Trending Games | Marvel Heroes | Elder Scrolls Online | Star Wars: The Old Republic | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,921,951 Users Online:0
Games:760  Posts:6,314,795
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: The MMO Isn't Over - It's Evolving

4 Pages « 1 2 3 4 » Search
77 posts found
  Buttski

Advanced Member

Joined: 10/21/06
Posts: 192

7/08/14 5:32:38 AM#41
what a useless article...christina, you talk alot but you say nothing.
  lizardbones

Advanced Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

7/08/14 6:37:05 AM#42
Originally posted by Nurf3duk
Originally posted by Ludwik
 
We live in a world where free time is divided into short, little increments. 15 minutes here, 30 minutes there, maybe an hour if we're lucky. Asking people to sit in queues, organize raids, grind away on mobs just isn't feasible anymore.

Sorry what is different to how busy people are now days compared to 14 years ago? People still have jobs, kids and responsibilities how you came to the conclusion that life has suddenly become so busy I don't know. The only thing that has changed  in gaming is the people wanting "Instant gratification", MMO's used to be niche games and the people who played them all understood that the game was for the long haul.

 

 

 

 

People spend more time working now compared to 14 years ago.

The internet has created alternative avenues for the type of social interaction that existed in MMORPGs, but nowhere else.

The internet has created alternative avenues for social interaction that simply didn't exist prior to 2006 or so.

The internet has created alternative avenues for entertainment that would have been impossible 14 years ago.

Cell phones are ubiquitous now, bringing the alternative methods of socialization where ever the person is.

 

It is a combination of things, but the "ADD Gamer" is not a myth.  They may not have ADD, but their attention is certainly divided between more things than it was 14 years ago.  Watching a movie involved going out and renting it.  Now it involves bringing up Netflix or hitting the "On Demand" button on the remote.  Instead of only being able to talk to people on AOL or in your MMORPG, people just surf to Facebook, or scroll through a Twitter feed on their phones.  Even books are easier to carry around with the Nook or Amazon e-Readers.  And people are spending more time working than they did 14 years ago, though that might not be the biggest factor.  The people and the environment is not the same compared to 14 years ago.

 

I can not remember winning or losing a single debate on the internet.

  mrputts

Advanced Member

Joined: 2/23/05
Posts: 179

7/08/14 9:38:39 AM#43
All I can think of is this 

Ea is like a poo fingered midas ~ShakyMo

  Agent_Joseph

Advanced Member

Joined: 11/11/06
Posts: 969

7/08/14 9:40:57 AM#44
mmo's are ruined with forced crappy  innovations , special mmoRPG's are transformed in to action asocial shooter MP games ,here is none MMO

only EVE is real MMO...but I am impressive with TSW

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2388

7/08/14 9:55:20 AM#45
It seems more the psychology behind the games is what is changing. They are changing to appease the generation Y'ers. The generalizations of that generation is what games are portraying. Less face to face communication. More brief text based chatIis needed. Grouping is not choosen but assigned so none feel left out. Being part of something to achieve is minimized and the ability to jump groups at will is not penalized. Rewards for participation. Generalized rewards for winning. No penalties for losing.

Developers are not stupid. They know the same research job trainers, teachers, and psychologist know. Games reflect this movement.
  mep630

Apprentice Member

Joined: 1/31/11
Posts: 23

7/08/14 10:10:13 AM#46
if you consider playing with constant gold spam and hackable clients an MMO, then yea... but in case you actually played an mmo before these shitty practices evolved, then no, mmos are dead.  After this long and game studios cant make games that detect and control hacks or gold spam, I think its safe to say they are just out for the quick buck and nothing else.
  holliday50

Apprentice Member

Joined: 2/26/14
Posts: 8

7/08/14 12:48:35 PM#47

In my opinion, the true MMO era is long gone & we can thank WoW for killing it.  MMOs used to be a niche market that didn't have to appeal to every player.  When that was the case, what they did provide was challenge, exploration, risk & reward, socialization, etc.  

 

Today's generation of MMOs should use the word "multiplayer" very loosely, as the vast majority of their content is designed for a single player.   Just yesterday, Zenimax changed their veteran content, which is over 60% of their content to make it "easy" for a single player to complete.  Why did they have to do this?  Because that is the expectation of today's MMO gamer...to be able to solo the vast majority of content.

 

Today's MMO gamer expects reward without risk, penalty, or consequence.  They expect to find a sense of exploration, yet with no opportunity to miss something.  They expect to sell their wares while they're offline.  They expect a marker on the map to show them where to pick up their quests, another to show them where to achieve the quest objectives, and yet another to show them where to hand in their quests.  They expect to reach a new level every couple of hours and expect to have their hands held along the way.

 

You may say the genre is not dead, but I say it is long gone.  The MMO genre that I loved is no more, and today's MMO gamer, introduced to the genre by WoW, will not tolerate a game that forces you to earn your rewards, achievements & loot.  Today's MMOs are nothing more than singleplayer games with overlaid Guild, chat & auction systems, and other players interfering in our work space.

 
 
  deniter

Elite Member

Joined: 9/06/08
Posts: 719

7/08/14 1:17:39 PM#48
Originally posted by holliday50

In my opinion, the true MMO era is long gone & we can thank WoW for killing it.  MMOs used to be a niche market that didn't have to appeal to every player.  When that was the case, what they did provide was challenge, exploration, risk & reward, socialization, etc.  

 

Today's generation of MMOs should use the word "multiplayer" very loosely, as the vast majority of their content is designed for a single player.   Just yesterday, Zenimax changed their veteran content, which is over 60% of their content to make it "easy" for a single player to complete.  Why did they have to do this?  Because that is the expectation of today's MMO gamer...to be able to solo the vast majority of content.

 

Today's MMO gamer expects reward without risk, penalty, or consequence.  They expect to find a sense of exploration, yet with no opportunity to miss something.  They expect to sell their wares while they're offline.  They expect a marker on the map to show them where to pick up their quests, another to show them where to achieve the quest objectives, and yet another to show them where to hand in their quests.  They expect to reach a new level every couple of hours and expect to have their hands held along the way.

 

You may say the genre is not dead, but I say it is long gone.  The MMO genre that I loved is no more, and today's MMO gamer, introduced to the genre by WoW, will not tolerate a game that forces you to earn your rewards, achievements & loot.  Today's MMOs are nothing more than singleplayer games with overlaid Guild, chat & auction systems, and other players interfering in our work space.

 
 

Well said.

Unfortunately, this is the sad truth.

+1.

  hercules

Hard Core Member

Joined: 4/21/03
Posts: 4817

7/08/14 7:20:04 PM#49

i still think mmo place lies in creating basically a virtual reality.no we do not need to have 3D glasses for that.

to breath new life into the genre you want to log in and exist in a breathing living world where unlike EQ or WoW you are forced to live a certain path and then log off in a pointless place.

I still think the freedom and diversity in SWG was the answer.It came way too soon which was SWG failure but it had the right idea.

I log into this amazing futuristic fantasy world and decide i want to build houses for a living and then i want to  make a mall in a player build city next to a major spaceport  and then go to the local cantina and watch strange looking girls dance and play music .

Then next month i decide to give my shop away and adventure .I drop all my skills and make a creature handler and tame all those wild beast i was scared of before and use them to fight an evil empire.Then i go look for a doctor in town to help mend my wounds and listen to music to relax and interact, before retiring to my new house in a player run city  in the middle of this dangerous desert.While there i can put up a few new pictures and activate my sell drone to market my lovely new trophies .

Oh before i log off i really should go to the player town centre and check who is running for local mayor and see what ideas he has for the place and cast my vote.Did i remember to mend my weapon ? better give the local weaponsmith a call.

Its interaction,its living a life of freedom ,it is a life but in a much more amazing place,its feels alive.Its a virtual life!

SWG failed yes but for other reasons i stated before .

Devs should understand the plastic and well overdone world of everquest style of play made famous by WoW is not the future.

I don't have to re role 1000 toons with no attachment to do this .When SWG launched with one character slot per server i was very annoyed but now i get it.

 
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19516

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/08/14 8:09:58 PM#50
Originally posted by Horusra
It seems more the psychology behind the games is what is changing. They are changing to appease the generation Y'ers. The generalizations of that generation is what games are portraying. Less face to face communication. More brief text based chatIis needed. Grouping is not choosen but assigned so none feel left out. Being part of something to achieve is minimized and the ability to jump groups at will is not penalized. Rewards for participation. Generalized rewards for winning. No penalties for losing.

Developers are not stupid. They know the same research job trainers, teachers, and psychologist know. Games reflect this movement.

Yeah, I think you hit the nail on the head here with this observation.  They are catering to the playing habits of a newer generation, who consume their entertainment in a much different fashion than their predecessors.

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
"People can do with their money what they want. But... that doesn't make it smart" - COORS
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3333

Poacher killer.

7/08/14 9:34:01 PM#51
Originally posted by Horusra
It seems more the psychology behind the games is what is changing. They are changing to appease the generation Y'ers. The generalizations of that generation is what games are portraying. Less face to face communication. More brief text based chatIis needed. Grouping is not choosen but assigned so none feel left out. Being part of something to achieve is minimized and the ability to jump groups at will is not penalized. Rewards for participation. Generalized rewards for winning. No penalties for losing.

Developers are not stupid. They know the same research job trainers, teachers, and psychologist know. Games reflect this movement.

Fascinating, accurate, and incredibly relevant post. Thank you for that.

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  GuyClinch

Apprentice Member

Joined: 9/28/13
Posts: 487

7/09/14 2:13:16 AM#52

The MMO market is becoming saturated now with every concievable variation of the current MMO technology being available to players. Future titles though - if they can manage to find a way to jump forward and create more immersive and varied worlds - remain almost dangerous in their potential to take over the gaming community and grow it to unprecedented levels.

Its just a really hard task from a software standpoint..MMOs are incredibly large and complicated projects that we haven't been able to improve in the last 10 years or so..

  Dr_Shivinski

Advanced Member

Joined: 10/02/12
Posts: 209

7/09/14 4:47:52 AM#53

Evolution is not the word I would use here. MMORPGs were supposed to be social virtual worlds with RPG gameplay. They have became third person action adventure games with zero incentive to group up and meet people.

Just the other day I was playing TSW and noticed someone was doing the same mission as I was so I tried to invite him/her to a group. They didn't just decline the invitation they proceeded to berate me for even wasting their time by making them press the decline button. 

Things like this were not how MMOs were supposed to "evolve", and I would love  to see a developer make a themepark or sandpark MMO with content and incentives conducive to group play.

Here Siggy Siggy!

  Deddmeat

Advanced Member

Joined: 5/20/10
Posts: 337

Not sure how I got K.A.E.S last PvP was CoD and UO lol

7/09/14 1:01:56 PM#54

MMO's are not evolving, devolving maybe, stagnating

Yes people have less time, that does not mean the WHOLE genre has to change, the PERSON has to accept they can't play a game that requires that much time & commitment any longer and moves on to one that they can fit in with their 15 minutes.

I've read of people who have hectic lives with jobs, kids, courses and they still manage to log on and play .. they don't moan and require the entire genre change to allow them to log on, play for 15 minutes to half an hour the log off.

That sounds more like the person should have a single player game or maybe D3

  loulaki

Advanced Member

Joined: 12/20/11
Posts: 832

7/09/14 1:52:20 PM#55

the MMORPGs have evolved yes, but something different to this they were prior to 2004.

Now they have lost the RPG element. People connect to one account and to one character, those who still do it they don't play effectively and someone else will call them dinosaurs ... The social interactions become more mechanics rather than need.

i think that MMORPGs these days they are, just reflecting a society of lonely people .

  Quesa

Novice Member

Joined: 6/16/04
Posts: 1265

7/10/14 1:45:02 AM#56

There are really different discussions happening here.

 

One discussion is the social interaction and interdependency discussion where a lot of this interdependency has been removed so that players can more easily consume content as opposed to pseudo-forced grouping which is a key mechanic in the formation of good communities and true world progression.  In many respects, this is true.  A lot of today's MMO content has been tuned to accommodate the solo gamer and this has drastically broadened the potential player base.  To the old-school MMO player, this might be a negative but I really see this as a long term positive as now indie developers, who enjoy making, what old-schoolers deem as, niche game developers have a much wider audience to pull from.  

Many of those who say that the MMO is over might be right, in a way.  The way headlining MMOs are developed are no longer for those niche communities, they are for the masses.  Yet, there still are those niche games out there that do serve the old-school players.  I would think Eve Online would be a good example of a niche game that's been around for quite a long time, in typical PC gaming life cycles.  I think the major issue, in this regard, is that people are either too impatient to wait for the next title that tickles their narrow fancy or just give up if they find an MMO that doesn't meet every expectation they have.  Maybe the inevitable answer is that those types of gamers no longer sit atop the mountain, claiming majority voice in the gaming community while the large influx of potential PC gamers look for more instant gratification instead trading massive amounts of time and energy in the pursuit of a victory over content.  (Not that it's necessarily a bad thing)

 

The other discussion I keep seeing is regarding innovation and evolution.  The most curious part about this is that they see WoW as the one who innovated the industry but that's a false premise.  Many, if not all, of the mechanics displayed in vanilla WoW were already seen in other games such as EverQuest or UO.  My memory generally blurs with those games because it was so long ago and I was primarily playing Earth and Beyond then Eve Online but I don't think there isn't much in WoW that wasn't present in those games already.  WoW popularized the MMO genre through brilliant marketing, a cult-like fan base and astounding and solid work on their code/game.  

While these mechanics have been around for years, they have evolved and it's really hard to deny it.  The only real debate would be the degree of innovation or evolution of the mechanics.  The problem with innovation and evolution is that the new mechanics may not be popular.  For instance, look at the evolution of Windows from, say, XP to Vista.  Rather large change that wasn't well liked at first but after a time, and a few iterations (Windows 7), many of the core systems were widely accepted.  Then we look at Windows 7 to 8 where a very large margin of PC owners hated the change and continue to revolt against it and in the end will likely be regarded as a worse failure than Vista as the community rejected it on a whole.  So, innovation and evolution was realized but not accepted.

Things like this can be rejected in today's games too.  Lets take a look at the guild and AH system in ESO, clearly a change from the norm and thought to encourage inter-guild cooperation creating communities and micro economies but overwhelmingly rejected by the player base.  In this regard, ESO evolved those two mechanics but they ended up being failures.  Some current systems/mechanics are really good and have been evolving from their original implementation for many cycles.  There are games out there that are creating more regionalized markets and storage warehouses, for example Black Desert.  This IS an evolution on current mechanic so we do see it.

 

I think, in the end, that companies are going to develop products that realize the highest profit, in general.  Yes, there are plenty of indie developers that develop something they love but in the end, they want to make money with their product.  While there isn't a need for gamers to evolve with the genre, it's disingenuous to suggest that the MMO genre is dying because games aren't being developed for said niche gamers.

  BMBender

Novice Member

Joined: 9/14/07
Posts: 559

7/10/14 2:13:02 AM#57

@OP Mmo's evolved alright, into the smallest % of gaming market share...well done.  My interpretation of evolve obviously differs from yours.  

 

oh wait those crossword puzzle books at the grocery store may draw in less annual profit as an industry, maybe.

  Suilebhain

Spotlight Poster

Joined: 6/08/07
Posts: 42

7/10/14 11:52:56 AM#58
Dinosaurs were very successful for a very long time, until a disaster of global proportions wiped them out, so using dinosaur as a descriptor for people like me is very appropriate. What disaster, you might ask? The current player base who does not see value in developing in-game partnerships that last longer than a single mission. The reason MMOs are dying is because they have developed into single-player games with a multiplayer component, and no SPMMO is equal to a single player game in depth of content or playability. NPCs generated by mods offer better company on an afternoon of questing than the majority of people one might find in a PUG - not so back before WOW came and dropped its big stinking load right in the middle of the community. The WOW model replaced that set down previously by games like UO, EQ, DAOC, and SWG and set the expectations of true interaction lower. Some might refuse to see this point and say "join a guild" but what is a guild these days except a big chatroom that MIGHT bother to help you if they are in the mood. Thing is, back before WOW, you didn't have to ask for help. You hung around in certain locales, like the well at  Tir na M'beo and recruited people for your party to fight curmudgeons/Sheevra/whatever. To some of us, that is the tall tree with the good fruit, or the juicy brontosaur waiting to be plucked. Until a game designer makes a major conscious effort to restore the need for teaming, the true MMORPG will be considered dead.
  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

7/10/14 12:12:41 PM#59

mmo's have evolved into single player games with the ability to watch other people playing their single player game, and some lobby based group play.  

I would say that for all intents and purposes mmo's have already died.  

  jmcdermottuk

Apprentice Member

Joined: 6/10/06
Posts: 919

7/10/14 3:10:04 PM#60

I disagree that MMO's have evolved. They are, in fact, on life support for one simple reason.

They are no longer Massive in the true sense of the word as it was first applied to the genre.

 

While you have games that do have millions of subscribers/active accounts, we no longer see the Massively Multiplayer side of things. We now have Multiplayer Online RPG's for the most part. Even WoW is guilty of this with the 40 man raid which then dropped to 10 or 25. That isn't Massive, it's just Multiplayer.

 

Now we've had a couple of MMO's more recently that have made attempts to turn this around, namely GW2 and ESO with their large scale PvP implementations, but as far as PvE is concerned we've devolved even further to group content by and large.

 

People say the term MMO has changed but it hasn't really. No matter how many people apply the term incorrectly that doesn't make them right, that's just a lot of wrong people. Most games that call themselves MMO's today just aren't MMO's if they don't have literally hundreds of people participating in the same game space together. Putting a pig in a stable doesn't make it a horse.

 

So yeah, MMO's are dieing. What we have now are MOBA's, Lobby based Multip[layer games and the like all calling themselves MMO's incorrectly and giving the illusion that the genre is "evolving". By that logic you may as well say that any CoD or BF game is an MMO.

 

I usually enjoy Christina's articles but in this case, completely wrong.

4 Pages « 1 2 3 4 » Search