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The Pub at MMORPG.COM  » So many games to pick from, and still you havent found yours.

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182 posts found
  Gruug

Elite Member

Joined: 4/03/08
Posts: 1226

The more you know, the more you know you don't know.

8/29/14 8:07:12 PM#21
Originally posted by Torgrim

We have all seen the threads on how this game sucks or this game are the best since UO, and everything in the between.

We who have played MMOs for  10-15 years always have fond memories when we played in the "old" days and we are all looking for the next big thing that will take us back to that forgotten era, but when a new MMO comes along, we find faults in it.

So my question is this why are we and you never content with the MMOs that comes along every year? I mean for all you old farts next gen game should be in the holodeck but even then I doubt  you would find rest and a home, you will find something to complain about.

So why has it come to this?

 

 

 

The problem is that just about every game release PROMISES to be the next great thing. Of course, it usually turns out to just be the same old thing in a newer more colorful wrapper. Let's face it, MMO's have not improved much if at all. The picture you see may look prettier but the basics of these games just never really changes.

Let's party like it is 1863!

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3393

Tomorrow's just a future yesterday...

8/30/14 5:35:53 AM#22


Originally posted by Azaron_Nightblade
I think for many people it's nostalgia. Reality tends to have a hard time competing with it.

While others fell in love with certain game mechanics/features that have fallen out of favor in today's modern MMOs, because they were too boring, too grindy, forced people to group or GTFO, etc...



I am so sick of "must be nostalgia" replies. Us "old farts" must be retarded or incompetent because surely, all those old games SUCKED! Get a clue, please.

Depth is gone. ALL characters are the same. ALL skills are the same. Everything basically boils down to "How fast can you kill other things?" You know what? There is more to video games than just "kill everything in sight."

Get off of the "Nostalgia" crap. Go play a real game that involves more than just kill things. Oh wait, you don't like those games.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Azoth

Elite Member

Joined: 7/08/04
Posts: 557

8/30/14 7:59:12 AM#23
Originally posted by flizzer
I once started a thread about how I think this is a great time to be a gamer because all the choices.   You may call 2000-2005 the Golden Age but this is the Silver Age then.  Very few people agreed with me.  Of course, not surprising considering the negativity around these forums.  I love gaming in 2014!  There are so many choices and it appears even more on the horizon.  Not enough time.

It's also a great time for fast food lover, there is one every 25 feet. If you like cheap crap you are living in a dream world !

  Aeander

Elite Member

Joined: 7/15/11
Posts: 371

8/30/14 8:05:36 AM#24
So many games to pick from. Shame that 90% of them are the same tired game with a reskin.
  Nitth

Hard Core Member

Joined: 7/29/10
Posts: 3414

Magic Propels my Rolly Chair.

8/30/14 8:25:37 AM#25


Originally posted by PioneerStew
I have found mine in a mixture of Pirate 101, SWTOR and currently some Firefall.  

But I do not expect to play games for extended periods of time, after all the content is always finite.  I enjoy variety, so I show a keen interest in most new mmo's, RPG SP, FPS or TPS games that come along.  When the games are poorly realised or just plain bad, then I why would I not state that opinion? 


I have not been playing that long but the simple reason i cant stick with games is they wont let me "invest in them".

I really want to have a connection with my character and for that character actually has some distinctiveness and not "Mage232".

Second to that, the games i do find interesting are always destroyed by the mainstream pressure from players. Seems players always want to trim the fat and make a game as straight forward as possible, removing the games individuality in the process.

And finally, Seems the idea of "Lots of players in a virtual world" gets crushed up and put into a box of "being a themepark or sandbox" limiting the scope of the game.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  PioneerStew

Elite Member

Joined: 9/24/11
Posts: 899

8/30/14 8:29:00 AM#26
Originally posted by Nitth

 


Originally posted by PioneerStew
I have found mine in a mixture of Pirate 101, SWTOR and currently some Firefall.  

 

But I do not expect to play games for extended periods of time, after all the content is always finite.  I enjoy variety, so I show a keen interest in most new mmo's, RPG SP, FPS or TPS games that come along.  When the games are poorly realised or just plain bad, then I why would I not state that opinion? 


 

I have not been playing that long but the simple reason i cant stick with games is they wont let me "invest in them".

I really want to have a connection with my character and for that character actually has some distinctiveness and not "Mage232".

Second to that, the games i do find interesting are always destroyed by the mainstream pressure from players. Seems players always want to trim the fat and make a game as straight forward as possible, removing the games individuality in the process.

I agree with this.  Streamlining in many games has gone too far, they have cut away a lot of the meat with the fat.  As an example I enjoy exploring- and maps with trivial tasks in every corner and ubiquitous fast travel destroy this.  

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1397

8/30/14 8:31:32 AM#27
Play EUO online, Play Wow, Play anything post WoW, Play some random niche game. See the difference in them all starts from best to worst except the niche game where it could be just what your after or totally not interested in.

This isn't a signature, you just think it is.

  d4rkwing

Novice Member

Joined: 8/12/14
Posts: 17

8/30/14 8:35:06 AM#28
Originally posted by Aeander
So many games to pick from. Shame that 90% of them are the same tired game with a reskin.

This. For me gameplay > everything. You could create a completely different world with a completely different story but I still won't be impressed by your collect 5 of these and turn them in to NPC x in the next area quests.

I like trying new mmos to see what innovations they've made. Currently my mmo of interest is ArcheAge but only because it brings a new crafting/economic system and has ships you can sail around in (and it's pretty fun to explore in a glider). The quests are nothing special and neither is its press keys on your hotbar to attack/heal/whatever system so I'm not sure how long the game will hold interest for me. I like lots of the things GW2 brought to the table like downleveling your character so content would never be too trivial as well as its WvW (which is a descendent of Dark Age of Camelot's RvR system, which I also thought was pretty cool). EVE is pretty unique too with its economy and territory control but the gameplay isn't great. You can get in a big fleet ready for combat but if the enemy doesn't show up you just wasted your evening of gaming. A Tale in the Desert was super unique but the graphics are out dated and the devs didn't do a good job of keeping the game fresh (also, the "victory conditions" were built too much on popularity contests and meta-gaming).

  AzurePrower

Apprentice Member

Joined: 3/18/07
Posts: 1545

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

8/30/14 8:39:33 AM#29

My issue is I have not felt immersed in a MMO since WoW. It wasn't even my first 3D MMO, let alone MMOs abroad. Far from being nostalgia. Rather it was well designed. Remember walking into Stormwind from Elwyn Forest? Yeah. The scene, tone and music all came together well. It pulled off a seamless world that you could get lost immersively in.

 

MMOs I've played after WoW feel like instanced dog boxes.

 

SWTOR. Kind of speaks for itself. Though I can see this is not very realistic to expect due to so many planets.

 

Guild Wars 2 was close to achieving what WoW had... until you reached the first zone portal.

 

ESO looked promising. But I couldn't get pass its nauseating game mechanics and animations.

 

WildStar has a world that is completely redundant once you finished leveling. Then you pretty much sit in your house / town / do dailies in instanced zones all day long. Even whilst leveling I did not feel immersed in the world as most zones were small and corridor-like.

  kellian1

Advanced Member

Joined: 4/20/06
Posts: 232

8/30/14 8:40:30 AM#30
Originally posted by AlBQuirky

 


Originally posted by Azaron_Nightblade
I think for many people it's nostalgia. Reality tends to have a hard time competing with it.

 

While others fell in love with certain game mechanics/features that have fallen out of favor in today's modern MMOs, because they were too boring, too grindy, forced people to group or GTFO, etc...



I am so sick of "must be nostalgia" replies. Us "old farts" must be retarded or incompetent because surely, all those old games SUCKED! Get a clue, please.

 

Depth is gone. ALL characters are the same. ALL skills are the same. Everything basically boils down to "How fast can you kill other things?" You know what? There is more to video games than just "kill everything in sight."

Get off of the "Nostalgia" crap. Go play a real game that involves more than just kill things. Oh wait, you don't like those games.

^^ totally agree 100%. 

Modern MMO's don't want to build worlds, they want people to feel like superheroes who can compare kill times and speeds, with each one having epic sword of mine is bigger than yours +10000, and glowing armor of compensation + 5000000.

There was a time when the world > player and that was how MMO's were built. Now they start with player > world....and that is a design flaw in my view (IE no sense of danger, leveled zones...etc.)

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19396

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/30/14 8:41:23 AM#31
There may be more "games" then ever, but there have been no new MMORPGs released since WOW released with the game mechanics and designs that I want to see.

Hence I am currently focused on EVE, a pre WOW MMORPG, and when it restarts, a DAOC freeshard set back to a 2003 version. (after SI launched, but before TOA)

It isn't nostalgia, today's games are radically different from those older designs, and depressingly similar to each other, and I don't enjoy them.

Neither do a lot of others, but that's a figure that's hard to quantify, those who've stepped out of the genre due to a lack of good options. I know quite a few of them, but people tell me it's all in my head, and that we are not representative.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1347

8/30/14 8:55:12 AM#32
I have found mine, but from what I see a lot of people here yearn for gameplay design that has went the way of the dodo and isn't going to return. The days of grouping for everything and huge time investments to clear standard content are gone, but people just don't seem to realize it.

<3

  PioneerStew

Elite Member

Joined: 9/24/11
Posts: 899

8/30/14 9:03:52 AM#33
Originally posted by dreamscaper
I have found mine, but from what I see a lot of people here yearn for gameplay design that has went the way of the dodo and isn't going to return. The days of grouping for everything and huge time investments to clear standard content are gone, but people just don't seem to realize it.

Time sinks for the sake of time sinks I hate.  

However, I find it odd that mmo's have turned into single player games with lobby-based group options.  It just seems counter-intuitive to me.  Surely the entire point of mmo's is that you play with other people.  

Especially when most recent game design is so linear, surely it would be easy to add a bottle neck here and there that scales to your group size.  Now, don;t get me wrong, I am not advocating linear games, but since mmo's generally are linear i find it odd that they do not cater for groups better.    

  dubnaz

Novice Member

Joined: 4/21/13
Posts: 4

8/30/14 9:08:13 AM#34
   I agree with you. A lot of players today are of a younger age than in the days of UO and while not all young players have this mindset, most do and many of todays gamers are looking for instant gradification. Crafting in games today is gather this much of this and that much of that and click a recipe and instantly you have a purple weapon. I miss the crafting that you didn't know what you were getting. Well you did but not 100%. You could craft a epic quality weapon and you could craft 30 more before another epic. Most games now are too easy and the devs think that if they just give you less XP and make it take longer to level that makes it harder. WoW pandered to this generation of players and removed the core of what made the game so great to many players and that was simply a challenge. 40 Man raids are part of the history and to take that away and replace it with easy, hard and kind harder difficulty levels, well you get the idea. We need a solid game that doesn't pander the the I want my level 100 fully uber'd and I want it now. But that game simply won't make the profits versus a game where I can buy all my enchants and and other upgrades from a cash shop.
  Distopia

Drifter

Joined: 11/22/05
Posts: 15845

"what a boring life, HATING everything" -Gorilla Biscuits

8/30/14 9:13:54 AM#35
Originally posted by AlBQuirky

 


Originally posted by Azaron_Nightblade
I think for many people it's nostalgia. Reality tends to have a hard time competing with it.

 

While others fell in love with certain game mechanics/features that have fallen out of favor in today's modern MMOs, because they were too boring, too grindy, forced people to group or GTFO, etc...



I am so sick of "must be nostalgia" replies. Us "old farts" must be retarded or incompetent because surely, all those old games SUCKED! Get a clue, please.

 

Depth is gone. ALL characters are the same. ALL skills are the same. Everything basically boils down to "How fast can you kill other things?" You know what? There is more to video games than just "kill everything in sight."

Get off of the "Nostalgia" crap. Go play a real game that involves more than just kill things. Oh wait, you don't like those games.

He didn't say it must be nostalgia, he said for some he thinks it is, yet for others, it's that mechanics and features have gone away.

I don't think that's an unfair generalization.

I must ask though what's up with the statement that only games that focus on more than killing are "real games"?

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  iixviiiix

Hard Core Member

Joined: 3/04/13
Posts: 568

8/30/14 9:25:09 AM#36

Found some .

Not kind of game i searching for but playable , until they update the game and make it unplayable .

 

I know there are some good game , but i easy get motion sick if the graphic not right so it harder for me to chose games.

In my case i can play counter strike (a mod of half life) but unable to play half life because of motion sick.

 

I wasn't able to get in most of MMORPG that release in past 3 years , only a month or 2 .

Latter i only able to play for days to a week , i drop most game as soon as i enter the game and see it quest hubs .

That's enough for me to understand what the games offer .

Quest hubs to level up , raid instance dungeon for gears then upgrade the gears to join some instance 10 to 20 men PVP .

 

Most case i drop the game because motion sick cause by graphic .

  p4ttythep3rf3ct

Novice Member

Joined: 5/01/13
Posts: 106

"Keep dancing baby, it's the end of the world."

8/30/14 9:28:03 AM#37
The depth is lacking.  Every game that has come out has been just that, a game.  The culture has changed as well.  More folks these days can care less about the quests and really only play for the reason of maxing out numbers.  You won't find as many people making, say, a tank with a little extra AGI because she's a dodgy tank.  Or the STR-heavy, battled-hardened Mage who prefers to battle hand to hand.  Min/max has beat out RP.  This genre was RPG before MMORPG, now it's just MMOG.

That's just, like, my opinion, man.

  iixviiiix

Hard Core Member

Joined: 3/04/13
Posts: 568

8/30/14 9:40:53 AM#38
Originally posted by p4ttythep3rf3ct
The depth is lacking.  ... .  This genre was RPG before MMORPG, now it's just MMOG.

As if they are MMOGs . IMO , nowadays game are MOGs (multiplayer online game) with little MMO elements like pointless persistent world world and AH for trading. Though it not wrong to call them MMO , but the core of game wasn't MMO

 

And yes , the depth is lacking .

I know that it hard to give "player's chose" in MMORPG , but at lest they should give player more goal to progress .

I mean in most game , we all become hero and destroy the evil .

But can we become evil and destroy the heroes ?

  PioneerStew

Elite Member

Joined: 9/24/11
Posts: 899

8/30/14 9:48:33 AM#39
Originally posted by iixviiiix
Originally posted by p4ttythep3rf3ct
The depth is lacking.  ... .  This genre was RPG before MMORPG, now it's just MMOG.

As if they are MMOGs . IMO , nowadays game are MOGs (multiplayer online game) with little MMO elements like pointless persistent world world and AH for trading.

And yes , the depth is lacking .

I know that it hard to give "player's chose" in MMORPG , but at lest they should give player more goal to progress .

I mean in most game , we all become hero and destroy the evil .

But can we become evil and destroy the heroes ?

Your last point would just be pvp, surely?  And I think LOTR did something like this.  But I like the idea of being able to choose the NPC's you assist; sometime the stuff I am told to kill is far more appealing than the people telling me to do the killing.  

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1904

8/30/14 9:55:12 AM#40
Originally posted by Torgrim

We have all seen the threads on how this game sucks or this game are the best since UO, and everything in the between.

We who have played MMOs for  10-15 years always have fond memories when we played in the "old" days and "we" are all looking for the next big thing that will take us back to that forgotten era, but when a new MMO comes along, we find faults in it.

So my question is this why are we and you never content with the MMOs that comes along every year? I mean for all you old farts next gen game should be in the holodeck but even then I doubt  you would find rest and a home, you will find something to complain about.

So why has it come to this?

 

 

That is wrong. I even highlighted it in STOP sign Red colour.

Instead of wanting to relive some old game, how about you just play a game? Play it for what it's worth and never, but I mean NEVER compare it to something old. I used to think that Diablo 2 was better than 3, but after playing 2 I ate my own words. Want me to put that poetically? I can if needed.

Of course, if a game is not fun and is just a bore snooze ZzzZz fest, don't play it. But don't say it is because that game couldn't be measured with the game. Is rather simple. As with happiness, you must choose to have fun. Otherwise, it won't come. And to choose rightly, you must know what interests you. It's all rather murky and clouded.

I have nothing more to say about this.

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