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The Pub at MMORPG.COM  » THE SCAREY NEW TREND OF FRANCHISE GAMING

20 posts found
  Neurox1

Apprentice Member

Joined: 7/08/05
Posts: 261

 
5/02/06 10:18:06 AM#1

theres a scarey trend lately .. where gaming companies think they can shovel out these sub-par games and make just as much money due to the franchise name or movie name the game is based on, because of the instant and persistant subscribing power of the cult fans ....

star wars galaxies ...dungeons and dragons ... the matrix online ... the lord of the rings ( whom people are starting to realize will suck) .. the new star trek is coming out .. and the list goes on and on... i mean come on ...

i for one, have had mostly horrible experiences with these franchise games/betas

too many fanboys/girls in these games who instantly subscribe, and continue to no matter how much the game sucks ... so they can be as close to their fantasized movie character as they can ...( can anyone say jedi?  or hobbit? )

 this mechanic of subsciption, where a game can not only survive but be PROFITABLE due to cult fiction following fans, DOESN NOT give the developing companies any real incentive or drive to put sweat and tears into making a REALLY exceptional game ..

and game players young and old... or cult fans young and old with higher standards who actually want a good game are just angered or saddened by the current state of affairs ...

i plan to boycott any and all franchise-movie or cult fiction games untill a developer comes out and does it RIGHT ...

how many of these franchise games are actually good?

more than half?
less than half?
about half of them are any good
(login to vote)
  ke5aux

Novice Member

Joined: 12/29/05
Posts: 157

5/02/06 10:28:33 AM#2
The problem with franschise gaming is growth.

The games are limited to only what the movie had in there, the developers have no rights to change the storyline of the movie or TV show.

Take for example the STO coming out. They were OCD enough to post a screenshot of a portion of the game next to a frame from the TV series saying "Look its just like it."

Oh boy! Now the day the game comes out they will get their mailbox stuffed with "This dial is 2 inches  away from the correct place. You should move it to make it like the TV series. You gotta have it perfect."

So there. Lack of expansion.
But they do have a vald market. If you put together all of the Star Trek fans, thats more then EQ2 population.
  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

5/02/06 10:47:14 AM#3
Actually, Lord of the rings online seems to have a lot of work put into it. it definitly beats everything in the graphic department. from what I have seen, they have tried to stay as loyal to the books as possible. there really is a LOT of detail from what I have seen so far. the game has been in development for 4 years now, so it doesn't seem like a rushed title to me.
 but why am I even trying? it doesn't have pvp, it isn't the new ultima online and its made by turbine. no matter the quality of the game, people here will still hate it.
  User Deleted
5/02/06 11:19:14 AM#4

Originally posted by Neurox1

theres a scary trend lately .. where gaming companies think they can shovel out these sub-par games and make just as much money due to the franchise name or movie name the game is based on, based the instant and persistant subscribing power of the cult fans ....

star wars galaxies ...dungeons and dragons ... the matrix online ... the lord of the rings ( whom people are starting to realize will suck) .. the new star trek is coming out .. and the list goes on and on... i mean come on ...

i for one, have had mostly horrible experiences with these franchise games/betas

too many fanboys/girls in these games who instantly subscribe, and continue to no matter how much the game sucks ... so they can be as close to their fantasized movie character as they can ...( can anyone say jedi?  or hobbit? )

 this mechanic of subsciption, where a game can not only survive but be PROFITABLE due to cult fiction following fans, DOESN NOT give the developing companies any real incentive or drive to put sweat and tears into making a REALLY exceptional game ..

and game players young and old... or cult fans young and old with higher standards who actually want a good game are just angered or saddened by the current state of affairs ...

i plan to boycott any and all franchise-movie or cult fiction games untill a developer comes out and does it RIGHT ...


the thing I hate about franchise games as you call them, is it pulls in (like you mention) fans of whatever book or movie etc. instantly.  they then beat their drums on a large crusade and every one of them has a different opinion on how the development team is destroying whatever lore the game "should" have.

another problem is that theres almost always a protaganist in these original stories.  matrix has neo, star wars has the jedi.. and you have these hard core fans split where they either dont want them portrayed at all.. or very limited.  eventually the crusade of the fans drives the game into the ground and people begin to realize these games do not reflect the movie or the story the way it should

i agree with you, these games are better left for single player games where you can be the hero and the story can be translated better.

  SpiritofGame

Novice Member

Joined: 11/30/03
Posts: 1331

5/02/06 11:27:30 AM#5

Originally posted by Neurox1

theres a scarey trend lately .. where gaming companies think they can shovel out these sub-par games and make just as much money due to the franchise name or movie name the game is based on, because of the instant and persistant subscribing power of the cult fans ....



Yes, they can turn out sub-par games with "brand name" appeal and still make a boatload of cash.

Vote with your wallet.

  Faemus

Novice Member

Joined: 1/09/06
Posts: 320

5/02/06 11:32:08 AM#6

I heard the Seinfeld MMO is almost in beta and they've started pre-production for the Grey's Anatomy MMO.

-- I need a nerf --

  Antipathy

Novice Member

Joined: 3/29/06
Posts: 1349

5/02/06 11:50:31 AM#7
It seems to me that the process would probably work alot better the other way round?

If people can make "Doom" or "Resident Evil" into movies, then surely filming a typical MMO, with a far richer background, should be much easier?

World of warcraft the movie. It's only a matter of time...
  Puoltry

Apprentice Member

Joined: 8/04/04
Posts: 962

Leadership in a MMO is nothing more than a popularity contest.

5/02/06 12:10:50 PM#8
I may have read this if you had used CAPITAL letters to begin sentences.

Really how difficult is it to use the "shift" key?

Want to ENJOY an mmo?

Dont start a guild and dont be a leader or volunteer to be coleader or captain.

Just play the damn game:)

  Aldaron

Novice Member

Joined: 12/08/04
Posts: 1049

Death is not the end, let the hamster show you!

5/02/06 12:36:21 PM#9


Originally posted by Gameloading
Actually, Lord of the rings online seems to have a lot of work put into it. it definitly beats everything in the graphic department. from what I have seen, they have tried to stay as loyal to the books as possible. there really is a LOT of detail from what I have seen so far. the game has been in development for 4 years now, so it doesn't seem like a rushed title to me.
 but why am I even trying? it doesn't have pvp, it isn't the new ultima online and its made by turbine. no matter the quality of the game, people here will still hate it.

#1. The game has been in development for near 7 years. The time it's been in development by turbine though, has been roughly 4 years.

#2. The game will fail. The same reason why D&D online is/will fail. They rely on the name alone to save them. Lord of the Rings in it's entirety was a grand battle of good vs evil. The betrayals, temptations, battles, death. And what do they have? "Let go k33lz tht camp of urukz 2 git frodos sord. thin we can finely keel t3h balrog."

  This is a game that should be as hardcore as you can get. Most people would freak, but it SHOULD have a form of perma-death. Last time I heard the way they were doing it, some kind of revival stone, or re-appearing at an inn, or some BS like that; oh, the digust that was filled inside of me was unbearable.

And then of course PvP...It's lord of the frickin rings! It should have some seriously hardcore PvP. It had RPK'ing only for greed & power(Common among men and orcs). It had inner racial wars(Past battles between elves), it had ganking of n00bs(When Boromir tried to get the ring from frodo).

And now...NOW, it's another, "Lets go camp that wraith spawn, I heard they drop phat lewt."



"Fear not death; for the sooner we die, the longer shall we be immortal."

  Hersaint

Novice Member

Joined: 6/11/03
Posts: 330

Try not to become a man of success but rather to become a man of value. Albert Einstein(1879 - 1955)

5/02/06 2:17:22 PM#10

Oh I hope the LOTR MMORPG is better than what that poster just related. That would be aweful. I dont think they would waste all thaat time and money into an EQ clone, but I've been disappointed before. I only read like 6 books in my ecuation years and the LOTR was one of them I actually finished and liked. I hope they dont screw it up like you say.

::::38::

  Xpheyel

Apprentice Member

Joined: 2/28/05
Posts: 705

He that breaks a thing to find what it is has left the path of wisdom.

5/02/06 3:26:55 PM#11

Meh, if a game in a franchise I liked doesn't get good reviews and positive word-of-mouth on gameplay issues, I wouldn't buy it anyway. I'm interested in LOTRO because its Lord of the fricking Rings... It doesn't follow I'm going to shell out $50 + $15/month on it. I was interested in DDO too but it doesn't sound like the implementation I want out of it.

Someone had a good point about the heroism thing. As a practical matter I think the worlds are interesting and doable but people want to interact with the protagonists from the films. In the process, they essentially shrink the availible universe. Like having R2-D2, C-3PO, Owen Lars, Jabba, and Tatooine in the Star Wars prequels wasn't really needed. We're talking a frigging galaxy and all these characters happen to run into each other? Submit that to Stupid Coincidence magazine.

I think that STO and perhaps SGO could carry that off, not interacting with characters from the series regularly. They could, however, turn up in messrooms or inspection tours as random encounters. That's probably the safest way to have your cake and eat it too, in my opinion. Thats the kind of fun thing you could tack into the game without turning the "lore" inside-out. LOTRO has it even easier, ignore the Fellowship completely and leave the static characters where they were mentioned. I expect Agent Smith to be hanging around Rivendell and Butterbur to be waiting tables in the Prancing Pony. Again, as long as these guys don't give you missions or something silly along those lines, it could pass muster with me.

Personally its all fine with me, though. If they want to try to cash in on the franchise then I think they've got the tiger by the tail in any event. On the one hand, you theoretically have a fanbase built in, on the other you risk offending that base and ending up with approximately zilch. The thing I like is that it punches a couple of holes in the D&D-fantasy style. Even games like Pirates of the Carribean should at least have boats as the main dynamic instead of dungeons and orcs.

DANGER
I calculate a 33.3, repeating of course, percentage of survival.
HEROISM
Lets do this!!!
POULTRY
At least I've got chicken.
LEROY JENKINS
Summer 2007

  User Deleted
5/02/06 5:20:46 PM#12

Originally posted by Antipathy
It seems to me that the process would probably work alot better the other way round?

If people can make "Doom" or "Resident Evil" into movies, then surely filming a typical MMO, with a far richer background, should be much easier?

World of warcraft the movie. It's only a matter of time...


both are single player games though. movies and stories etc. can easily be translated to a single player game. 

its when you try to do it on a grand scale and everyone wants to be the protagonist (hero) is when you run into trouble

  MisfitZ

Novice Member

Joined: 12/03/03
Posts: 371

Toonga

5/03/06 6:08:17 AM#13
New trend?

Anyone remember the E.T. game for the Atari? You know, one of the games that helped precipitate the game industry crash of '82?

Guess not.

-----------------------------
Listen Asmodeeus, seven years ago, Ultima Online didn't even have those pathetic "quests" that you refer to or those "professions" of ninja, samurai, necromancer, and paladin. Nor did it have any of the neon crap, or bug mounts. It didn't even have any "combat moves." You turned on attack and jousted with simplistic swings. It was a better game then. if you can't guess why then just uninstall the thing and move along. - Crabby

  Koltrane

Novice Member

Joined: 6/07/03
Posts: 1058

I''d rather die on my feet than live on my knees.

5/03/06 6:31:57 AM#14
I had this dissussion the other day and even posted about it here.  My argument was that MMO designers/publishers have decided that the "EverQuest Model" (for lack of a better term) works, and that adding new features or changing the dynamic radically does not do much to bring in new players.

I also think that the pool of players who will subscribe and stick with a MMO is not unlimited, so all the games out there are fighting for ways to lure existing MMO players away from their favorite game and, possibly, bring in new players who have never played a MMO before.

So how are they doing this?  Well one way is through franchise gaming (as you call it).  There are pros and cons to this.  The biggest pro is that it brings a lot of players who loved the original property (D&D, LOTR, The Matrix) to the game.  The biggest con is that the "rabid fan" is the most likely player to be disappointed because Frodo's cloak is not the exact shade of grey they imagined.

I don't think this has been a giant success (other that World of Warcraft).  Think about games like MxO and DDO, which are struggling.  Think about games based on previously successful MMOs like AC2 and EQ2, one of which is canceled and the other of which is holding its own, but is not the runaway success of its parent game.

It will be interesting to see how this trend goes.  I don't mind a game with a well-known property attached to it, but I think hoping that license will appease players in a game where gameplay and fun are lacking (DDO, anyone?) is folly.

-----

When they make The Elder Scrolls into a MMORPG, what bit of a life I currently have will completely evaporate.

  Navsterz

Novice Member

Joined: 4/06/06
Posts: 229

Don''t have high expectations for anyone because then they can never let you down.

5/03/06 7:59:18 AM#15
It's quite a good business strategy, But at the end of the day i think it is ruining the reputation of that well known comic book or franchises name. I mean take Dungeons and Dragons online for a perfect example, That is loved by many people worldwide and the mmo of it is completely ... welll you know... lol
I have spoke to a few DnD fans and they said they tried to hard to like it, but they just cant stand it... so not all the time it works...

I don't know, just giving my 2 cents lol

Thanks,
Navster.

-Navsterz




  SONOFAGUNN

Novice Member

Joined: 1/20/05
Posts: 414

5/03/06 11:28:27 AM#16
I love the fact that you throw the new STAR TREK in there like you know it's going to suck also.....

Witty saying to amuse you goes here.

  Cryomatrix

Novice Member

Joined: 8/19/05
Posts: 784

Currently Playing: Entropia Universe (on hiatus)

Played: RoM, WoW, L2, EVE, SWG

5/03/06 11:53:37 AM#17
This franchising happens all the time. I mean look at movies that are released, there are tons of movies that are some lukewarm drama that hold a number of popular actors/actresses and then they shoot the film. The film probably cost them 20 million in which most of the money went to the high profile actors/actresses and it didn't include any special effects or anything that costs money and they know it's a safe bet to get 30-40 million.

Meaning they throw out crappy low-cost movies with popular actors/actresses and make a quick few million in profit. It kind of makes sense if you think about it, why spend 100 million on a movie that may suck (Final Fantasy anyone) and you lose millions or make a low cost movie that is guaranteed to make a few million regardless of how much it sucks.

This happens all the time in many things. It's called capitalism.

Also, of course WoW the movie is coming out, film makers would be stupid not to make a movie like that. Anyone who plays MMO's or video games would see it. It's essentially free money, all they need to do is get Peter Jackson to make it and it should make hundreds of millions.

I also wish I am a billionaire because I would just produce the movie myself, actually, I'd create my own MMORPG, and then make a movie about it as well at the same time. I'd make sure to get good actors and Peter Jackson to make it.

Cryomatrix
  Jimmy_Scythe

Novice Member

Joined: 12/31/04
Posts: 3602

5/03/06 11:56:56 AM#18

I absolutely refuse to judge a game before I've actually played it. However, games based on media franchises (not just MMOs) have a history of being garbage. I can only think of one good Simpsons game, the only really good Star Wars game I ever played involved Legos, and I don't think I'll ever play a Gundam game that lives up to the series. Why should this trend be any different just because it's an MMO?

I'll go one further and claim that making a franchise into an MMORPG automatically sets a game up to be terrible. The conventions of the MMORPG genre enforce play mechanics that simply don't fit into any story, let alone the storyline of a successful media franchise. When did you ever see Neo camp a spawn point? How many times did Luke Skywalker level up? How often did Frodo loot the corpses of dead orcs for a +20 weapon of pwnage? It didn't happen. It's one thing when you design play mechanics to a particular story, the new Samurai Champloo game on the PS2 comes immediately to mind, it's quite another thing when you duc tape a story onto pre-exsisting play mechanics.

As long as the devs are stapling a setting to the MMORPG formula rather than making play mechanics around the setting, franchised MMORPGs are going to suck. Maybe in 20 years or so this will begin to change, as it is right now in other genres, but I wouldn't hold my breath.

http://www.youtube.com/watch?v=2if5GYXOGyo

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

5/03/06 12:07:50 PM#19

Originally posted by Neurox1

theres a scarey trend lately .. where gaming companies think they can shovel out these sub-par games and make just as much money due to the franchise name or movie name the game is based on, because of the instant and persistant subscribing power of the cult fans ....



True, I am worried about this trend too, but I think it is inevitable.
What I believe in though, is the intellince of people.
I don't think Pubblishing a franchise game is always the best idea for the developers.
For some extent I think that actually the developers need to try harder to make the game appealing to the fans, otherwise their idea could backfire badly.
Take DDO for example.
This game doesn't feel like D&D at all.
Of course fans of D&D at the beginning are attracted to it (me included), but then when they play the game and it doesn't meet their expectation, people just turn their back on it.

Publishing a game franchise can be very tricky, it can be either really good or really bad.

  Veustuh

Apprentice Member

Joined: 3/21/06
Posts: 45

5/03/06 1:04:13 PM#20

Honestly it would all depend upon several factors when turning a franchise name into a MMO.  Some of the thing that would fall into the scope would be how true to the story the game needs to be, timeline (big must), as well as how player characters fall into individual roles within the game.  Also, as franchised MMO's mature they must insure that their focus is clear and stay true to the constraints of the title as well.

Of the listed examples:

Star Wars Galaxies

SW:G failed on many fronts outside of coding/bug/exploit issues.  First and foremost the initial timeline wasn't followed as was quite obvious from the sheer numbers of Imperial/Rebel aligned players.  There was no Imperial presence felt throughout the game, no reason to really rebel; however, identifiable characters from the movies were used in a fashionable manner (aside from the woodshed given as the Emperor's Retreat)  Additionally, the implementation of Jedi into the game in the time between EP4 and 5 broke all that was held within the timeline for Star Wars.  Although it could be argued with EU references the truth still holds that far more people have viewed EP4 and 5 either in theaters or at home compared to those who are versed in EU material covering the same time period.  Other classes such as all melee classes added to further break continuity (more so on pure defenses which was a programming issue) upon what is generally conceived during the EP 4/5 timeline (excluding EU).

SW:G also failed in providing focus on the galactic civil war which was to be the main focus of game play.  Only two GCW related ventures were added to the game post release (The Warren and the Corvette) to which anything added later dealt with pre-EP4 (set timeline) lore.  Granted this was purely a marketing ploy; however, it's still a fatal flaw by not staying true to the main focus of the game.  Between EP 4 and 5 there were no clone troopers, no hideous cybernetic limbs (Which why did player get shitty limbs in game instead of the Vader/Luke limb replacement job?), no battle or super battle droids to fend off waves of attackers or malandorians either.

The Matrix Online

There's not much help I can provide here as I haven't tried MXO yet; however, could the MMO really be worse or do more damage to the original MX movie compared to the sequels?

Dungeon and Dragons Online

Outside of the bugs and current limitations of the game, DDO probably hits closest to home why many MMO's based off of franchises or intellectual property fail as this is due to each individual's imagination.  In the pen and paper version of D & D players depended upon game masters to draw up the world they ventured in as well as relied heavily upon their own imaginations of the combat.  Sure the pen and paper version doesn't technically vary much from the online version as far as luck of roll, attacks and whatnot; however, DDO could never (most games too) capture the imagination of the player for everything is fed to the players via a monitor.  Unlike Ultima Online, Everquest, and other non-IP/franchised based games the way D & D should look and run is different from person to person.

Lord of the Rings Online

LotR has a high potential of failing not due to bugs and exploits or any other issues that the game might encounter during its operations but fail due to a combination of SW:G and DDO design.  In LotR there has already been an epic quest to which can never ever be surpassed to which 3 movies were made from the books.  Even with all that is written and shown about the LotR world it's going to be almost impossible to drive players to feel that the quests that they will endure will be worthwhile.  Even trying to sell the game as being pre/post fellowship might be rather difficult due to what's already known to happen via the movies/books thus limiting possibilities for players to expand and/or feel as though they're helping in some form or fashion.

Star Trek Online

Of all games based upon franchised names STO has the potential to beat the dreaded fate most seem to succumb to.  Throughout the decades Star Trek has been rehashed so many different ways that it will be possible for PE to present the world and environment in a convincing way.  On the same token being that their primary focus will only be on one faction for release this could severely limit the potential of the game; however, still if done correctly will not damage what's known of the timeline that STO will be released in.  Really it would still come down to keeping constraints in place to fit within the timeline of the game.  It would be rather disappointing to see all the main characters from all TV series as well as movies gathered around the universe for players to get quests from.  Not only would that be silly but would break the timeline as several of the easily identifiable characters were not around during the time of others.