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MMORPG.com Discussion Forums

WildStar

WildStar 

General Discussion  » I was thinking of re rolling to get off my dead server but then i saw this...

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236 posts found
  Shodanas

Elite Member

Joined: 1/05/10
Posts: 863

8/29/14 5:01:45 PM#121
Originally posted by TankYou88
Wildstar is still in the Top 20 most played PC games right now tons of people playing are still talking about how populated the later areas are still, even the smaller servers. Carbine has also said their servers are bigger than other games, low population can count for medium or high on other games.

Did i ever tell you the definition of "Insanity"?

  strangepowers

Novice Member

Joined: 1/18/08
Posts: 631

*We* are the music makers... and *we* are the dreamers of dreams.

8/29/14 5:10:40 PM#122

Haha what's new?

The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating.

  PioneerStew

Apprentice Member

Joined: 9/24/11
Posts: 899

8/29/14 5:15:22 PM#123
Originally posted by Shodanas
Originally posted by TankYou88
Wildstar is still in the Top 20 most played PC games right now tons of people playing are still talking about how populated the later areas are still, even the smaller servers. Carbine has also said their servers are bigger than other games, low population can count for medium or high on other games.

Did i ever tell you the definition of "Insanity"?

I might have missed the definition of insanity, but I know the definition of BS.  

  Giffen

Hard Core Member

Joined: 5/28/04
Posts: 259

8/29/14 5:22:37 PM#124
Poor Wildstar...we hardly knew ya!
  Perjure

Advanced Member

Joined: 6/10/06
Posts: 201

8/29/14 5:24:18 PM#125
Originally posted by TankYou88
Wildstar is still in the Top 20 most played PC games right now tons of people playing are still talking about how populated the later areas are still, even the smaller servers. Carbine has also said their servers are bigger than other games, low population can count for medium or high on other games.

Wildstar is dead. "tons of people playing" - maybe in true weight, but I doubt that. I opened a ticket for a refund - my reason was low population, nobody to play with. I received my refund in 2 days.

  Sulaa

Novice Member

Joined: 7/13/11
Posts: 1156

8/29/14 5:25:45 PM#126

MMORPGs are generally in downward trend.  Number of incoming AAA MMORPG games is diminishing, player interest in mmorpgs is diminishing,  even mmorpg sites in order to try to save visitor / users numbers are de-facto changing to 'general gaming' - with reporting on moba, lobby, non-mmo online and even single player games nowadays.

 

Wildstar that looks like children mmorpg that in middle of development was changed to raider 'adult' mmorpg with many bad ideas (awful questing,  bad combat, telegraphs, attunement,  etc)  is just sinking faster than other new releases.    Above reasons I've mentioned are only reasons for faster sinking, but those are not reasons for sinking in first place.

 

MMORPGs are losing, because they not solved problems that exist in MMORPG for last 10+ years.  Problems that players don't want to live with anymore and problems that are actually getting worse for most part as time passes.

  Thestrain

Apprentice Member

Joined: 8/15/14
Posts: 405

 
OP  8/29/14 5:28:43 PM#127
Originally posted by macwood
Originally posted by TankYou88
 low population can count for medium or high on other games.

 

 

LOL

Exactly my reaction when i read what he wrote.

  SpottyGekko

Hard Core Member

Joined: 9/26/04
Posts: 3591

8/29/14 5:31:06 PM#128
Originally posted by Sulaa

MMORPGs are generally in downward trend.  Number of incoming AAA MMORPG games is diminishing, player interest in mmorpgs is diminishing,  even mmorpg sites in order to try to save visitor / users numbers are de-facto changing to 'general gaming' - with reporting on moba, lobby, non-mmo online and even single player games nowadays.

 

Wildstar that looks like children mmorpg that in middle of development was changed to raider 'adult' mmorpg with many bad ideas (awful questing,  bad combat, telegraphs, attunement,  etc)  is just sinking faster than other new releases.    Above reasons I've mentioned are only reasons for faster sinking, but those are not reasons for sinking in first place.

 

MMORPGs are losing, because they not solved problems that exist in MMORPG for last 10+ years.  Problems that players don't want to live with anymore and problems that are actually getting worse for most part as time passes.

One thing I always enjoy about MMORPG.COM forums is the fact that I get to glimpse the interesting and diverse alternate realities that other people live in... 

  Thestrain

Apprentice Member

Joined: 8/15/14
Posts: 405

 
OP  8/29/14 5:37:33 PM#129
Originally posted by Sulaa

MMORPGs are generally in downward trend.  Number of incoming AAA MMORPG games is diminishing, player interest in mmorpgs is diminishing,  even mmorpg sites in order to try to save visitor / users numbers are de-facto changing to 'general gaming' - with reporting on moba, lobby, non-mmo online and even single player games nowadays.

 

Wildstar that looks like children mmorpg that in middle of development was changed to raider 'adult' mmorpg with many bad ideas (awful questing,  bad combat, telegraphs, attunement,  etc)  is just sinking faster than other new releases.    Above reasons I've mentioned are only reasons for faster sinking, but those are not reasons for sinking in first place.

 

MMORPGs are losing, because they not solved problems that exist in MMORPG for last 10+ years.  Problems that players don't want to live with anymore and problems that are actually getting worse for most part as time passes.

Please stop equating below average success of one MMO with entire MMORPG genre. If anything MMOS are making more money than they ever did and also has lot more players.

By the way pass me whatever it is that you smoking. Looks like a good stuff.

  Rayzer235

Novice Member

Joined: 1/15/13
Posts: 62

8/29/14 5:38:21 PM#130
Originally posted by TankYou88
Wildstar is still in the Top 20 most played PC games right now tons of people playing are still talking about how populated the later areas are still, even the smaller servers. Carbine has also said their servers are bigger than other games, low population can count for medium or high on other games.

Where did you get top 20? on Raptr its currently #42 with 68,937 hours for weekly hours, #32 on month hours 421,562, and it doesn't even appear on the All section of hours.

  Thestrain

Apprentice Member

Joined: 8/15/14
Posts: 405

 
OP  8/29/14 5:41:11 PM#131
Originally posted by Rayzer235
Originally posted by TankYou88
Wildstar is still in the Top 20 most played PC games right now tons of people playing are still talking about how populated the later areas are still, even the smaller servers. Carbine has also said their servers are bigger than other games, low population can count for medium or high on other games.

Where did you get top 20? on Raptr its currently #42 with 68,937 hours for weekly hours, #32 on month hours 421,562, and it doesn't even appear on the All section of hours.

The same place he got rest of the post.. thin air.

Considering recently Carbine announced they are going to take an action to solve low server issue... you can disregard whatever he said.

  blazehammer

Novice Member

Joined: 11/29/09
Posts: 20

8/29/14 5:41:47 PM#132

Not much to say except: I told you all...

Played one day of one beta, unnistalled. You can say "boring quests" or "hardcore end game raids" or "cartoony art style" or whatever, to me its only a bad game, one of the worst i played in a lot of ways. I can't lie saying that i am not happy to hear that it is sinking; but not because of the players, in truth because of the Developers; they where too much arrogant in their advertisements, and i hate arrogant people. Will not play it even if the devs pays me to play. For the players who really like the game; my feelings, best luck for all of you.

  PioneerStew

Apprentice Member

Joined: 9/24/11
Posts: 899

8/29/14 5:47:43 PM#133
Originally posted by blazehammer

Not much to say except: I told you all...

Played one day of one beta, unnistalled. You can say "boring quests" or "hardcore end game raids" or "cartoony art style" or whatever, to me its only a bad game, one of the worst i played in a lot of ways. I can't lie saying that i am not happy to hear that it is sinking; but not because of the players, in truth because of the Developers; they where too much arrogant in their advertisements, and i hate arrogant people. Will not play it even if the devs pays me to play. For the players who really like the game; my feelings, best luck for all of you.

I can't help but agree with this sentiment.  It bought nothing new to the genre (in a lot of ways it regressed).  It felt lazy in its design.  

That it took 9 years to develop content that limited and simple astonishes me.  It is one of those games that I will not mourn.   

  Azaron_Nightblade

Elite Member

Joined: 9/27/12
Posts: 2442

8/29/14 5:48:25 PM#134
Originally posted by Thestrain
Originally posted by Sulaa

MMORPGs are generally in downward trend.  Number of incoming AAA MMORPG games is diminishing, player interest in mmorpgs is diminishing,  even mmorpg sites in order to try to save visitor / users numbers are de-facto changing to 'general gaming' - with reporting on moba, lobby, non-mmo online and even single player games nowadays.

 

Wildstar that looks like children mmorpg that in middle of development was changed to raider 'adult' mmorpg with many bad ideas (awful questing,  bad combat, telegraphs, attunement,  etc)  is just sinking faster than other new releases.    Above reasons I've mentioned are only reasons for faster sinking, but those are not reasons for sinking in first place.

 

MMORPGs are losing, because they not solved problems that exist in MMORPG for last 10+ years.  Problems that players don't want to live with anymore and problems that are actually getting worse for most part as time passes.

Please stop equating below average success of one MMO with entire MMORPG genre. If anything MMOS are making more money than they ever did and also has lot more players.

By the way pass me whatever it is that you smoking. Looks like a good stuff.

Mhm, I think if we ever got to see the total sum of money involved and the amount of people who play MMO's these days most of us would be stunned by the numbers.

There's such an overwhelming amount of different MMOs out there, each with their own communities of several 100k players. Even in RL it's becoming increasingly more common to run into MMO players (usually WoW or GW2 players in my experience).

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

  doodphace

Apprentice Member

Joined: 6/19/12
Posts: 1877

8/29/14 5:58:16 PM#135

The issue boils down not to the questing, not to art style, not to its lore.....it boils down to the fact that it was designed for the hardcore market only, yet isn't as hardcore as WoW's hard modes. Hardcore raiders dont have a reason to play it when there are greater challenges on the market, and neither do casual players.

Before you jump all over me frothing at the mouth claiming I havent cleared WS's raid encounters so what do I know...while true...I tend to listen to Enigma, the number 1 Wildstar guild right now. They themselves have stated that the raids, although the best raids of any MMO at launch, are still behind WoW's heroic encounters.

TLDR: If you are going to be a straight up hardcore raiding MMO and leave out casuals, you better make sure you are harder than your competition.

  Acvivm

Advanced Member

Joined: 3/25/10
Posts: 326

8/29/14 6:14:00 PM#136
Really sad to hear about Wildstar, I still want to experience what the game has to offer but hearing the population problems are getting worse I just have a hard time convincing myself that it will be worth the 60 bucks. Unlike others I actually love the art style of this game, the animatons on the Chua are pretty amazing and overall the world looks really worth exploring. Hopefully Carbine gets their act together and comes up with solutions quick because I really want to see this game work out and not become another MMO casualty.

HEAVEN OR HELL
Duel 1
Lets ROCK!

  Zhiroc

Novice Member

Joined: 3/03/04
Posts: 220

8/30/14 1:57:19 AM#137

I've been tracking some numbers on Raptr for a while now. WS at the end of July was in the top 20 over the month, but if you look at the trends (which I've been manually saving since Raptr does not display this), their position was more due to their playtime at the beginning of the month as it was steadily declining.

FYI, Raptr reports the previous month and week of total playtime, as gathered by their client that members can choose to run on their systems. WS lost almost 40% of their weekly playtime during July, and so far, over 55% of their playtime in Aug. If you want some comparisons to other games, their current weekly playtime is a little more than a third of SWTOR, about 5% belove EvE, and about 20% above (yes, above) TESO. However, it is steadily shedding 1-3% of this number daily. I expect it to drop below TESO in about a week or two unless this trend stabilizes (and depending on what TESO's trend is, which is also currently negative, but less so than WS).

A recent report about SWTOR put its active playerbase at over a million (but that was before a recent uptick probably due to their new housing/conquest feature patch, so if the million was accurate, I'd probably peg it at about 1.2-1.3 mil now), and EvE has approx 500k subs at last report (but that was a long time ago, no idea what it is now), so this might give an indication of what the playerbase might be--direct correlations between playtime on Raptr and subs or even true total playtime cannot be made with any accuracy as Raptr is essentially a self-selecting poll, and playtime does not necessarily correlate with subs, or even the # of active players. 

It currently sits at #32 in the rankings based on monthly playtime, but only #45 in weekly.

EDIT: BTW, I don't track FF XIV stats, but since someone mentioned it above, looking at today's numbers, WS has about 30% the playtime of FF.

  Phry

Elite Member

Joined: 7/01/04
Posts: 6206

8/30/14 2:22:13 AM#138
Originally posted by Zhiroc

I've been tracking some numbers on Raptr for a while now. WS at the end of July was in the top 20 over the month, but if you look at the trends (which I've been manually saving since Raptr does not display this), their position was more due to their playtime at the beginning of the month as it was steadily declining.

FYI, Raptr reports the previous month and week of total playtime, as gathered by their client that members can choose to run on their systems. WS lost almost 40% of their weekly playtime during July, and so far, over 55% of their playtime in Aug. If you want some comparisons to other games, their current weekly playtime is a little more than a third of SWTOR, about 5% belove EvE, and about 20% above (yes, above) TESO. However, it is steadily shedding 1-3% of this number daily. I expect it to drop below TESO in about a week or two unless this trend stabilizes (and depending on what TESO's trend is, which is also currently negative, but less so than WS).

A recent report about SWTOR put its active playerbase at over a million (but that was before a recent uptick probably due to their new housing/conquest feature patch, so if the million was accurate, I'd probably peg it at about 1.2-1.3 mil now), and EvE has approx 500k subs at last report (but that was a long time ago, no idea what it is now), so this might give an indication of what the playerbase might be--direct correlations between playtime on Raptr and subs or even true total playtime cannot be made with any accuracy as Raptr is essentially a self-selecting poll, and playtime does not necessarily correlate with subs, or even the # of active players. 

It currently sits at #32 in the rankings based on monthly playtime, but only #45 in weekly.

EDIT: BTW, I don't track FF XIV stats, but since someone mentioned it above, looking at today's numbers, WS has about 30% the playtime of FF.

All very interesting, while it would also be interesting to see how those games fared on other platforms like Xfire too, i would hate to use them as the basis of an argument without a certain amount of corroboration from sources that are a tad more 'reliable' unfortunately that kind of source material is rarer than hens teeth

Maybe it does display a trend, the trouble is, while i might agree with some of the conclusions reached, the truth is its entirely subjective, although more than a little amusing

  Zhiroc

Novice Member

Joined: 3/03/04
Posts: 220

8/30/14 4:23:50 AM#139
Originally posted by Phry

All very interesting, while it would also be interesting to see how those games fared on other platforms like Xfire too, i would hate to use them as the basis of an argument without a certain amount of corroboration from sources that are a tad more 'reliable' unfortunately that kind of source material is rarer than hens teeth

Maybe it does display a trend, the trouble is, while i might agree with some of the conclusions reached, the truth is its entirely subjective, although more than a little amusing

So would I, but currently this is one of the few comprehensive playtime stat services around. Unfortunately, XFire is just about dead. For example, on XFire, WoW shows about 6k hrs/day,  or 42k hrs/week. Raptr has 1160k hrs/week (yes, in k, so over a million hours...). That's roughly around a 25x factor. I just find that sample size far too small to consider seriously. If you presume that a person plays 3-6 hrs per day, that means there's only about 1-2k players in the sample on any given day.

But in any case, here's Wildstar on XFire. Roughly speaking, it shows the same 50% decrease in the past month that I see on Raptr.

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1931

8/30/14 5:00:19 AM#140
Originally posted by Zhiroc
Originally posted by Phry

So would I, but currently this is one of the few comprehensive playtime stat services around. Unfortunately, XFire is just about dead. For example, on XFire, WoW shows about 6k hrs/day,  or 42k hrs/week. Raptr has 1160k hrs/week (yes, in k, so over a million hours...). That's roughly around a 25x factor. I just find that sample size far too small to consider seriously. If you presume that a person plays 3-6 hrs per day, that means there's only about 1-2k players in the sample on any given day.

But in any case, here's Wildstar on XFire. Roughly speaking, it shows the same 50% decrease in the past month that I see on Raptr.

For either service "number of people playing" is the more meaningful statistic for subscription based games. This doesn't improve the "accuracy" of the data but it does eliminate the "shiny new" factor. People playing their new game for 8-12 hours initially and then when the hours drop back to 3-5 say you get the impression of a 50% drop when in reality the number of players might be the same. 

This is also why new games shoot to the top of such tables when they first launch.

As for XFire .. yes. May have been broken these last few days. If not number of Wildstar players: 14.

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