Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,593,043  Online:0
Guests:0  Posts:4,846,192
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Semi-Death: To Die Or not to Die, Where do you stand?

2 Pages 1 2 » Search
21 posts found
  Atomicus

Novice Member

Joined: 5/03/04
Posts: 203

Your not dead if you think your alive and your not alive if you think your dead.

 
3/02/06 1:47:20 AM#1

It's a well known fact that if you're killed in reality you will die; cease to exist. Death is inevitable in any reality whether virtual or real life. However, death in virtually reality really sucks especially if you spent a lot of time building your character. So, having a player's character (or toon) in an online massive multiplayer die and forcing the player to start from scratch is a bad idea (IMHO), not just for the player but for business. Therefore, I compiled a compromise based on current popular games:

Players upon death shall die but remain in the world as a ghost, like World of Warcraft, except all equipment and inventory drop like Everquest. The player will remain as a ghost until he/she ventures from the location of his/her death to a church or temple of some sort to be revived by an NPC and head back for a corpse run. However, being revived by an NPC will bring grave penalties of having to pay off experience-debt before you can earn experience towards your next level or skill like City of Heroes, while still having your stats (str, agi, dex, etc..) drastically lowered for a limited time. There is the possiblity that a player's equipment will be negativly affected by their death. But if a player revives you the penalties are tapered and rewarding the player in some way for coming to your aid, thus encouraging healer type players to help others. Is it possible to bypass the ghost and corpse run? Most definitly, YES! Players will have the option of saving their own skin by purchasing a "Soul Stone" from an NPC or player--the soul stone is from an old text based MuD (multi user dungeon) called Tele-Arena--which upon death they have a choice of resurrecting on the spot. There will be no penalty for using the stone but a minor resurrection sickness will be active for a short time and can only be used once on the individual who carries it. The stone will come at a great price from an ordinary vendor but players will have an option to craft the soul stone, which will require the gathering of rare resources.

What do you think of the Semi-Death concept?

I'm all for it!
i'm willing to give a try.
Not interested.
(login to vote)

----------------------------------------------+
| Microsoft Windows XP Pro x64
| ABIT AN8 x32 Nforce4 SLI x16
| AMD Athlon FX-60 Dual-Core 2.6GHz
| Corsair 3.1 GB DDR 400 Dual-Channel
| (2x) BFG GeForce 8800 GTS 320mb
| Creative X-FI Xtreme Gamer
| Western Digital 250Gb SATA

  Cenn

Novice Member

Joined: 8/08/04
Posts: 239

3/02/06 6:01:14 AM#2

How is this a new concept????

  Greyface

Novice Member

Joined: 5/23/04
Posts: 261

3/02/06 6:28:10 AM#3

Great idea!  In addition to all that you mentioned, I also think a game developer should come to the player's house and kick him in the nads whenever his character dies.

 

"The Dude Abides."

  User Deleted
3/02/06 7:24:47 AM#4
"Im not dead yet"- Holy Grail
  Gouki4u

Novice Member

Joined: 2/14/06
Posts: 215

ESK
Explorer 86%
Socializer 46%
Killer 46%
Achiever 20%

3/02/06 9:19:20 AM#5


Originally posted by Greyface
Great idea! In addition to all that you mentioned, I also think a game developer should come to the player's house and kick him in the nads whenever his character dies.

ROFL

Question: Would the soul stone be a one time use thing, or once you have one you're golden?

When people will pay others to play a game for them it might be a sign the game isn't all that fun.

  nomadian

Novice Member

Joined: 8/18/05
Posts: 3485

3/02/06 9:53:19 AM#6

So a combined AC2 and WoW death system. Can't say it appeals me really. I want to see real imagination!!

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1513

3/02/06 11:28:31 AM#7
The paradox: if it doesn't suck it has no meaning and we want meaning. But we don't want it to suck.

Once upon a time....

  fizzle322

Novice Member

Joined: 12/14/05
Posts: 728

3/02/06 11:38:34 AM#8


So lemme get this straight.

Medieval. PVE-based. Level based. XP based. Ghost. NPC. Church. Priest.

And that's different from %99 of mmo's out there how.

  nathanknaack

Novice Member

Joined: 2/02/06
Posts: 14

3/02/06 12:00:45 PM#9

Start with a typical fantasy class/level grind game, such as World or Warcraft. What if, when you died, you appeared in the spirit world. The catch is that, in this spirit world, you have a spirit version of your class in life (poltergeist for warrior, ghost for rogue, specter for mage, etc) with similar but slightly different abilities. Also, your level in that spirit class only improves from what you kill and quests you perform in the spirit world. To return to the land of the living, you have to do enough things (gain enough experience) in the spirit world. There could be shaman/cleric/druid/warlock abilities that let your buddies temporarily enter the spirit world to help you out, too. Obviously, all items/mounts/etc are specific to either the living or spirit world, and only appear on your character when you're in one place or the other.

So the situation might be that you're a 10th level human warrior when you die the first time. You appear as a 1st level poltergeist in the spirit world, where you have to complete a quest or two to be resurrected. By that time, you're a 2nd level poltergeist, so the next time you die, you have to do more quests or defeat more powerful spirit mobs. Following this trend, you can see that it would get progressively more difficult to be resurrected because as your spirit world level improves, so do the tasks you have to complete. Someone with a level 60 spirit character would have to take on an epic-level quest just to get back to their character, who might only be an unlucky 15th level guy. Then again, some people might enjoy the spirit world more than the living, thus opting to stay there indefinitely to help or hinder dead people triyng to get back into the living world.

Maybe the spirit character you play is a guardian angel that fights to keep you alive. Maybe it's your actual spirit fighting to get back to the living world. Maybe it's a mirror personallity trying to advance its own goals. The possibilities are endless.

  seabass2003

Novice Member

Joined: 8/31/05
Posts: 4158

Why the hell should I work? She''ll just spend all my money on shoes anyways!

3/02/06 12:22:47 PM#10

How bout this idea.

When your fighting and as you die an ARMAGEDDON spell goes off and kills everthing around you and you are returned to full health and get bonus 100x bonus xp for all the mobs killed by the ARMAGEDDON spell.

Hehe.

To the OP they had very similar ideas like this in a few games and as the games aged and WOW came out they abandoned the ideas they had originally implemented. Seems like no one really wants penalties for dying anymore. But I like the way your thinking.

In America I have bad teeth. If I lived in England my teeth would be perfect.

  SnaKey

Novice Member

Joined: 3/26/04
Posts: 3351

easthastings.
proboards49.com

Modjoe and others migrated there

3/02/06 12:46:51 PM#11


Originally posted by Atomicus
(or toon)

avatar*

myspace.com/angryblogr
A Work in Progress.
Add Me

  SnaKey

Novice Member

Joined: 3/26/04
Posts: 3351

easthastings.
proboards49.com

Modjoe and others migrated there

3/02/06 12:46:58 PM#12

Well this was a double post.

So I will use it and edit it to write something constructive...... or destructive.


You ripped this idea off from someone else here. I can't remember who, but they posted the exact same thing almost word for word.

myspace.com/angryblogr
A Work in Progress.
Add Me

  SpiritofGame

Novice Member

Joined: 11/30/03
Posts: 1331

3/02/06 1:08:08 PM#13

Death is over-rated anyway....

  Atomicus

Novice Member

Joined: 5/03/04
Posts: 203

Your not dead if you think your alive and your not alive if you think your dead.

 
3/02/06 1:37:03 PM#14


Originally posted by SnaKey
Well this was a double post.

So I will use it and edit it to write something constructive...... or destructive.


You ripped this idea off from someone else here. I can't remember who, but they posted the exact same thing almost word for word.


Maybe it was my clone? Anyway, i never said the concept was an original idea just a compilation of ideas from other games. I based the compilation off of my experience with the games i mentioned--i never researched the forums regarding the same thing, sorry. I just wanted to know if the death systems from several appealing games twisted together would be of any interest to anyone. As for originality, many things in the world have been a restoration of the original idea, especially in the music and movie industry. By taking something old and making it new, drawing attention to the once forgotten, would take some contempary originality in order to make it appealing again.

The question of the soul stone's use would be only once then you would need to acquire another.

----------------------------------------------+
| Microsoft Windows XP Pro x64
| ABIT AN8 x32 Nforce4 SLI x16
| AMD Athlon FX-60 Dual-Core 2.6GHz
| Corsair 3.1 GB DDR 400 Dual-Channel
| (2x) BFG GeForce 8800 GTS 320mb
| Creative X-FI Xtreme Gamer
| Western Digital 250Gb SATA

  Atomicus

Novice Member

Joined: 5/03/04
Posts: 203

Your not dead if you think your alive and your not alive if you think your dead.

 
3/02/06 2:04:32 PM#15


Originally posted by nathanknaack
Start with a typical fantasy class/level grind game, such as World or Warcraft. What if, when you died, you appeared in the spirit world. The catch is that, in this spirit world, you have a spirit version of your class in life (poltergeist for warrior, ghost for rogue, specter for mage, etc) with similar but slightly different abilities. Also, your level in that spirit class only improves from what you kill and quests you perform in the spirit world. To return to the land of the living, you have to do enough things (gain enough experience) in the spirit world. There could be shaman/cleric/druid/warlock abilities that let your buddies temporarily enter the spirit world to help you out, too. Obviously, all items/mounts/etc are specific to either the living or spirit world, and only appear on your character when you're in one place or the other.

So the situation might be that you're a 10th level human warrior when you die the first time. You appear as a 1st level poltergeist in the spirit world, where you have to complete a quest or two to be resurrected. By that time, you're a 2nd level poltergeist, so the next time you die, you have to do more quests or defeat more powerful spirit mobs. Following this trend, you can see that it would get progressively more difficult to be resurrected because as your spirit world level improves, so do the tasks you have to complete. Someone with a level 60 spirit character would have to take on an epic-level quest just to get back to their character, who might only be an unlucky 15th level guy. Then again, some people might enjoy the spirit world more than the living, thus opting to stay there indefinitely to help or hinder dead people triyng to get back into the living world.

Maybe the spirit character you play is a guardian angel that fights to keep you alive. Maybe it's your actual spirit fighting to get back to the living world. Maybe it's a mirror personallity trying to advance its own goals. The possibilities are endless.


There is a game where you can go to heaven or hell depending on your actions in the living world. I think your idea could not only serve as a death system but an interesting story of the living world vs. the spirit world.

----------------------------------------------+
| Microsoft Windows XP Pro x64
| ABIT AN8 x32 Nforce4 SLI x16
| AMD Athlon FX-60 Dual-Core 2.6GHz
| Corsair 3.1 GB DDR 400 Dual-Channel
| (2x) BFG GeForce 8800 GTS 320mb
| Creative X-FI Xtreme Gamer
| Western Digital 250Gb SATA

  Gouki4u

Novice Member

Joined: 2/14/06
Posts: 215

ESK
Explorer 86%
Socializer 46%
Killer 46%
Achiever 20%

3/02/06 5:06:14 PM#16

I like this spirit world idea. Giving the player something to actually do while dead aside from a corpse run would be interesting.

My question is; what happens if you die in the spirit world?

Also interesting would be what would happen if your spirit world self became more powerful than your living self.

When people will pay others to play a game for them it might be a sign the game isn't all that fun.

  Atomicus

Novice Member

Joined: 5/03/04
Posts: 203

Your not dead if you think your alive and your not alive if you think your dead.

 
3/02/06 6:11:35 PM#17

If death is so frowned upon then why have it in the game in the first place? Just by trivializing death in the game you may as well take it away. Asks yourself, what are the current risks of death in the game you are playing now?

----------------------------------------------+
| Microsoft Windows XP Pro x64
| ABIT AN8 x32 Nforce4 SLI x16
| AMD Athlon FX-60 Dual-Core 2.6GHz
| Corsair 3.1 GB DDR 400 Dual-Channel
| (2x) BFG GeForce 8800 GTS 320mb
| Creative X-FI Xtreme Gamer
| Western Digital 250Gb SATA

  Gouki4u

Novice Member

Joined: 2/14/06
Posts: 215

ESK
Explorer 86%
Socializer 46%
Killer 46%
Achiever 20%

3/02/06 6:24:16 PM#18


Originally posted by Atomicus
If death is so frowned upon then why have it in the game in the first place? Just by trivializing death in the game you may as well take it away. Asks yourself, what are the current risks of death in the game you are playing now?

That's just crazy talk!

Hmmm.

If players can't die that MMO will be over very quickly. Ever play an FPS on god mode? Goes by pretty quickly.

Still, I see what you're saying. Death needs to mean something, but people don't want it to be annoying. That's why I like the spirit world angle.

Most games you simply reload from your last save when you die, but in MMOs you don't have control over where you last saved your character. Maybe that's the trouble, and we need savepoints in MMOs so when we die it means something, but we at least know exactly what we're losing. Of course then people will want save points everywhere...

When people will pay others to play a game for them it might be a sign the game isn't all that fun.

  Atomicus

Novice Member

Joined: 5/03/04
Posts: 203

Your not dead if you think your alive and your not alive if you think your dead.

 
3/02/06 9:13:00 PM#19

I know death in a game can get real annoying, i played everquest for a at elast 3 years, and as a wizard i got to know death very well. What i was suggesting is to have more options for players when it comes to death rather than being forced into a routine. By adding the soul stone and rewarding healer types for resurrections of players, people will be encouraged to aid others and group more often, especially with healers. To many games seem to force the grouping leaving out the potential to solo. With my suggestion you can have the players choose to group or risk annoying death.

----------------------------------------------+
| Microsoft Windows XP Pro x64
| ABIT AN8 x32 Nforce4 SLI x16
| AMD Athlon FX-60 Dual-Core 2.6GHz
| Corsair 3.1 GB DDR 400 Dual-Channel
| (2x) BFG GeForce 8800 GTS 320mb
| Creative X-FI Xtreme Gamer
| Western Digital 250Gb SATA

  Gouki4u

Novice Member

Joined: 2/14/06
Posts: 215

ESK
Explorer 86%
Socializer 46%
Killer 46%
Achiever 20%

3/03/06 7:57:29 AM#20

I could go for that. Going solo should be more dangerous than being with a group, but I still like to have it in MMOs. Safety in numbers would give people a reason to group rather than you need x people for this quest.

When people will pay others to play a game for them it might be a sign the game isn't all that fun.

2 Pages 1 2 » Search