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ArcheAge

ArcheAge 

General Discussion  » ArcheAge is not innovative and is Pay to Win, fails the Hype

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56 posts found
  Vapors

Advanced Member

Joined: 1/16/10
Posts: 408

8/05/14 11:00:13 AM#21

To everyone who does not like a game. Please It is okay to not like a game because of a view points. But please stop finnaly calling automaticly every game with a shop inside p2w. It makes everything you write instantly nonsense, since the first thought you get this guy is just a copy paste hater of some troll posts.

If a game is not p2w, you will not change the fact by spreading out myths all day long. ArchAge definitly has some items in its shop everyone whishes to have (besides you can buy them with gold from others), well so what, its something the developers use to generate money to pay their employees and servers.

  Bacchira

Novice Member

Joined: 8/01/13
Posts: 51

8/05/14 11:04:27 AM#22

So to recap;  Some players like this game, others don't.

 

Huh, go figure...

  Docboot

Advanced Member

Joined: 2/08/06
Posts: 5

8/05/14 11:29:55 AM#23

To get the best out of Archeage you need to get Patron!

I can imagine how frustrating it would be trying to get a free ride from this game and you will be missing out. The feeling alone for building your first boat from the materials you grew in your farm is worth a few $$.

I've not had as much fun since hunting baby Rancors and selling them in Corellia

The only thing I disagree with is the measly bag space and needing credits to expand them. Oh, and the lvl questing sucked but this game is not about questing.

 

 

 

 

  Milander

Apprentice Member

Joined: 11/27/04
Posts: 134

8/05/14 11:51:54 AM#24

Simply put, pay money get more labor points thus more everything = win. Get rid of the damn Facebook like point system that regen over time (and build faster again if you pay)  Thus it is "Pay to win"

 

Now, sure it might have the best items in the store for cash only, I honestly don't know as I did not look in the store itself, why? Because I was too busy actually testing out the game. I did learn that there was a mountain of things I could not do because I was not a patron (pay a sub)

Lets see oh yes I can hear it now "Blah blah free ride blahblah..." Nope, I fully expect to have to work at it longer as a free player. I do NOT expect half the major selling points of the game to be unavailable to me (but available to patrons) You want to cut the game in half or worse, make the 'free players' do a 15 level demo or something and lock them. You lock up all the cool innovative stuff behind a Patron Wall and you're going to get a lot of annoyed people who wont pay money for a Pay to Win game.

Isn't it funny though? Without the free play model, this would just be a normal subscription game and no one would be calling it Pay to Win :)

 

 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2564

8/05/14 12:04:57 PM#25
Originally posted by Docboot

To get the best out of Archeage you need to get Patron!

I can imagine how frustrating it would be trying to get a free ride from this game and you will be missing out. The feeling alone for building your first boat from the materials you grew in your farm is worth a few $$.

I've not had as much fun since hunting baby Rancors and selling them in Corellia

The only thing I disagree with is the measly bag space and needing credits to expand them. Oh, and the lvl questing sucked but this game is not about questing.

 

 

 

 

So make this game just a sub game.

 

Oh, you have to get patron and sub together? No way - sorry. That is like paying extra for content.

 

The issue is that this F2P game is anything but free.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Rylah

Advanced Member

Joined: 2/25/09
Posts: 191

8/05/14 12:09:34 PM#26
Originally posted by Milander

Simply put, pay money get more labor points thus more everything = win. Get rid of the damn Facebook like point system that regen over time (and build faster again if you pay)  Thus it is "Pay to win"

 

Now, sure it might have the best items in the store for cash only, I honestly don't know as I did not look in the store itself, why? Because I was too busy actually testing out the game. I did learn that there was a mountain of things I could not do because I was not a patron (pay a sub)

Lets see oh yes I can hear it now "Blah blah free ride blahblah..." Nope, I fully expect to have to work at it longer as a free player. I do NOT expect half the major selling points of the game to be unavailable to me (but available to patrons) You want to cut the game in half or worse, make the 'free players' do a 15 level demo or something and lock them. You lock up all the cool innovative stuff behind a Patron Wall and you're going to get a lot of annoyed people who wont pay money for a Pay to Win game.

Isn't it funny though? Without the free play model, this would just be a normal subscription game and no one would be calling it Pay to Win :)

Who cares how people on the internet which mostly echo each other call something? The only thing you cannot do as a F2P player is owning real estate. And this is not for cashgrabs (at least not only) but mainly to not have everyone have 20+ F2P accounts with farms. Or would you like to have all available space in the hands of a few multiaccounters, namely botfarms?

All the rest of the game is open to you.

  khameleon

Novice Member

Joined: 1/07/07
Posts: 374

GAMER 4 LIFE = YOUNG 4 LIFE

 
OP  8/05/14 12:44:06 PM#27
Originally posted by BetaBlocka
Originally posted by khameleon

I played the beta up to LVL 20 in the last beta  and nothing about this game is innovative.

Graphics are not even as good as an old game such as Aion. They are actually bad when compared to newer games like Tera, FFXIV, ESO, Landmark and anything else considered a major MMO that I have tried or played in the last few years. They are not bad graphics, but nothing new to see and impress a player unless he has not played an MMO game in the last 5 years.

Combat is the most basic and boring in any MMO also in the last few years. I was using Occultism and all I did literally no joke was press 3,3,3,3,3,3. I beat every enemy that way and even can run and press 3,3,3, and shoot things out of my back and win with no skill or effort.  Tab target, no dodging, nothing new, just bad.

Labor Points make the game Pay to Win right now. As a free player you have a very limited amount of Labor Points. You need Labor points to do anything like gather, craft and pretty much anything important. If you Pay money, you get way more Labor points making you much more powerful, nothing else to say, paying money makes you a lot stronger, so it is a pay to win system. You cannot even get your quest rewards or loot you find without labor points, that disgusted me.

Class system seems interesting, you can mix 3 classes and take spells from each one, I liked that. However up to LVL 20 I used just 1 spell, so didn't see the benefits really. I can see how it will help in PVP and later on if the game ever makes me use more spells though.

Quest system is just the most basic, boring quests if any major MMO I have played. Every quest gave me something where I had to run no more than 20 feet away and click something or kill boring, easy enemies and run back and turn it in or run another 20 feet and turn it in. More basic and rudimentary than "kill 10 boars and come back to me" because in this game they point you to where every enemy is and its not far or difficult to do any quest.

There is nothing in this game from what I played to tell me it is better than any MMORPG out there, let alone one of the best how the hype led me to believe. Yes I know there is a lot more in the higher levels, but this game gives a terrible first impression to new players and will scare many away before they get to the level where thing supposedly open up and show the games depth.

So in the end this game was a big letdown and nothing close to the hype that was calling it a saviour to the MMORPG genre.

 

 

 

When crying P2W and asserting that real cash makes you much more powerful, why do you fail to highlight the fact that you can only use one LP potion from the cash shop every 12 hours?

 

Why do you fail to highlight the fact that even free players get online refen of their LP?

 

Why do you fail to highlight that you can pay in game gold to rest at a tavern once a day and regen 25% of your LP in one go?

 

It's hardly as bad as you portray it, is it?

 

Because by paying money you get a ton of Labor points already an even when you are offline you get them and players that do not pay get nothing offline and very few overall in comparison. That alone is enough to make it a huge difference in power between a paying and non-paying player, hence why i say it is pay to win.

GAME TIL YOU DIE!!!!

  Bolthar

Novice Member

Joined: 11/30/11
Posts: 62

8/05/14 12:46:44 PM#28

Anyone notice how not a single ArcheAge LP system defender has come out and said "Yeah this is awesome, I love LPs and I can do anything I want in this game and it never affects me"? They instead belittle you for saying its a lame attempt at a brick wall system that the only way to circumvent is to pay (subscribe) , and then to circumvent it further pay even more (cash shop potion). Basically this is Farmville, Castleville, and all other villes on steroids. Do what you want but only within the time we have allotted you then you can only do a those things until your out of LP. This has similarly been around a long time in other forms usually something with leveling bonuses and its not a game stopper when you run out. Basically it is where you get "rested XP" and when you are out of rested XP you level slower. Its just that this is a game where it is now linked to a TON of activities from the mundane to the fun ones.

You guys who like LPs can have fun with your "pay us more just to do what you could in a non cash shop\sub based game without this limiting factor" game. I'll find a game that isn't going to nickel and dime me when I want to do something or force me to have to choose what I am going to do with my "points" just to do a trivial activity.

This won't curb botting, it won't curb the economy for long, It may have some limiters in place but the biggest limiter is on the player experience. Other sinks should be in place that aren't globally noticed and not this system that they have in place.

If being in a sub took away the LP I would reconsider the stance but since it only gives you a boost I feel its rightly in line.

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1286

The strong are sometimes wrong but the weak are never free.

8/05/14 1:13:01 PM#29
Originally posted by khameleon

 

Because by paying money you get a ton of Labor points already an even when you are offline you get them and players that do not pay get nothing offline and very few overall in comparison. That alone is enough to make it a huge difference in power between a paying and non-paying player, hence why i say it is pay to win.

It allows you to do more right away, I doesn't allow you to win. Free to play still has access to all the same gear, zones, levels, classes and skills as a paying player. The time frame gets shifted but then that is also true for people who can devote endless hours to playing the game. Is it fair for someone to get ahead early in the game just because they have no family or job commitment? Meh, who cares, you don't win by getting rich or being the first to hit 50 either. You win by getting to your goals, regardless if that takes you a day or a week or a month.

As for their being a substantive difference between a paying player and non-paying. I agree that lacking patron status does cut you off from a significant portion of the game. That is land ownership and it does hobble how much labor you get, necessarily. Fact is, sandbox games that use time gated systems such as labor are really best designed as pay to play systems. There is no really good way to handle free players in such a system because free accounts constitute an endless supply of potential free labor. So they have to necessarily be limited in very impactful ways. But then, if this game was pay to play, the free players simply wouldn't have a free option at all. Is that also pay to win? You can't win if you can't play the game after all.

The result is that you really have two separate games. The free game which gives you access to about 80% of ArcheAge and the pay for game which gives you everything. The nice thing about the free game is that you will at least have the option to earn your way into the full game if you are willing to put enough into the free game. It will just take you longer to get there. And no that doesn't mean you will be loosing any more than someone who enters the game months after release will be. It just means you will be in a different place. Learn to overcome. 

All die, so die well.
Join SOLA in ArcheAge.

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1357

8/05/14 1:25:35 PM#30
This feels like a sub game (patron status) with a cash shop, i.e. buying LP pots.  
  Demrocks

Novice Member

Joined: 8/25/13
Posts: 133

8/05/14 1:30:05 PM#31

Archeage is a subscription game and if you want to be a freeloader go for it but you get restricted.

offline labor for freeloader accounts would kill this game as people and bots will make thousands and thousands of accounts.

Now even a patron needs to micro manage their labor or work with their guild to get high labor intensive stuff done.

And its not that bad i went to the beta server to clock my time and get stuff done for the headstart so i cna take a plot of lands and measure how much time i needed to get stuff done.

 

2.5 days to get my small farm / large farm / clipper, only 2.5 days and i can do it faster if needed.

People just want evrything handed to them on day one and thats not going to happen.

I love this system and basicly i dont care about people who dont pay to support the studio's involved.

Better go play Neverwinter or some other free to play mmo as they are so much fun lol.

 

Archeage is the best mmo for people looking to get get into some deep crafting and exploring doing fun stuff that other mmo's seemt o have forgotten to deliver.

Other mmo's offer a carrot on a stick that you need to keep chasing where in Archeage you have freedom.

Everything you craft can be sold even the high end gear.

 

And pay to win ? damn.......those people who call it pay to win doesnt seem to get that it doesnt take much to kick ass in pvp.

Specialy when you are in a guild that knows how to rape people and play their class.

Labor isnt going to give you an edge in pvp, at level 44 you craft your last set from there on its luck based.

You can crit and crit and crit if lady fortune smiles upon you or you can have bad luck and craft a 100 times without a crit.

 

Oh and subscription mmo's pay to win now ? hahaahahahahahahaha /facepalm

 

 

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19484

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

8/05/14 1:32:41 PM#32
Originally posted by khameleon

I played the beta up to LVL 20 in the last beta  and nothing about this game is innovative.

Graphics are not even as good as an old game such as Aion. They are actually bad when compared to newer games like Tera, FFXIV, ESO, Landmark and anything else considered a major MMO that I have tried or played in the last few years. They are not bad graphics, but nothing new to see and impress a player unless he has not played an MMO game in the last 5 years.

Game play over graphics, you've failed the first rule of MMORPG's.

Combat is the most basic and boring in any MMO also in the last few years. I was using Occultism and all I did literally no joke was press 3,3,3,3,3,3. I beat every enemy that way and even can run and press 3,3,3, and shoot things out of my back and win with no skill or effort.  Tab target, no dodging, nothing new, just bad.

Try battling another player like that at level 30, see how far you get.  Most of the skills are PVP oriented that you'll never need in PVE, but in PVP, nothing like tossing someone up in the air in a bubble and burn them down once they drop to the ground.

Labor Points make the game Pay to Win right now. As a free player you have a very limited amount of Labor Points. You need Labor points to do anything like gather, craft and pretty much anything important. If you Pay money, you get way more Labor points making you much more powerful, nothing else to say, paying money makes you a lot stronger, so it is a pay to win system. You cannot even get your quest rewards or loot you find without labor points, that disgusted me.

No, they don't.  For the average player, you don't need more labor points than what you can earn on a daily basis as a patron, and as others have pointed out, buy 2 or 3 patron subs if you really want lots of labor points to spend.

Class system seems interesting, you can mix 3 classes and take spells from each one, I liked that. However up to LVL 20 I used just 1 spell, so didn't see the benefits really. I can see how it will help in PVP and later on if the game ever makes me use more spells though.

Again, get to level 30 and beyond, and go out into the contested zoned when they are at war, and you'll appreciate the skill trees much more.

Quest system is just the most basic, boring quests if any major MMO I have played. Every quest gave me something where I had to run no more than 20 feet away and click something or kill boring, easy enemies and run back and turn it in or run another 20 feet and turn it in. More basic and rudimentary than "kill 10 boars and come back to me" because in this game they point you to where every enemy is and its not far or difficult to do any quest.

Agreed, the quests do blow, but they provide cash, some gear now and then, and the main quest line provides stars so they are worth doing some.  I've got a new level 25 I started on Saturday, and have done hardly any questing at all, all my leveling came from mining and refining for the most part.

There is nothing in this game from what I played to tell me it is better than any MMORPG out there, let alone one of the best how the hype led me to believe. Yes I know there is a lot more in the higher levels, but this game gives a terrible first impression to new players and will scare many away before they get to the level where thing supposedly open up and show the games depth.

Open sea combat, underwater diving and farming, gliding, submarines, integrated crafting system that makes the best items in the game, castle sieging, etc.  Sure, none of these are unique, but they sure add a lot of fun to the game play.

So in the end this game was a big letdown and nothing close to the hype that was calling it a saviour to the MMORPG genre.

 It is most certainly not the savior of the genre, but it is a very different gaming experience if you take the initiative to play it that way.  If you chose to follow the predirected path, you will miss out, but this game has been more fun for me than any new title in the past 5 years.

Sure, it's not the best game ever, but if you give it half a chance, and try to step out of your box you may find more fun that you first realized.

If not, enjoy whatever game you end up in.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  LuciousVictis

Novice Member

Joined: 7/16/14
Posts: 117

8/05/14 1:37:26 PM#33

This game is terrible all around, some very awesome features wrapped into some very terrible flaws and a very bad free to play model at its core. I tried to go back to it many times even just to check out whats new with the game, its too boring really. 150$ went to waste.

Keep defending the game to all the new people that will post here dissapointed of their experience.... entertaining to read all this.

Wildstar and eso got out way more content in the last few months than ArcheAge did in more than a year since release.... Lets not forget that this game is designed around P2W chinese mindset and communication between XL and Trion seems terrible. Cant blame XL tho, look the two clowns they need to deal with in their livestreams... They could very well work at my local McDonald.

Back to ESO and Dark Souls 2. Now thats quality game.

  Daxamar

Novice Member

Joined: 10/13/05
Posts: 559

8/05/14 1:51:44 PM#34
Originally posted by botrytis
Originally posted by Docboot

To get the best out of Archeage you need to get Patron!

I can imagine how frustrating it would be trying to get a free ride from this game and you will be missing out. The feeling alone for building your first boat from the materials you grew in your farm is worth a few $$.

I've not had as much fun since hunting baby Rancors and selling them in Corellia

The only thing I disagree with is the measly bag space and needing credits to expand them. Oh, and the lvl questing sucked but this game is not about questing.

 

 

 

 

So make this game just a sub game.

 

Oh, you have to get patron and sub together? No way - sorry. That is like paying extra for content.

 

The issue is that this F2P game is anything but free.

 

The issue is with F2P players expecting anything for free..."Murica!

Yes, you can play for free, but your limited in what you can do. Go figure. Greedy game companies trying to make money off a game. Fkers all of them!

 

P2W! Ahh. You can buy a potion that gives you 1k LP thats usable every 12 HOURS. OMG...P2W right there.

Graphics are quite good. Once you set your game to use DX11. Dont know why the default is DX9.

 

Gameplay is really nice. One thing tho. Its sad that most people play MMOs like single player games. It will not go well for you. Play ESO, or even WoW. Whatever MMO is flavor of the month.

 

The hardest thing about LP is the planning part. No way you say. I know. If you just spent all your LP willy nilly. Your screwed. Plan ahead for whatever you are goin to do. If your goin to build a boat. Look at the mat cost. Figure out what your goin to need, and how much LP it may cost.

 

Combat is good. Especially in PvP. Then its great. Fast, but with some strategies and skill needed.

 

Questing. Bleh. Do some quest. For the armors, and weapons. For some coin. There are better games for questing. Do green quest for Gilda Stars. Its deff not for Lore buffs.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2564

8/05/14 2:10:19 PM#35
Originally posted by Demrocks

Archeage is a subscription game and if you want to be a freeloader go for it but you get restricted.

offline labor for freeloader accounts would kill this game as people and bots will make thousands and thousands of accounts.

Now even a patron needs to micro manage their labor or work with their guild to get high labor intensive stuff done.

And its not that bad i went to the beta server to clock my time and get stuff done for the headstart so i cna take a plot of lands and measure how much time i needed to get stuff done.

 

2.5 days to get my small farm / large farm / clipper, only 2.5 days and i can do it faster if needed.

People just want evrything handed to them on day one and thats not going to happen.

I love this system and basicly i dont care about people who dont pay to support the studio's involved.

Better go play Neverwinter or some other free to play mmo as they are so much fun lol.

 

Archeage is the best mmo for people looking to get get into some deep crafting and exploring doing fun stuff that other mmo's seemt o have forgotten to deliver.

Other mmo's offer a carrot on a stick that you need to keep chasing where in Archeage you have freedom.

Everything you craft can be sold even the high end gear.

 

And pay to win ? damn.......those people who call it pay to win doesnt seem to get that it doesnt take much to kick ass in pvp.

Specialy when you are in a guild that knows how to rape people and play their class.

Labor isnt going to give you an edge in pvp, at level 44 you craft your last set from there on its luck based.

You can crit and crit and crit if lady fortune smiles upon you or you can have bad luck and craft a 100 times without a crit.

 

Oh and subscription mmo's pay to win now ? hahaahahahahahahaha /facepalm

 

 

 

Problem is, even if you do the 150 USD and the sub, you will still need to buy stuff in the CS. If you want to sell your house you built? Well that will cost in the CS. It is just one big cash grab and I thought ESO was bad.... 

 

So, yes, it is P2W.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1592

8/05/14 2:28:51 PM#36
Originally posted by botrytis
Originally posted by Demrocks

Archeage is a subscription game and if you want to be a freeloader go for it but you get restricted.

offline labor for freeloader accounts would kill this game as people and bots will make thousands and thousands of accounts.

Now even a patron needs to micro manage their labor or work with their guild to get high labor intensive stuff done.

And its not that bad i went to the beta server to clock my time and get stuff done for the headstart so i cna take a plot of lands and measure how much time i needed to get stuff done.

 

2.5 days to get my small farm / large farm / clipper, only 2.5 days and i can do it faster if needed.

People just want evrything handed to them on day one and thats not going to happen.

I love this system and basicly i dont care about people who dont pay to support the studio's involved.

Better go play Neverwinter or some other free to play mmo as they are so much fun lol.

 

Archeage is the best mmo for people looking to get get into some deep crafting and exploring doing fun stuff that other mmo's seemt o have forgotten to deliver.

Other mmo's offer a carrot on a stick that you need to keep chasing where in Archeage you have freedom.

Everything you craft can be sold even the high end gear.

 

And pay to win ? damn.......those people who call it pay to win doesnt seem to get that it doesnt take much to kick ass in pvp.

Specialy when you are in a guild that knows how to rape people and play their class.

Labor isnt going to give you an edge in pvp, at level 44 you craft your last set from there on its luck based.

You can crit and crit and crit if lady fortune smiles upon you or you can have bad luck and craft a 100 times without a crit.

 

Oh and subscription mmo's pay to win now ? hahaahahahahahahaha /facepalm

 

 

 

Problem is, even if you do the 150 USD and the sub, you will still need to buy stuff in the CS. If you want to sell your house you built? Well that will cost in the CS. It is just one big cash grab and I thought ESO was bad.... 

 

So, yes, it is P2W.

So you're saying that even if I paid $150 plus sub I would have zero advantage over anyone else and I would still have to pay money through the cash shop. They give me ZERO advantage over other players. Sorry, that's not P2W. It's actually, quite literally, the opposite of PAY to WIN. If I can't explicitly purchase something that makes me more powerful than others in the game who haven't purchased that item through the CS, then it's not P2W. 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  holdenhamlet

Elite Member

Joined: 8/01/05
Posts: 1196

8/05/14 5:55:37 PM#37

Graphics- amazing for the performance.

Combat- Average.  Only bad compared to innovative action combat MMOs like Neverwinter and Tera, and even then it's better than most tab-target MMOs.

Labor Points- The most controversial problem.  Short answer is just subscribe and you won't have an issue.  Plus you'll be able to own land, which is pretty darn helpful.

Rest of the game- Awesome.

Game looks amazing and lots of people are pretty hyped for it.  It's in the top 10 sellers in Steam even though it's in Alpha/Closed Beta.

I was concerned about the p2w possibility but after playing it, there doesn't seem to be a real issue.

***

What I think they should do is give everyone access to patron status for the beta/alpha, with a message stating that labor point regen/ownership will be reduced if you don't subscribe come release.

This would give people a more accurate picture of what the game is really like and we'd probably see less of these dumb threads.

SMITE: the awesomely addictive 3rd person MOBA

  soulfracture

Advanced Member

Joined: 2/10/08
Posts: 3

8/05/14 6:23:50 PM#38
Originally posted by zevni78
Originally posted by DMKano
Originally posted by zevni78
Originally posted by DMKano
Originally posted by khameleon

I played the beta up to LVL 20 in the last beta  and nothing about this game is innovative...

100% uneducated opinion.

It's fine to dislike a game but at least have basic understanding of the games systems.

You failed to mention a single unique aspect of ArcheAge and there are many.

 

I would say just about every weakness in AA that the OP brings up are things that we all saw in the betas, there is no denying the LP system is controversial, the graphics rather dated, the combat dull (do you deny that?) the questing a chore, and though the OP doesn't mention any of those innovations we are looking forward to, the issue is that you have to get past the dull stuff before you see it. Many of us are worried a lot of beta players won't give AA enough of a try as a result, and for some, such "unique" features still won't be enough given the flaws.

Again this is all your opinion.

I have a very different opinion

LP system is not controversial - it is new to western gamers and not yet understood, as someone who has played AA since Korean launch to me the LP system makes perfect sense

The controversy is an objective fact, just because you don't think it should be doesn't alter the reality that many are not happy with it.

Graphics dated - not to me, I find them quite awesome

As this is subjective then if people are un-impressed, then that is the reality for them, your position doesn't alter that for them, I was thinking the same as the OP, XIV, ESO and Landmark seem better integrated and more consistent.

Combat dull - 100% disagree, AAs combat is deceptively complex in PvP

This is another issue of the game only getting better at higher levels, we've seen this so many times with other mmos in the last 5 yrs, I think it is time devs got to work on better progression,

Questing - tutorial, no questing in later levels period

For the first 30 lvls, that is a looooooong ass tutorial.

 

Again I understand someone hating ArcheAge - this is normal the game is not for everyone, no game is.

But passing off opinions as facts and not even having a good understanding of what you are disliking - that is a problem.

The OPs lack of knowledge of later game mechanics reflects a design flaw in the game. And I will end with pointed out that a lot of your rebuttals where subjective, so do not lecture on opinions as facts, no one was claiming impressions were anything but.

Excellent reply. 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2564

8/05/14 6:50:27 PM#39
Originally posted by CrazKanuk
Originally posted by botrytis
Originally posted by Demrocks

Archeage is a subscription game and if you want to be a freeloader go for it but you get restricted.

offline labor for freeloader accounts would kill this game as people and bots will make thousands and thousands of accounts.

Now even a patron needs to micro manage their labor or work with their guild to get high labor intensive stuff done.

And its not that bad i went to the beta server to clock my time and get stuff done for the headstart so i cna take a plot of lands and measure how much time i needed to get stuff done.

 

2.5 days to get my small farm / large farm / clipper, only 2.5 days and i can do it faster if needed.

People just want evrything handed to them on day one and thats not going to happen.

I love this system and basicly i dont care about people who dont pay to support the studio's involved.

Better go play Neverwinter or some other free to play mmo as they are so much fun lol.

 

Archeage is the best mmo for people looking to get get into some deep crafting and exploring doing fun stuff that other mmo's seemt o have forgotten to deliver.

Other mmo's offer a carrot on a stick that you need to keep chasing where in Archeage you have freedom.

Everything you craft can be sold even the high end gear.

 

And pay to win ? damn.......those people who call it pay to win doesnt seem to get that it doesnt take much to kick ass in pvp.

Specialy when you are in a guild that knows how to rape people and play their class.

Labor isnt going to give you an edge in pvp, at level 44 you craft your last set from there on its luck based.

You can crit and crit and crit if lady fortune smiles upon you or you can have bad luck and craft a 100 times without a crit.

 

Oh and subscription mmo's pay to win now ? hahaahahahahahahaha /facepalm

 

 

 

Problem is, even if you do the 150 USD and the sub, you will still need to buy stuff in the CS. If you want to sell your house you built? Well that will cost in the CS. It is just one big cash grab and I thought ESO was bad.... 

 

So, yes, it is P2W.

So you're saying that even if I paid $150 plus sub I would have zero advantage over anyone else and I would still have to pay money through the cash shop. They give me ZERO advantage over other players. Sorry, that's not P2W. It's actually, quite literally, the opposite of PAY to WIN. If I can't explicitly purchase something that makes me more powerful than others in the game who haven't purchased that item through the CS, then it's not P2W. 

What I am saying is, that you have more advantage than a F2P player, if you bought the Founders pack and sub to it. Then you still HAVE to buy stuff from the CD to play, like sell your house. So, yes it is P2W - if you gain an advantage, then it is P2W.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Soybean

Apprentice Member

Joined: 9/19/12
Posts: 8

8/05/14 8:54:23 PM#40
Originally posted by SpottyGekko
I think this game may not be for you.

No Kidding Sherlock, I think that is what the op just said

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