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The Pub at MMORPG.COM  » What is the worst common feature in modern MMOs?

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177 posts found
  Cleffy

Hard Core Member

Joined: 5/09/04
Posts: 5503

7/09/14 1:42:13 AM#61

Trinity

Shallow strategy and combat systems.

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1344

7/09/14 6:43:16 AM#62
Not just dailies but daily caps because sometimes I have time to power game and can't when I'm capped.

This isn't a signature, you just think it is.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4116

7/09/14 6:54:35 AM#63

instances...

Playing an MMORPG i want to be part of a huge world not a small instance of 30 people..

That and cash shops/f2p games... please bring back subs..

My 3D models
http://dragon3d.webs.com/

  Mavolence

Elite Member

Joined: 5/22/05
Posts: 279

7/09/14 10:27:09 AM#64
Originally posted by Nadia

private instancing / phasing

- where you can see only your group and no one else

Instancing no one else can enter.

Honorable Mention: Lobby games or cluttered narrow tube worlds

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5219

7/09/14 10:28:42 AM#65

Naturally everyone has their own view on what is the worst feature in most MMOs. Mine is rather different.

For me its the 3rd person view.

Correlation does not imply causation

  Lugors

Hard Core Member

Joined: 10/06/12
Posts: 173

7/09/14 10:35:24 AM#66

Limited skill sets.

 

 

Why give my 20+ abilities if I can only equip 4 to 8 at a time.  This load out concept is borrowed from the FPS world, and gives the veneer of complexity when it does nothing but limit experimentation and promotes cookie cutter builds.  There is almost no room for situational abilities because I need to have the action bar that gives me the most damage, or the most flexibility.

  Sevala

Apprentice Member

Joined: 6/26/08
Posts: 104

7/09/14 10:40:50 AM#67

Either linear character progression (aka no customization, aka classes, aka cookie cutter builds, aka 3 stupid talent trees)

or...

Cashshops...ugh...so annoying....so expensive...so game breaking on so many levels.

~I am Many~

  Foobarx

Apprentice Member

Joined: 3/16/14
Posts: 459

7/09/14 10:43:29 AM#68

The account login screen... there I said it.  Dare I be the one to expose the truth!  The number one flaw in any game is the game itself.  

 

They should have a warning screen instead...  "Enter this game at your own risk!  Be forewarned that others in this game will attempt to harass you with guild invites, gold spam, Chuck Norris jokes, ganking, and whatever else they can dream up of.  If you build a house, they will burn it down.  If you plant a farm, they will desecrate it.  If you put up an auction, they will undercut it.  If you enter a battleground, they will all stand around until it ends.  You will be phased, instanced, cloned, and whatever else is necessary to make the game appear playable, populated, or full.  We reserve the right to nerf anything and everything at will, change the direction of the game at any time, and change the business model when it financially suits us.  Welcome to Hello Kitty Online!"

  Sevala

Apprentice Member

Joined: 6/26/08
Posts: 104

7/09/14 10:46:36 AM#69
Originally posted by Foobarx

The account login screen... there I said it.  Dare I be the one to expose the truth!  The number one flaw in any game is the game itself.  

 

They should have a warning screen instead...  "Enter this game at your own risk!  Be forewarned that others in this game will attempt to harass you with guild invites, gold spam, Chuck Norris jokes, ganking, and whatever else they can dream up of.  If you build a house, they will burn it down.  If you plant a farm, they will desecrate it.  If you put up an auction, they will undercut it.  If you enter a battleground, they will all stand around until it ends.  You will be phased, instanced, cloned, and whatever else is necessary to make the game appear playable, populated, or full.  We reserve the right to nerf anything and everything at will, change the direction of the game at any time, and change the business model when it financially suits us.  Welcome to Hello Kitty Online!"

 

First....lol.

Second...I wanna change my answer already. THIS^^^^

~I am Many~

  Hariken

Hard Core Member

Joined: 7/15/13
Posts: 470

7/09/14 11:03:01 AM#70
Originally posted by bartliolio
Originally posted by xAPOCx

The worst common feature is this...

 

                    

So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS. 

What is the alternative you'd prefer?

I have always love Anarchy onlines mission terminals. Or a quest npc directing you to someone else who needs help. But that would mean adding more text or voice over work.  But the wow way is cheaper. And makes rushing threw a bunch of quest in a area easier. No need to read anything.

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1074

7/09/14 11:07:27 AM#71

quest hubs, instancing in any form, general chat, dungeon finders, classes, CC, stealth, and these generic loot systems.

Random loot needs to be the future, see Asherons Call for details on how to make a loot system.

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 810

7/09/14 11:30:42 AM#72

the fact that every player will save the world

global market

instanced zones

levels

armor restrictions

RvR pvp

 

is there any MMORPG which don't include these? yes like Black Desert online, EVE online

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

7/09/14 11:38:37 AM#73
Originally posted by Foobarx

The account login screen... there I said it.  Dare I be the one to expose the truth!  The number one flaw in any game is the game itself.  

They should have a warning screen instead...  "Enter this game at your own risk!  Be forewarned that others in this game will attempt to harass you with guild invites, gold spam, Chuck Norris jokes, ganking, and whatever else they can dream up of.  If you build a house, they will burn it down.  If you plant a farm, they will desecrate it.  If you put up an auction, they will undercut it.  If you enter a battleground, they will all stand around until it ends.  

You will be phased, instanced, cloned, and whatever else is necessary to make the game appear playable, populated, or full.

 We reserve the right to nerf anything and everything at will, change the direction of the game at any time, and change the business model when it financially suits us. 

heh - i remember thinking to myself when i picked up EQ box back in 1999 at a local EBgame store

 

online gaming will lead you down the white rabbit hole ..

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2738

There... are... four... lights!

7/09/14 11:39:00 AM#74
Originally posted by Wighty
Originally posted by bartliolio
Originally posted by xAPOCx

The worst common feature is this...

 

                    

So does this mean you'd prefer to have to speak to each npc individually to find out what their "quests" are? Not saying that's a bad thing, but this is a feature that's even bled into traditional RPGS and Action RPGS. 

What is the alternative you'd prefer?

In the days of old, NPC's used to have dialogue with you as you walked by... Think DAOC, EQ... It was not voiced but you saw a chat bubble or test indicating they had something to say besides "nice weather today"

 

This makes moving through town and engaging NPCs have purpose other than playing connect the dots or in this case "!"

Just like Dynamic Events in GW2, which confuse many "WoW clone" players. NPCs often run to you to ask for help, or trouble simply happens. I like that much better than linear "WoW clone" style questing.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1010

7/09/14 12:08:58 PM#75

What is the worst common feature in modern MMOs?

 

Casual players.  They have caused everything which is wrong with open world MMO's today.

  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 715

Bruce, I am your father.

7/09/14 12:11:14 PM#76

For me its quest hubs, hands down. I dont understand the logic in creating an entire game world only to have it play out like levels/boards similar to Nintendo games from the 80's, the only difference being 3D and a false sense of freedom. Is it unrealistic of me to believe that with all the knowledge gained and resources spent on these games we cant get a game world that actually simulates and evolves? I dont know, wish in one hand, right?

 

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2738

There... are... four... lights!

7/10/14 11:45:25 AM#77
Originally posted by Cod_Eye

What is the worst common feature in modern MMOs?

 

Casual players.  They have caused everything which is wrong with open world MMO's today.

Yet without the money from the casual players, most MMOs wouldn't even exist.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ReallyNow10

Apprentice Member

Joined: 8/11/10
Posts: 1629

Don't give us stories. Give us worlds and we will make our own stories.

7/10/14 11:47:01 AM#78

Quest hub is worst feature, IMO.

With dishonorable mention going to phasing.

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

7/10/14 11:47:23 AM#79

It is the absence of any sense of a world, exploration or discovery.  

Every corner of the map is filled with trivial tasks that scream at you like a child after candy.  All modern mmo's seem to be designed for sufferers of ADHD.  

As part of the absence of a world I would add; the overuse of fast travel and the overuse of systems such as dungeon finders which essentially turn mmo's into lobby based games. 

 

  BurntCabbage

Hard Core Member

Joined: 3/23/14
Posts: 286

7/10/14 11:50:19 AM#80
Originally posted by xAPOCx

The worst common feature is this...

 

                    

^^this

 

and leveling..do away with it ..not every mmorpg that is made HAS to have a leveling system ..oh and open world pvp servers added with pve only servers

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