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News & Features Discussion  » [Column] The Secret World: Two Years of TSW

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37 posts found
  DwarfZZZ

Hard Core Member

Joined: 11/03/06
Posts: 174

7/09/14 1:17:50 AM#21
Originally posted by elocke
Combat just turns me off completely.  No matter how good the atmosphere, voiceovers or quests, I just find it mind numbingly tedious to skill up in this game via combat.  A complete combat overhaul would have me back in a second.  Otherwise, I end up coming back to the game in hopes that it's changed enough but then I find I stop playing after a day or 2.  That's not good.

Yeah, I understand this. The same happens to me, I'm even a lifetimer, but the combat irritates me and makes my hand joints and fingers hurt real bad.

  daltanious

Advanced Member

Joined: 4/19/08
Posts: 2027

7/09/14 1:24:54 AM#22
Originally posted by Agent_Joseph

happy B-day TSW !

I don't care for stories,puzzles,voice acting,cut scenes but still enjoying in that game ,awesome setting,rp-ing,dungeons ...

I enjoy all above but puzzles which I truly hate, but main reason I stopped short of reaching half levels up with my alts is dumb decision (which many however will prize) to have only 1 toolbar with only 7 active keys. Hate button mashing. Same problem with Wildstar. If not for that would still be around I guess from time to time.

  Karazul

Novice Member

Joined: 8/20/12
Posts: 39

7/09/14 7:08:50 AM#23
This was the only MMO that trully made me care about the story and missions... I like the combat, the feel, the dungeons, the raids, the community (the best imo)... I hope the game continue to develop for at least 10 more years. Happy birthday TSW!
  eapenster

Novice Member

Joined: 6/08/13
Posts: 5

7/09/14 10:27:57 AM#24

well the highlight of my tsw life was when I joined I met this awesome player who helped me through polaris and he solod  it long ago . now I can do it easily and I help new players through it like someone once helped me ... I think the players name was Goozee or something never saw him again after a month or so. guess he shifted mmo's but am still here :-) love the game the story and the need to not grind if you don't want to.

 

  eapenster

Novice Member

Joined: 6/08/13
Posts: 5

7/09/14 10:32:04 AM#25
oo if  u mean finding a group for dungeons u can use group finder from the menu or join the sanctuary chat group with a lot of helpful people . or if you are going for nightmares and want a friendly group there is a chat channel called noobmares were people do help u through them as well.
  primetheus

Novice Member

Joined: 6/04/08
Posts: 27

We come in peace ..Shoot to kill

7/09/14 11:17:08 AM#26

this is the only game ive ever payed for a lifetime membership for and I don't have 1 single regret its still a unique gaming experience with some truly challenging puzzles and hard fights.

It's a little light on endgame type content but this game is built around that each event and content update supply enough for me to play maybe once or twice a week for a couple of hours without feeling the need to log in at dawn and out at dusk.

I'm currently playing ESO as my main mmo but TSW has and probably allways will be my escape the grind goto mmo

Congrats funcom and the team look forward to commenting on the next 10-20 birthdays

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1774

7/09/14 11:30:47 AM#27

the community events are awesome

 

the radio shows and livestreams by Gridstream

 

what happens in the Horned God stays in Horned God

 

Feeling like Sherlock Holmes when solving an Investigation mission

 

Zhe ARGS

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4189

7/09/14 3:50:22 PM#28
Originally posted by JeroKane
Originally posted by elocke
The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long.  The TTK ration is a bit high in this game.

If you tried FFXIV, then the TTK in TSW is nothing compared to that.

I play FFXIV here and there, found it nowhere near as bad as TSW.  Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs.  And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail.  No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  User Deleted
7/09/14 5:11:39 PM#29
Originally posted by elocke
Originally posted by JeroKane
Originally posted by elocke
The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long.  The TTK ration is a bit high in this game.

If you tried FFXIV, then the TTK in TSW is nothing compared to that.

I play FFXIV here and there, found it nowhere near as bad as TSW.  Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs.  And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail.  No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.

So using the same abilities and having mobs where you don't need to change tactics isn't boring?

 

  Karazul

Novice Member

Joined: 8/20/12
Posts: 39

7/09/14 7:16:32 PM#30

TSW combat seems simple but in reality is very complex if you really put the time to study it. This is the difference of doing 2.5k / 3k dps and get to 5k to 6k dps on NY raid. Some people may not like it... simple a matter of taste. I love it and I am also the one pushing the dps numbers (when I am not tanking).

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4189

7/09/14 7:53:17 PM#31
Originally posted by Soandsoso
Originally posted by elocke
Originally posted by JeroKane
Originally posted by elocke
The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long.  The TTK ration is a bit high in this game.

If you tried FFXIV, then the TTK in TSW is nothing compared to that.

I play FFXIV here and there, found it nowhere near as bad as TSW.  Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs.  And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail.  No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.

So using the same abilities and having mobs where you don't need to change tactics isn't boring?

 

Nope.  Not for leveling purposes.  The quest itself is the goal and fun.  You are also assuming that there can't be a nice middle ground of combat difficulty, that doesn't require changing SKILLS.  Leave tactical fighting for longer fights, you know, boss fights.  I want my quest grinding mobs to be evenly challenging and go down fast.  The problem is you end up having cookie cutter builds that have to be used in order to get certain mobs down in the current game and it completely ruins any freeform builds or unlimited customization in a system that is huge and should be freeform.  I have the same issue with Rift, only certain builds really work well, all the rest end up being lackluster or gimped in some way.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  Karazul

Novice Member

Joined: 8/20/12
Posts: 39

7/10/14 8:57:01 AM#32
Originally posted by elocke
Originally posted by Soandsoso
Originally posted by elocke
Originally posted by JeroKane
Originally posted by elocke
The combat felt good to me at first in the first month too, then I got deeper into the game and it got annoying and tedious and now I can't stand playing it, it feels very one dimensional and killing mobs takes way too long.  The TTK ration is a bit high in this game.

If you tried FFXIV, then the TTK in TSW is nothing compared to that.

I play FFXIV here and there, found it nowhere near as bad as TSW.  Sorry, maybe it's all about the perception but I just found TSW combat annoying, especially in later zones when you have to swap skills around just to do damage to particular mobs.  And this on regular mobs, not elites or dungeon ones where I would expect that extra level of detail.  No, this is on regular run of the mill mobs and it just bogs me down and makes me tired and then I find myself not logging in.

So using the same abilities and having mobs where you don't need to change tactics isn't boring?

 

Nope.  Not for leveling purposes.  The quest itself is the goal and fun.  You are also assuming that there can't be a nice middle ground of combat difficulty, that doesn't require changing SKILLS.  Leave tactical fighting for longer fights, you know, boss fights.  I want my quest grinding mobs to be evenly challenging and go down fast.  The problem is you end up having cookie cutter builds that have to be used in order to get certain mobs down in the current game and it completely ruins any freeform builds or unlimited customization in a system that is huge and should be freeform.  I have the same issue with Rift, only certain builds really work well, all the rest end up being lackluster or gimped in some way.

There is only 1 map where you need to change builds in 2 places (far from each area). You can use deck manager addon to change fast or use a build with no afflictions + focus attack that can be used to solo every other area... I didnt change my build in the hole process os lvling because I was lazy.

 

Leveling up dosnt require any skill. You are only forced to strategicaly use the ability wheel when you start dungeoning an raiding.

  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 645

7/12/14 7:10:18 PM#33
The best MMORPG no one is playing.

Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

http://www.kickstarter.com/projects/13861848/camelot-unchained

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4189

7/13/14 4:22:06 AM#34
I'm going to attempt something this week.  I'm going to try the autohotkey mouse look lock mod and see if that helps combat any.  Being as you dont have to hard target in the game, I think the combat lends itself to needing to free up my hands a bit to make combat less clunky.  A la Neverwinter style.  We'll see if that improves things.  It worked for Wildstar, hopefully it works here.

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  Katbird

Apprentice Member

Joined: 6/06/08
Posts: 19

7/13/14 9:56:44 AM#35
I appreciate the thought that has to go into setting up the active and passive skills.  I have spent many hours tweaking the set up to my particular play style for my builds but I can see where some wouldn't want to take the time to do that.  I know in LOTRO I can just bust through anything with all 7 bars loaded up and don't have to give it a thought, and that can be fun too.
  8bitBoy

Apprentice Member

Joined: 7/28/14
Posts: 4

9/05/14 10:57:54 AM#36
I bought it on STEAM for about 7.50 sometime during the summer. Than my comp bricked. So, providing my wife's comp can handle it I think this weekend may be the time to try it finally.
  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 67

9/05/14 2:05:44 PM#37

I actually got around to giving TSW a try and bought it on Steam. I've been disappointed with GW2's direction and TSW has the right mix of horizontal progression and character class combinations for me. 

I also like the unique game world and quest system...TSW is not a "clone" of anything, not that I considered that word to be a big insult...the MMO is pretty original and covers a lot of ground in the creative department. 

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

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