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Kylrathin  8/16/06 3:01:45 PM

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Originally posted by Dramhail

Originally posted by Fadeus


You both are looking at it only from a management vs. player perspective and not from a developer standpoint. That is code already done, wether they use the Pre-CU flavor of the game ever again or not doesn't matter. That is still code they can use for future reference or samples for other projects in the least.

Developers don't just burn the ships because they feel their new improvements are superior, there is still alot of work in the old stuff that they may need again one day for something.

As I have already said, they have every single publish safe and sound stored. You can beleive that or not but this isn't about hating the vets, wanting to show up the players, or management trying to make a statement to the players.



I agree, I'm not looking at it from a developer standpoint. That's because, in my limited experience and the limited amount of information I've seen about the internal maintenance of this MMO... it seems as though SWG has not been developer driven.

In other words, taking SWG's history as a whole... many decisions have seemed to run contrary to what I'd imagine a developer would do. I can't rationalize its history with the traits of talented developers I've had the pleasure to know.

Try to keep in mind that this is a game that, within a 4 year period, revamped their game 3 times.  First was a year before gold release, after 4 years of development, which set the groundwork for the shaky mess that SWG would eventually become famous for.  The other two were, obviously enough, the CU and the NGE.

My semi-educated guess is that with two management teams, LA and SOE, this game never had a chance.  You're right, it's anything BUT developer-driven.  That's why some of th esmae bugs that exist now have existed since launch, and why it's so hard for them to implement new features that people wanted.
 
Dramhail  8/16/06 3:03:29 PM

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Originally posted by Fadeus

You are trying to connect 2 things together that do not connect together. Go ahead and keep beleiving they don't have the old data though, that is what they would want you to beleive.



You sound as though you have experience with development or DBA, Fadeus.

So, "You are trying to connect 2 things together that do not connect together" right back at you.


You're assuming you know what happens inside SOE based on your experiences. Unless you have first-hand experience in SOE's DB admin procedures, you're making guesses same as each of us.

To summarize your position as I've read it: "not maintaining data doesn't happen, ever... it's just not done".

I've supported my position by using past unfathomable SOE decisions as examples.

If NASA can lose the moon landing tapes, and Lucas can lose/overwrite the original SW footage... SOE not having good backup procedures isn't unbelievable.

But as you've said: beleive what you want. We'll have to agree to disagree.

Reachwind  8/16/06 3:06:07 PM

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Yeah, what they said.


Originally posted by Fadeus

Ok, ya, they burn the disks every 2 chapters and dance around the garbage can making indian noises just for spite.

Management is not only deciding the direction of the game but they are actually intervening in the developers choices of how to program effectively and telling them not to save old code because the costs of a hard drive or data backup system are too much to make it worth it.

Yep, makes total sense. Thanks for your insight.

You are trying to connect 2 things together that do not connect together. Go ahead and keep beleiving they don't have the old data though, that is what they would want you to beleive.


I am not suggesting that they are burning discs in a trash can or that they are not saving back ups of their individual hard drives....

I am however suggesting that they may not be collecting each version of code for server, launchpad and client  and saving it in a library.  Also, I'd be willing to bet that the new devs there only have the code saved to their own individual PCs starting from their hire/begin work date and the old saved code that was saved by the old devs that have moved on to other things didn't forward to the new guys.

I have worked at places that were run that way and I am sure there are a few other people that have come into places that were run that way themselves.

Not every shop is run correctly. Looking at the train wreck that is SWG, would you be willing to believe it was run effectively or ineffectively?

Former SWG beta tester and player

tillamook  8/16/06 3:08:57 PM

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why even argue this? SOE already said they would never give us classic servers no mater how bad we want them. Smed's ego wont allow him to budge on it I'm afraid. We should all pack our bags and head to another game. I know I am.


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Seloth  8/16/06 3:29:09 PM

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Reachwind:

you might be right about the current devs only having thier code on thier desktops. BUT in the 25 years i have been in the networking admin biz, I can state that I have never worked for a company that did not keep full data backups of production software. Past production software is just as valuable to a company and is saved as well.

In the case of SoE, you would especially have serious version control and backups of everything ever coded as it is your both your only real source of income, and because from an admins point of view it is a hell of alot easier on  you to be able to dreg up some ancient chunk of code then have a coder/developer run to HIS manager because you do not have it arround somewhere.

If you need proof that SoE admins are that serious about code preservation, look no further than EQ. After all these years SoE was able to uncork the baseline code to create the progression servers.

It really is not in the hands of the coder/developers or even the executives, it is the network admins that are the pack rats and backup admins.

There is also the aspect that most software development houses NEVER throw away code as you never know when you might use it again.

 
Kylrathin  8/16/06 3:32:11 PM

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Originally posted by tillamook
why even argue this? SOE already said they would never give us classic servers no mater how bad we want them. Smed's ego wont allow him to budge on it I'm afraid. We should all pack our bags and head to another game. I know I am.
Already done.  But it's been said before - classic SWG had many, many things that you can't get anywhere else.  Not all in one package, anyway.  Which is why the need to explore... other avenues is so great for so many people.
 
MrArchy  8/16/06 4:00:40 PM

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Originally posted by Seloth

you might be right about the current devs only having thier code on thier desktops. BUT in the 25 years i have been in the networking admin biz, I can state that I have never worked for a company that did not keep full data backups of production software. Past production software is just as valuable to a company and is saved as well.



I only have seven years in that particular biz, but during those seven I worked for the U. S. Army.  Yeah, that one.  I can tell you one of the ***PERSISTENT*** and ***MADDENING*** problems we had was getting organizations that had extensive unique/proprietary data and software to back it up (whole Directorates would and still do fail to do so).  The Directorate of Information Management, even - they're responsible for all IT for the posts I worked with, and they were one of the worst regarding backing up info.  Data backups were infrequent at best, and very spotty in coverage.  They have lost quite a bit of unique software and reams of data, but never learn.  My point - it does happen.  I don't even want to talk about all the foolish data recovery efforts I've had to participate in.  I'll hazard the guess that $OE is even less competent than the Army regarding IT management, so I can believe that it is possible they do not have backups.  I suspect they do, but I recognize the distinct possibility of the opposite position.

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Reachwind  8/16/06 4:54:49 PM

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Yeah, what they said.


Originally posted by Seloth

Reachwind:

you might be right about the current devs only having thier code on thier desktops. BUT in the 25 years i have been in the networking admin biz, I can state that I have never worked for a company that did not keep full data backups of production software. Past production software is just as valuable to a company and is saved as well.


Haha, I worked for two places (one a data wharehouse for the title industry) and another that had contracts with various government agencies where I saw plenty of insanity like not keeping data backups for things that were mission critical. It's cool that you worked for places that did, but definately don't assume that EVERYONE does that and does it correctly.

As far as the EQ progression servers go.. I have no idea what they are so I couldn't comment one way or another. Is it exactly the same client, server and launchpad as was originally launched? Or is it something similar?


Former SWG beta tester and player

Reachwind  8/16/06 5:03:16 PM

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Yeah, what they said.


Originally posted by Seloth

If you need proof that SoE admins are th