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The Pub at MMORPG.COM  » Why do all korean mmos suck?

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83 posts found
  nomadian

Novice Member

Joined: 8/18/05
Posts: 3485

8/06/06 7:34:25 PM#61


What is the number 1 mmo right now? Worlds of Warcraft. Ever notice how it was cartoony;

Anime and WoW style are completely different.



and as we all know the difference between cartoony and anime is how you draw a line.

Really?


The number 2 is Lineage...

In the West? Didn't lineage get 7k subscribers in the US?


Hyper-realistic graphics are overrated. It's obvious world wide that people don't like roleplaying real-life in games. Its suppose to be a fantasy, and the graphics are a representation of it.

Tthis is just your opinion. And who says anything about hyper-realistic graphics? Take the graphics of EQ they weren't hyper-realistic they were a mature fantasy style. And again why is not anime got to mean 'hyper-realistic'. Games like Oblivion, Shadows of Colleseum, Tomb Raider all have their style without being hyper-realistic and are popular.


Also on the translation staffs. The top Korean companies have a translation department. Sure the new ones from companies who have only marketed in Korea still have engrish translations. But you won't find mis-translations from Webzen, NCSoft, HanbitSoft, or Gravity. Because they have a large translation staff on hand.

When I said bad translations, I didn't automatically mean every single fecking Asian mmorpg that has been translated. I'm saying there are a number of them with bad translations.

  Roin

Hard Core Member

Joined: 10/12/03
Posts: 2870

8/06/06 8:01:10 PM#62

Originally posted by Ulujain


Originally posted by Roin

Eve-Online deep? Think you better toss that subjective pile as well. We can argue over whether its deep all day long, that still wouldn't make Eve-Online fun at least to me.EQ1, actually didn't set the trend for xp loss/death/grind. Roma Victor - Not sure why this is even on your list. Do you know someone that has actually played it? Because I sure dont, considering it's not even released yet.UO - I'll give you this one, any half way decent skill based game is better then a level based one. Comparing a level based game to a skill based one isn't really fair though. It's like playing basket ball with a retarded kid, then calling double dribble. Skill Based Games > Level Based Games.


Who said was EVE was fun? Not me. It definitely breaks moulds though, which is the point I'm making. Sailed right over your head though. Nothing like any Korean game you know, is it...nah, don't even bother answering it, you're not even on the same page.

EQ1 did set the trend. It's the game everyone else wants to be like. The MUDs, M59 and all the other crap that came before seriously doesn't count. The MMORPG as we know it was born the day EQ1 went live.

Roma Victor was released July 14. Though if you read its forums, what "released" means is variable.

You *did* know I was talking about games that aren't like Korean ones, right? On the same page yet?

::::28::


Think you better pump your brakes friend.  Notice I said "fun to me".  As for breaking molds.  Not to sure what mold you think Eve-Online broke.

Muds, M59, and the other games that came before EQ1 do count.  Where do you think the more basic of EQ1's mechanics came from?  That's right M59 and D&D.

As for Roma Victor, didn't notice it was released already.  From all the bad forums I read on it in last 5 mins I can understand why.

As for your last comment.  Really? Wow, I replied to your post, without reading it first.  /sarcasm  
Yes smartass I read your post, otherwise I wouldn't have taken the time to reply to it.

In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  CleffyII

Novice Member

Joined: 7/22/06
Posts: 3396

8/06/06 10:24:34 PM#63

Ohh well looks like I won't change your opinion on Korean MMOs.  Just remember I like them and I think the majority of what you said is made out of a limited scope of Korean MMOs.  Also you didn't change my opinion at all or "won" the argument in any form.  Its just that we are on 2 different sides of an opinion and we obviously aren't going to agree on it.  Even if I use numbers to back up my claims there is always another way to counter-argue and its a never ending cycle.

On that Cartoon and Line thing.  Here was where I was going with that.  There are 3 main styles of comic book art (since most people use Comic art for a video game over cartoons because they are more detailed).  There is the American Style, the style is defined by Marvel and DC.  There is the European Style, this is characterized by Fairy Tale Art.  Hero's Journey and Chronicles of Spellborn will be using this style.  Then Manwa, or Korean Comic Art seen in many concepts for Korean MMO's.    Manga, or japanese comic style isn't used as much as Manwa because of how few mmo's Japan Produces, its still in thier consoles.

Now where this leads to.  The Chronicles of Spellborn outline this well.  For the most part all these styles borrow upon realism.  So at the core they are pretty much all the same.  However, there is a difference in proportion and how the lines are drawn.  I will just put it into generalizations.  American style usually has larger muscle proportion, and people are usually have tone muscles.  Also alot of the features look chiseled in like cheeks and jaws.   Aside from that American style is the most realistic.  On the other side, is the European style which usually has odd proportions and the characters are more characture.  They also usually consist of less lines and definition.  Manwa is really an inbetween of these 2 extremes.  Everyone isn't tone and muscular.  There is also a little wonkiness in proportions.

BTW you will always get me, gameloading, and Roin in topics saying "Korean MMO's SUCK" because we like Korean MMOs and I think that most Western MMO's suck for many reasons.  There are only a few exceptions.

  Tonkatsu

Apprentice Member

Joined: 5/05/06
Posts: 53

8/06/06 10:40:40 PM#64
Well, having tried quite a few Korean MMOs, I've yet to find one I enjoy. Can you Korean MMO fans recommend anything out there that you think is a quality game (free or p2p)? And what features of said game make it stand out?
  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14173

8/06/06 10:46:23 PM#65
I recommend Lineage 2. what makes the game stand out are its raids and PVP. the raids in Lineage 2 are HUGE and are without a doubt the best raids of any mmorpg. that, combined with Lineage 2's clan politics makes it an excellent game. the game has a long grind, and it takes a while before the game really "starts", and if your more of the lone wolf then this isn't a game for you. another one to recommend is Ragnarok Online. what makes RO special? thats really hard to discribe in words. you should play it (there is a 14 day free trial) and then decide if you enjoy it or not.
  Xzaro

Novice Member

Joined: 6/24/04
Posts: 1726

8/06/06 11:24:29 PM#66
So the lesson of the week, kids, is that all MMORPGs suck. It does not matter if they are Western or Asian.

When will westerners who make and support these threads stop being ignorant?

  User Deleted
8/07/06 12:01:01 AM#67

Originally posted by Xzaro
So the lesson of the week, kids, is that all MMORPGs suck. It does not matter if they are Western or Asian.

When will westerners who make and support these threads stop being ignorant?


LoL, to bad some knothead will post this exact same topic in about 2 days............
  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

8/07/06 1:51:35 AM#68


Originally posted by Gameloading

Agreed. I played 3 western MMO's, so it is a good indication that EVE online and Auto Assault are the exact same like Tibia and Runescape...


Btw...Eve online is based out of Iceland, Tibia is based out of Germany, and Runescape is a UK based company. Of all your selections above, only one is really what could be referred to as a "western" produced game, and that would be Auto Assault (a Colorado based company).

European and American markets are not the same...hence you have American, European, and Asian markets. So next time, research the origins of games used in your defense before just blindly posting something and assuming we know that you know what you're talking about. Thanks.

  nomadian

Novice Member

Joined: 8/18/05
Posts: 3485

8/07/06 2:43:35 AM#69



Ohh well looks like I won't change your opinion on Korean MMOs. Just remember I like them and I think the majority of what you said is made out of a limited scope of Korean MMOs.

I am actually playing a Korean mmo at the moment so I'm not along the lines of they suck. But I'm just saying there are certain qualities which aren't so popular here because of the style preferences.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14173

8/07/06 2:47:15 AM#70

Originally posted by vortigen7


Originally posted by Gameloading

Agreed. I played 3 western MMO's, so it is a good indication that EVE online and Auto Assault are the exact same like Tibia and Runescape...


Btw...Eve online is based out of Iceland, Tibia is based out of Germany, and Runescape is a UK based company. Of all your selections above, only one is really what could be referred to as a "western" produced game, and that would be Auto Assault (a Colorado based company).

European and American markets are not the same...hence you have American, European, and Asian markets. So next time, research the origins of games used in your defense before just blindly posting something and assuming we know that you know what you're talking about. Thanks.


Actually the european and american market are EXACTLY the same when it comes to mmorpg's.
Its not coincidence the EXACT same mmorpg's are popular in europe as in the United states.
It is not coincidence that the few mmorpg's created in europe are in many ways VERY similiar to the american MMO's.
maybe YOU should do your research a little better. when people talk about the western market, europe is usually included.
so next time, do your research on mmo's and the mmorpg market a little better before you post things like that. thanks.
  Roin

Hard Core Member

Joined: 10/12/03
Posts: 2870

8/07/06 3:12:20 AM#71

Originally posted by Tonkatsu
Well, having tried quite a few Korean MMOs, I've yet to find one I enjoy. Can you Korean MMO fans recommend anything out there that you think is a quality game (free or p2p)? And what features of said game make it stand out?
My personal favorite right now is Granado Espada. Granado Espada

In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

  PeterRJG

Novice Member

Joined: 4/12/03
Posts: 1024

8/07/06 3:35:40 AM#72


Originally posted by Roin

Originally posted by Ulujain


Think you better pump your brakes friend. Notice I said "fun to me". As for breaking molds. Not to sure what mold you think Eve-Online broke.Muds, M59, and the other games that came before EQ1 do count. Where do you think the more basic of EQ1's mechanics came from? That's right M59 and D&D.As for Roma Victor, didn't notice it was released already. From all the bad forums I read on it in last 5 mins I can understand why. As for your last comment. Really? Wow, I replied to your post, without reading it first. /sarcasm Yes smartass I read your post, otherwise I wouldn't have taken the time to reply to it.


The fact that you replied to anything doesn't mean you read and understood jack shit. I can click reply to anything too and post a bunch of random white noise.

M59's and the rest don't count. The average MMORPG's punters life started the day EQ1 went live. It's an inevitable and inescapable fact I suggest you wrap yourself around and deal with.

You thought Roma Victor hadn't been released yet, where 30 seconds of research would've given you a clue.

So, what else are you going to get wrong today?

But, because I'm a persistent prick, let me ask for the third time: what Korean game can you name that is like EVE?

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14173

8/07/06 4:01:57 AM#73
There isn't, because a game like EVE simply wouldn't do well in Korea. it doesn't fit the gaming style of the koreans.

Was EVE an example to prove the western "orginality"?

Do WE have sidescroll mmorpg's?
do WE have mmorpg's that have turn based combat/ console RPG style?
do WE have MMORPG's of about every sport that exists?
do WE have mmorpg's about cars and racing?

the koreans do. we don't.
  lestat912

Apprentice Member

Joined: 7/04/04
Posts: 26

8/07/06 4:10:57 AM#74

in reply to the main topic, There are many more Asia based companies producing low-budget mmorpgs that barely make it past the beta stage. To say that Korean MMO's "suck" is stupid. Different regions of the world have different popular games, for example Halo was a big success in the US,UK and Australia while the Final Fantasy Series was a big success in Asian Cultures around the world. This may seem like a generalisation but its true. The style of a game will always depend on the culture and background of the game developers.

Yes it is true that many Asian mmorpgs truely are bad, but there are also many that truely impressive games. The same goes for the "western" mmorpgs also. although there are somewhat fewer mmorpgs released in the west, they are mostly by big name developers with alot of cash to put into the game.

So some mmorpgs suck and some dont, there are just more korean mmorpgs out there than others and saying they all suck would be very biased.

  cathurian

Novice Member

Joined: 7/04/06
Posts: 56

8/07/06 9:47:11 AM#75

Originally posted by Tonkatsu
Well, having tried quite a few Korean MMOs, I've yet to find one I enjoy. Can you Korean MMO fans recommend anything out there that you think is a quality game (free or p2p)? And what features of said game make it stand out?
Ragnarok Online - Great community, if you play on the euRO client. My favorite game. It has INSANE character customization, 12 different final classes that are all very well balanced, with several different stat and skill builds for each. Like you can have a Bow/Strip Stalker, an Intimidate/Bow Stalker, an Intimidate/Strip Stalker, or a Backstab/Strip Stalker. That's just the skill build. You can go Int/Dex, Dex/Vit, Str/Agi, Str/Vit for stat builds...it's great. You never know what kind of character you'll be facing. It also has castle sieges twice a week, in pretty much the same vein as Lineage II. You get to the center of the castle and break the magic jewel, and you win the castle. Hundreds of people compete every siege. Once again, it's generally agreed that the euRO server has the best sieges. If you join euRO Chaos I can hook you up with some powerleveling and gear. Also, the graphics are unlike any other game out there -- they're a mix of 2D sprite characters in a 3D world, and it runs well on low end computers.

Flyff - This game is just cool. It looks like your pretty standard Korean MMO fare, but with some differences:

1. You can fly.
2. PVP servers.
3. The grind isn't too bad.
4. It's free.
5. You can fly.

That sums it up pretty well.

Final Fantasy XI - This is the best PvM game you will ever play. Period. Screw 40 man raids, we have 70 man raids. Grouping is forced from level 10 on up. Party play is basically mandatory. If you want to play with other people, if you complain about never being able to find parties, PLAY THIS GAME and your problems are solved. The community is also great, mainly because of the Japanese. They make sure that lamers get a bad reputation overnight, so there's absolutely NO "money plz" netspeakers with broken caps lock keys. Even at low levels. There's also a weird kind of capture the flag event for people who enjoy a little PvP on the side.

Silkroad Online - This game is like the EVE of Asian MMOs. It's truly unique and groundbreaking because it has totally different goals than conventional MMOs. You can be either a trader, a hunter, or a thief. Your goal is to get rich. Traders make trade runs across the silk road, and when they finish, they get money for their goods. Thieves try to steal the traders' goods along the way. Hunters protect the traders from thieves and get paid for their services. Seriously, have you ever heard of an MMO like that? It's AWESOME.
  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

8/07/06 12:35:45 PM#76

Originally posted by Gameloading

Originally posted by vortigen7


Originally posted by Gameloading

Agreed. I played 3 western MMO's, so it is a good indication that EVE online and Auto Assault are the exact same like Tibia and Runescape...


Btw...Eve online is based out of Iceland, Tibia is based out of Germany, and Runescape is a UK based company. Of all your selections above, only one is really what could be referred to as a "western" produced game, and that would be Auto Assault (a Colorado based company).

European and American markets are not the same...hence you have American, European, and Asian markets. So next time, research the origins of games used in your defense before just blindly posting something and assuming we know that you know what you're talking about. Thanks.



Actually the european and american market are EXACTLY the same when it comes to mmorpg's. Its not coincidence the EXACT same mmorpg's are popular in europe as in the United states. It is not coincidence that the few mmorpg's created in europe are in many ways VERY similiar to the american MMO's. maybe YOU should do your research a little better. when people talk about the western market, europe is usually included. so next time, do your research on mmo's and the mmorpg market a little better before you post things like that. thanks.



Surely you do not actually believe that European and American markets are EXACTLY the same, as you put it, do you? Saga of Ryzom for example, is a French game, but it is quite similar to the Asian style of gameplay. In some ways you might actually say that it's a merge between the Asian graphics style and western controls. Yet, simply because some people in America choose to play it, does it now mean that it's a "western" style of game? No. 

Secondly, your comment about saying "It's not coincidence the EXACT same mmorpg's are popular in Europe as in the United States" is completely illogical. By your own admission, you play Korean games, and so they are popular with you and others in the US.  So because they may have some populartity in the US, does this now mean that Korean games are now "westernized"? Duh...I don't think so, because if they were there would be no such thing as western/Asian market distinctions. There are easily identifiable distinctions between the market these games were designed for. The logic you use to say that the EXACT same mmorpg's are popular in Europe and the US is completely misplaced, because an items popularity in a country outside of its origin country does not change the origin of the game, nor it's intended market. If you find Korean mmo's to be popular you are just playing a game that was designed for a different market, but you have not westernized it simply by the playing of it. It is, and will remain, a Korean game designed for an Asian market.

So now, in addition to doing research, start using some common sense and think before you write.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14173

8/07/06 12:50:44 PM#77

Originally posted by vortigen7

Originally posted by Gameloading

Originally posted by vortigen7


Originally posted by Gameloading

Agreed. I played 3 western MMO's, so it is a good indication that EVE online and Auto Assault are the exact same like Tibia and Runescape...


Btw...Eve online is based out of Iceland, Tibia is based out of Germany, and Runescape is a UK based company. Of all your selections above, only one is really what could be referred to as a "western" produced game, and that would be Auto Assault (a Colorado based company).

European and American markets are not the same...hence you have American, European, and Asian markets. So next time, research the origins of games used in your defense before just blindly posting something and assuming we know that you know what you're talking about. Thanks.



Actually the european and american market are EXACTLY the same when it comes to mmorpg's. Its not coincidence the EXACT same mmorpg's are popular in europe as in the United states. It is not coincidence that the few mmorpg's created in europe are in many ways VERY similiar to the american MMO's. maybe YOU should do your research a little better. when people talk about the western market, europe is usually included. so next time, do your research on mmo's and the mmorpg market a little better before you post things like that. thanks.



Surely you do not actually believe that European and American markets are EXACTLY the same, as you put it, do you? Saga of Ryzom for example, is a French game, but it is quite similar to the Asian style of gameplay. In some ways you might actually say that it's a merge between the Asian graphics style and western controls. Yet, simply because some people in America choose to play it, does it now mean that it's a "western" style of game? No.

Actually, Saga of ryzom is in many ways a lot like UO (without the pvp ruleset) and old Star wars galaxies with a new theme on it. the fact remains that the game is a lot like US MMo's

Secondly, your comment about saying "It's not coincidence the EXACT same mmorpg's are popular in Europe as in the United States" is completely illogical. By your own admission, you play Korean games, and so they are popular with you and others in the US.  So because they may have some populartity in the US, does this now mean that Korean games are now "westernized"? Duh...I don't think so, because if they were there would be no such thing as western/Asian market distinctions.

Again, if you would have done your research you would have known that the korean games are not popular in the US/EU at all. your logic makes no sense at all. I'm talking about the fact that Us and the few EU mmo's are in many way the exact same. also a fact is that the EXACT same MMORPG's are popular in EU and in the US.

There are easily identifiable distinctions between the market these games were designed for. The logic you use to say that the EXACT same mmorpg's are popular in Europe and the US is completely misplaced, because an items popularity in a country outside of its origin country does not change the origin of the game, nor it's intended market.

the origin of the game does not change the fact the mmorpg markets of europe and US are exactly the same. Every US mmorpg's intended market is the us AND europe. every european mmorpg's inteded market is the US AND Europe. because both markets have the same intrest.

 If you find Korean mmo's to be popular you are just playing a game that was designed for a different market, but you have not westernized it simply by the playing of it. It is, and will remain, a Korean game designed for an Asian market.

indeed, and the subscriber bases prove that korean games don't do well in the US/EU where US mmorpg's don't do well in asia. however US mmorpg's do well in both US/EU and the EU mmorpg's do well in both US and the EU.

also I never said anything about korean games being westernized. Korean games gameplay is entirely diffrent from US/EU MMORPG's. Korean MMO's are intended for the asian market, and US/EU MMORPG's are intended for the US and the EU.

So now, in addition to doing research, start using some common sense and think before you write.

you should clearly do some research first.



  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

8/07/06 12:51:28 PM#78

Originally posted by Gameloading
There isn't, because a game like EVE simply wouldn't do well in Korea. it doesn't fit the gaming style of the koreans.

So, now you're an expert on what is the Korean gaming style, and you know what would and would not do well in Korea? If you have such a grasp of the gaming market, why are you not working towards that end instead of ranting on these boards?

Granted, perhaps the OP should have worded his thread to say "Why do the MAJORITY of Korean mmo's suck?" but that's all in retrospect. But the fact is, the MAJORITY of Korean mmo's that make it to the US do suck. Whether you like the idea or not, they're all clones, even if some were more successful than most.

Alot of a games appeal has to do with its history. World of Warcraft had a nice customer base from its original games that were not online. Also, many people were taking a break from the EQ, Asheron's Call, Shadowbane, and DAoC. And each new game that comes out does borrow at least something from it's predecessors...and that's called PROGRESSION. Take what is good, improve on that, as well as use some innovation towards new design. The trouble is, most Korean/Asian mmo's are carbon copies of each other with perhaps a slight graphic difference or placement of UI icons. Their mechanics are the same, so if you played one you played them all for the most part. And it is this aspect about them that sucks. So again, perhaps the OP did not choose his words as carefully as he might have before posting, but the basis for the arguement is still there.

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14173

8/07/06 12:58:14 PM#79

Originally posted by vortigen7

Originally posted by Gameloading
There isn't, because a game like EVE simply wouldn't do well in Korea. it doesn't fit the gaming style of the koreans.

So, now you're an expert on what is the Korean gaming style, and you know what would and would not do well in Korea? If you have such a grasp of the gaming market, why are you not working towards that end instead of ranting on these boards?

Anybody with just a little knowledge of how MMORPG's work in korea would know that a game like EVE would not do well in a country like Korea. the style of gaming is very diffrent then here.

Granted, perhaps the OP should have worded his thread to say "Why do the MAJORITY of Korean mmo's suck?" but that's all in retrospect. But the fact is, the MAJORITY of Korean mmo's that make it to the US do suck. Whether you like the idea or not, they're all clones, even if some were more successful than most.

Nobody in this topic said that the majority of korean mmorpg's that come to the US don't suck..

Alot of a games appeal has to do with its history. World of Warcraft had a nice customer base from its original games that were not online. Also, many people were taking a break from the EQ, Asheron's Call, Shadowbane, and DAoC. And each new game that comes out does borrow at least something from it's predecessors...and that's called PROGRESSION. Take what is good, improve on that, as well as use some innovation towards new design. The trouble is, most Korean/Asian mmo's are carbon copies of each other with perhaps a slight graphic difference or placement of UI icons. Their mechanics are the same, so if you played one you played them all for the most part. And it is this aspect about them that sucks. So again, perhaps the OP did not choose his words as carefully as he might have before posting, but the basis for the arguement is still there.



  vortigen7

Novice Member

Joined: 6/05/06
Posts: 116

Weak men threaten; real men do.

8/07/06 1:27:31 PM#80

Originally posted by Gameloading

Actually, Saga of ryzom is in many ways a lot like UO (without the pvp ruleset) and old Star wars galaxies with a new theme on it. the fact remains that the game is a lot like US MMo's

Saga of Ryzom a lot like UO? You've got to be kidding me. Saga of Ryzom is a 3D game, and UO is isometric 2D. They are TOTALLY different concepts. Saga of Ryzom is a merge of Sci-Fi/Fantasy, whereas UO is just fantasy. If you had played them both, as I have, there is no way you could confuse one for the other because they are so completely different from each other. Graphics, interface, magic, combat, etc. No comparison.

Again, if you would have done your research you would have known that the korean games are not popular in the US/EU at all. your logic makes no sense at all. I'm talking about the fact that Us and the few EU mmo's are in many way the exact same. also a fact is that the EXACT same MMORPG's are popular in EU and in the US.

If Korean games are not populare in the US/EU  *AT ALL*, then why are you playing them AT ALL? Are you not in Europe, or did the Netherlands become an independent entity recently? I did not say that they shared an explosion of popularity, but some people out of the Asian markets play them...just like we listen to music from other countries, eat food from other countries, etc. Dude, you really need to rethink your logic, for you have no concept of what it even is. And as far as saying the games are in many ways the exact same...make up your mind. You can't say "in many ways the exact same" because either they're exact, or they're not exact.  Try using the words "in many ways they're similar"...you'll appear to make much more sense.

the origin of the game does not change the fact the mmorpg markets of europe and US are exactly the same. Every US mmorpg's intended market is the us AND europe. every european mmorpg's inteded market is the US AND Europe. because both markets have the same intrest.

American and European markets may be similar, but just as I pointed out...Saga of Ryzom is a French game with more of an Asian market influence than American. American games are produced with the intent of being released in America. European markets are secondary...just like the Asian games produced are secondary outside of Asia. 

indeed, and the subscriber bases prove that korean games don't do well in the US/EU where US mmorpg's don't do well in asia. however US mmorpg's do well in both US/EU and the EU mmorpg's do well in both US and the EU.

also I never said anything about korean games being westernized. Korean games gameplay is entirely diffrent from US/EU MMORPG's. Korean MMO's are intended for the asian market, and US/EU MMORPG's are intended for the US and the EU.

Again, you continue to prove my point. I said in the beginning that the Asian and western gameplay styles were different, and that is how I based my opinion of the Asian games as being something that I did not personally choose to play. But when you decided to try and tell me that my opinion was wrong, and that my opinion should be more like yours, well that's when I chose to inform you that you had no idea what you're talking about. If I personally don't care for Asian games, then who are you to tell me what is so good about them and try to defend them as if I was trying to tell you what you're supposed to like or not like? Does my opinion really matter to you? Well, apparently it must, or you'd not have continued posting here in your attempts to try and sway me to your way of thinking.

you should clearly do some research first.

I do research and I've shown you several times where I've done concrete research but all that you can do is spout off nonsense with no facts to back up what you write. Perhaps you need to go here and learn a bit about posting:

http://www.albinoblacksheep.com/flash/posting.php







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