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Tasos Flambouras (Associate Producer) and Kjetil Helland (Lead Programmer) of Darkfall Online explained their hardcore PvP title to today in Los Angeles. Michael Hampden files this report. You can read this article here. Dana Massey |
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5/09/06 8:59:07 AM#2
Hmm.. with that much emphasis on PvP combat it sounds like a niche game, and I had to chuckle when I read the part about people requiring "skill" in this game. Ah, the ever important "skill" ! Other games play themselves or people just press random buttons to suceed I guess.
Btw: The commentary link in the full artice links to the main page, that might be why you don't get more comments. |
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5/09/06 2:38:41 PM#3
Hmm.. what does it mean "no height maps"?
there's almost nothing new in this article.. most of these features (skill-based, no instancing, pvp oriented etc') were already introduce in the past. But I'm still very much hyped by this game |
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5/09/06 2:48:46 PM#4
This could be an awesome game if it ever comes out and comes out as promised. Given the lenght of time they've been working on it, though, one can't but wonder if there will ever actually be a release date. Skill is subjective--some games require skill at macroing, others require quick reflexes and knowledge of game mechanics, etc. Apply lemon juice and candle flame here to reveal secret message. |
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5/09/06 7:04:24 PM#5
OMGOOS! sounds amazing, almost got me as hyped up as the halo 3 trailer i just watched...
*head explodes as watching 2 amazing things at same time hurt BRAIN* |
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Coldmeat
Novice Member
Joined: 3/19/04
We're trapped in the belly of this horrible machine |
5/09/06 10:23:25 PM#6
It'll be interesting to see how the devs react when the local uberguild shows up, and dominates the map, or when the grief crew start driving people off, despite the devs well laid plans to the contrary. To answer the height maps question, a height map is a 2d representation of a section of 3d terrain. As I understand it, it can be used to create random terrain, or manipulate terrain features, height wise, for lack of a more indepth description. In this particular instance, Im guessing it just referring to the fact that all the terrain is built from scratch by hand, rather than randomly generated as SWGs is. |
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Arremus
Novice Member
Joined: 3/08/04
"... One crowded hour of glorious life, |
5/10/06 12:01:02 AM#7
Human nature is a pathetically sad thing. One Ebonlore exploita-guild type outfit with more concern for their e-peens than the health of the game could make a major mess of this sort of a system... I just hope the Devs are either very strict on exploita-grief guilds (ie the opposite of SoE), or the system really does create negatives, as opposed to just losing faction as a deterent; as in, it's not one. But then, guilds of outcasts will form just to grief, and the cycle continues.. Arg, back to that horrid human nature thing again... The game in theory looks awesome, though probably won't see release anytime in the next year or two knowing our luck. But time will tell. Good luck to the Devs.
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5/10/06 4:11:41 AM#8
What he means is things like "It’s possible that 4 or 5 new players could team up and kill an experienced veteran.". Unfortunately, in most MMOs today this wouldn't be remotely possible. Oh, and sure there is a release date. Just check the main Darkfall page. "When will Darkfall be released? We are hoping for a Q1 2003 release of Darkfall. Again, delays happen" ;) |
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5/10/06 11:46:02 AM#9
I applaud their iniative and enthusiasm in attempting to create a PVP MMO with FPS type gameplay. One of the main technical challenges I seem them facing is varying qualities and speed of connections. Sounds to me like this system would be VERY subject to latency and lag issues. Someone with a long ping time could be at a significant disadvantage. |
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5/11/06 8:16:05 AM#10
As for the comment: "Suffice it to say, a beta will probably happen at some point in fairly the near future." I will believe that when I see it. "Very near future" for Darkfalllllllllllllllllll could be 2008. |
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5/11/06 9:49:35 AM#11
Well I was a HUGE sceptic, just look at my history, since year two of the annoucment that the game was coming, I said, eh "it's vaporware" from the name legal action to the silence of the site, to the actual company falling apart because of the lack of funds, this title seemed doomed from the start. However if they are at the E3 show, (which is not cheap at all to get into) there really must be something going on. I have been to those shows and to get in, takes a good amount of funding and proof you actually have something to sell. I will offically take them off my "vaporware" list, it seems they got the funding and things are moving ahead. Thou even with the "clan beta" concept going flop etc. I think it comes to just bad project managment. I am less sceptical now that this title won't see light, but I am still sceptical that everything they are promising will be there. We will have to see, but at least this is a step in the right direction. Edit: has anyone noticed the screen shots are the same ones from the game a "hero's journey"? another reason why it's ummm... questionable. "The monster created isn't by |
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5/11/06 10:41:48 AM#12
Wha? And the company didn't fall apart, they merged with another one. |
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5/11/06 11:07:18 AM#13
aye after they ran out of funds... not saying this is a bad thing, just shows the bad managment and forsight needed to take on such a project. "The monster created isn't by |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
5/11/06 8:26:02 PM#14
It's coming MF'ERS! And it's looking great! I Can't WAIT!!!!!!!!!! |
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5/12/06 3:05:08 AM#15
HUH? hehe yeah I am sure they took screenshots of another game to E3... some people need to stop being paranoid.. |
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5/12/06 7:06:48 AM#16
I will try to get into the beta if they ever get it into a playable state. I refuse to get hyped by a feature "wish list" that isn't implemented yet. Too many games have promised the heavens and delivered a couple grains of sand. |
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5/12/06 3:17:59 PM#17
This game looks to be all that I could ask for. A pure skill based system and full loot drops in pvp. It turns me on.
no u r |
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5/13/06 8:13:38 AM#18
wish them luck.. it looks like they'll need it. I honestly can't see this game launching in under a full year. By than who is going to care? =\ |
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anarchyart
Novice Member
Joined: 8/12/04
"I feel sorry for people who don't drink: that's the best they'll feel all day." |
5/13/06 4:02:49 PM#19
Me, and lots of other people who want a game that isn't "Candyland Online". |
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Hersaint
Novice Member
Joined: 6/11/03
Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955) |
5/18/06 12:09:22 PM#20
Cool, now that the sun has set on Shadowbane, Darkfall sounds like the PvP sun is rising. Im excited to see this game make good on their ideas. Every game I played since I started MMORPG annoyed me beacuse of the lack of collision detection. No matter how many "tank" type toons you had in front of you, the enemy would just all run through them and zerg me the poor magic-user/cleric type. Naval Strategy? Awesome. Looking forward to chokepoints at sea and land. Yeah the nromal fantasy races sound the same but the wolf men (Maharim sp?) sound cool. They recieve an extra special running speed on all fours. Good Luck Darkfall!
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