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The Pub at MMORPG.COM  » I could sit down for thirty minutes at the starport, log off, and never feel like my time wasn't well spent.

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90 posts found
  olepi

Hard Core Member

Joined: 1/15/07
Posts: 1076

7/26/14 12:09:18 PM#21

This is how I judge whether I want to play a game or not. First, do I enjoy being in that game's world? If it doesn't feel right to me, then I don't even try to play. I knew within 10 minutes that I didn't want to play SWTOR. I don't even have to play Wildstar, just the screenshots alone are enough for me. I don't want to live in a cartoon world. WoW the same way, never played it after the first 10 minutes.

If I do enjoy the world, then I'll try out a bunch of different classes/races/etc until I find one that I like the feel of. I like how it looks, how it moves, how it fights.

It is only after this that I start looking at actual skills. So basically the opposite of min/max'er.

I never played SWG, during that time I played CoH and Ryzom. I still play Ryzom to get that full world feeling. With a day/night cycle, real seasons that affect the mobs and mats. Real weather. Predators that chase prey, and then go to their den to sleep. Herds of herbivores trekking to new ground in the winter. It is a real world, with some gaming elements added on :)

Today, we get a lot of theme park games. It's like the Mine Train ride at Disneyland. It's not a real mine, not a real train, but a simulation that is fixed and repeatable.

 

 

------------
RIP City of Heroes. One of my favorite MMO's.

  Pig-Eye

Novice Member

Joined: 2/01/14
Posts: 116

7/26/14 12:13:42 PM#22
Originally posted by Xssiv

Back in day, just being online with thousands of other players was cool in and of itself.   

 

I remember spending entire evenings in SWG just sitting at a camp site with my friends chatting via text bubbles and doing emotes, and we had a blast. 

 

Unfortunately, that novelty wore off many years ago which is why most old school MMO gamers will never be able to recapture that magic feeling they had 10-15 years ago.   For some reason many keep trying and feel that the games themselves are to blame.  

 

I remember when I first got my driver's license, I would be excited to jump in the car and drive regardless of where I was going...   These days, not so much.

 

 

 

 

 

 

Exactly!!

I got your Deliverance!

Where's my banjo?!!

  syntax.error

Advanced Member

Joined: 9/27/04
Posts: 2983

C64 Cracked Warez Intros FTW

7/26/14 12:18:56 PM#23
Originally posted by Dibdabs
Oh god, is it time for another tedious wallow in the old SWG pool of nostalgia again?  It only seems like five minutes since the last one.

At least we are not discussing Wildstar vs ESO or why ESO is not a sandbox and ArcheAge is a sandpark

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17631

7/26/14 12:19:25 PM#24
Originally posted by VooDoo_Papa
they didn't make the changes they did to SWG because it was an amazing game pulling sub's left and right. people seriously either refuse to admit this, or were never there to begin with. 

But your equating "amazing" with "pulling subs left and right".

There is a difference between being "amazing for a small group of people" and "amazing for a large group of people".

 

One is one thing and one is the other. It's the dream of developers to hit the center but that doesn't diminish the value of each to its respective group.

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

7/26/14 12:25:12 PM#25

Good memory's never fade.....

That aside I don't think we can have another "SWG" 

What we had back then was a majority of gamers ingame that threated the game not as a game but as a virtual world. 

 

  udon

Hard Core Member

Joined: 12/23/07
Posts: 1646

7/26/14 12:25:46 PM#26
Originally posted by Sovrath
Originally posted by VooDoo_Papa
they didn't make the changes they did to SWG because it was an amazing game pulling sub's left and right. people seriously either refuse to admit this, or were never there to begin with. 

But your equating "amazing" with "pulling subs left and right".

There is a difference between being "amazing for a small group of people" and "amazing for a large group of people".

 

One is one thing and one is the other. It's the dream of developers to hit the center but that doesn't diminish the value of each to its respective group.

That's true but at the end of the day your measure of amazing only really matters if you own the game and can control it's direction.  It doesn't matter how many people thought SWG pre NGE was "amazing" the people who where in a position to make changes to it didn't agree.  Now this might be because the subs where lower than they thought they should be, they took queues from a different group of people than you or they just didn't like what they had in front of them.  But for the people holding the pocketbooks something was clearly seen as wrong with the game to make them spend so much time and money to revamp the game like they did.

  movindude

Advanced Member

Joined: 1/21/08
Posts: 117

7/26/14 12:36:25 PM#27
Originally posted by Elsabolts
I agree, Its like crystal clear to me that Sony could take back control of the intire MMO market by just giving EQ1 a new graphics engine. Why they do not see this is beyond me.

 

  movindude

Advanced Member

Joined: 1/21/08
Posts: 117

7/26/14 12:43:53 PM#28
I agree with this BIG TIME!!!!!   But instead they keep wasting time making crap like EQ Landmark. Problem is these game makers ARE NOT gamers. When Day of Defeat first came out it was a blast but they kept trying to improve the graphics and ending up making the game linear. Nice graphics but boring to play in the end. Allot of the old games had sooo much right with them but just need to give them graphics like AOC and ESO.     -----> EQ1  ESO style FTW !!!! <-----
  Solar_Prophet

Hard Core Member

Joined: 11/10/13
Posts: 734

WAAAGH!

7/26/14 12:45:51 PM#29

Amazing how some people can still look back on what was a very buggy, poorly optimized, and obtusely designed game with such fondness. The only thing that game had going for it was the crafting, and JTL. The glasses aren't just rose tinted, they're pretty much completely opaque!

Ah well. No harm in it I suppose. We all have something which we look back at fondly, oblivious to the truth of what it really was.

Example of a common core math problem: If you have four pencils and seven apples, how many pancakes will fit on the roof? Purple. Because aliens don't wear hats.

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

7/26/14 12:46:10 PM#30
Originally posted by movindude
Originally posted by Elsabolts
I agree, Its like crystal clear to me that Sony could take back control of the intire MMO market by just giving EQ1 a new graphics engine. Why they do not see this is beyond me.

 

Well...

 

 

Wait for it....

 

 

 

Wait....

 

 

 

 

Wait........

 

 

 

 

 

Its.......H1Z1..................................tadaaaaaaa!

/sarcasm off.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17631

7/26/14 12:54:32 PM#31
Originally posted by udon
Originally posted by Sovrath
Originally posted by VooDoo_Papa
they didn't make the changes they did to SWG because it was an amazing game pulling sub's left and right. people seriously either refuse to admit this, or were never there to begin with. 

But your equating "amazing" with "pulling subs left and right".

There is a difference between being "amazing for a small group of people" and "amazing for a large group of people".

 

One is one thing and one is the other. It's the dream of developers to hit the center but that doesn't diminish the value of each to its respective group.

That's true but at the end of the day your measure of amazing only really matters if you own the game and can control it's direction.  It doesn't matter how many people thought SWG pre NGE was "amazing" the people who where in a position to make changes to it didn't agree.  Now this might be because the subs where lower than they thought they should be, they took queues from a different group of people than you or they just didn't like what they had in front of them.  But for the people holding the pocketbooks something was clearly seen as wrong with the game to make them spend so much time and money to revamp the game like they did.

but it's two different things.

One is financial viability and the other is whether the game is amazing.

To a small group of people, the game was amazing. It wasn't financially viable, at least according to the owners. That doesn't take away the "amazing" part to the people who loved it and therefore doesn't diminish their comments on the game.

So to some the game was amazing, they loved it and they want more. If someone was to come along and make a game that could thrive on a smaller community that was similiar to Star Wars Galaxies then that would be that.

Voodoo Papa makes the statement that "oh, the game was amazing therefore they closed it". And that statement doesn't tlel the whole story. the game WAS amazing to a small group of people. It just wasn't amazing to enough people.

Doesn't change the fact that it hung the stars and the moon to a segment of the population.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4942

Be Brief, Be Bright... Be Gone.

7/26/14 12:58:43 PM#32
I found swg to be s horrible boring game.

Quit worrying about other players in a game and just play.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7039

Perhaps tomorrow will be better.

7/26/14 1:01:02 PM#33
Originally posted by flizzer
Originally posted by The.agG
If this isn't a post showing the rose-tinted glasses among MMO players, then i don't know what is.

I have to agree.

 

The most amazing game of all time cancelled!  There must have been some problems, no?

Yes the mass internet wave had not yet started and SOE wanted bigger numbers,so they set out to make change.Their change was also influenced by MANY of the players and this happens in every game.The satisfied players don't send emails complaining,they simply play and enjoy,the whiners are the ONLY ones with voice ,so they can send a false image of what the player base wants.

IMO it proves a shallow developer because you don't make changes to simply get more money.You should spend months laying out the ground work for a game design and stick with it.SOE is a giant they can make a game to cater to every type player so no need to constantly change each and every game out there.

The reason it cancelled was NOT because of THE greatest game,it was because of the END result game which was NOT the same game after SOE made the changes.Of course it is not the greatest game of all time that is ALWAYS opinionated.However if you dissect games there is always argument for creativity,content,graphics ect ect so it becomes more about factual than just opinion.

Example tons of modern games have cheap 2d buildings,low end graphics,singular content of running quests with a singular end game to boot.These games are imo very weak games not worth any high rating and definitely not worth my time.Even if you are going to run a simple one dimensional questing game on rails,there is nothing stopping the developer from adding a ton of depth to that area and with lots of side content to cut the boredom,yet that is exactly what they don't  do.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  movindude

Advanced Member

Joined: 1/21/08
Posts: 117

7/26/14 1:14:31 PM#34
I liked mob bosses you can possibly solo or kite that dropped a nice item you could sale or keep 1/3 of the time. Hidden chests you would stumble upon. Large raid parties, At night you couldn't see more than 10 feet in front of you it was so dark so exploring new areas was exciting. Zones didn't have the same level mobs and they wandered around so yo had to be careful. You die and it cost you an hours worth of leveling time which also adds for exciting exploration. Classes that were so different they were all needed. Enchanters would give a 2 hour mana buff that would increase your mana regen big time. Rogues could invis and go almost anywhere to drag back corpses after a raid or group wipe. Bards would play tunes that gave certain buffs to the group. Clerics were the only healers. Shaman were the jack of all trades but master of none, good back up healer too. Maybe not reskin that game but use the game mechanics for a new game. Don't make so many level to end game in a week games that hold your hand and cater to just the easy mode players. We will see what state the game world truly is in when EQ Next comes out. Im betting on screwed myself.
  Viper482

Elite Member

Joined: 11/04/10
Posts: 410

7/26/14 5:07:31 PM#35
Originally posted by The.agG
If this isn't a post showing the rose-tinted glasses among MMO players, then i don't know what is.

It amazes me how people think this, the old MMO's saw WoW's success and tried to emulate their game into it, not realizing the reason people were playing their game and not WoW was because they liked it the way it was. They screwed up the good MMO's to be more like WoW and lost their player base. 

There are no rose colored glasses. We love the MMO's we played when they were good MMO's and not themepark crap. Sorry this seems to bug you, I am sure you can get over it if you try.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

7/26/14 9:26:52 PM#36
Originally posted by Beatnik59

The title line is how I felt when I played Star Wars Galaxies, back a year after launch in 2004.  That game didn't last long, but the game world was so rich, so immersive, that even logging on and observing what went on was fun in itself.

It wasn't for a lack of things to do.  There was plenty to do in SWG, every day, but even when you felt like doing nothing, you didn't want to log off.

Stuff would happen all around you.  Gunfights would erupt, people were RPing all over the place in spatial, and the galaxy would be in motion (market activity, entertainers entertaining, pick up groups and loners in far off locales).  This was the kind of game where something interesting could happen at any time, and you didn't want to miss out.  You'd do your own thing, just hanging out, and BOOM...you'd get a text and it was on!

This kind of interest in staying logged on is rare these days.  The only other time I experienced it was in CoH around Atlas Park and Pocket D.  And I don't know if it was because the players were different, the games were designed differently, or that the environments were more conducive to staying logged on.

But in today's games, I don't feel the same vibe.  If I'm not doing something, there seems to be no reason to stay logged on just to "hang out"...these are not games which encourage you to hang out.  They encourage you to keep on grinding or questing or acting in some way to exhaustion and log out.  It is as if the games are saying, "if you ain't mashing buttons in combat, you shouldn't be here."  But what if I don't want to mash buttons in combat all the time?  Sometimes I feel like that and I want something interesting to experience in the game without it all having to rely on me navigating a life and death struggle every second.  Is it wrong to want that in an MMO?

But that's not the game's fault, that's the community fault that they don't do those things.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

7/26/14 9:32:24 PM#37
Originally posted by Wizardry
Originally posted by flizzer
Originally posted by The.agG
If this isn't a post showing the rose-tinted glasses among MMO players, then i don't know what is.

I have to agree.

 

The most amazing game of all time cancelled!  There must have been some problems, no?

Yes the mass internet wave had not yet started and SOE wanted bigger numbers,so they set out to make change.Their change was also influenced by MANY of the players and this happens in every game.The satisfied players don't send emails complaining,they simply play and enjoy,the whiners are the ONLY ones with voice ,so they can send a false image of what the player base wants.

IMO it proves a shallow developer because you don't make changes to simply get more money.You should spend months laying out the ground work for a game design and stick with it.SOE is a giant they can make a game to cater to every type player so no need to constantly change each and every game out there.

The reason it cancelled was NOT because of THE greatest game,it was because of the END result game which was NOT the same game after SOE made the changes.Of course it is not the greatest game of all time that is ALWAYS opinionated.However if you dissect games there is always argument for creativity,content,graphics ect ect so it becomes more about factual than just opinion.

Example tons of modern games have cheap 2d buildings,low end graphics,singular content of running quests with a singular end game to boot.These games are imo very weak games not worth any high rating and definitely not worth my time.Even if you are going to run a simple one dimensional questing game on rails,there is nothing stopping the developer from adding a ton of depth to that area and with lots of side content to cut the boredom,yet that is exactly what they don't  do.

Okay let's play Devils Advocate here. GW2, SWTOR, TESO, TERA, Age of Conan, Warhammer.

How would these game's success story change had the developers not listen to the complaints these games had over the years?

and how would their outcome be different had the developers listen only to the fanboism giving praise?

 

  Braindome

Hard Core Member

Joined: 12/06/11
Posts: 626

7/26/14 9:35:54 PM#38
Originally posted by Elsabolts
I agree, Its like crystal clear to me that Sony could take back control of the intire MMO market by just giving EQ1 a new graphics engine. Why they do not see this is beyond me.

So simple and so true.

Like x 56

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3888

RIP City of Heroes!

7/26/14 9:55:25 PM#39
Originally posted by VengeSunsoar
I found swg to be s horrible boring game.

 

I am with you on that. The had to make changes. People were leaving.
  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 12406

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

7/26/14 11:33:57 PM#40
Originally posted by Dibdabs
Oh god, is it time for another tedious wallow in the old SWG pool of nostalgia again?  It only seems like five minutes since the last one.

SWG is the Rocky Marciano of MMO discussions. 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

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