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 Thread (40 posts)
gnappa  5/02/06 2:02:45 PM

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DDO should never have been marketed as an MMO.  Pricing this game at $15 a month was a huge mistake.  The game is all instanced with nothing more than a fancy chat room where people can shop talk. 

This game should be free of monthly payments.  Ok, so put out a new module every few months and charge 25 bucks for it.  That would be easier to swallow.

Maybe allow people to buy a number of hours which will only be used up while logged on.  This will allow the same group of friends to schedule a couple nights a month to play together.  DDO is a great game for this type of play style, but no one will pay 15 bucks just to maybe play 6 hours a month.

DDO needs more options then the current flat rate of 15 bucks.  If that does not change soon, this game is history.  The writing is on the wall now.  Turbine, stop treating this game as an MMO.  Market this game accordingly and likewise, price it as such.  You may have time to salavage something out of this.

 
GFulls  5/02/06 2:08:56 PM

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Agreed 100%!!!!

My review is coming and gnappa has hit the pricing model nail on the spot!!

 
Fadeus  5/02/06 2:55:41 PM

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Originally posted by gnappa
DDO should never have been marketed as an MMO.  Pricing this game at $15 a month was a huge mistake.  The game is all instanced with nothing more than a fancy chat room where people can shop talk. 
This game should be free of monthly payments.  Ok, so put out a new module every few months and charge 25 bucks for it.  That would be easier to swallow.
Maybe allow people to buy a number of hours which will only be used up while logged on.  This will allow the same group of friends to schedule a couple nights a month to play together.  DDO is a great game for this type of play style, but no one will pay 15 bucks just to maybe play 6 hours a month.
DDO needs more options then the current flat rate of 15 bucks.  If that does not change soon, this game is history.  The writing is on the wall now.  Turbine, stop treating this game as an MMO.  Market this game accordingly and likewise, price it as such.  You may have time to salavage something out of this.

Still too much to me. I get way more content with Guild Wars for free. Even as a free game it is still VERY light in the content department. Playing it beyond very casual makes it get boring fast.

They need to finish the game as far as I am concerned.

- Fadeus

"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

mightyfelix  7/30/06 3:20:02 PM

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ok i hearing you ppl .im going to cancell my account ,D&D is like playing a rpg for the ps2 over and over again except you dont have to pay.Once you hit lvl 10 is repeating the same quest over and over and over again,that it for me ,they dont wanna listen when you asked them to put more quest,more lvls.they will lose $15 from my pocket ,hey 15 is 15,ill wait for vanguard that game looks intereting  :)
 
Viktoriah  1/08/07 1:22:40 PM

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Originally posted by mightyfelix
ok i hearing you ppl .im going to cancell my account ,D&D is like playing a rpg for the ps2 over and over again except you dont have to pay.Once you hit lvl 10 is repeating the same quest over and over and over again,that it for me ,they dont wanna listen when you asked them to put more quest,more lvls.they will lose $15 from my pocket ,hey 15 is 15,ill wait for vanguard that game looks intereting  :)
I agree with you. Paying $15 is too much. I gave the game a couple of months, then cancelled my account. It should be free to play since there's not enough to it.
 
Tymora  1/08/07 1:24:55 PM

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Originally posted by gnappa

DDO should never have been marketed as an MMO.  Pricing this game at $15 a month was a huge mistake.  The game is all instanced with nothing more than a fancy chat room where people can shop talk. 

This game should be free of monthly payments.  Ok, so put out a new module every few months and charge 25 bucks for it.  That would be easier to swallow.

Maybe allow people to buy a number of hours which will only be used up while logged on.  This will allow the same group of friends to schedule a couple nights a month to play together.  DDO is a great game for this type of play style, but no one will pay 15 bucks just to maybe play 6 hours a month.

DDO needs more options then the current flat rate of 15 bucks.  If that does not change soon, this game is history.  The writing is on the wall now.  Turbine, stop treating this game as an MMO.  Market this game accordingly and likewise, price it as such.  You may have time to salavage something out of this.


I agree. I used to play once, maybe twice a week with the same group of friends, but that is not often enough to justify the $15 per month subscription, so I cancelled.  If Turbine comes out with a new type of subscription plan, I will look back into the game.

It would be really great if they would also come out with a Forgotten Realms version of DDO.

 
neuronomad  1/10/07 6:52:15 PM

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My Aggro brings all the mobs to the yard.

I am perfectly happy paying $15 a month for the amount of content that Turbine has and continues to release.
 
To each his own, but I much miss my $15 a month a lot less sending it to Turbine than I did sending it to Blizzard.

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Lastera  1/10/07 7:02:15 PM

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Originally posted by Tymora
Originally posted by gnappa

DDO should never have been marketed as an MMO.  Pricing this game at $15 a month was a huge mistake.  The game is all instanced with nothing more than a fancy chat room where people can shop talk. 

This game should be free of monthly payments.  Ok, so put out a new module every few months and charge 25 bucks for it.  That would be easier to swallow.

Maybe allow people to buy a number of hours which will only be used up while logged on.  This will allow the same group of friends to schedule a couple nights a month to play together.  DDO is a great game for this type of play style, but no one will pay 15 bucks just to maybe play 6 hours a month.

DDO needs more options then the current flat rate of 15 bucks.  If that does not change soon, this game is history.  The writing is on the wall now.  Turbine, stop treating this game as an MMO.  Market this game accordingly and likewise, price it as such.  You may have time to salavage something out of this.


I agree. I used to play once, maybe twice a week with the same group of friends, but that is not often enough to justify the $15 per month subscription, so I cancelled.  If Turbine comes out with a new type of subscription plan, I will look back into the game.

It would be really great if they would also come out with a Forgotten Realms version of DDO.


From reading the past post, they almost threw 15 a month. I wish they had, MAYBE then I would buy the game. But I think the game would need a change in graphics to get me back and actually play. It's not a bad game, but it sure can use a tune up.
 
we3ster  1/11/07 3:05:37 AM

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Good. Bad. I''m the guy with the +5 Shock, Heavy Repeating Crossbow!

Originally posted by Lastera
Originally posted by Tymora
Originally posted by gnappa

DDO should never have been marketed as an MMO.  Pricing this game at $15 a month was a huge mistake.  The game is all instanced with nothing more than a fancy chat room where people can shop talk. 

This game should be free of monthly payments.  Ok, so put out a new module every few months and charge 25 bucks for it.  That would be easier to swallow.

Maybe allow people to buy a number of hours which will only be used up while logged on.  This will allow the same group of friends to schedule a couple nights a month to play together.  DDO is a great game for this type of play style, but no one will pay 15 bucks just to maybe play 6 hours a month.

DDO needs more options then the current flat rate of 15 bucks.  If that does not change soon, this game is history.  The writing is on the wall now.  Turbine, stop treating this game as an MMO.  Market this game accordingly and likewise, price it as such.  You may have time to salavage something out of this.

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