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Jeff Freeman shut down his blog where he described how they come up with NGE. I have ben looking and can't seem to find a full copy of it anywhere so if any of you have a full copy of the original text or a link to a copy of it please post it. Here is what I could find:
It was the lead designer who holed-up in his office for a few days and then said, "Hey, come look at this."
"SWG was a world, now it's just a game" -adamrk- "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete |
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6/18/06 8:55:51 AM#2
Then Smedley came into the room: How iconic.
And starwarsy, Julio added. |
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6/18/06 9:08:20 AM#3
Someone replied you at SOE and digging a bit into the link I've found this:
So a few months ago The Man comes along and says "What can we do to make this the most fun game it can possibly be?" It was the lead designer who holed-up in his office for a few days and then said, "Hey, come look at this." There's no way we can do that. There's no way we should do that. Man that's fun. The Man will never let us get away with doing that. We can't do it. We shouldn't do it. Oh man that is fun. When an executive producer sees something that is impossible to do, but which is too fun /not/ to do, he makes a noise like "Hoooooooooph". My job was to be the guy to say, "Yes we can do that." I had to say this about forty times a day for two months. Lead Designer said it too, of course, but no one believed /him/, because he's /crazy/. Obviously. |
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6/18/06 9:12:34 AM#4
On topic of Fun.
A child will find countless hours of fun in a simple discarded cardboard box. Does that make cardboard box a substitute for Disneyland? |
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6/18/06 9:26:50 AM#5
More from Freeman:
http://www.zenofdesign.com/?p=510#comments And from the deleted blog and found in SOE forum: Jeff Freeman: "Arcane rules Cathode Tan quotes Stephen Colbert about the appeal of Dungeons & Dragons:
They have arcane rules and complex societies and they're open-ended and limitless, kind of like life. Emphasis on "arcane rules" is mine. It's something we tend to forget in the rush to make game more accessible. The fact that the rules are arcane is part of the appeal. I read 2nd edition AD&D rulebooks and struggled to understand just what the hell Gary Gygax was saying when he didn't make the least attempt to write at anything below a collegiate sort of reading level. And you probably did too. And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play". We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal. "
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6/18/06 10:19:18 AM#6
I think this is the one:
Formerly available at http://mythical.blogspot.com/2005/11/shenanigans.html SWG was my first job in the game industry. I had played UO for a
couple of years or so and knew Raph Koster in that internet sort of
way: everyone that visited or posted on any message board anywhere on
the internet knew Raph Koster. |
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6/18/06 10:46:15 AM#7
nice! now I don't know if to flame him or /bow him (sorry I got confused with some sentences as I'm spanish). It seems to me he didn't want but producer forced to do it. If it's this way I understand why both Koster and Freeman left SOE (and others devs for sure)
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He wanted the changes, he was the one saying it was too fun not to do... that they could get away with it. Thanks for the links, thanks for the text. "SWG was a world, now it's just a game" -adamrk- "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete |
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6/18/06 12:12:55 PM#9
But then he seems to contradict. Check those two sentences (I love them btw):
And that was part of the appeal. Something you completely lose when you "dumb down" the rules so that "anyone can play". We like to say "complex but not complicated". But I think we might be missing a bit of the point there. As in, actually, complicated has a great deal of appeal. " |
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6/18/06 12:19:25 PM#10
Socialization requires down time. Some of you may say I would socialize anyways, but I don't think you are being wholly true. The down times $WG had in place, shuttles, docs, entertainers forced many of us less socialable people to socialize, it filled in a gap some of use less socialable people were trying to fill.
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An MMORPG is just no fun without the role play. "SWG was a world, now it's just a game" -adamrk- "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete |
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6/18/06 6:04:36 PM#12
That is one of the reasons he was flamed so much on the forums. He basically bragged on his blog how he was the driving force to the NGE, then a bit later had the balls to actually make the comment above. Jeff still works for SOE, but he is no longer working on SWG. My guess is he became way to radioactive to continue, and was quietly moved to help keep things calm. Now we have tools like Helios who only seem to understand the basics of FPS games, wondering why people liked camps and crafting as he slowly removes the things that make a game more of a community. |
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6/19/06 8:22:15 AM#13
Jeff posted on F13 recently that he doesnt work on SWG anymore Too little too late though! |
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Shayde
Apprentice Member
Joined: 9/26/05
The game isn’t designed to keep people playing." - Smed NOW you realize that! - Shayde |
6/19/06 9:31:05 AM#14
Destroy everything and leave. What does he think SWG is, Iraq? Shayde - SWG (dead)
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haxxjoo
Novice Member
Joined: 5/11/05
You have destroyed your forums with stupid censorship and I no longer view your opinions as unbiast. |
6/19/06 10:27:39 AM#15
Shadye, He destroyed everything that worked with SWG and didn't fix anything that sucked about swg leaving the worst ever constructed mmo I have ever had the misfortune to play. That is Jeff Freeman's resume. Worst MMO ever. I cannot believe star wars galaxies went from boring to just plain gamer laughing stock. Guild Wars players straight bag on swg players as the biggest idiots in the gaming industry. I am sad to have to admit to playing star wars galaxies. |
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6/19/06 11:28:00 AM#16
What is amazing to me is how SWG and the NGE is still running. I have thought that SWG would have been dead and burried by now. The lack of dev response on the SWG forums is nothing new but I feel like another "BIG" change is on the horrizon. At one time a lot of rumors were circullating that SOE was loosing thier license for SW or someone else was taking the game over. I guess it was not either true or possible their license got extended for a year... either way I hope this pathectic excuse for an MMO dies. There is no reason that an Star Wars MMO cannot be as big and popular as WoW. I keep telling myself that eventuly SWG will shut down but ive been saying that for over a year and its still going. Why??? The game is so horrible and their SWG playerbase has got to be minimal at best.
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Xcathdra
Novice Member
Joined: 3/22/06
"Eliminate the Impossible, and whatever remains, however improbable, must be the truth" |
6/19/06 12:51:32 PM#17
Anyone might think it is possible that SOE / LA again pulled the SWG Devs to work on an expansion / other CU. They have the SWG: Complete coming out in November. Im sure they will announce / workiung on an expansion, contrary to the promise to fix the bugs first. I find it hard to beleive they are running this game with just 5 devs and 45 managers / execs / vice presidents (although now that i think of it it may not be that far fetched). They are working on something other than the core game... They are moving way to slowly and not communicating again... History shows that when this happens something is coming. Xcathdra Having access to a billion $ IP - Billions of dollars.. |
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6/19/06 1:28:53 PM#18
indeed... something is in development however I don't think its a rollback or another CU. Its probaly another expansion filled with bugs and a little more lag. Now that there are no more Star Wars movies it would be intesting to see what kind of spin they would put on another expansion to try and sell it. Its like the calm before the storm. The lack of dev response is exactly the way it was before the NGE hit. SWG is like the droid that has been repairing the same terminal in the bestine starport on tatooine since launch. It still broke and will never be fixed. |
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6/19/06 1:43:32 PM#19
I was talking about how the devs seem to be ignoring the problems and things just keep chugging along even with a dwindling playerbase and we came up with an interesting theory... I got to thinking what if SOE/LA decided jointly that swg was a rightoff and are merely keeping it up and running as a test bed for MMO combat engine and game systems. LOL what better way to underwrite the costs of developing an MMO then to use PAYING subscribers as testers... I know it sounds crazy but I have met and known several people that stay because it is Star Wars and for no other reason at all, these same people will stay no matter what they do to the game and they will keep paying, personally I find that about as sad as a company that I am sure would gladly take advantage of that kind of loyalty. |
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There was definitely a directive to make the game more fun and more accessible to a wider audience from On High, but the specifics and the scope of this update came from right here.
Comment by Jeff Freeman — 11/5/2005 @ 1:35 pm