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ArcheAge

ArcheAge 

General Discussion  » Thank you Archeage for reminding me of better days

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77 posts found
  LuciousVictis

Novice Member

Joined: 7/16/14
Posts: 117

8/24/14 3:36:37 PM#61
Originally posted by SEANMCAD
Originally posted by LuciousVictis
Originally posted by SEANMCAD
Originally posted by bestever
Originally posted by SEANMCAD

I think the idea that older gamers with more experience enjoy ship combat while the younger players do not is a bit silly.

I am 47 years old and have been playing video games since I was 13 and I am not a fan of AA.

For what AA is trying to bring to the table I very honesty prefer Wurm, Xyson and Darkfall. I think for those who are looking for things like in depth crafting, housing, farming and ship combat they really should try those games before deciding on AA.

When people say they really love AA the first thought that comes to my mind is 'the player doesnt have a lot of experience with a variety of games and is not aware of what is out there'

I have played xyson and darkfall. I picked of Xyson before it even came out. It was a great idea but was nothing special in the end. Can't stand the animations in darkfall just bad.  I've played just about every mmo out there and I can say I love AA for what it is. Is it ground breaking? No but I have fun with it and that's all that matters. I would think someone that is 47 would understand opinions other taste by now so makes me think other wise or maybe you think we should only like what you like.

naturally because I select a game like darkfall instead of a game like AA and I think that darkfall looks better it begs the question in my mind, what is wrong with me or is it just a matter of opnion?

It also begs me the quesiton 'what does 'polish' mean'. if it means graphics why not just say graphics? if it means bug free then Darkfall and Wurm are very bug free. So I am not sure what 'polish' means.

oh and animation? no fucks where given here... :)

When you think polish, think about every little details. Does game features works very well or were they simply poorly implemented for the sake of it.

Remember, DF1 first screen you would see while starting up the game and entering char creation. Good lord it was terrible. For me anyway, nobody can say that DF2 feels more polished than AA but you may overlook polish because of Darkfalls features and all.

Say you hate playing third person and you need an mmo that you will be able to actualy aim or shot as an archer. Than who cares about polish when none of the most polished games wont offer what you need.

Simple as that.

Its all very confusing to me. So for example before I was playing Darkfall I was playing EQ2 and when I went to Darkfall my first thought was 'this game is better in all ways, better graphics, better game play, more variety of things to do, more freedom'.

Oh well my bias tells me that the only real difference between 'indies' and 'AAA' when it comes to 'polish' is that 'polish' = marketing.

I would love a scientist to do some study on why people like me really don't like games like EQ2 but adore games like Darkfall.

and 'we just like no-polish' isn't a very good answer.

 

also, at least in my mind, so called 'indies' have more features then so called AAAs pretty much 100% of the time

 

ADDED:

1. I never understood why something someone does once (character creation) is so important to people. That is what? 15 mins out of 1 year?

2. totally agree with your first person aiming comment. For me it is more important to have features then it is to have very few features and whatever the fuck 'polish' is.

I am not saying that you do not like polished games or features, i am saying that you clearly overlook polish for a more complete game that offers more feature than it focuses on making these features as complete and polish as it can be.

Compare DFUW to AA for instance.

AA being much more polished, pushed deeper in most of its features. 

Look how interactive and amazing sealing on the open sea is compare to DF and that is just AA at release. Compare AA to DF housing, aa with its farming, decorating and animals... Polish means well though out features with details, well implemented in the game.

You see, char creation is a meaningless thing in a game for you, because you care for other things... A well rounded and polished game will be at least average to great in most aspect that make this game.

Compare char creation of DF1 to DFUW, wouldnt you say that they polished out DFUW char creation compared to DF1? Even if its far from being acceptable.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

8/24/14 4:53:18 PM#62
Originally posted by LuciousVictis
 

I am not saying that you do not like polished games or features, i am saying that you clearly overlook polish for a more complete game that offers more feature than it focuses on making these features as complete and polish as it can be.

Compare DFUW to AA for instance.

AA being much more polished, pushed deeper in most of its features. 

Look how interactive and amazing sealing on the open sea is compare to DF and that is just AA at release. Compare AA to DF housing, aa with its farming, decorating and animals... Polish means well though out features with details, well implemented in the game.

You see, char creation is a meaningless thing in a game for you, because you care for other things... A well rounded and polished game will be at least average to great in most aspect that make this game.

Compare char creation of DF1 to DFUW, wouldnt you say that they polished out DFUW char creation compared to DF1? Even if its far from being acceptable.

I concede to most of what you say. 

Correlation does not imply causation

  Magiknight

Advanced Member

Joined: 4/10/09
Posts: 762

8/24/14 4:59:59 PM#63

Wait, are there people here saying that AA has an old school (pre WoW) feel to it?

I might have to play it....

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6131

8/24/14 5:22:31 PM#64

Yes, thank you ArcheAge for reminding me of better days, and then not delivering on that experience. I was really hoping for a spiritual successor to Lineage. This will probably be the most disappointing mmo launch for me in a decade.

The class structure and combat are fun enough. The pve and questing is about as generic and boring as it gets and the loot drops are hideous (seriously someone should be embarrassed at that system). I think the crafting would be neat, but I haven't got to try it because I don't have enough LP. That's the deal breaker. I don't remember having to spend energy points in Lineage and old school mmos to open loot, craft, harvest, fart, or do anything other than move and kill mobs.

I really hope someday we'll get a real Lineage successor. I doubt it.

Curse you AquaScum!

  Karble

Advanced Member

Joined: 6/13/09
Posts: 702

I play therefor I am

8/24/14 6:37:40 PM#65
Originally posted by Torvaldr

Yes, thank you ArcheAge for reminding me of better days, and then not delivering on that experience. I was really hoping for a spiritual successor to Lineage. This will probably be the most disappointing mmo launch for me in a decade.

The class structure and combat are fun enough. The pve and questing is about as generic and boring as it gets and the loot drops are hideous (seriously someone should be embarrassed at that system). I think the crafting would be neat, but I haven't got to try it because I don't have enough LP. That's the deal breaker. I don't remember having to spend energy points in Lineage and old school mmos to open loot, craft, harvest, fart, or do anything other than move and kill mobs.

I really hope someday we'll get a real Lineage successor. I doubt it.

There are several games I can recall that do something similar to ArcheAge.

Dungeons and Dragons Online had all sorts of things you had to pay money to unlock.

Guildwars 2 same thing with the online store and keys.

Neverwinter....same thing.

Basically ArcheAge is a subscription based game and once it goes live if you just subscribe to monthly you will gain plenty of labor points to do what you need. If you try to play the game for free you will be more limited which is normal. You can also as a free player make store purchases with cash to get more done in the game. Just two sides of the payment system. Subscribers get the better end of the deal though, which I think is good since it rewards continued dedication to the game.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17627

8/24/14 6:53:23 PM#66
Originally posted by SEANMCAD

I would love a scientist to do some study on why people like me really don't like games like EQ2 but adore games like Darkfall.

and 'we just like no-polish' isn't a very good answer.

 

also, at least in my mind, so called 'indies' have more features then so called AAAs pretty much 100% of the time

 

ADDED:

1. I never understood why something someone does once (character creation) is so important to people. That is what? 15 mins out of 1 year?


You don't need a scientist to answer that. It's how people are "drawn". (and yes that's a reference).

Some people like to show up and enjoy what the developers have created. They allow themselves to buy into the premise and to be swept away.

Some people just want basic building blocks and to make their own good times.

Exactly the same reasons I love movies and I have friends who can't stand them. But they tend to enjoy more active pursuits such as kayaking or mountain climbing or hiking or "whatever".

As far as the reason in yellow, you don't understand because you lack those bits and bobs that make that portion of the experience weighty and monumental to those who have those bits and bobs.

This is not a "judgment' or qualitative statement.

Just like me enjoying theater and movies doesn't make me a "better anything" from my friends who would rather take a road trip.

Just like some people like to dance and others can't stand it.

It's how we are "put together" and how we have acted and reacted to various stimuli over the years.

And the real problem is not that we are different but that some want to use their differences to vault themselves over those who don't have the same differences.

And I'm sure there are already people who study esthetics and why people like bach and others like schubert and others couldn't care a whit about either of  those guys.

  LuciousVictis

Novice Member

Joined: 7/16/14
Posts: 117

8/24/14 6:56:21 PM#67
Originally posted by Torvaldr

Yes, thank you ArcheAge for reminding me of better days, and then not delivering on that experience. I was really hoping for a spiritual successor to Lineage. This will probably be the most disappointing mmo launch for me in a decade.

The class structure and combat are fun enough. The pve and questing is about as generic and boring as it gets and the loot drops are hideous (seriously someone should be embarrassed at that system). I think the crafting would be neat, but I haven't got to try it because I don't have enough LP. That's the deal breaker. I don't remember having to spend energy points in Lineage and old school mmos to open loot, craft, harvest, fart, or do anything other than move and kill mobs.

I really hope someday we'll get a real Lineage successor. I doubt it.

If only you had played it in alpha pre 1.2 patch that has been in every open beta. So many things are different now, you had way more people in early zones just doing trade packs, muchhhhhhhhhh better loot system and a more fair amount of archeum crystals (whatever their name, crafting mats)...

Loot is unacceptable as it stand, crafting is no longer limited by your labor points but by how hard it is to get those mob drop mats. Its a pity really.... Lets not talk about the latency lag issue that brought 1.2 with its 3 in one melee hit skill change.

  BizkitNL

Old School

Joined: 12/29/02
Posts: 2318

"Free to play, pay to win""

8/24/14 6:58:59 PM#68
Originally posted by DMKano

ArcheAge caters the older more mature player due to it having many of the Gen1 MMORPG virtual world features, such as open world housing, farming and community building.

IMO players that fundamentally dislike AA are players that have only been exposed to instanced heavy solo-centric PvE games which many newer players associate with the very definition of what a MMORPG is and should be.

 

With all due respect:

I've been around the MMO scene for a while and I dislike ArcheAge. It would be swell if you could NOT generalize people like that. There is still the matter of which features the game has versus how they are implemented. Amongst other things, that is.

Feel like trying Planetside 2? Get a headstart with the starter kit!

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 3008

8/24/14 8:47:18 PM#69
Originally posted by Jean-Luc_Picard

It's quite interesting to see that all those complaining about AA mention the questing, which is 100% optional.

I guess that even those supposed "veteran mature gamers" still go for the most obvious route without looking deeper into what they really can do in the game. I guess all that bragging about having played UO/AC1/EQ whatever is just memories, and they also have forgotten how to take initiative and find out things on your own instead of following the lead.

I didn't touch a quest since I was level 20ish. I levelled just fine. And I could have done this much, much earlier, just took me some time to figure everything out since AA has so many things to do which are all beneficial to your character.

Just a hint... originally, AA didn't have those quests.

You did quests till lvl 20 though right?

Besides anyone who thinks they are somehow veteran gamers cause they played EQ should really think again. EQ is like WoW. A brain dead themepark with 0 options. Anyone who thinks otherwise has their nostalgia goggles on.

You know a lot of the so called cool options AA has are behind paywalls so most beta players don't have acess to them. 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2903

There... are... four... lights!

8/25/14 12:55:43 PM#70
Originally posted by fivoroth
Originally posted by Jean-Luc_Picard

It's quite interesting to see that all those complaining about AA mention the questing, which is 100% optional.

I guess that even those supposed "veteran mature gamers" still go for the most obvious route without looking deeper into what they really can do in the game. I guess all that bragging about having played UO/AC1/EQ whatever is just memories, and they also have forgotten how to take initiative and find out things on your own instead of following the lead.

I didn't touch a quest since I was level 20ish. I levelled just fine. And I could have done this much, much earlier, just took me some time to figure everything out since AA has so many things to do which are all beneficial to your character.

Just a hint... originally, AA didn't have those quests.

You did quests till lvl 20 though right?

And if you've read my post completely, you'll notice I've said that I wasn't forced to and could have done differently.

You know a lot of the so called cool options AA has are behind paywalls so most beta players don't have acess to them. 

You couldn't be more wrong.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Jaedor

Elite Member

Joined: 8/17/09
Posts: 1015

8/25/14 1:05:08 PM#71

Nice post, OP and I agree with your take on AA because it mirrors my own experience so far. What I really want to know is... Did you make it across the sea in a rowboat??

  Maquiame

Hard Core Member

Joined: 8/21/07
Posts: 670

Power without perception is spiritually useless and of no true value

8/25/14 2:03:46 PM#72

I totally agree OP, period, this game brings back alot of memories for me and I'm sorry the only ones who don't seem to "get" it are the ones who jump in and the only thing they have to talk about is the boring quest grind. Which the game is not about at all.

And if you disagree please define what the term exploration means in an mmo world. ArcheAge has it in spades.

 

 

Ready.....

Go...

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Distopia

Drifter

Joined: 11/22/05
Posts: 15983

"what a boring life, HATING everything" -Gorilla Biscuits

8/25/14 2:32:46 PM#73
Originally posted by Jean-Luc_Picard

It's quite interesting to see that all those complaining about AA mention the questing, which is 100% optional.

I guess that even those supposed "veteran mature gamers" still go for the most obvious route without looking deeper into what they really can do in the game. I guess all that bragging about having played UO/AC1/EQ whatever is just memories, and they also have forgotten how to take initiative and find out things on your own instead of following the lead.

I didn't touch a quest since I was level 20ish. I levelled just fine. And I could have done this much, much earlier, just took me some time to figure everything out since AA has so many things to do which are all beneficial to your character.

Just a hint... originally, AA didn't have those quests.

What is there in place of questing to level on, as an alternative route? All I've gathered thus far is Crafting and Fishing. Which don't sound any more interesting than bland quests. What does that leave, mob grinding? That wasn't interesting a decade ago, I"m not sure how it would be now. 

Yet you find it "interesting" people are focusing on what was supposed to be the answer to those mechanics long ago? I'd think such complaints would be expected regardless of what you do at elder ranks.

I get that people long for a more sandbox oriented game, harkening back to SWG and the like. However I don't see why that would entice people to go so far to defend bland or boring implementations.

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  brett7018

Novice Member

Joined: 11/20/03
Posts: 183

8/25/14 4:38:04 PM#74
Originally posted by alicorn

I'd like to say first that the point of this thread is not to proclaim AA the king of anything nor is it to flame AA for shortfalls.  I'm merely sharing my experience and some enjoyment AA beta has brought me.  Your experience may differ.

If you note my "join date" for MMORPG.com it's obvious I might be a tad older than the average gamer.  I beta tested both UO and EQ and was north of 30 years old when I did that.  I have played probably every major title anyone can name and some off the beaten path titles.  I'm not bragging, nothing to boast about that I play a lot of games, rather, I have just seen a lot... A LOT over the years so I may have a different perspective.

No game is perfect nor pleases everyone.  For every game you will find the "fanbois" and "haters" although the truth is that those titles are only given out by the opposing side and really have no meaning.  If you like a game and defend anything it does right, those who hate it all you fanboi... etc etc etc.  But this all has little to do with my post.

If I have to narrow down, after almost 20 years of gaming (pre-UO... Meridian... Sierra, BBS games) the most fun I ever had were the sandbox that original UO was, the deep and compelling Evercrack... errrr.... Everquest, the first PvP thata ctually mattered in Dark Age of Camelot, the go-where-you-want-do-what-you-want of Eve... those were the models from which I view all games that come out now and compare them to those originals.  It's not about perfect, it's about having fun.... isn't that the point of playing a game?

Lots of games have huge deficiencies yet still provide enjoyment.  I think of Fallen Earth, The Secret World, Earth and Beyond, and many more.  Some are graphical wonders some have unique stories and some are just bizarre. 

So anyway, AA has reminded me of a number of my favorites and , for me at least, that's a good thing.  I spent much of today trying to cross a dangerous sea in a rowboat with a pack and with a knot in my stomach as ships passed by.  Maybe they noticed me, maybe they didn't.  There was that rush knowing that I had stepped somewhere I probably didn't belong and there was a feel of actual danger.  I remembered feeling the same way back in UO when there was only one land and you just never knew if you were going to get that freshly mined ore back to the safety of the bank.  Kudos for making me feel that trepidation.

Persistent housing... thank you... also flashbacks to another time and place.

For those who stick around beyond the first 30 levels and get out of the questing loop, I hear the world opens up to focus more on you playing how you want to play and doing what you want to do.  I have been assured by many that the initial questing is really just to be a tutorial on how the mechanics work and that there is immense freedom in blazing your own path as gatherer, crafter, trader, adventurer, hunter, pirate... whatever.

Is the game perfect?  Not even a worthwhile question since no game is.  How about the payment model?  Every game has one in one form or another so again, why bother with the question?

What matters to me, is I had fun, enough for me to support the game financially for awhile, until I stop having fun.  I'm subscribed to other games and haven't missed them while I've been doing AA beta.  Of course that may just be the new car smell, but it is what it is.

I'm sure some people (or a lot) will disagree with me, but that's ok because there are lots of games out there so everyone has a chance to move on if they don't like the game and if you disagree, you can only disagree for yourself.  I had fun, what more matters?

Just my 2 cents, your experience may differ.  Whatever you play, have fun!

 

I am very similar to you (check my join date :D )  and feel the same.   I am very close to buying a founder's pack...however:

Loot system currently really sucks.  Just no variety whatsoever.  

Labor point system currently sucks.  Generation is too slow, especially if they want you opening quest rewards, chests, the crappy loot (see above), AND crafting, etc.    Too much with too little labor= pain the butt

Mana regen is horrible post 1.2 patch.  I can deal with the other stuff, but this is where I am holding back my Visa card....I don't have time to sit around for 5 minutes in between several fights to regen since food/flutes are worthless.  

 

On a positive note, I LOVE the class system and many other things.  I think the game has great potential, but it will not get to where it needs to be without addressing loot, labor and mana.   

  greatskys

Hard Core Member

Joined: 4/02/14
Posts: 383

8/25/14 5:08:55 PM#75

Its the only game that I have played that seems to come close to my initial experience in mmos which was Vanilla WoW . In many ways I prefer this because it appears to have more depth to it that Vanilla WoW ever had . 

In recent years I've tended to play 3-4 mmos casually alongside each other . When this is released I suspect I wont be playing much else . 

For me this is the best game since WoW all those years ago and I suspect it may be a lot better than that ever was . But I'm someone that played WoW on a pvp server back then when there was a lot of world pvp . I never did any raiding in WoW and very little in the way of dungeons . I'm not sure how PVErs will view this game . There does seem to be a lot of PVE options but lack of pvp servers may put them off . Which is a shame because its beautiful game and a lot of fun to play . 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6131

8/25/14 5:16:57 PM#76
Originally posted by Distopia
Originally posted by Jean-Luc_Picard

It's quite interesting to see that all those complaining about AA mention the questing, which is 100% optional.

I guess that even those supposed "veteran mature gamers" still go for the most obvious route without looking deeper into what they really can do in the game. I guess all that bragging about having played UO/AC1/EQ whatever is just memories, and they also have forgotten how to take initiative and find out things on your own instead of following the lead.

I didn't touch a quest since I was level 20ish. I levelled just fine. And I could have done this much, much earlier, just took me some time to figure everything out since AA has so many things to do which are all beneficial to your character.

Just a hint... originally, AA didn't have those quests.

What is there in place of questing to level on, as an alternative route? All I've gathered thus far is Crafting and Fishing. Which don't sound any more interesting than bland quests. What does that leave, mob grinding? That wasn't interesting a decade ago, I"m not sure how it would be now. 

Yet you find it "interesting" people are focusing on what was supposed to be the answer to those mechanics long ago? I'd think such complaints would be expected regardless of what you do at elder ranks.

I get that people long for a more sandbox oriented game, harkening back to SWG and the like. However I don't see why that would entice people to go so far to defend bland or boring implementations.

What you say is true. In addition I couldn't collect enough labor points to do anything else. It really killed the feeling for me.

Curse you AquaScum!

  BetaBlocka

Apprentice Member

Joined: 4/09/14
Posts: 235

8/26/14 8:12:38 AM#77
Originally posted by alicorn

I'd like to say first that the point of this thread is not to proclaim AA the king of anything nor is it to flame AA for shortfalls.  I'm merely sharing my experience and some enjoyment AA beta has brought me.  Your experience may differ.

If you note my "join date" for MMORPG.com it's obvious I might be a tad older than the average gamer.  I beta tested both UO and EQ and was north of 30 years old when I did that.  I have played probably every major title anyone can name and some off the beaten path titles.  I'm not bragging, nothing to boast about that I play a lot of games, rather, I have just seen a lot... A LOT over the years so I may have a different perspective.

No game is perfect nor pleases everyone.  For every game you will find the "fanbois" and "haters" although the truth is that those titles are only given out by the opposing side and really have no meaning.  If you like a game and defend anything it does right, those who hate it all you fanboi... etc etc etc.  But this all has little to do with my post.

If I have to narrow down, after almost 20 years of gaming (pre-UO... Meridian... Sierra, BBS games) the most fun I ever had were the sandbox that original UO was, the deep and compelling Evercrack... errrr.... Everquest, the first PvP thata ctually mattered in Dark Age of Camelot, the go-where-you-want-do-what-you-want of Eve... those were the models from which I view all games that come out now and compare them to those originals.  It's not about perfect, it's about having fun.... isn't that the point of playing a game?

Lots of games have huge deficiencies yet still provide enjoyment.  I think of Fallen Earth, The Secret World, Earth and Beyond, and many more.  Some are graphical wonders some have unique stories and some are just bizarre. 

So anyway, AA has reminded me of a number of my favorites and , for me at least, that's a good thing.  I spent much of today trying to cross a dangerous sea in a rowboat with a pack and with a knot in my stomach as ships passed by.  Maybe they noticed me, maybe they didn't.  There was that rush knowing that I had stepped somewhere I probably didn't belong and there was a feel of actual danger.  I remembered feeling the same way back in UO when there was only one land and you just never knew if you were going to get that freshly mined ore back to the safety of the bank.  Kudos for making me feel that trepidation.

Persistent housing... thank you... also flashbacks to another time and place.

For those who stick around beyond the first 30 levels and get out of the questing loop, I hear the world opens up to focus more on you playing how you want to play and doing what you want to do.  I have been assured by many that the initial questing is really just to be a tutorial on how the mechanics work and that there is immense freedom in blazing your own path as gatherer, crafter, trader, adventurer, hunter, pirate... whatever.

Is the game perfect?  Not even a worthwhile question since no game is.  How about the payment model?  Every game has one in one form or another so again, why bother with the question?

What matters to me, is I had fun, enough for me to support the game financially for awhile, until I stop having fun.  I'm subscribed to other games and haven't missed them while I've been doing AA beta.  Of course that may just be the new car smell, but it is what it is.

I'm sure some people (or a lot) will disagree with me, but that's ok because there are lots of games out there so everyone has a chance to move on if they don't like the game and if you disagree, you can only disagree for yourself.  I had fun, what more matters?

Just my 2 cents, your experience may differ.  Whatever you play, have fun!

 

 

Have to agree with your post...

 

I have just recently gotten an invite to CB4 and even though I am playing as a F2P account I am having an absolute blast.

 

The game kind of puts me in mind of a mix of UO and SWG....and THAT sort of experience is something I have realised has been sorely missing from mmorpgs in recent years.

 

I won't bother getting a Founders pack now as OB must be almost upon us but I will be subbing and playing for sure once the game releases :)

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