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Lepidus  4/04/06 6:36:03 PM

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Recently, we had a chance to visit the Mythic offices in Fairfax, VA. Based on what we saw, we've filed this extensive preview of Warhammer Online: Age of Reckoning.

Mythic Entertainment’s trailer for Warhammer Online: Age of Reckoning set the tone. In it, an orc runs into battle looking evil as arrows whiz by his head. It’s much like many fantasy trailers. Then, the orc jumps into a catapult and is shot forward. Fantastic? Yes, but surely this will be followed by some ridiculous fight sequence.

Smack.

The orc hits a stone wall and falls onto a pile of comrades. He clearly was not the first. From the get-go, we knew this MMORPG would be just a bit different from Dark Age of Camelot.

You can read the full article here.

 
Dungeoneer  4/04/06 7:08:25 PM

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I want to see that trailer ;)

And ... i am not surprised about Paul Barnett - his style was to be expected after his cellphone-recorded video reports on the warhammeronline.com site. ;)

Warhammer Mystics
Ye Olde German Fansite
est. 2004

Ajiatus  4/04/06 7:14:05 PM

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Great Preview. It dispels some of the rumors on many of the WAR forums, and adds a lot of interesting information. Of course I expect much of it to change again before release, but it's a very good blueprint. I am truly looking forward to this title.

Now, for a couple of questions. It seems from your review that WAR is borrowing some of the mechanics of GuildWars and GuildWars Factions. I am talking about the combat system which sounds a bit like the skill bar in GuildWars where you choose a "deck" of skills before a mission/combat. I am also referring to some of the PvP scenarios you werer mentioning involving siege weapons/etc. that can be interacted with, as in Factions competitive missions. Sounds good, and please correct me if I misunderstood anything.

No women among the Greenskins -- now that will be interesting, I guess it's true that few women play MMORPGs ::::05:: -- by the way, which such fun lore, did they say anything about their plans for Roleplayers?

 
Lepidus  4/04/06 7:20:18 PM

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Originally posted by Ajiatus

Great Preview. It dispels some of the rumors on many of the WAR forums, and adds a lot of interesting information. Of course I expect much of it to change again before release, but it's a very good blueprint. I am truly looking forward to this title.

Now, for a couple of questions. It seems from your review that WAR is borrowing some of the mechanics of GuildWars and GuildWars Factions. I am talking about the combat system which sounds a bit like the skill bar in GuildWars where you choose a "deck" of skills before a mission/combat. I am also referring to some of the PvP scenarios you werer mentioning involving siege weapons/etc. that can be interacted with, as in Factions competitive missions. Sounds good, and please correct me if I misunderstood anything.

No women among the Greenskins -- now that will be interesting, I guess it's true that few women play MMORPGs ::::05:: -- by the way, which such fun lore, did they say anything about their plans for Roleplayers?


A couple things:

-As to combat like GW: I am not terribly familiar with GW. However, the pre-load tactics are buffs, they are completely seperate from the skills you use in combat. For example, you could pre-load a leadership ability that buffs everyone in your group. The rest, I have no idea to be honest.

-Women in Greenskins: The reason they gave is simple. That's what the IP says. It's nothing to do with excluding women, its just the way it was invented. Orcs coming from mushrooms... very 70s ;)

-RPers: No word.
 
Morskittar  4/04/06 7:26:15 PM

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Great article!

Not only did it shed some light on the game, but it was an entertaining read as well.  Paul Barnett is indeed an interesting fellow.

While comparisons to Warcraft are inevitable, it would have been nice to see some background as to why.  As a decade-long fan of Warhammer, I'm a big proponent of letting younger gamers know the lineage of the 'big shoulderpads' exaggerated style Games Workshop created and inspired Blizzard with.  More gamers need to know that orcs weren't green until Warhammer made them that way.

Old gamer grumblings aside, well written!
 
nimbuster  4/04/06 7:48:14 PM

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Excellent read, have been playing p&p GW ip games for over 15 years and this just seems like the pinacle of it for me.

 
Lepidus  4/04/06 7:50:03 PM

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I'd love to have gone into the Warhammer inspires Warcraft inspires Warhammer thing, but honestly, this beast already hit 4000 words!

Basically, we hit that in an op. ed. a few weeks ago.
 
Morskittar  4/04/06 7:52:25 PM

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Originally posted by Lepidus
I'd love to have gone into the Warhammer inspires Warcraft inspires Warhammer thing, but honestly, this beast already hit 4000 words!

Basically, we hit that in an op. ed. a few weeks ago.

Makes sense. 

Still, a great read!
 
Dungeoneer  4/04/06 8:13:19 PM

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regarding roleplaying features:

WAR has fully controllable moods/facial expressions for the characters. Sounds like something a roleplayer would find useful...

Warhammer Mystics
Ye Olde German Fansite
est. 2004

Ajiatus  4/04/06 8:26:04 PM

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