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Lepidus  5/09/06 12:12:41 AM

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Tasos Flambouras (Associate Producer) and Kjetil Helland (Lead Programmer) of Darkfall Online explained their hardcore PvP title to today in Los Angeles. Michael Hampden files this report.

Today we sat down with Tasos Flambouras (Associate Producer) and Kjetil Helland (Lead Programmer) from Adventurine, to discuss their upcoming MMO project, Darkfall. We learned that for those of you looking for something different in an MMO – Darfkall could be the game for you.

“We took it out because it wasn’t fun” says Tasos Flambouras, when questioned about a game mechanic related to simulating real-world conditions. This is a refreshing point of view in an industry where too often developers fail to realize where to draw the line between creating virtual worlds

Darkfall isn’t just generic Fantasy-themed WoW-clone number 852. The game will feature a robust PvP system that unlike the majority of current MMO titles, will be very fast paced. Also unlike many current MMOs with PvP, player skill will often be the determining factor in combat. “You have the character skill” says Lead Programmer Kjetil Helland, “but what will matter as much is the player’s skill”. And you’d better have some skill, because in Darkfall, you won’t find things like safezones to protect you. You can attack, or be attacked at any time, in any place.

You can read this article here.

 
Nalaeph  5/09/06 8:59:07 AM

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Hmm.. with that much emphasis on PvP combat it sounds like a niche game, and I had to chuckle when I read the part about people requiring "skill" in this game. Ah, the ever important "skill" ! Other games play themselves or people just press random buttons to suceed I guess.

Btw: The commentary link in the full artice links to the main page, that might be why you don't get more comments.
 
Amorphism  5/09/06 2:38:41 PM

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Hmm.. what does it mean "no height maps"?

there's almost nothing new in this article.. most of these features (skill-based, no instancing, pvp oriented etc')  were already introduce in the past.

But I'm still very much hyped by this game
 
0over0  5/09/06 2:48:46 PM

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If ignorance were bliss, the world would be a *much* happier place.

This could be an awesome game if it ever comes out and comes out as promised. Given the lenght of time they've been working on it, though, one can't but wonder if there will ever actually be a release date.

Skill is subjective--some games require skill at macroing, others require quick reflexes and knowledge of game mechanics, etc.

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Solanar  5/09/06 7:04:24 PM

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OMGOOS! sounds amazing, almost got me as hyped up as the halo 3 trailer i just watched...

*head explodes as watching 2 amazing things at same time hurt BRAIN*


¤played: Nearly everything.
¤waiting: *Darkfall*, WAR, Age of Conan, Hero''s Journey, PotBS, tabula rasa

Coldmeat  5/09/06 10:23:25 PM

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We''re trapped in the belly of this horrible machine
and the machine is bleeding to death


Well, I applaud the guys over at Razorwax, or whatever they're calling themselves these days, for daring to dream, but if this game ever actually sees the light of day, I'll be amazed.  Moreso if it even remotely resembles the game they've been pitching for the last 2-3 years.  I certainly hope they succeed, though.  The lack of worthwhile pvp MMOs is painful.

It'll be interesting to see how the devs react when the local uberguild shows up, and dominates the map, or when the grief crew start driving people off, despite the devs well laid plans to the contrary.



To answer the height maps question, a height map is a 2d representation of a section of 3d terrain.  As I understand it, it can be used to create random terrain, or manipulate terrain features, height wise, for lack of a more indepth description.  In this particular instance, Im guessing it just referring to the fact that all the terrain is built from scratch by hand, rather than randomly generated as SWGs is.


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Arremus  5/10/06 12:01:02 AM

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Originally posted by Coldmeat

It'll be interesting to see how the devs react when the local uberguild shows up, and dominates the map, or when the grief crew start driving people off, despite the devs well laid plans to the contrary.



Human nature is a pathetically sad thing.

One Ebonlore exploita-guild type outfit with more concern for their e-peens than the health of the game could make a major mess of this sort of a system... I just hope the Devs are either very strict on exploita-grief guilds (ie the opposite of SoE), or the system really does create negatives, as opposed to just losing faction as a deterent; as in, it's not one.
But then, guilds of outcasts will form just to grief, and the cycle continues.. Arg, back to that horrid human nature thing again...

The game in theory looks awesome, though probably won't see release anytime in the next year or two knowing our luck. But time will tell.

Good luck to the Devs.


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Oh. My. God.

Froztwolf  5/10/06 4:11:41 AM

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Originally posted by Nalaeph
Hmm.. with that much emphasis on PvP combat it sounds like a niche game, and I had to chuckle when I read the part about people requiring "skill" in this game. Ah, the ever important "skill" ! Other games play themselves or people just press random buttons to suceed I guess.


What he means is things like "It’s possible that 4 or 5 new players could team up and kill an experienced veteran.". Unfortunately, in most MMOs today this wouldn't be remotely possible.

Oh, and sure there is a release date. Just check the main Darkfall page. "When will Darkfall be released? We are hoping for a Q1 2003 release of Darkfall. Again, delays happen" ;)

 
subbob  5/10/06 11:46:02 AM

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I applaud their iniative and enthusiasm in attempting to create a PVP MMO with FPS type gameplay.

One of the main technical challenges I seem them facing is varying qualities and speed of connections. Sounds to me like this system would be VERY subject to latency and lag issues. Someone with a long ping time could be at a significant disadvantage.

 
Iijs  5/11/06 8:16:05 AM

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Originally posted by Froztwolf

Oh, and sure there is a release date. Just check the main Darkfall page. "When will Darkfall be released? We are hoping for a Q1 2003 release of Darkfall. Again, delays happen" ;)


Yeah, I remember reading that in a magazine, Darkfall release = spring 2003.


As for the comment: "Suffice it to say, a beta will probably happen at some point in fairly the near future." I will believe that when I see it. "Very near future" for Darkfalllllllllllllllllll could be 2008.
 
chaintm  5/11/06 9:49:35 AM