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The Pub at MMORPG.COM  » How you feel about PvE content gated behind PvP?

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32 posts found

Spotlight Poster

Joined: 6/17/10
Posts: 6402

OP  8/21/14 2:54:34 AM#1

I want to know what you all opinion on PvE content that is gated behind PvP.

the closes example I can think of off the top of my head was a dungeon in WoTLK WoW's PvP zone at level 80. It had 2 raid dungeons I believe. But you had to PvP in order to unlock them.

so they were designed around being gated to PvP .


but how do you all feel about that? Are there any improvements to "PvE content gated by PvP content " that you believe should be improved upon?

Are you okay with the concept of PvE content gated behind PvP content?

I like it
I am okay with it, but not more than half the content
Don't like it period
Maybe for just certain hard and special content that's all.
(login to vote)


Elite Member

Joined: 1/13/10
Posts: 13596

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

8/21/14 2:59:16 AM#2

I haven't come across it yet. Not saying it doesn't exist, just that I haven't come across PvE content gated behind PvP in any MMO I've played so far. I've seen PvE content in PvP zones (ex: Aion's raids), though. I wasn't a fan of that but I can see how others might enjoy it. 




There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein


Hard Core Member

Joined: 4/12/12
Posts: 372

8/21/14 2:59:40 AM#3
I don't like any content that is gated behind anything in a game.  There shouldn't be content that requires you to pve in order to pvp and vice versa, so for your title of this thread I am against it.

Elite Member

Joined: 5/12/10
Posts: 2667

8/21/14 3:58:47 AM#4

Maybe RaiderZ would've been a better example (before the change), and it chased away players in troves (hence the change later).

Neverwinter tried the very same (Icewind Dale, choose your side, etc.), but then they left that direction and not putting anything new behind, so pvp stayed just a skipp-able sideway of the endgame. Or something like that. To be honest, haven't checked the new module yet.


For the question, it's n/a to me. I don't pvp in RPGs (ok, on some very rare occasions I do), so I have no feeelings: I simply leave when they try to force it on me.

(And then I probably send a mail to PWE/Maite about how stupid is the idea to put mandatory pvp in the middle of a pve game :) or not. Ehh, I think I do. Lol.)


Hard Core Member

Joined: 3/22/07
Posts: 1407

8/21/14 4:06:20 AM#5
If its goal is to make PvEers interested in PvP, it tends to fail.

Elite Member

Joined: 12/05/13
Posts: 962

8/21/14 4:06:49 AM#6

I generally don't like any content to be gated behind different-type content.  The only exception is tutorials - I'll do a PvP tutorial to unlock a PvE thing without complaint.

Eh, it's also fairly reasonable that if a game is heavily focused around one type of content, that other types could be gated behind that one type.  So if it was a PvP-central game, well, I wouldn't personally be playing it, but in that context putting PvE behind PvP requirements wouldn't be outrageous.  I've played plenty of games where crafting or minigames had PvE unlock requirements, and it was annoying but not horribly so.


Bitter Vet™

Joined: 9/13/06
Posts: 20112

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/21/14 4:23:54 AM#7
Best example I can think of is Darkness Falls in DAOC. One of the best money earning PVE dungeons in the game, at least in the early days, and the only way you could get access is if your realm took enemy keeps via PVP in the Frontiers.

Even after that was done, your realm had to go clear out DF of the enemy realm who owned it last, some of the best PVP the game had.

IMO, this is what set DAOC apart from any game before or after, and what is missing from titles such as WAR, GW2, and now ESO that greatly diminishes their faction PVP.

Even Mythic back in the day failed to comprehend how important this dungeon was to their game, it gave the PVP purpose, even people who weren't huge fans went out to Keep take, because we wanted in DF.

I spent a large portion of last year taking keeps in a free shard just to get into DF, night after night, and am looking forward to doing it again, hopefully soon.

In my day MMORPG's were sooooo hard we fought our way through dungeons in the snow....uphill both ways.
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Elite Member

Joined: 9/27/12
Posts: 2614

8/21/14 4:35:10 AM#8
Originally posted by Scalpless
If its goal is to make PvEers interested in PvP, it tends to fail.

^Pretty much.

My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)


Elite Member

Joined: 7/01/04
Posts: 6289

8/21/14 6:02:55 AM#9
Originally posted by Azaron_Nightblade
Originally posted by Scalpless
If its goal is to make PvEers interested in PvP, it tends to fail.

^Pretty much.

Its a dumb idea. PvE players may engage in PvP on a voluntary and perhaps casual basis, but any game that gated the PvE content behind PvP would be doomed to failure, or at least a very limited player base because of it.


Elite Member

Joined: 1/04/07
Posts: 2125

8/21/14 6:16:25 AM#10
Originally posted by MMOExposed

I want to know what you all opinion on PvE content that is gated behind PvP.

the closes example I can think of off the top of my head was a dungeon in WoTLK WoW's PvP zone at level 80. It had 2 raid dungeons I believe. But you had to PvP in order to unlock them.


You leveled to 80, get a flying mount, wait till your faction owns the zone for a few hourse, when your side held the fortress you would just fly to it and straight in or use the portals to get inside. no PVP involved if you didn't want to.




"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"



Joined: 3/03/12
Posts: 8385

8/21/14 6:28:55 AM#11
Originally posted by Kyleran

IMO, this is what set DAOC apart from any game before or after, and what is missing from titles such as WAR, GW2, and now ESO that greatly diminishes their faction PVP.


I figured he was talking about the upcoming ESO Imperial City update. As far as faction pride in ESO? We hate each other. There maybe not be guild pride or something, but faction? It's there.
J.O.B. Daggerfalls BEST Gank Crew


Hard Core Member

Joined: 9/26/08
Posts: 2558

"Before I speak, I have something important to say."

8/21/14 8:39:43 AM#12

Traditionally, PvP players have had to grind dozens of mindless PvE levels and spend hours grinding gear to get a character ready for their favorite part of the game.

It would be funny to see the shoe on the other foot.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville


Advanced Member

Joined: 12/21/07
Posts: 22588

8/21/14 8:46:10 AM#13

Very bad idea.

Those players who like the pve content but not the pvp content either a) have to sit through content they don't like, or b) find some other game.



Apprentice Member

Joined: 6/11/08
Posts: 10959

I think with my heart and move with my head.-Kongos

8/21/14 8:54:02 AM#14
Originally posted by MMOExposed

I want to know what you all opinion on PvE content that is gated behind PvP.

the closes example I can think of off the top of my head was a dungeon in WoTLK WoW's PvP zone at level 80. It had 2 raid dungeons I believe. But you had to PvP in order to unlock them.

so they were designed around being gated to PvP .


but how do you all feel about that? Are there any improvements to "PvE content gated by PvP content " that you believe should be improved upon?


I enjoyed the heck out of Lake Wintersgrasp, but that was mostly because it was large scale PvP with a lot of action and tangible rewards.  I would have played Lake Wintersgrasp without the PvE content if they just had vendors and things to buy when your faction won.


I don't know about an entire game based around the idea though.  Lake Wintersgrasp was a large scale PvP zone, but people had a choice about whether or not to participate, and when the battles weren't happening, players had a choice about whether or not to run through there doing things.  That's probably the important part.  Because people had a choice, many people chose to go there.


I can not remember winning or losing a single debate on the internet.


Advanced Member

Joined: 5/18/08
Posts: 2270

8/21/14 9:36:22 AM#15

PvP and PvE won't be very good until someone fully integrates them again. Sadly the EQ model is still the best I've seen and they didn't even care about PvP. The most fun I've ever had in PvP was getting jumped by an enemy guild while doing a PvE raid so you had to deal with both at the same time. Just fighting in some silly PvP only zone is nothing like 'real PvP' and your idea of gating isn't one I care for either. They should be blended if even only on a single server per game since many people can't handle other players having an impact on their gameplay.

I considered GW2 unplayable because they didn't have any open world PvP. The PvE was just completely dull with no threat of other players and the PvP was completely static when all you did was kill, respawn, kill.


Novice Member

Joined: 2/26/14
Posts: 71

8/21/14 9:44:25 AM#16
I too had a lot of fun doing Wintergrasp and Tol Barad during my time in WoW. The PvE instances in those zones played a big role in helping me convince fellow guildies--who might not have otherwise done so--to engage in a little bit of PvP on occasion. And you know what? Sometimes they even enjoyed it.

In my opinion, PvE-ers are not universally opposed to PvP; they just don't like certain kinds of PvP. Likewise, PvP-ers are not universally opposed to PvE; they just don't want it to be mandatory in order to PvP. If the content gate is casual-friendly and the content, itself, is entirely optional then I'm okay with it being locked away from me until I try my hand at something I don't normally do.

Hard Core Member

Joined: 7/29/14
Posts: 1492

8/21/14 9:52:44 AM#17
The raid within Wintergrasp was an utter joke... the PVP within Wintergrasp was an utter joke.  You want an entire game designed like this?

Apprentice Member

Joined: 5/30/07
Posts: 427

As One With Darkness

8/21/14 10:03:34 AM#18
In some cases and considered excepcionally as a gate to a wonderful incredible top PvE raid is not a bad idea. But it's frantic absurd to gate PvE behind what with the time becomes bland PvP, as the people who are there are PvE'rs in search of a new adventure, and with the time this kind of PvP becomes only a transaction between two "merchant-mentality" parts.

It is a question of fangs.

  User Deleted
8/21/14 11:35:29 AM#19

Interesting how this is the opposite of what most MMOs with PvP and PvE have implemented. That being PvP content gated behind PvE. Many MMOs with PvP make the PvPers go through X levels before they can PvP.

It is a stupid way to function in that case and equally as stupid in your flip of the situation.

I would not play the game, personally. Just say "No!" to PvP :)


Novice Member

Joined: 2/27/08
Posts: 3697

8/21/14 11:50:41 AM#20
I would never play it and would probably leave that game entirely if I encountered it.  I will never PvP, ever, under any circumstances.  If I'm pushed into doing something I don't want to do in order to do something I do want to do, I'll take my business elsewhere.

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