. It's because there not much to DO while you're traveling. Most MMO's have build their game worlds around the concept of fixed location encounters. You wander around until you find the goblin stronghold, then you travel back and forth from the nearest town to this encounter until you've out-grown it. Repeat the process for the next zone. It doesn't HAVE to work that way. If the world is dynamic enough, things could move around as conditions demand it. Someone found the goblin camp near town and started farming them? Ok, after a while the goblins decide to pick up and move elsewhere. Nobody's hanging around a certain village? Well, maybe some pirates will set up a base nearby, since it's "safe" for them. The other thing many people dislike about travel is the lack of purpose. Sure, you need to get from point A to point B, but why? Guild Wars and DDO decided that there really wasn't any reason to have all that travelling, since all you were planning to do was skip it and do the encounter at point B... so they don't have much. Not my kind of game, but maybe yours? EVE takes a different approach... there's still travel, and it's pretty boring for the most part. However, trading is a viable career option in the game, so it can serve a purpose beyond just moving from encounter point to encounter point. Travel is also dangerous in EVE, since you are a valid PvP target at every jump point. I don't know the details of Vanguard's system. Perhaps they'll give us things to do while travelling. Perhaps it won't be the automated snore-fest that it is in WoW. I guess the real question is, will you have to keep travelling back and forth between the same set of places all the time, or will the game encourage you to keep going? If the latter, I'd want it to be slower so I can enjoy it more. No real disagreements here. |
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8/27/06 7:03:24 PM#31
its not "objectivity" that your article lacks, it comes off as if you already formed a bias opinion before even doing the interview, the article reads more like a blog than a actual interview IMO. |
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This article is basic and was largely written with a new reader in mind. When you're interviewing a sole community manager over lunch at a tradeshow without a demo or any announcements... there really is only so much that can be learned. For the hardcore fans, there is even less to be gleaned. Thus, we honed in on one feature, which sounded quite promising. Dana Massey |
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8/28/06 5:53:59 AM#33
It saddens me that this revolution of a game is getting hammered by people that have no sence of the future and how Vanguard is going 2 change Mmo's as we know them. How can an utterly great title like this sit at a hype of 6.9... Well lets stop mouning and start smiling for nothing is going 2 stop this game from greatness... I personally can't wait for this the next big thing in Mmo... Great job so far Sigil / SOE |
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8/28/06 6:35:32 AM#34
V:SoH FTW !!!
Fyrr Deerdan - Capsuleer of all trades |
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8/28/06 7:07:47 AM#35
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8/28/06 8:23:10 AM#36
There are a lot of reasons for including travel as part of the game. Some of the big ones are that they are intended to become systems of battle. Arial combat, ship combat, mounted combat etc. With their own rulesets independant of standard on foot combat. To the people who somehow got the impression that VG is a "raiders game" they couldn't be more off base. VG is group centric, the devs have said it from day 1. 20% raid content, 20% solo content 60% group content. Yes, end game group focused content, not raid grind (unless you really want to, you always have that choice), alternatively there is enough solo content and quests that if you wanted to you could solo up to level cap as well. It's not the most efficient way but there is content to do so if you choose. But the most options and variety come to groups. That's kinda the whole point about VG, you get a lot of choice. Quite a few of us could tell you why VG gets a bad rap on these forums but that might involved deleted posts and quite frankly, who cares? In the end it will more than likely be a very revolutionary title. Caravans and the fellowship system are not implemented "because travel is soooo bad". They are part of the game to make it easier to play with a goup of friends and always stay about the same level and stick together, it removes the need to spend a few minutes to head over to your friends and play with them, you're already there when you log in. Its a pretty slick system, so are quite a few others. A lot of innovation in general. Got questions? Check the rather MASSIVE FAQ at Silky Venom or the main site. |
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8/28/06 8:30:35 AM#37
Originally posted here with the links to the pictures he's referring to: http://www.vanguardsoh.com/forums/showthread.php?p=1387403#post1387403 |
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8/28/06 8:36:15 AM#38
Primary focus? Functionality and good gameplay for as many people as possible. |
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8/28/06 8:46:16 AM#39
Probably my favorite dev post of all time, shows a bit about the level of commitment Sigil has planned for the game. This is their baby, their premier AAA title. You better believe they're gonna make sure something is fun or cut from the list and revised. |
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8/28/06 10:08:50 AM#40
Great add Some boats and its no longer a cookie cut game.... great job
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