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Thanks for all the comments guys. A couple of things (ok more than a couple) in my first post were a bit off. For example, I suggested running away from cruisers. This is probably a good idea in the beginning. However, I have found that groups of 3 and sometimes 2 frigates can take on a cruiser if they have long range setups. That is, setups that work just outside of nos range, but within 20km. You have to improve your relevant cap skills a bit to run a 20km warp disrutor -- to III or maybe even IV in some cases. Drones and missiles will still hit in most cases, and you can't really tank, but if it's not a Caracal, there's a good chance they surrendered those missile slots for nos these days. Also, lots of people try to go for the biggest drones possible, which is good for you because those are slower and have worse tracking. Each frig in such a gang has about 25-35dps on average, which is adequate for overcoming most cruiser tanks. I realize PVP isn't everyone's thing. Some people go for the competition by other means, or compete on the market. Others need a reason to pull the trigger, and others just want a good story, especially a playerbase created story. Many people do get to a point where they feel hemmed in by play style constrictions eventually though. PvP is one of the few routes which people can cooperate to achieve rather than just cooperate for the sake of cooperating, and that is probably the real source of it's popularity. For me, isk is the narrative, as it is a sort of fiction in its right. I fall into that role because I am willing to let it ride in order to see what will happen. I can't get attached to my character's losses, just as I don't get upset when my alternator needs replacing or my coffee maker has to be replaced. But it does make the victories sweeter. I don't really just want more isk. I want only that isk that I feel I have really deserved in some way. Special isk I guess. Quality over quantity maybe? Either won it or stole it in my case. If I was a POS or business mastermind, I would be pleased at the numbers in my double-entry ledger for working out to plan rather than unnecessary effort. I like this quote: "Can you call yourself a coward simply because the courage of others seems to you out of proportion to the triviality of the occasion? Thus wisdom creates cowards. And thus you miss Opportunity while spending your life on the lookout for it. You have to seize Opportunity instinctively, without knowing at the time that it is the Opportunity (for self? for amor fati? a critical something certainly). ... But suppose you passed up the the Opportunity because you felt it was inadequate?" -Umberto Eco, "Foucault's Pendulum" |
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2/26/06 8:54:00 AM#22
where do u get that implant u were talking about? i did the tutorial but didnt get it Everyone is entitled to my opinion |
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2/28/06 3:14:43 AM#23
Sounds fun. |
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You get the implant on the second half of the tutorial. It's a reward at the last of the 7-10 event agents to whom your starting mentor-agent refers you. Just don't sell it for any old price. List it at about what others list it as under sell orders or escrow. Might take longer, but usually not too long if you price it a little bit lower than others. |
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3/26/06 10:06:21 AM#25
but u said not to do the agent missions
Everyone is entitled to my opinion |
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3/30/06 12:19:33 PM#26
Is EVE just a big gankfest? From reading the threads here it seems that way. I'm not very interested in PvP. The idea that EVE is a gankfest is keeping me away from this game. I'm playing WoW no and am getting bored with the end game. I also prefer to solo or small groups as much as possible. I'm at the point in WoW where it is all endless 20 to 40 person instance runs, which I found out that I hate with a passion. 2 to 5 persons co-operating on a quest was fun, but instances suck. In WoW the person with the Ubergear wins, no skill, no strategy. I'm looking for a game where you don't HAVE to PvP. Where there is other ways to advance and make money in the game. |
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3/30/06 6:35:09 PM#27
Can I get something cleared up? I have a Kestrel. I have a warp jammer and a stasis webifier, as well as an afterburner. Should I put four rocket launchers on it, or missle launchers? |
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4/03/06 4:06:47 PM#28
lol @ all the concern about EvE being a gankfest. there are 5000 solar systems in Eve, each has a "security rating" 1.0 is totally safe, as is .9 , .8 , .7, .6 and .5 - .4 is dangerous but has some protection by NPC "police" at stations and gates. .3, .2, .1 and 0.0 ... You can be "ganked". If you don't want to, you never have to go to a low (no) security system. It is your choice. There is plenty of room for the Carebear in Eve. There are plenty of Carebears in Eve. |
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4/05/06 12:38:15 PM#29
First off, lowrads, nice posts. Don't be afraid to lay your gear on the line. Sure you might lose it, but it's been quoted more than once, "Don't fly what you aren't willing to lose." After all, it's all just a bunch of visual data. it's not like your house is gonna burn down because you got podded. |
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4/10/06 5:39:27 PM#30
The trial pages, say they're out of keys and hope to have it fixed by Feb 24th. Anyone know if they're getting more keys? It's a bit past the 24th of Feb=P
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4/23/06 11:29:17 PM#31
That was definatly one of the most entertaining noob outreach posts I have ever read, lol great job.
I only wish I could watch you in the game, it must be hilarious, especially for frigates. You didnt say much about the covert ops ships though, they're alot of fun to sneak up and kick ppl in the ass without them knowing, it's a bit dishonorable, but who gives a crap? you are a space pilot out in the vast anal cavities of the universe, if you want to rape someone with your cloaked ship, by all means show them the true colors of the rainbow. When I first started playing I followed the tutorial, it was okay but otherwise a waste of time, you can learn most of that stuff on your own. I think what's most fun though is flying up to random ppl and demanding ISK be handed over, and they're like "wtf" and then they see that you just destroyed their sheilds and hull, all the meanwhile you are still crapping missles and ammo at them like some laxative-induced Peter Griffen, usually their following comments are priceless. All in all, having a covert ship and being a sneeky little basterd is far more entertaining than flying straight into another person and realizing that you are about to have your ass handed to you.......provided they have guns and balls....Yea, if this is your first time playing Eve, start the tutorial and leave it when you have enough info about how to stay alive.....otherwise, try Lowrad's method of anti-pussyism, it way more fun. |
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4/25/06 4:58:48 AM#32
Nice guide. Although I dislike the fact that it supports the senseless PvP that EVE is so known for and hated for :P But I'll still start a new Trial later and try it out :) Thanks for a fun guide!
----------------------------------------- C/C++: Beginner Contact! |
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4/28/06 12:03:44 PM#33
This really is an excellent guide. Many people enjoy the more peaceful aspects of EVE, but suicidal Tech 1 frigate pvp is an almost unrivalled thrill. I can almost guarantee that to begin with (it still happens to me) any pvp encounter, however it turns out, will leave you shaking with the sheer excitement and adrenaline of it. Find a couple of like-minded people from your starter corp, head to Syndicate, which is excellent for this kind of thing, and then die repeatedly (while hopefully causing a little bit of collateral damage) until you're shaking too much and have to go and have a lie down. You'll have more fun than you'd think possible. |
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5/14/06 9:57:56 AM#34
Nice guide.
My main is an alliance pilot, (a character who specializes in performing combat and other tactical duties for an alliance), roleplaying, anti-pirate, give-you-some-ISK, all-round nice bear. While he's learning a 25 day skill, I rolled a trial alt just to mix things up a little. The goal w/new guy is to PvP asap w/a definite "yarr" slant. Note: While there is content and plenty of things for non-PvPers to do in Eve; the game is, first and foremost - and the devs confirm this on the various videos - a PvP game. Making a character: It helps if you have a general idea of what you want to try. Why? Well, you can "spec" your skills in such a way that will help you a lot and save days of training time. In my case, for a PvP build, I was able to start w/frigate at lvl 4 - very helpful. My new Caldari started in a system one jump from Jita - I skipped the tutorial proper, although it is much much better now than it ever has been, and moved on to the tutorial agent. There is some confusion here as those are 2 different entities. After the 10 mission cycle, my implant sold for 1.5 mil, enough to get my key skill books and a Merlin. A note on skills: Since my goal is to get into PvP asap, I skipped learning skills and went right for the core combat competencies: Electronics, Engineering, Gunnery, Mechanical, Missle, and Navigation. I followed a few simple rules, and while they seem common sense in retrospect, I actually picked up the gist of it from PvP University. I'm only training rank 1, 2, a very few 3s (Propulsion Jamming, Med. Hybrid, Heavy Missle), and one rank 5 (Cald. Cruisers). Working in order, I trained all rank 1's to lvl 1, followed by all rank 2s, ect. Then go back and get rank 1s to lvl 2, rank 2s to lvl 2, ect. This way, in as little time as possible, I'm getting maximum benefit. For trial purposes, no rank 1s will be over lvl 4, no rank 2s over lvl 3, no 3s over 2...I probably will put a couple of levels on the 5 (cruisers) so I can get into a Caracel or even Moa. Then it was off to the best compromise of an agent I could find: Caldari Navy agent in a 0.5 system on the edge of a string of lowsec systems under the "The" in "The Citadel" on the galactic map...she's Quality Level 14 to boot - perfect. As my skills develop and in between madly chaining missions for ISK, I start working intelligence on my future prey. First order of business; making insta bookmarks for the lowsec systems, including docking instas and initial safe spots. Next, I start looking through local, picking out the pirates, solo and corp, most of which have biographies that make this ridiciulously easy to do. (The region has a corp of Swiss pirates - now that is just odd). I also note probable industrialists, those who are in stations all the time, and miners. Using the scanner, most of this is done in a clandestine manner...I don't want to be a blip on anyone's radar yet. I sure as hell don't say anything in local. Once I have the skills to fit a warp scram/jammer and an ECM on my Merlin, I'm off to look for victims in earnest. As I have no real interest in ganking mining ops, the ratters and other pirates are my main prey. This is when I reach the first stumbling block...indeed, a "well, duh" moment. People solo ratting belts in low sec have ships capabable of doing so. That means cruisers and up. The only peeps in frigates are the other pirates and they're never been seen alone so far - a definite wrench has been tossed into my yarrmachine. So my options are to keep prowling, hoping to find the lone sucker in a frig or badly set-up cruiser, or go back to ninja grinding missions to bankroll some cruisers. Actually, I think I'll do one until bored of it then do the other. 10 days left on trial, 2 days to cruisers + medium turrets/heavy missles. Yeah, it's going to be alright. |
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5/28/06 9:52:26 AM#35
Nice, except that I don't want to get into PVP at the moment. I want to enjoy myself before I get killed and get called a noob. Nice thread for those who want to pvp straight away, but for me the reason I have joined EVE Online is that I want freedom.
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6/02/06 7:24:18 PM#36
Well if you dont want to pvp, well dont. You arent forced to do what this thread says. I'm having fun, and all I have accomplished is getting decimated 3 times by battleships. Kinda screwed my skills at the beginning so I might end up rerolling now that i understand the skills and stuff better.
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6/07/06 9:43:05 AM#37
Interesting info here. Ive been playing EvE for a few days now and just finished the tutorial. In all honesty the little things ive experienced so far are whats keeping me interested. No pvp whatsoever so far. I enjoy running missions and getting the feel of new equipment and new ships. While pvp would be more exciting id like to explore and gain a little experience before I jump into something thats going to gain me enemies. All in all, nice guide tho
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6/12/06 3:40:32 PM#38
Wow... good pointers! I've been in and out of this game since Beta, and each time I come back I learn something more. This is will definitely get people pointed in the right direction to make use of their short time period. :)
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6/16/06 9:14:12 PM#39
Well you shouldnt have to be "prevented" from doing boring things. The purpose of a game is to enjoy all of it eh? I mean...If I wanna try out a trial of a game, I shouldnt have to follow a guide like what you have, though very informative and nicely done, just to have fun. I want to get into the game, and be like, "Wow, this is fun." Granted, EVE is probably the most in depth/complicated of the MMO's out there, I guess im just not one for all of that, I prefer not to spend a bunch of time figuring things out, and doing boring this and boring that before finding out the fun stuff, or having to look at a guide to enjoy the fun parts of a game...yep. Theres my two cents. And another, cause 3 is always better than 2, unless its not...but yeah. |
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6/19/06 11:22:14 AM#40
how do i sign up for eve online?
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