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ArcheAge

ArcheAge 

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162 posts found
  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

7/07/14 9:52:55 AM#141
Originally posted by Ramanadjinn
Originally posted by Dreamo84

My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

 

It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

You seem to like metaphors.

Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

Now imagine the wolves are gone.

Every deer now has infinite gold and the game is ruined.

That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  User Deleted
7/07/14 10:08:52 AM#142
Originally posted by Madimorga
Originally posted by Ramanadjinn
Originally posted by Dreamo84

My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

 

It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

You seem to like metaphors.

Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

Now imagine the wolves are gone.

Every deer now has infinite gold and the game is ruined.

That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

  ReaperUk

Hard Core Member

Joined: 9/20/06
Posts: 625

7/07/14 10:20:23 AM#143

Despite what so many people on this forum would have you believe, PvP in Archeage always has been  a minority activity and presumably always will be. Nothing in the latest patch made PvE less viable. Gilda Stars are even easier to obtain now simply by doing daily quests. Making a game exclusively enjoyable for PvPers is not exactly a recipe for financial success, which is why Archeage doesn't.  Even the people who describe themselves as PvP players, in reality spend most of their time doing PvE activities such as questing, crafting, farming, foraging, mining, trading, fishing etc. as they are the core gameplay features. In fact, it's not unusual to see people complaining in faction chat about how boring the PvP is.

The game is very similar to SWG in as much as it has great open world PvP for people who want it but is completely avoidable for those who don't.  Where SWG had the flagging system, Archeage doesn't but instead has seven out of the twelve regions in your continent PvP free at all time, a further two out five are safe a lot of the time leaving just three out of twelve PvP enabled most of the time.

The oceans are the only places permanently PvP enabled but there is no reason to go there if you don't want to, apart from just one quest that most people will want to complete for the large farm deed.

  User Deleted
7/07/14 10:21:31 AM#144
Originally posted by An4thor
Originally posted by Madimorga
Originally posted by Ramanadjinn
Originally posted by Dreamo84

My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

 

It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

You seem to like metaphors.

Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

Now imagine the wolves are gone.

Every deer now has infinite gold and the game is ruined.

That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

In EVE the other person on equal footing in terms of popularity with the infamous Mittani is Chirrba and he's basically the polar opposite of Mittens in almost every respect ( if rumors are true he is also the only player allowed to field capital ships in high sec conditioned upon the fact that they be fitted for mining only ).

PVE extremists would have you believe PVPers rule the roost in EVE but that isn't true as the constant flux in 0.0 makes building permanent industrial bases impossible, most stuff comes into 0.0 from carebears in high-sec and wormhole space, you don't even have to step into 0.0 to enjoy the game fully but if you do there's an entire coalition of PVP/PVE-RP people in Providence that has survived there since time immemorial and kept their space safer sometimes than even than high sec.

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

7/07/14 10:29:29 AM#145
Originally posted by An4thor
Originally posted by Madimorga
Originally posted by Ramanadjinn
Originally posted by Dreamo84

My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

 

It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

You seem to like metaphors.

Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

Now imagine the wolves are gone.

Every deer now has infinite gold and the game is ruined.

That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

True, social crafters might find a niche, in spite of the ease of rolling alts.  A lot of us don't enjoy being part of a guild at all, though, and some enjoy small, independent family and friend guilds that stand no chance against larger ones.

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  User Deleted
7/07/14 10:34:41 AM#146
Originally posted by Madimorga
Originally posted by An4thor
Originally posted by Madimorga
Originally posted by Ramanadjinn
Originally posted by Dreamo84

My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

 

It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

You seem to like metaphors.

Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

Now imagine the wolves are gone.

Every deer now has infinite gold and the game is ruined.

That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

True, social crafters might find a niche, in spite of the ease of rolling alts.  A lot of us don't enjoy being part of a guild at all, though, and some enjoy small, independent family and friend guilds that stand no chance against larger ones.

Use the core group to form the guild and get a few good people together around that. If you want to be antisocial in a MMO then I suggest terraria or minecraft single player with mods.

  GregorMcgregor

Novice Member

Joined: 2/16/13
Posts: 226

7/07/14 10:43:18 AM#147

Another game that's fell under the PvP hammer.

Hope the doorhandles are happy.

Hope this finally busts Trion, time to learn the hard way!

 

No trials. No tricks. No traps. No EU-RP server. NO THANKS!


...10% Benevolence, 90% Arrogance in my case!

  Madimorga

Advanced Member

Joined: 5/26/10
Posts: 2012

7/07/14 10:44:05 AM#148
Originally posted by Dihoru
 

Use the core group the form the guild and get a few good people together around that. If you want to be antisocial in a MMO then I suggest terraria or minecraft single player with mods.

 

A lot of family and friend players don't want strangers in their guild, outside their core or not.  And it leads to bickering, favoritism, and I've noticed even more douchebaggery when guilds do form like that (and many or most do).

 

In any case, we'll get our game eventually.  If people like me will stop being stupid and wasting money on games that don't fit our play style.  I am reformed.  Never again!  I might come goof around in these type of games for free (I am in Swordsman Online right now) but not a penny from my pocket will another ganker game get.  I do not exist to be content for PvPers.

 

I'm glad I didn't shell out for this one, but I've been guilty of it in the past, so I'm not looking down on anyone who spent the $150 only to realize it was a mistake.  I sympathize.

 

Edit:  Also, as someone pointed out I believe in this thread and as I have said before, it seems the ones who want to settle in and trade and farm will be the only ones who need to even pay a sub in this game.  What is to stop the gank and grief crowd from playing for free?  So not only are the 'deer' content for the 'wolves', in many case the deer will be the ones paying the subs! 

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  rodarin

Hard Core Member

Joined: 5/21/10
Posts: 468

7/07/14 10:51:10 AM#149

This game is eerily similar to Fallen Earth. Except this game is stable. But it started put as some PvP wet dream with apretty awesome crafting system. But tweaks and changes and stupidity turned it into a niche game (at best). But it stayed sub a long time and even after going free to play has held on for even more time.

 

So catering to a specific audience no matter how small, as long as they pay the bills these games will make money.

 

I am sure trion was looking for a lot more but depending on who you believe they dont have a lot of control. Which is the biggest concern with this game. No one knows who can do what. So there is always the blame game and finger pointing. Both sides of the layers base blame both sides of the developer/publisher base. Some say Trion can make changes others say they cant no one knows for sure. All I know is they have to be smarter than this and they have to have SOME control over things if not it was another waste of time (and money sink) for them just like defiance was.

  Sinella

Advanced Member

Joined: 12/03/09
Posts: 339

7/07/14 10:54:53 AM#150
Originally posted by Dihoru
Originally posted by Sinella
Originally posted by Dihoru
Originally posted by Madimorga

It seems a lot of people want an OWPVP sandbox.  They're getting Archeage.

 

But I can tell from reading forums a lot of us want a sandbox without gankers.  We have money, too.  Sooner rather than later, some smart devs are going to figure that out and sell us what we want.  Meanwhile, sorry to those who spent money on this without doing enough homework, for everyone else, keep your wallets closed until someone is selling what you want to buy.

Wurm Online, A tale in the desert, Landmark and there are many more out there but who's names I cannot remember at this hour. There are plenty of PVE sandboxes around but the greatest currently launched is Wurm and the others are in similar straights to their PVP focused counterparts, tells you something, does it not?

Wurm currently launched ? It launched in 2006 lol. Developed by 1 person, with awful character graphics ( environment graphics is better). A Tale in the desert ? It launched in 2003, even worse graphics than Wurm, developed by 1 person ( I've heard he sold the game recently), plus the game resets in every 1.5-2 years, so your character and all your progress gets deleted. Landmark hasn't launched yet. So please try to find another PvE sandbox which is not ancient with awful graphics and is available. Thank you. I have been trying to find one for years, so that would be a great help.

There's a reason for that: Extremes ( PVE or PVP ) do not attract large crowds and lose many of those fast too, many call EVE a cesspool or such derogative terms because, in their mind, it is exactly like MO or even DFUW but in truth EVE is the only game on the market to have sandbox elements and a balance of PVP and PVE without either really dominating the game ( those thousand dollar ganks are against people who try to enforce gear progression upon the game).

True PVE or PVP sandboxes died not because of griefers or carebears but because they do not offer that much in the way of their opposite's features, first game to blend both sides like EVE does already will be another hit or sleeper hit ( depending on Dev clout here )

You can't say that PvE sandboxes died since there hasn't been any ( apart of 1-person projects with awful graphics). Runescape is the closest one, and its still very succesful, although not that much as it used to be. And most if not all PvE sandbox fans doesn't mind PvP...what we hate is forced PvP. I would be more than happy if a PvE sandbox embraced consensual PvP...but where is that game.

There are and were many attempts to create sandbox games but all of them are open world forced PvP. No wonder they fail. Can't wait for EQN and Landmark. Seems I'll skip Archeage, or wait for the PvE server which they will launch when they realize that their business is running low on PvPers only.

  Ramanadjinn

Novice Member

Joined: 8/08/11
Posts: 1316

7/07/14 10:59:02 AM#151
Originally posted by Madimorga
Originally posted by Ramanadjinn
Originally posted by Dreamo84

My personal opinion on why they won't have a PvE server is because they know too many people would play on it.

Generally, given a choice more people prefer optional consensual PvP. The problem with a game like this, is the core open PvP servers absolutely require a large amount of active players. It's basically a way to force the PvEers to join with the PvP crowd. I personally think it will ultimately backfire. But since they aren't developing this game themselves, their actual investment might be small enough they can afford to have a relatively small player base and still make money.

The PvP crowd is always against PvE servers, because they know they need the PvEers too. Not necessarily to "gank" but to just give them more numbers in general and help separate all the predators from the prey.

A forest full of 100 wolves and 10 deer is less fun for the wolves than 100 deer and 10 wolves.

On the same note, a forest full of 100 deer and no wolves is far more fun for the deer than a forest with any wolves in it. lol

 

It has nothing to do with opinions, preferences, or anything like that.  The game is designed such that it doesn't work without PVP on a fundamental level.  This game isn't just a reskinned version of WOW where you can just flip a switch to turn PVP off and the game works the same but without PVP.

You seem to like metaphors.

Imagine a forest full of 100 wolves and you are playing a deer.  Imagine if you can get through the forest the game rewards you with a big lump of gold that you use to buy stuff from other deer with.  Imagine getting this gold is the main point of the game.

Now imagine the wolves are gone.

Every deer now has infinite gold and the game is ruined.

That is how Archeage works.  You can't just give everyone a license to print free money and expect the game to not crash and burn.

There is a reason Trion isn't doing PVE servers.  You guys need to understand its not because they hate you and they think you need to be more "hardcore" and stop being a "carebear."  Its because the game doesn't work that way.

This analogy doesn't work because the PvP crowd ends up controlling all the resources and setting all the prices on anything worth having.  The deer have nothing and very quickly realize they have no reason to play at all.

 

I'm sorry my analogy works.  I only described Archeage as it exists now in an effort to describe to the players asking for a PVE server why we will not see one.

To remove the metaphor:

Intercontinental trade is a way to make a lot of money in Archeage.  The fact that it is so lucrative is balanced only by the fact that there are players who kill traders for their goods and many merchants do not run merchant ships solo because of this fact.  It becomes a team effort.

This means without PVP a player could load a merchant ship up solo and safely transport it to the other continent and receive maximum reward on each trade pack every single time.  Players could do this indefinitely and solo all night if they wish.

This would be the equivalent of a button on the screen a player can click for free money.  Unlimited gold with no chance for loss.

The game would die.

 

My metaphor, my analogy, whatever you want to call it does not depend on any agreement from anyone.  The game simply works that way.  If you think that will cause the game to die so be it.  I never claimed anything in regards to this other than that this is one of the main reasons we will not see a PVE server.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17628

7/07/14 11:00:19 AM#152
Originally posted by An4thor
 

There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

No they did not promote "selfishness". They promoted autonomy. The problem is that when players are used to being "autonomous"/independent they flounder in games that require cooperation.

Otherwise, your point on guilds is spot on.

  Gank4Fun

Apprentice Member

Joined: 5/09/14
Posts: 10

7/07/14 11:08:52 AM#153
Originally posted by eyesadi

I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

Thank you, Sir!

This game is all about PvP!

This game is all about ganking, griefing and scamming.

The F2P crowd will deliver fresh victims on a daily base ;)

ArcheAge - A gankers dream come true!

  JayFiveAlive

Hard Core Member

Joined: 6/04/09
Posts: 488

7/07/14 11:14:43 AM#154
Originally posted by Sovrath
Originally posted by An4thor

There are things called guilds. You can be the farmer and do nothing but that all day while everyone else gather the other resources and at the end of the day you share stuff.

If there is one thing that WoW and other MMos promoted was selfishness. If you are selfish you are going to have a very hard time in this game.

No they did not promote "selfishness". They promoted autonomy. The problem is that when players are used to being "autonomous"/independent they flounder in games that require cooperation.

Otherwise, your point on guilds is spot on.

That's a good way of putting it.. autonomous. It's sad that MMOs have become that, but they really did go in that direction for some reason. Games like AA promote more of the "old school" feel of cooperation, but you can still do a lot on your own if you choose, which is nice.

 

For folks saying they will make a PvE server eventually... no. It will not happen. Jake Song says it will never ever happen and it's because of the reasons already stated in this thread. The game doesn't work for straight PvE. It needs the PvP to work as it was designed that way from the ground up. You can still PvE if you want but cooperate, collaborate, and enjoy playing the game with OTHER PEOPLE. Wow, an MMO that promotes playing with other people. What a concept!

  Keller

Advanced Member

Joined: 5/21/10
Posts: 248

7/07/14 11:22:55 AM#155

Originally posted by eyesadi


I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

 

Okay, can you enlighten me? What changes?

 

 

Originally posted by ClippersNBA


Originally posted by eyesadi

I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

Woohoo! See ya!

I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.


Originally posted by Delfic


Originally posted by ClippersNBA
Originally posted by eyesadi

I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

Woohoo! See ya!

I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.

also excited !!! PvE 'ers can still play single player "mmo's" like elder scrolls


You can both act all tough, but AA is not a true PvP game. Where is the full loot? Where is the friendly fire? A true PvP game with safezones and flagging mechanics? Where are the veteran guilds from Ultima Online, Shadowbane, DAOC and Darkfall? If those show up ingame and on the official forums, then you will know it is a PvP  focused game.

  User Deleted
7/07/14 11:42:28 AM#156
Originally posted by Keller

Originally posted by eyesadi


I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

 

Okay, can you enlighten me? What changes?

 

 

Originally posted by ClippersNBA


Originally posted by eyesadi

I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

Woohoo! See ya!

I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.


Originally posted by Delfic


Originally posted by ClippersNBA
Originally posted by eyesadi

I think I was A/A's biggest fan boy........The game was gonna be tough for us PVE'ers.....but still fun!

With the new patch they have effectively destroyed the game for the PVE crowd.......No reason for us to stay here....

Why would any PVE'er hang around with the current scheme?

And who will the wolves now have to gank?

Grats to the PVP crowd.....You now have YOUR game.......

Enjoy!

Woohoo! See ya!

I'm even more excited now that it sounds like a PvPer's game so much that the PvEer's are leaving.

also excited !!! PvE 'ers can still play single player "mmo's" like elder scrolls


You can both act all tough, but AA is not a true PvP game. Where is the full loot? Where is the friendly fire? A true PvP game with safezones and flagging mechanics? Where are the veteran guilds from Ultima Online, Shadowbane, DAOC and Darkfall? If those show up ingame and on the official forums, then you will know it is a PvP  focused game.

Purddy sure that was sarcasm on their part....

  gelraen

Apprentice Member

Joined: 6/11/12
Posts: 217

7/07/14 12:33:56 PM#157
Originally posted by ReaperUk

Despite what so many people on this forum would have you believe, PvP in Archeage always has been  a minority activity and presumably always will be. Nothing in the latest patch made PvE less viable. Gilda Stars are even easier to obtain now simply by doing daily quests. Making a game exclusively enjoyable for PvPers is not exactly a recipe for financial success, which is why Archeage doesn't.  Even the people who describe themselves as PvP players, in reality spend most of their time doing PvE activities such as questing, crafting, farming, foraging, mining, trading, fishing etc. as they are the core gameplay features. In fact, it's not unusual to see people complaining in faction chat about how boring the PvP is.

The game is very similar to SWG in as much as it has great open world PvP for people who want it but is completely avoidable for those who don't.  Where SWG had the flagging system, Archeage doesn't but instead has seven out of the twelve regions in your continent PvP free at all time, a further two out five are safe a lot of the time leaving just three out of twelve PvP enabled most of the time.

The oceans are the only places permanently PvP enabled but there is no reason to go there if you don't want to, apart from just one quest that most people will want to complete for the large farm deed.

^^ This.

You can also see it the other way around - as a PvP game where you don't need to PvE much if that's not your thing.  And that's the beauty of it.

  dandurin

Advanced Member

Joined: 5/19/04
Posts: 478

7/07/14 2:58:23 PM#158
Originally posted by Sinella
 

You can't say that PvE sandboxes died since there hasn't been any ( apart of 1-person projects with awful graphics). Runescape is the closest one, and its still very succesful, although not that much as it used to be. And most if not all PvE sandbox fans doesn't mind PvP...what we hate is forced PvP. I would be more than happy if a PvE sandbox embraced consensual PvP...but where is that game.

There are and were many attempts to create sandbox games but all of them are open world forced PvP. No wonder they fail. Can't wait for EQN and Landmark. Seems I'll skip Archeage, or wait for the PvE server which they will launch when they realize that their business is running low on PvPers only.

Roughly 80% of the ArcheAge population is PVEers.

 

I'm level 36 and have never attacked another player and don't see the need to anytime soon.  The farming and infrastructure stuff is fantastic, and I enjoy hearing about the player politics in chat even if I don't really participate at this point.

 

"PvPers only" is a meme generated entirely by people who don't play the game  (and sometimes propagated by PVPers with a penchant for boastful exaggeration).

 

It is in fact, "consensual PVP".    You can choose to venture into contested territory, or you can choose not to.  You might get some things more efficiently if you take that risk.  I choose to risk the open seas once in a while because it's exciting and lucrative.

  holdenhamlet

Elite Member

Joined: 8/01/05
Posts: 1206

7/07/14 2:59:08 PM#159

"As in a previous comment......no other true PVP game has survived well much past release."

First of all, NO MMO pve or pvp recently has done well past release in years.  It's clear we want something different and Archeage might just be it.

Second, no other PVP game has as much quests or crafting content as Archeage.  You can't compare it to games like Darkfall or Mortal Online which has almost nothing besides pvp combat.

I love PVP and wish it really was a great PVP game.  I don't think so though looking at the combat which seems a bit clunky (I haven't played yet- that's just my impression).

 

SMITE: the awesomely addictive 3rd person MOBA

  trash656

Advanced Member

Joined: 10/18/05
Posts: 378

It is easier to Fight for Principles then it is to Live up to them.

7/07/14 6:01:48 PM#160
It's always funny to me how emotionally dramatic some gamers get who feel the need too argue and complain back and forth about what they feel makes a MMORPG and go on and on about pointless crap for 9 pages that has absolutely nothing too do with the original posters topic at hand.
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