| Thread (27 posts) | ||
|---|---|---|
|
Lepidus 5/09/06 12:12:41 AM
|
||
|
Novice Member
Joined: 1/07/04 |
Tasos Flambouras (Associate Producer) and Kjetil Helland (Lead Programmer) of Darkfall Online explained their hardcore PvP title to today in Los Angeles. Michael Hampden files this report. You can read this article here. |
|
| |
||
|
Nalaeph 5/09/06 8:59:07 AM
|
||
|
Novice Member
Joined: 10/30/05 |
Hmm.. with that much emphasis on PvP combat it sounds like a niche game, and I had to chuckle when I read the part about people requiring "skill" in this game. Ah, the ever important "skill" ! Other games play themselves or people just press random buttons to suceed I guess.
Btw: The commentary link in the full artice links to the main page, that might be why you don't get more comments. |
|
| |
||
|
Amorphism 5/09/06 2:38:41 PM
|
||
|
Novice Member
Joined: 2/03/05 |
Hmm.. what does it mean "no height maps"?
there's almost nothing new in this article.. most of these features (skill-based, no instancing, pvp oriented etc') were already introduce in the past. But I'm still very much hyped by this game |
|
| |
||
|
0over0 5/09/06 2:48:46 PM
|
||
|
Apprentice Member
Joined: 3/08/04
If ignorance were bliss, the world would be a *much* happier place. |
This could be an awesome game if it ever comes out and comes out as promised. Given the lenght of time they've been working on it, though, one can't but wonder if there will ever actually be a release date. Skill is subjective--some games require skill at macroing, others require quick reflexes and knowledge of game mechanics, etc. |
|
| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
||
|
Solanar 5/09/06 7:04:24 PM
|
||
|
Novice Member
Joined: 12/15/05 |
OMGOOS! sounds amazing, almost got me as hyped up as the halo 3 trailer i just watched...
*head explodes as watching 2 amazing things at same time hurt BRAIN* |
|
|
Coldmeat 5/09/06 10:23:25 PM
|
||
|
Novice Member
Joined: 3/19/04
We''re trapped in the belly of this horrible machine |
It'll be interesting to see how the devs react when the local uberguild shows up, and dominates the map, or when the grief crew start driving people off, despite the devs well laid plans to the contrary. To answer the height maps question, a height map is a 2d representation of a section of 3d terrain. As I understand it, it can be used to create random terrain, or manipulate terrain features, height wise, for lack of a more indepth description. In this particular instance, Im guessing it just referring to the fact that all the terrain is built from scratch by hand, rather than randomly generated as SWGs is. |
|
|
||
|
Arremus 5/10/06 12:01:02 AM
|
||
|
Novice Member
Joined: 3/08/04
"... One crowded hour of glorious life, |
Human nature is a pathetically sad thing. One Ebonlore exploita-guild type outfit with more concern for their e-peens than the health of the game could make a major mess of this sort of a system... I just hope the Devs are either very strict on exploita-grief guilds (ie the opposite of SoE), or the system really does create negatives, as opposed to just losing faction as a deterent; as in, it's not one. But then, guilds of outcasts will form just to grief, and the cycle continues.. Arg, back to that horrid human nature thing again... The game in theory looks awesome, though probably won't see release anytime in the next year or two knowing our luck. But time will tell. Good luck to the Devs. |
|
|
|
||
|
Froztwolf 5/10/06 4:11:41 AM
|
||
|
Advanced Member
Joined: 12/12/03 |
What he means is things like "It’s possible that 4 or 5 new players could team up and kill an experienced veteran.". Unfortunately, in most MMOs today this wouldn't be remotely possible. Oh, and sure there is a release date. Just check the main Darkfall page. "When will Darkfall be released? We are hoping for a Q1 2003 release of Darkfall. Again, delays happen" ;) |
|
| |
||
|
subbob 5/10/06 11:46:02 AM
|
||
|
Apprentice Member
Joined: 11/07/05 |
I applaud their iniative and enthusiasm in attempting to create a PVP MMO with FPS type gameplay. One of the main technical challenges I seem them facing is varying qualities and speed of connections. Sounds to me like this system would be VERY subject to latency and lag issues. Someone with a long ping time could be at a significant disadvantage. |
|
| |
||
|
Iijs 5/11/06 8:16:05 AM
|
||
|
| ||