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Star Citizen

Star Citizen 

General Discussion  » What's with all the money?

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52 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

9/03/14 4:31:28 AM#41


Originally posted by DocBrody

Originally posted by rpmcmurphy What gives? Was his original pitch just a load of BS or is he still trying to play the little guy card despite having almost $50 million in the pot?
 

what the hell are you talking about, game is supposed to run 10 years or longer, how should the initial budget last forever?


No it shouldn't.

Whats supposed to happen is a game is developed with funding, then once the project is completed run on its generated revenue.

It is absurd to expect that development funds should cover running costs for the next 10 years.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

9/03/14 4:36:45 AM#42


Originally posted by grndzro

Originally posted by rpmcmurphy When Roberts was cheerleading his fantasy to the media he claimed that crowdfunded dollars were worth 4-5x the amount that traditional funding was worth, ie 10 million crowdfunded was worth 40-50 million traditional. Star Citizen is currently sitting at $49 million so $196-245 million equivalent, yet in his latest newsletter he says "To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny." What gives? Was his original pitch just a load of BS or is he still trying to play the little guy card despite having almost $50 million in the pot?
SC pretty much started from scratch. Brand new company. Bleeding edge equipment, software, and engine.

The current scope of SC is 10x what was initially planned for the kickstarter. Every aspect of SC is far beyond the initial plans. It should come as no surprise that the funding required increased drastically as well.


And who's fault is it they are in this situation?
They should not of expanded the scope unless the funding was plausible.



TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1638

9/03/14 5:45:19 AM#43
Originally posted by Nitth

 


Originally posted by grndzro

Originally posted by rpmcmurphy When Roberts was cheerleading his fantasy to the media he claimed that crowdfunded dollars were worth 4-5x the amount that traditional funding was worth, ie 10 million crowdfunded was worth 40-50 million traditional. Star Citizen is currently sitting at $49 million so $196-245 million equivalent, yet in his latest newsletter he says "To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny." What gives? Was his original pitch just a load of BS or is he still trying to play the little guy card despite having almost $50 million in the pot?
SC pretty much started from scratch. Brand new company. Bleeding edge equipment, software, and engine.

 

The current scope of SC is 10x what was initially planned for the kickstarter. Every aspect of SC is far beyond the initial plans. It should come as no surprise that the funding required increased drastically as well.


 

And who's fault is it they are in this situation?
They should not of expanded the scope unless the funding was plausible.

 

again wrong, the "initial scope" was getting 2 million and only doing Squadron 42, the single player campaign, and get money for the whole MMO persisten universe part, later from investors and box sales

 

The scope of SC and the whole game design was always the same only CR got the budget quicker than expected and entirely from the crowd.

Just look at the original stretch goals, nothing major new has been added, just more variety, more systems, more ships. No feature creep anywhere.

Or point out ONE thing, just one, that is supposed to be such a terrible feature creep that came after KS campaign ended?

There is zero, nada.

The only major addition was adding procedural generation , and the full scale procedural planets and star systems that are planned for Star Citizen will come well after the initial release is out.

  dumbo11

Advanced Member

Joined: 2/03/05
Posts: 134

9/03/14 6:28:47 AM#44
Originally posted by DocBrody

Just look at the original stretch goals, nothing major new has been added, just more variety, more systems, more ships. No feature creep anywhere.

You can look at the original stretch goals using web.archive.org on the URL https://www.kickstarter.com/projects/cig/star-citizen

Things like all of the FPS content seem to be missing?

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1638

9/03/14 6:34:57 AM#45
Originally posted by dumbo11
Originally posted by DocBrody

Just look at the original stretch goals, nothing major new has been added, just more variety, more systems, more ships. No feature creep anywhere.

You can look at the original stretch goals using web.archive.org on the URL https://www.kickstarter.com/projects/cig/star-citizen

Things like all of the FPS content seem to be missing?

Nope, avatar gameplay was always part of the concept from day 1

Then came the tactical ship boarding FPS gameplay, already with initial 3.5 million stretch goal and shortly after, the enhanced FPS features

$3,500,000

  • Cockpit decorations – Turn your stock cockpit into your home with personalized decorations; amaze your friends with bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters and many more cool options!
  • Ship boarding – learn more about how Star Citizen will allow players to conduct boarding operations.

$5,000,000

  • Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat.
 
It´s all initial campaign stuff. I tell you , the whole "feature creep" talk is a lie and 100% BS
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3446

Magic Propels my Rolly Chair.

9/03/14 7:09:11 AM#46


Originally posted by DocBrody

Originally posted by Nitth  

Originally posted by grndzro

Originally posted by rpmcmurphy When Roberts was cheerleading his fantasy to the media he claimed that crowdfunded dollars were worth 4-5x the amount that traditional funding was worth, ie 10 million crowdfunded was worth 40-50 million traditional. Star Citizen is currently sitting at $49 million so $196-245 million equivalent, yet in his latest newsletter he says "To sustain this level of development, we need to keep bringing in additional funds. Star Citizen is still much less than the other published backed AAA games that have similar levels of ambition (some would even say a little less :-) ) like GTA V, Watch Dogs or Destiny." What gives? Was his original pitch just a load of BS or is he still trying to play the little guy card despite having almost $50 million in the pot?
SC pretty much started from scratch. Brand new company. Bleeding edge equipment, software, and engine.   The current scope of SC is 10x what was initially planned for the kickstarter. Every aspect of SC is far beyond the initial plans. It should come as no surprise that the funding required increased drastically as well.
  And who's fault is it they are in this situation? They should not of expanded the scope unless the funding was plausible.  
again wrong, the "initial scope" was getting 2 million and only doing Squadron 42, the single player campaign, and get money for the whole MMO persisten universe part, later from investors and box sales

 

The scope of SC and the whole game design was always the same only CR got the budget quicker than expected and entirely from the crowd.

Just look at the original stretch goals, nothing major new has been added, just more variety, more systems, more ships. No feature creep anywhere.

Or point out ONE thing, just one, that is supposed to be such a terrible feature creep that came after KS campaign ended?

There is zero, nada.

The only major addition was adding procedural generation , and the full scale procedural planets and star systems that are planned for Star Citizen will come well after the initial release is out.


I dont know where you getting this "again, wrong" thing from because i have replied once to you.

In regards to the post, If they are having delays and having to re-calculate the development pipeline they should not of promised features they will have difficulty delivering on.

There are several features they have promised that has an unknown status and may well be cut in the future.

I'm not interested in hearing "poor us give us more money" if they failed to accurately calculate costs and production metrics.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1301

He who fights and runs away... misses out on the loot

9/03/14 7:12:14 AM#47
Originally posted by Azaron_Nightblade
Sounds more like he underestimated just how expensive the project would be.

This is probably close to the truth.  I imagine it is very hard to predict costs in this field.

They are coming for you!

  CallsignVega

Apprentice Member

Joined: 11/28/05
Posts: 234

9/25/14 6:44:44 PM#48

SC pretty much started from scratch. Brand new company. Bleeding edge equipment, software, and engine.

 

 

I wouldn't exactly say that. They started with the Cryengine, so the foundation was largely there. Most of the basics were already done. 

  william0532

Novice Member

Joined: 7/16/11
Posts: 250

9/26/14 6:00:50 PM#49
Originally posted by Azaron_Nightblade
Sounds more like he underestimated just how expensive the project would be.

No, he just underestimated how much he likes money.

 

Game went from "having 18 ships" at launch, too "I want to have a hundred ships at launch" lol. Basically he found out that a ship a month equals a million or more.

Though I have no doubt he's going to build the game, but he is living pretty large(compared to companies that have to come up with capital via ideas and investors). I wonder what the CEO over at CIG's annual salary looks like?

 

Maybe the cost of the game went up, because well their salaries went up as well?

Maybe CR was going to originally make 50k a year, now he can afford a six figure salary.  Same with a lot of the "good ol boys" he's brought with him.

 

Don't know, not a shareholder, so I couldn't judge their budget. 

 

However one thing has changed; Ship sales is the game now. 

 

As for feature creep; I would love to see feature creep, since you know, double the money hasn't doubled the game or halved the time frame for development.

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1638

9/26/14 6:08:06 PM#50

Destiny: 500 million $

go ask them "What's with all the money"

 

Star Citizen is approaching only 55 million $, that is chump change 

 

470 full time employees, you do the math

  TheYear1500

Elite Member

Joined: 4/14/12
Posts: 275

9/26/14 7:06:27 PM#51
Originally posted by DocBrody

Destiny: 500 million $

go ask them "What's with all the money"

 

Star Citizen is approaching only 55 million $, that is chump change 

 

470 full time employees, you do the math

Well apparently you can't do the math.  

 

CIG have 270 employees, not 470.  Those employees is counting the other companies employees that CIG are paying to create different aspects of the game.  

 

Of that 500mil, only 150 million was for the creation of the game.  The rest of it is marketing and founding for DLC.  

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 803

10/04/14 12:19:21 AM#52

He should work on an engine that can sustain the mmo part, but mostly focus on finalizing the single player part of the game.

Once he has finished the single player part he can release the game with a mediocre mmo aspect that has at least balanced pvp for dog fights, but work on other aspects of SC.

I think its the only way to manage his funds and development to succeed in developing quality in a better time frame. Trying to develop both at the same time would be an amazing feat and set a new precedent in my mind with how devs can manage limited funds compared to toher games and MMOs.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

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