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News & Features Discussion  » [Column] Guild Wars 2: Is This the Game We Were Promised?

6 Pages « 1 2 3 4 5 6 » Search
108 posts found
  DacrioS

Novice Member

Joined: 12/20/09
Posts: 2

7/07/14 4:58:02 PM#61

The Tengu shall come, all with new weapons for existing and new profesions, and this discusion shall end...

Imagine the world breaking apart because of Mordremoth, the sixth elder dragon, and all the peoples of Tyria joining and siding with the tengu, travelling across the now free os Zhaitan Sea of Sorrows to the land of Cantha, looking for new allies.

But Cantha is the land of eternal conflict, Faction Wars, Guild Halls, and so many other things awaits...

Sounds nice? Sure! And we know ArenaNet can deliver. Just hope they announce something soon, now that Wildstar has gone live.

dacrios Xfire Miniprofile
  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6509

"I fight so you don't have to."

7/07/14 4:59:56 PM#62

Almost perfect? I guess we have different views of what make a perfect MMO. GW 2 lasted less than SW:TOR for me. Atleast that game had a good storyline. GW 2 was bland and the last 20 levels I felt was meaningless as they gave me no usable skills.

Game was a huge dissapointment for me.

  KaosLegion

Apprentice Member

Joined: 5/12/10
Posts: 64

7/07/14 5:02:32 PM#63

Biggest improvements for me:

Ways to earn rewards and levels through sPVP greatly improved, now we need more game modes

Fortnightly log in opens Living story content to be played when you like, so you can not play for a season and generally have a ton of 'end game content'.

Wardrobe makes collecting my worthwhile.

  Asamof

Hard Core Member

Joined: 9/19/04
Posts: 711

7/07/14 6:04:20 PM#64

it's fun as a fake mmo but it's hard to really get attached to it

 

just a casual time killer

  morava

Advanced Member

Joined: 10/26/10
Posts: 20

7/07/14 6:28:18 PM#65

Currently I think that we got more then we were promised. Before game released no one ever talked about Fractals, Living Story, free updates every two weeks, Guild Missions, Daily/Monthly achievements, Edge of the Mists etc.

My impression is that ANet are doing their best to make game as good as they can. Someone will like it someone will not but I have no doubt that their intentions are honest.

  Tsumoro

Elite Member

Joined: 6/30/12
Posts: 321

7/07/14 6:31:25 PM#66
The level synching ruined it for me, sure gaining levels gives you means to higher content, but I never really had that feeling of power. To me, the levels were redundant, just might of well done a quest chain that led you to new content. Or, perhaps go down to a system like the one TSW has. My opinion. 

  Soandsoso

Hard Core Member

Joined: 3/08/12
Posts: 457

7/07/14 6:44:55 PM#67
Originally posted by Dreamo84
Originally posted by Foomerang

They promised 30+ mini games throughout all of the main cities, instanced housing to be a major part of the game, dynamic events were permanent (towns stay saved).

Something about swinging a sword over and over heh

Towns do stay saved, until they get attacked again. It wouldn't be very "dynamic" if nothing changed after you completed it. That would be a static change event.

All the so called dynamic events do is run the same script over and over. They give you the illusion of change...that's all.

  cprik

Apprentice Member

Joined: 1/07/14
Posts: 16

7/07/14 6:47:54 PM#68
I thought i would like it and all the promises were fullfilled i guess. But at the end of the day you need NOTHING to get anything in this game. Mmorpgs needs to be somewhat "hardcore" if you will in order to stay alive, cus people are gonna try to beat it no matter how boring or grindy it is. Gw2 is too casual
  kinart

Apprentice Member

Joined: 4/18/12
Posts: 99

7/07/14 6:58:20 PM#69
There was more of a community feeling in GW1 with its *instanced* maps, than in GW2 with its shared maps.
  kabitoshin

Hard Core Member

Joined: 3/16/12
Posts: 714

7/07/14 6:58:21 PM#70
Originally posted by cprik
I thought i would like it and all the promises were fullfilled i guess. But at the end of the day you need NOTHING to get anything in this game. Mmorpgs needs to be somewhat "hardcore" if you will in order to stay alive, cus people are gonna try to beat it no matter how boring or grindy it is. Gw2 is too casual

Not all mmo's need to require you to have no life outside of your dayjob to be able to get something done. I personally like it for the fact I can skip playing for months and hop back in and stay caught up cause it gives me time to play other games.

  sirphobos

Hard Core Member

Joined: 6/10/11
Posts: 603

7/07/14 7:00:56 PM#71
No game could ever possibly live up to their manifesto. That video was and is embarrassing to watch.
  Beelzebobbie

Elite Member

Joined: 1/03/09
Posts: 419

If DaoC was so fun why don't you just play it?

7/07/14 7:24:06 PM#72
Originally posted by Keller

GW2 misses community content. You do not need a guild, only a few people on your friendlist and you are good to go.

 

Guildmissions? Just pay attention and you can join any guild for 2 hours, get your tokens and you can leave again. Next week they will even whisper you if you want to join again.

 

WvWvW? Join a zerg and you will rack in your points.

 

Big World Events? Lion Arch will be spammed if they need more hands. Otherwise watch the timer mods and see where the commander tag is on the map.

 

Huge World Events? Okay, these actually require some coordination. Tequatl Hunting Guild is a multi-server endeavour. Not a true guild. You join TS at set times, you will hear what server the party will be and 30 minutes later you will be getting your loot.

 

Small World Events? The dynamic quest hubs? 10 minutes later the hub is under attack again. Whatever you have done (solo) is undone and starts over and over and over.

 

Dungeons & Fractals? Only a few people on your friendlist required.

Sure I agree that you don't really need a guild but then again do you in any mmo if you have friends on your friendslist?

I never needed a guild in wow cause most of my friends played with other guilds and if you wanted to join then I usually could.

I feel that this is the way for every mmo but doesn't it get alot easier with a guild?

YES! With a guild you don't have to run around hoping that you can join in other guilds guildmissions.

With a guild you don't have to play with randoms in a dungeon and this is usually a really good thing.

Being apart of a guild is a huge advantage in any game and it's no different in guild wars 2.

Otherwise I feel that Arenanet have delivered on most of there promises and I really love there game.

Only downside to this game is that they do need an expansion, cause we want new weapons, crafting, classes, races and more land to explore.

  Beelzebobbie

Elite Member

Joined: 1/03/09
Posts: 419

If DaoC was so fun why don't you just play it?

7/07/14 7:25:24 PM#73
Originally posted by Keller

GW2 misses community content. You do not need a guild, only a few people on your friendlist and you are good to go.

 

Guildmissions? Just pay attention and you can join any guild for 2 hours, get your tokens and you can leave again. Next week they will even whisper you if you want to join again.

 

WvWvW? Join a zerg and you will rack in your points.

 

Big World Events? Lion Arch will be spammed if they need more hands. Otherwise watch the timer mods and see where the commander tag is on the map.

 

Huge World Events? Okay, these actually require some coordination. Tequatl Hunting Guild is a multi-server endeavour. Not a true guild. You join TS at set times, you will hear what server the party will be and 30 minutes later you will be getting your loot.

 

Small World Events? The dynamic quest hubs? 10 minutes later the hub is under attack again. Whatever you have done (solo) is undone and starts over and over and over.

 

Dungeons & Fractals? Only a few people on your friendlist required.

Sure I agree that you don't really need a guild but then again do you in any mmo if you have friends on your friendslist?

I never needed a guild in wow cause most of my friends played with other guilds and if you wanted to join then I usually could.

I feel that this is the way for every mmo but doesn't it get alot easier with a guild?

YES! With a guild you don't have to run around hoping that you can join in other guilds guildmissions.

With a guild you don't have to play with randoms in a dungeon and this is usually a really good thing.

Being apart of a guild is a huge advantage in any game and it's no different in guild wars 2.

Otherwise I feel that Arenanet have delivered on most of there promises and I really love there game.

Only downside to this game is that they do need an expansion, cause we want new weapons, crafting, classes, races and more land to explore.

  engellen

Novice Member

Joined: 9/06/07
Posts: 87

played a million mmo's

7/07/14 8:17:50 PM#74
If it werent for the jumping puzzles I never would have made it to 80.

played a million mmo's

  engellen

Novice Member

Joined: 9/06/07
Posts: 87

played a million mmo's

7/07/14 8:18:25 PM#75
If it werent for the jumping puzzles I never would have made it to 80.

played a million mmo's

  Impulse47

Novice Member

Joined: 12/20/03
Posts: 167

Banned

7/07/14 8:31:14 PM#76

Guild Wars 2 is but a hollow shell of its predecessor.

Why they chose to emphasize PvE so heavily in GW2 is beyond my comprehension.  I mean, for a time, GvG in GW1 reached e-sport levels.  All they had to do was take that game and polish it up.  Open the world up, add jumping puzzles, but keep every other god damn thing the same.  They would have made the ultimate MMO.

GW2 PvP is such a joke I simply cannot understand how the same company produced both games.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4151

7/07/14 8:58:30 PM#77

I use to not like the game at all but now I do.

  goemoe

Advanced Member

Joined: 8/27/04
Posts: 160

7/08/14 12:22:23 AM#78

Is Guild Wars 2 the game you thought it would be?

Yes and no. Yes, it is (has been) a great game in its release version with all I hoped that would be there. But now the game is two years old and a typical feature off MMOs, the development, new content, new reasons to play are void. For me, GW2 has the tiniest development of all MMOs I've played. The lifeless story has neither been living nor story at all.

For me the game lacks two things:

1. A new management who like the game and not follow weird ideas

2. A good sound expansion

Perhaps this game would have become better, if it had been a subbed game, but this is esay to say now. The release version has been great, but after that I got the feeling that totally different people have been working for it before and after the release.

I have played it for about 18 month. I won't come back without a real expansion. LS sucks.

  Ludwik

Hard Core Member

Joined: 5/06/14
Posts: 205

7/08/14 2:18:00 AM#79
Originally posted by Impulse47

GW2 PvP is such a joke I simply cannot understand how the same company produced both games.

It's the same company in name only.

Jeff Strain and most of the original GW crew left about half way through development of GW2. 

  NDC19

Apprentice Member

Joined: 3/05/14
Posts: 21

7/08/14 4:01:11 AM#80

This game was hyped big-time, but it didn't deliver.

 

No grind?! The game is full of it, with a lot of vertical instead of horizontal progression.

Balanced combat?! Zerk meta for pve; condibunk for pvp

There's a hundred more things I could sum up that are bad about GW2, but I won't cause a lot of them are obvious.

 

Conclusion: don't buy this game

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