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Pen & Paper Discussion  » It is an insult call this D&D

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43 posts found
  Volkmar

Advanced Member

Joined: 3/04/04
Posts: 2332

4/11/06 5:53:37 PM#21

Well. I'll start from the bottom as it is extremely easy there.

You go and take an optional rule from a 20 years old book and try to prove a point with it? Woah! way to go! It says right there that is optional. so... what as your point again? that permadeath is parth of D&D? and who was denying it? I was saying that characters usually do not die every 5 minutes, not that they do not die at all..... missed something have you?

I mean, there is a setting for AD&D called "Spelljammer" that is all about spaceships and giant space hamsters, so i suppose D&D is all about spaceships and giant hamsters right?

Second, you delude me. You go and take a passage of an official book that actually tell you to change the rules of the game. And here i was, thinking that for you house rules were like.. i dunno, a blasphemy? Way to contradict yourself, first you go and all are uptight and "holier-than-thou" about changing rules and then you go and support a passage that tells exactly that?

Oh it is also very nice of you to just throw away the most recent edition(s) of D&D, on which DDO is based, by the way, just because you do not agree with them. Yeah, now those are "stupid" editions for "baby care centers" while the real "men" plays D&D 1st edition, red box. but please, i thought we were having a somewhat mature conversation here, not a childish debate... but then i migth have been wrong and you are just doing this for your pleasure of pissing people off.

now, your first passage: I'm fair. I never favor the monsters or the players. I play the enemies role. This shows me you have not understood a word i said.

Let's see if you get it this time: First issue: player's freedom:

My players are free to do what they want in my game. I might try to direct them trough clues and NPCs, but that is common stuff right? I surely would never dream to deny a player's action. If they want to burn down that farm, well go ahead, burn it down. there will be consequences, of course, but surely they are free to do as they please. They are not puppets and i do not write a book.I really do not know where you got this impression, if a RPG campaign is a book, then it has numerous writers, the DM and each player do their part.

Second: Challenge and death:

if my player put himself in a dangerous situation, he can die. If he does some stupid thing, he will die. If there is a nice fight going on, he can die.They do not have a life insurance on their characters, nor will they be immortals.

Third: Rules != Roleplaying. You can roleplay without books, without rules and using just your imagination, if you so wish. getting all attached to a rule in a RPG system is really silly. those rules were made so you could run your game and make it fun. if you think it is not fun, why should you use such a rule. Of course, use judgement in changing the rule, they were made for a purpose and the system was (supposedly) tested to see that it works.

Fourth: House rules are decided before the game starts. surely not in the middle of the game, i wonder where you got this impression, but then it seems to be your personal hobby to completely change the meaning of other people's words. First you are against changing rules completely, now it is changing them in middle of a game (that we never discussed), so what it is? can you decide?

Fifth: Cheating. Cheating is a fail-safe mechanism used when things are going toward a non-fun direction. That passage you cited speaks a lot of good things, it speaks of playing the roles of the monsters and to be fair, to not favor the monsters nor the players. So what you do when the dice are doing it for you? What you do when fate decides that tonight the players die? you unfairly just shrug and kill them all? even if it is the first game of the adventure and they have not done anything particular to deserve such a death? even if it took all the afternoon to do their characters and they have each wrote a good page and half of background and were looking forward to the game? you think this is fair?

The dice are not fair. they do not give out equally good or bad. you could roll 10000 times a critical hit in a row. There is no "Ah! i rolled a 1, so next time i WILL roll good". Nope, you can roll 1 and then 1 and then 1 and then 1 and then 1 and then 1 and then 1 and so on. you think that is fair? What? your 20th level barbarian has suddenly forgot how to use a weapon?

Cheating is such a fail-safe mechanism that helps you preventing having such strokes of too good or too bad luck. it KEEPS things fair, it do not make them unfair!. Of course it CAN be exploited. But then, if you do not trust your DM, what you are playing with him for? I mean, the DM can exploits a lot more things than this. nobody knows what there is behind the next corner, the DM could decide, on whim, that there is a giant red dragon there, just passing by and roast all the chars.. is it bad dming? yes and it does not involve any cheating on his part.

Giving over control of your game to the dice might seems good idea for you and i respect that. I think is unfair toward the players that can die in the most unrealistic ways, but hey it is your way, go for it. I just ask you respect my wish to not kill a player, just because Lady Luck tonight says so. It is OUR game, not Lady Luck's game. I believe dead of a character should be a very important moment of the game and it should have purpose. it should have a reason behind it.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

  Kerbouchard

Novice Member

Joined: 4/11/06
Posts: 106

There's no wound that Whiskey couldn't cure.

4/11/06 5:58:47 PM#22
D&D blowzors
  gurthgor

Novice Member

Joined: 3/15/04
Posts: 285

 
4/11/06 7:19:37 PM#23

You are just crazy. You just say that you didnt say things you said.

I showed you that you lied saying that the RPGs allow cheating or similar things. The ones that made the version 3.0 are Wizards of the Coast, an new enterprise, remember that, they are not the creators of D&D.

I even showed you that the original version of D&D ( the creators of D&D ) say DMs that cheat are not good, so take that as you want.

I think this conversation is going even worse now, you just deny things you said, and even say that you just can play without a rulebook and just using your imagination. That is just absurd. I cannot imagine how absurd would be a game with a DM that just tell me that i got a critical without even rolling for it for instance.

It is ok, for me its enough, just play what you like. If are really sure your players know what you do and you and they like it its ok, that is the most important not saying what is roleplaying or not.

Maybe we are both right about what should be DDO if it is really based in 3.0, cause actually in 3.0 they let do just whatever you want with the rules or whatever, so DDO can be what it is now or just a card game online or a chess or whatever.

Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!

  Volkmar

Advanced Member

Joined: 3/04/04
Posts: 2332

4/12/06 12:13:22 AM#24

we agree to disagree and let's leave it at that.

I just wanted to add that Gary Gygax, the creator of D&D basic you used in reference, is still working right now and some of his works are actually expansions for the d20 system, also called D&D 3.5.

Oh, and one of the creator of d&d 3.0 and 3.5 is Monte Cook, editor for TSR way before they got bought from WoTC.

It is not that WoTC created writers from a void, when they acquired TSR, they got most of their employers as well and those guys wrote the system.

Skip Williams, another author of 3.0 and 3.5, was involved with the creation of AD&D 1st edition and he also, when TSR got bought, just continue working for WoTC.

Finally, the third writer of 3.0-3.5, is Jonhatan Tweep, the only not coming from old school TSR, but from other venues, like Ars Magica, Over The Edge and so on.

Fact is the guys that wrote 3.0-3.5 all are old time developers, not some new writer that just popped out from WoTC pockets.

And, for the record, I do not particularly like the 3.5 system either, I much prefer White Wolf stuff.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

  gurthgor

Novice Member

Joined: 3/15/04
Posts: 285

 
4/12/06 8:24:23 AM#25

The creators now dont have all the power as they had in TSR. Also they dont hire the ppl of the team, and they cannot make all decisions as before. So everything is different.

The only thing clear is that the creators of D&D say cheating is for bad DMs, face that, and dont tell me excuses.

Blade with whom i have lived, blade with whom I now die. Serve right and justice one last time. Seek one last heart of evil. Still one last life of pain. Cut well old friend. Then farewell!

  Volkmar

Advanced Member

Joined: 3/04/04
Posts: 2332

4/13/06 12:00:09 AM#26

sure. I'm evil. and a bad DM... oh.. and the Devil as well.

Now, sorry, i have more players to corrupt and worlds to dominate <insert satanic laughter here>. Oh, let's not forget the players that i abuse every day. Ah yes, i love their screams for mercy in the morning... mmmmmmmhh.

"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"

  none_other

Novice Member

Joined: 10/14/04
Posts: 3

9/21/06 3:34:22 PM#27

Attention:

DDO will be supporting PvP in October

That is all....

  Harafnir

Hard Core Member

Joined: 2/18/04
Posts: 1246

9/21/06 10:08:50 PM#28

Yes, you suck as a DM.. Its not evil, not the devil or anything. heck, they at least have some pride. You are just sad. But I am sure the other 11 year olds think yer great, so its not a problem for you. Just.. To cheat in an RPG... No skill at all, just pathetic. Might as well just give them the loot right away, the turn on the telly.

Cant believe you play hurt and mistreated after such a sad confession. I have heard 4 year olds playing cowboys and indians follow more rules than that.

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

  Lt.Riley

Apprentice Member

Joined: 5/31/06
Posts: 12

You get what you've got from giving what you have given...

10/14/06 9:49:22 PM#29
I DONT THINK ITS AN INSULT TO D&D, WHAT I THINK TURBINE DID WAS CREATE A FOUNDATION FOR AN INCREDIBLE, MMO RPG, IF YOU THINK ABOUT IT AND ARE A HARDCORE  D&D PLAYER THERE IS SO MUCH CONTENT TO BE ADDED WHAT ABOUT THE DARKSUN EDITION OF D&D, THE ORIENTAL EDITION , THIS GAME HAS A MASSIVE AMOUNT OF CONTENT TO BE ADDED, AND REALLY HAS SOME FANTASTIC POTENTIAL, I PERSONALLY THINK ALOT OF PLAYERS  OF MMO RPG'S TODAY ARE SO USED TO RUN AND CASH AS IN  BLAZE A QUEST AND GET A FAST REWARD WITHOUT EVEN REALLY HAVING TO THINK, A TRUE D&D PLAYER REALLY COULD DO  ALOT WITH HIS SKILLS, YES IT TAKES TIME, THIS ISN'T YOUR CARE BEAR MMO RPG. I FIRST TRIED THE GAME ON A TRIAL, ABSOLUTELY LOVED IT, THEN  AS I PROGRESSED I REALIZED I HAD CREATED A TYPICAL MMO BARBARIAN, IN D&D YOU GOTTA SET UP A PLAYER'S STATS RIGHT IF YOU WANNA SOLO, I FOUND THAT A BARB SET UP RIGHT COULD SOLO LIKE AN ANIMAL. A ROG/ BAR WAS EVEN BETTER, BUT ONCE AGIAN D&D IS NOT YOUR TYPICAL MMO YOU REALLY GOTTA BE OF ABOVE AVERAGE IQ  TO PLAY SOLO, AS IN WHEN IN D&D DID I EVER JUST RUN DOWN A DARK HALLWAY, HELLO STUPID JUST JUMP OF A DARK CLIFF TOO. YES AS ALWAYS MORE CLASSES WOULD BE NICE AS  WELL AS MANY OTHER OPTIONS, IN TIME I BELIEVE TURBINE WILL TURN THIS INTO A BETTER GAME THAN W.O.W., WHICH I HAVE YET TO PLAY SO NO NEGATIVE COMMENTS FROM ME ON WOW, BUT SERIOUSLY, IN DDO A ROGUE SET UP RIGHT WILL SOLO A LOT AND YES I KNOW THERE ARE SOME OPTIONAL QUESTS YOU'LL LOSE, BUT THATS NOT THE END OF THE WORLD, AS FOR PLAYERS I RAN INTO WERE ABSOLUTELY GREAT, GREAT GROUPS SOME REALLY GOOD LEADERS, AS WELL AS I LOVE THE MIC CHAT FOR QUESTS, OVER ALL I FOUND THE PLAYABILITY QUITE FANTASTIC, I REALLY ENJOYED MAKING  LOTSA CHARACTERS AND EXPERIMENTING WITH CROSS CLASSING, IF SOME OF YOU ARE THE HARDCORE D&D PLYAERS YOU SAY YOU ARE THEN LETS HERE SOME OF YOUR BEST SOLO QUESTS, HMM MAYBE ALOT OF YOU ARE  HACKER SLASHER TYPES HMMMM....., SO ALL IN ALL THE GAME IS A TEN TO ME DID I SAY 10... YES A 10... AND THANKYOU, EVERYONE AT TURBINE FOR BRINGING AN AWESOME GAME TO THE PC JUST FOR ME.... PS FOR THOSE DDO PRO'S LET'S DO 2 MAN RUNS ON HARDER MISSIONS AND SEE HOW GOOOD SOME OF YOU REALLY ARE, HUH YOU GOT GAME YOU SAY, DOUBT IT CHECK YOUR MOUTH AT THE DOOR WITH YOUR MOMMY IF YOU DON'T, IF YOU GOT NO GAME IT PROBABLY CAUSE YOUR DADDY WEARS LIPSTICK AND YOUR MOMMA WEARS COMBAT BOOTS,   Lt.Riley  

Lt Riley NC1 uk n usa rangers
Psuedo psoulslayer Horizons
hmm and many others cant remember

  necrotherion

Novice Member

Joined: 12/08/06
Posts: 129

"The Pope? How many divisions has he got?" - Joe Stalin

12/25/06 8:01:13 PM#30
First, ease up on the Caps Lock there, buddy.

Second: From what I've heard about DDO, they've basically killed the game. I've heard it's terrible, although not too many people were especially keen on providing more information on that. I wholeheartedly agree with the OP, if it's DnD and it doesn't please fans of the friggin' MMO genre, THE MMO GENRE, then you can already begin to call it a disgrace.

DnD to me is all about freedom and socializing. You character looks like whatever you want, and can do whatever you can, and a helluva lot more. The DnDO character customization options looked lacking, and once again, you are bound to bits of programming dictating what you can and cannot do.

Apparently the game is endless dungeons centered around one city. C'mon, people, what makes for especially good DnD is some variety in the encounters! With the MMO you guys completely missed PvP at launch, as well! *sigh* I had been following the game while it was being developed, and while it looked beautiful, I wasn't too impressed by the features. You need encounters of all kinds; you gotta have roleplaying encounters, puzzle encounters, exploration encounters (and not just dungeon exploration, discovering new cities with their own cultures can be equally exciting as well), etc. DDO features little variety.

The game...lets down.
  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

12/25/06 8:08:42 PM#31

Errr...

 

Peoples are disgressing and forgotting the MAIN point.

 

D&D is a RPG.

 

DDO is an ACTION-MMO with a rpg skin.

 

Nowhere did they ever say so, they advertise as "real D&D", as a mmoRPG.  If the game would have been a RPG rather than an ACTION game, maybe it would have work.

 

When I hear peoples focusing on silly stuff, I think they are missing the point themselves.  D&D is the King of the RPGs.  DDO is an ACTION game.  Nuff said.

 

Nobody should be talking about the fries if they got the wrong meal order at a restaurant.  If you order sea food and they bring a beef-burger, the side fries hardly matter!  It's hardly matter if the burger is actually good or not, the whole point is that you order sea food and they bring something else.  Is it an insult to call it a D&D product?  Nah, however there definitely need to be more information about the fact it ISNT a rpg as someone would expect it to be.  By-products are always welcome, but they have to advertise as by-products, a Star Wars shirt is always welcome, but it isn't a video game nor a movie, but a shirt.  In the case of a video game, it is easy to let's peoples believe it is another genre, and you really shouldn't...it has to be clear that this is an action game, not a rpg.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  CaptainRPG

Novice Member

Joined: 8/04/05
Posts: 811

"Even if there is a 99% chance you''ll fail, you still have 1% chance to achieve something."

12/25/06 9:13:04 PM#32
Is it an insult to call this game D&D. Yes because aspects of DnD in this game are either missing or don't function properly in this MMO. I'll say this once and I'll say again; DnD cannot be cannot be translated into a game because it's game whose world is based on and limited by dice, numbers and imagination. In order to turn DnD into a game everyone would like to play, you would need to take out aspects that make DnD into the great game it is.

And if you did that, the game wouldn't be DnD anymore. DDO is neither a rpg or action game. Action games have no rpg aspect, they are pretty much beat'em or hack n' slash. RPG games give you choices as to how you direct your character's outcome. DDO has neither of these elements, but rather it's a MMORPG clone. It doesn't bring anything new to the gameplay that haven't seen in other MMORPGs and the DnD aspects are lacking in this game. DDO is simply a MMORPG using a famous name to draw in zealot fanboys.
  Easternwind

Apprentice Member

Joined: 12/25/06
Posts: 5

12/25/06 11:07:03 PM#33
I wouldn't call it an insult to D&D. I would say that the game needs improvements without a doubt. The creators took on a very lofty feat of trying to create a more action oriented MMORPG that was based off Dungeons and Dragons.

I've played quite a few MMORPGs and this one was not one of the best but I feel that as long as Turbine continues to try and improve their game I see nothing wrong with it.

I feel that a lot of the areas of dissatisfaction come from the fact that D&D campaigns can be so varied. Some do have permadeath and PvP. It really is a matter of what type of DM and what type of player you prefer to be. You can't please everyone with such a range of options.

As far as the no freedom, I agree that D&D left me a unsatisfied with my options of how my character could interact with the NPCs. But there is also a limited sort of freedom that comes with any RPG since the idea is that you follow a main story. Certainly there are side things to do but in the end the main story is what moves things forward.

As far as the instanced dungeons, I had no real problems with them. I personally feel that the RPG part comes not just from the game but from the player. If you choose to just run through the dungeon then that is your choice but if you choose to join a group and role play through it then that is also your choice. I think people forget that it's up to them to do a little roleplaying too. The computer can make the look, give the quest, and create the setting but you have to bring your character to life and add that personality. (Also, simply from a game play type of view I personally prefer instanced dungeons since you don't have to compete as much with other players. I find it reduces camping.)

That's just my 2 cents on the matter.

All the great things are simple, and many can be expressed in a single word: freedom; justice; honor; duty; mercy; hope. ~Sir Winston Churchill

  Coir

Novice Member

Joined: 3/20/04
Posts: 100

12/25/06 11:33:10 PM#34

If you want permadeath then when you die. Log out, delete toon and start again.

Roleplaying is all about communal storytelling. Any roleplayer will tell you that. Rules Lawyers however...they're the ones who use the rules to pass off their playstyle as the only one which is ever 'right'.

Personally I'm glad of the rules lawyers. For without them there'd be no yardstick with which to measure good solid roleplay.

 

D&D is a decent game. Sure it needs work. Like better interaction with the environment, the ability to actually have your PC play any role in the world you choose. If a game ac tually gave us the tools for communal storytelling then the niche market would have a place and could simply fade away from the rules lawyers completely.

As long as the DM and players are having fun then all is well. No idiot no matter how bad their english has a right to tell anyone who to play any game. If you think you do you got more issues then what constitues a good game.

  serjndestroy

Novice Member

Joined: 1/19/07
Posts: 69

Save me from what I believe

1/19/07 12:45:54 PM#35
The fact of the matter is, DnD is many things, it depends on how you play it. There is no single correct way to play, interpretation is what counts. Bearing that in mind, a real life DnD game could be exactly like DnD Online if the DM did not allow players too much freedom.
serjndesstroy Xfire Miniprofile
  Lastera

Apprentice Member

Joined: 12/29/06
Posts: 383

1/19/07 6:16:23 PM#36
I think you're ducking the issue that Turbine deliever bad quality with DDO.
  LucifugeHA

Apprentice Member

Joined: 2/12/07
Posts: 31

2/12/07 9:54:34 PM#37
DDO is D&D simply put what I consider D&D is the table , the dice , the paper and pencils and your friends followed by your imagination and a bit of pretending to be that goodly priest or that evil power hungry wizard. A good RPG( ROLE PLAYING GAME ) note the ROLE PLAYING-----pretending , acting being not who you are in real life. Now you cannot get that feeling in a MMO game as they aren't not built that way they are all over glorfied hack and slash period. This my opinion and no ammount of complaining can change that for me when I think of D&D i remember the days sittin in the "game room" with my  chums  somedays that involved total cooperation and somedays there was treachery amongst us at every turn. A Dungeons and Dragons game can never be fully mimiced by any software as the key ingredients are just not there. That being said I like MMOs but will never ever kid myself and think anyone of them is a role playing game as they really are not.
  skullker

Apprentice Member

Joined: 3/16/07
Posts: 7

if their is an injustice anywhere their is an injustice everywhere

3/16/07 7:15:11 PM#38

Worst game I ever saw online

go in a dungeon and its lit  up like las vegas

all the dungeons look  the same

its CRAP

it s one big loot run  they forgot to make  the game

in 2 months I been everywhere and saw everything

had all the best items and it was so easy that I  now look bavk at it as  it can only be a ruse  so that turbine make money from suckers to pay the cost of their epic  LOTRO

I cant see any other reason for this game being here

out  of 10 I give it a 2.5 

if you can  get through the whole game by 2 months  who do they expect to keep as customers  nobody they expect them all to  be   out of D&D and into  LOTRO as soon as it  hits the stands

its beyond imagination how bad this game is

 

  lilune666

Novice Member

Joined: 1/02/07
Posts: 130

10/02/07 6:10:17 PM#39

Yes, it fell short of the mark to say the least, and it's definitely an insult to more than a few people.

But all those people who proclaim over and over again that it's just not possible to recreate the magic of a D&D session in a computer game are wrong.  There are huge obstacles, yes. But they are not insurmountable. What are some of these obstacles?  Let's see.. there's regulating the passage of game world time, the pace of the action or advancement, the ability to effect a living world and a response from the world itself. 

Sounds like a job for the human brain!  What about a DM for every ten players or so, and a -very- flexible game system?  What kind of monthly fee would be acceptable for that, I wonder?  You want to tie a rope around your halfling buddy and chuck him across that chasm?  (Who hasn't?)  DM to the rescue!

Here is a glaring contradiction: D&D has always been limited by imagination.   The real insult here comes from the people who impose the limitations of their own imagination of other's.  Of course that's easy to say when it's not your lively hood being risked by some crackpot game designer.

 

  jordanclock

Novice Member

Joined: 6/25/03
Posts: 24

5/07/08 6:54:17 AM#40

Originally posted by gurthgor

This is not D&D, better call it neverwinter nights 2
- no pvp, no freedom, the basic rule of a RPG
- instanced dungeons - no mmorpg, just multiplayer game
- no permadeath - in D&D you dont respawn, if you die you die unless you are rezzed

I was very happy when i heard long time ago i would see D&D online some day but now i am dissapointed.

Ahahaha! I'd hate to play with your DM.

DnD is one of the worst games for PvP. The balance is way off. More importantly, the designers never made an effort to balance it, either.

So what about the instances? DnD doesn't scale to MMO levels very well. It has always been about small groups adventuring.

As for permadeath... Are you a masochist? Do you only enjoy things when they're painful? Of the dozens of campaigns I have played, I've never had to worry about permadeath. The DM has ALWAYS made sure there was a way to avoid dying or being resurrected. You know, like a DM should. Permadeath is just a mechanic to kill a campaign. It makes even less sense in an MMO considering the fact that you don't have a DM sitting there with you who can decide "Gee, maybe I should scale back the number of zombies a bit in the next encounter."

Now, if you want to talk about poor adaptations of DnD, look at Neverwinter Nights 2. It's a fun game and all, but the very core of why you would make a CRPG of DnD is customization, and that game really likes to hamper that. I mean, Monk unarmed damage is hard coded into the friggin' engine!

I don't think DDO is the best translation of DnD to an MMO, but at the same time, I don't think even the best translation would fair very well as an MMO. It inherently loses a lot of the appeal of PnP DnD, which is complete free-form adventures that you create. We are a long ways off from being able to replicate a decent DM, complete with creative thought processes, in a CRPG of any sort, let alone an MMO. So go ahead and complain all you want, but you're just looking like a fool. You completely miss the point of DnD as a whole.

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