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News Discussion  » EVE Online: E3 Path To Kali Preview

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30 posts found
  Dana

Novice Member

Joined: 1/07/04
Posts: 2425

 
5/12/06 9:05:18 PM#1

Path to Kali is the latest expansion (all free) for EVE Online. Coming in three stages, this expansion will take the award winning graphics to the next level and much more.

Exciting things are in store for players of EVE online. The updated graphics are… in one word… sweet! Starting with ships, the new textures will be launched very shortly. Players with older systems and video cards do not need to fret. If their game machines are unable to support the high resolution graphics, the old textures are still supported.

Plans are to tackle first the ships, then the stations, then ultimately, space. Also in the works is Trinity 2, a graphics engine based on Windows Vista. This update is the first part of their new expansion – code named Kali – which will be released in 3 stages.

You can read the full article here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

  Nu11u5

Novice Member

Joined: 10/21/05
Posts: 602

5/12/06 10:21:43 PM#2

I within a month, the new graphics and ships will get released, and the VoIP service. Great! Though there are a few things that concern me.

First is that so much has been placed for the second release. I wonder how much of this had to get pushed back for more development, and if there is risk that it could get pushed back even more. CCP seems to have learned a little more every time about planning and getting expansions out in a timely way. Lets hope they've got it together for The Path To Kali.

Second is, where is the Contract System that CCP has been raving about for so long now? One of the biggest features that CCP has actually planned to release for Kali (and told the community about, as the graphics, VoIP, and gang revamps are all new) and it isn't even on the list!!!

//insert sig here

  urod

Novice Member

Joined: 1/03/06
Posts: 2

5/13/06 2:19:23 AM#3
Great news! Even if I am a bit disapointed because i was waitng for reverse enginering that is needed for the economics. Still it looks like they set the expectations much clearer this time
  Minsc

Hard Core Member

Joined: 2/07/04
Posts: 1228

5/13/06 11:52:25 AM#4
Good rundown, lots of great info in there, best coverage of EVE I've seen from E3 so far.
  Mylon

Novice Member

Joined: 2/02/06
Posts: 974

5/13/06 5:17:17 PM#5
What about crafting?  That's about the only thing I found interesting in Eve.  Well, actually the economy, as crafting was so simple.  But if crafting is made to be interesting I'd have stuff to do while playing the economy.
residentfeline Xfire Miniprofile
  WiredWolf

Novice Member

Joined: 12/26/05
Posts: 1

5/13/06 8:00:46 PM#6
This may even bring me back to the game. I loved the gameplay when EVE first came out. I think I may even reactivate my account just to see this exciting exp.
  zer.o

Novice Member

Joined: 5/14/06
Posts: 2

5/14/06 1:11:44 AM#7
Eve is getting better and better though Kali seems so far away ...
  Decay4

Apprentice Member

Joined: 1/15/06
Posts: 2

5/14/06 2:13:05 AM#8

I played EVE Online since Beta, but stopped when World of Warcraft launched. So Ive not played the game in over a year. Last month I subscribe for 1 month to give it another go and see what improvements had been done.

The improvements we're impressive, but I felt so left behind in the technology department and soon realised, that new players could never compete with the games long term vets.

My main character has a couple of Battleships, but I still felt I couldn't compete. So the point of this post is: THEY NEED NEW STARTING SERVERS, if they did I would start the game again.

Cheers for reading

Grahame

- Paradise Decay -
www.paradisedecay.com

  zer.o

Novice Member

Joined: 5/14/06
Posts: 2

5/14/06 2:52:35 AM#9
I`ve been playing Eve since day 2 and I have friends that started Eve just a few months ago and they can compete with me.
Depends on how you play it not on how long you`ve been playing it.
  beline

Novice Member

Joined: 5/14/06
Posts: 8

5/14/06 7:53:15 PM#10
Um, sorry, but I think your a bit .  Comming from a guy who just got into eve about 1 month and 15 days ago (who's counting?  not me...) that means alot.  Sure, the tutorial is a bit tedious (about 30-40 min for the first portion), it is so worth it (and you can skip it if you so choose)...

Ok, because I don't have the standing to rate the game yet, I will use this as a soap box for a second, because the game needs defense...  For those of you checking the forum out to get a feel for the game, here you are.  Yes, the tutorial is long, yes, I run into pricks who have been playing since the beta and feel the unrelenting desire to flex their skill-point might, and yes, flight time takes a long time.  Now that we have gotten that out of the way, the game is an investment, and that investment pays off over time, but that doesn't mean that new guys need suffer.  If you are thinking about trying the game out, do it.  Get the trial and ram through the tutorial.  What you want to do is only the first part of the tutorial, forget the rest of it, skip it, and join a corp.  Most corps understand the "investment" it takes to play the game, and will help you out ALOT.  My corp (Hellions Consortium) gave me 1 mill inside my first day, to get what I needed (could use), and move ship to their home base.  Over the course of the last month I think I have gotten about 20-30 million isk (dollars) thrown my way, and a few ships to boot.  Without that I would have probably given up on the game, because yes, doing it alone is boreing.  Now I am making a few mill a night, and soon will be bringing in quite a bit more (thats the investment paying off). 

Hhaving a corp help me with that investment helped me stay in the game.  You just have to get used to the time investment (skills and travel time).  Oddly, after only a month I can hold my own against some of my own corp members.  Yes, they have an edge, but I can do quite well.  And when in a pickle I can't handle alone, they jump in to help too.  So it all works out.

All that said, I am soooo looking forward to the graphic and feature upgrades right around the corner...

ok then...  i'm done...
  (MG)Toast

Novice Member

Joined: 1/24/05
Posts: 3

5/15/06 7:39:50 AM#11
Serious conceptual error in the write-up.

There is one (1) server cluster, running one (1) instance of the game world. The China server (Serenity) will be entirely independent, but right now everybody connects to Tranquility, the CCP "Release" server. There are something like 55 "Regions" of the server; each has its own market but otherwise they link together seamlessly - they're just areas on the map. There is no sharding of any kind.

The article seems to equate "Region" with "shard". This is entirely inaccurate. Yes, there will be new servers needed for the new regions, but they'll all be part of the same server cluster and the additional hardware will be completely transparent to the end user. It probably wouldn't hurt to tweak the article slightly to reflect this.
  urod

Novice Member

Joined: 1/03/06
Posts: 2

5/15/06 7:52:30 AM#12

Originally posted by WiredWolf
This may even bring me back to the game. I loved the gameplay when EVE first came out. I think I may even reactivate my account just to see this exciting exp.
You should be kidding ? did you ever remember that game ? It has most complex crafting ever.
Example is t2 components production stages: mining with moon mining arays at player owned structuures, simle reactions, advanced reactions, simple componets, complex components, Item creation (ship modules etc). And the whole proces is done by diferent corporations, trying to be as profitable as they can. There is a bunch of player created components and items sites.
Other example IPO of corporations for building of space stations. Once capital is aquired, money are invested in building of huge space station, that later charges for services and from revenue dividents are paid. Sound familiar ?

Last thing - Eve economy works unlike other games economies because it have the critical mass of involved parties. This can not be acheeved by 3-5 000 users

Fly safe
  beline

Novice Member

Joined: 5/14/06
Posts: 8

5/15/06 7:57:11 AM#13

Originally posted by (MG)Toast
Serious conceptual error in the write-up.

There is one (1) server cluster, running one (1) instance of the game world. The China server (Serenity) will be entirely independent, but right now everybody connects to Tranquility, the CCP "Release" server. There are something like 55 "Regions" of the server; each has its own market but otherwise they link together seamlessly - they're just areas on the map. There is no sharding of any kind.

The article seems to equate "Region" with "shard". This is entirely inaccurate. Yes, there will be new servers needed for the new regions, but they'll all be part of the same server cluster and the additional hardware will be completely transparent to the end user. It probably wouldn't hurt to tweak the article slightly to reflect this.


You know what, your right, I didn't even notice that.  Honestly, thats not a small deal (leaving the "no shards" and "no instancing" thing out of the write-up).  I second the motion for a rewrite.

For those of you who don't know what "shards" and "instances" (even those of you too cocky to admit that you are clueless), I will not try to explain...  Instead, my good friend Wikipedia will pick up the slack.

Sharding

Instgance Dungeon

Two of the most important reasons EVE Online kicks so much copious amounts of fat ass...
  beline

Novice Member

Joined: 5/14/06
Posts: 8

5/15/06 8:20:15 AM#14

Originally posted by urod

Originally posted by WiredWolf
This may even bring me back to the game. I loved the gameplay when EVE first came out. I think I may even reactivate my account just to see this exciting exp.
You should be kidding ? did you ever remember that game ? It has most complex crafting ever.
Example is t2 components production stages: mining with moon mining arays at player owned structuures, simle reactions, advanced reactions, simple componets, complex components, Item creation (ship modules etc). And the whole proces is done by diferent corporations, trying to be as profitable as they can. There is a bunch of player created components and items sites.
Other example IPO of corporations for building of space stations. Once capital is aquired, money are invested in building of huge space station, that later charges for services and from revenue dividents are paid. Sound familiar ?

Last thing - Eve economy works unlike other games economies because it have the critical mass of involved parties. This can not be acheeved by 3-5 000 users

Fly safe


I can't understand the message of this post.  At first, as an opposing responce to the quoted post, it seams asthough it would be a a post in opposition of EVE.  However, everything you mentioned rings with me as a plus.

Its more and more of the "Yes/But" situation:

Yes, the game can be quite confusing (corp management, component creation, playing the market, etc.), but, who said you have to get into that?  You can haved a wonderful and fufiling time in the game without ever getting near all that stuff (by either going it alone, which I do not suggest, or joining a corp and choseing to get into some other aspect of the corp, or being a minion...)

Then you go to cite the fluidity of the EVE universe as what sounds like a downside..  Well you hear me mister.  That fluidity is exactly what all of our MMORPGs need.  In what other game does what you do matter to anyone else?  In what other game can you actions make a true ripple through the rest of the players?

In EVE, in every aspect (the market, wars, whatever) you buy something cheap, you blow someone up (player or npc), you do something noteworthy, it will affect someone else, no joke.  Buy something cheap, sell high, your going effect the market value of that produck in some way (just like in the real stock exchange).  Win a war, well that directly effects a corp, and indirectly effects their allies, customers, their enemies, and other players in their region, etc.  Do something noteworthy, well gues what, there is an EVE news service, and everyone will know it.

Those are lose examples, but I think you get the point.  The mere fact that at NO point in the EVE universe are you the least bit alone, that is again, one of the many reasons people keep logging back on.  The complexity can be avoided if thats a big gripe of yours, but try not to see the rest as a pitfall...

As for the dude who wants to try the game back out, EVE-Mail me, my character name is Lon Beline.  Hit me up.
  skawn

Novice Member

Joined: 11/01/05
Posts: 30

5/15/06 11:53:27 AM#15

I think Urod meant to quote;


Originally posted by Mylon
What about crafting?  That's about the only thing I found interesting in Eve.  Well, actually the economy, as crafting was so simple.  But if crafting is made to be interesting I'd have stuff to do while playing the economy.

But got the wrong post.

  blag

Novice Member

Joined: 1/25/06
Posts: 4

5/15/06 12:07:47 PM#16

Originally posted by urod

Originally posted by WiredWolf
This may even bring me back to the game. I loved the gameplay when EVE first came out. I think I may even reactivate my account just to see this exciting exp.
You should be kidding ? did you ever remember that game ? It has most complex crafting ever.
Example is t2 components production stages: mining with moon mining arays at player owned structuures, simle reactions, advanced reactions, simple componets, complex components, Item creation (ship modules etc). And the whole proces is done by diferent corporations, trying to be as profitable as they can. There is a bunch of player created components and items sites.
Other example IPO of corporations for building of space stations. Once capital is aquired, money are invested in building of huge space station, that later charges for services and from revenue dividents are paid. Sound familiar ?

Last thing - Eve economy works unlike other games economies because it have the critical mass of involved parties. This can not be acheeved by 3-5 000 users

Fly safe

Yeah this bit had me confused:

"the ultimate space battle, the result of which will shift faction boundaries on each region (server)."

 lol.

  beline

Novice Member

Joined: 5/14/06
Posts: 8

5/15/06 12:07:55 PM#17

Originally posted by skawn

I think Urod meant to quote;


Originally posted by Mylon
What about crafting?  That's about the only thing I found interesting in Eve.  Well, actually the economy, as crafting was so simple.  But if crafting is made to be interesting I'd have stuff to do while playing the economy.

But got the wrong post.


 er... That would make a bit more sense wouldn't it...  Well in that case, sure, but even so, you chose your level of complexity, and really it is all relative.  Personaly I don't find all that stuff complicated, so I am learning and trying to get involved...  But if its a bit over the top for you, stick to PVP or PVE (which can also get complicated when you consider all of the module combinations).

On that note, is NO ONE paying attention to the revers-engenering update?  Thats HUGE...  SOOO can't wait for that...  Nothing like 5 heavy missle launchers on a Thorax.  GOD thats a beautiful thought...

  blag

Novice Member

Joined: 1/25/06
Posts: 4

5/15/06 3:29:46 PM#18

Originally posted by beline
On that note, is NO ONE paying attention to the revers-engenering update?  Thats HUGE...  SOOO can't wait for that...  Nothing like 5 heavy missle launchers on a Thorax.  GOD thats a beautiful thought...

Exactly!  What more "crafting" do you need? Reverse-engineering has been promised for so long now, it is great that it is finally coming into the game.
  Mordah

Novice Member

Joined: 2/02/06
Posts: 200

5/15/06 4:32:53 PM#19
I really wanted to like EVE since I loved Earth and Beyond so much, but I just found it incredibly complicated and I couldn't figure it out in the 14 days I had to try it.  That and the fact that you can't ever get out of your ship just kinda threw me off.  Other than that it seemed pretty cool.  Maybe I will give it a try again someday.
  beline

Novice Member

Joined: 5/14/06
Posts: 8

5/15/06 5:05:03 PM#20

Originally posted by Mordah
I really wanted to like EVE since I loved Earth and Beyond so much, but I just found it incredibly complicated and I couldn't figure it out in the 14 days I had to try it.  That and the fact that you can't ever get out of your ship just kinda threw me off.  Other than that it seemed pretty cool.  Maybe I will give it a try again someday.
I will agree with you there, not being able to get out of your ship is kind of a pain, and the "pod" concept is annoying.  Really, those are my only two "realism" issues.  Pods make no sense, but oh well.  Again, the complexity is as bad as you make it.  Come on, jump on in again dude.  Find me, I'll throw some cash your way, lets hang out, I'll make you like it.
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