Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,477 Users Online:0
Games:760  Posts:6,316,573
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: Social Hooks & MMOs

20 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14225

 
OP  7/01/14 8:48:36 PM#1

How many people do you interact with reasonably often in your current MMO?  How many of those people are outside of your guild?  Assuming you have played MMO’s for awhile, is your pattern of socialization today similar to that back when you started?

Read more of Ryahl Smith's Social Hooks & MMOs.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Acornia

Apprentice Member

Joined: 9/21/04
Posts: 172

7/02/14 11:47:36 AM#2

I use to play with many friends back in the days of EQ / SWG, but today I find myself playing solo with no friends in game.

One of the biggest things that turned me into a solo play was the introduction of gear ratios and parties only wanting you if your gear ratio was above a level that they wanted for what they were doing.

  FelixMajor

Apprentice Member

Joined: 12/27/07
Posts: 563

7/02/14 11:48:48 AM#3
This was a great article. Thanks for the read.

I understand 100%. Playing modern mmos really just feels like walking through a populated city like Toronto - lots of busy people and little to no social interactions and connections.

I do miss the communities of older games and gamers. I also think that is a key that a lot of people forget about the "good old times". It wasn't just the games, it was the players that made it happen.

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 5327

7/02/14 11:55:53 AM#4

answer:

zero

why do I play MMOs then? because of the depth of the game and to share with others what I have done (crafting wise).

Although to be fair, if a single player game had as much depth as the MMOs I play then I would likely stop playing MMOs

Correlation does not imply causation

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4852

7/02/14 12:29:43 PM#5

Great article!

Fascinating topic that has been around for a while now. I hope people actually listen to (and understand) your points, because I often find people completely misunderstand this subject matter, and elect to only 'understand' the aspects most convenient to them.

Either way, well done, and I'd love to see more articles of this caliber on this site!

 
  lizardbones

Advanced Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

7/02/14 1:39:12 PM#6

I think just allowing people to join multiple groups or guilds in an MMORPG would go a long ways towards creating those links between groups.  That and giving a preference to friends and guildies when queuing people for instances.

 

I'm not a real fan of forcing people to do stuff, or even being pushy about rewarding them for doing something, but things that seem to just happen naturally that bring like-minded people together seems like a good idea.  If there is going to be something pushy, I think economic incentives and mechanics are the best way to go.

 

I can not remember winning or losing a single debate on the internet.

  thecapitaine

Novice Member

Joined: 3/06/11
Posts: 400

7/02/14 2:20:10 PM#7

Thanks, Ryahl, for your enlightening article.  It's this sort of article that helps elevate the discussions here on the site.  I'm glad to have a different lens through which to peer at where MMOs have been and are going in terms of social hooks.  So often it feels like an echo chamber here that resounds with the same old dogmatic ideas about what made early games social and the One True Way that will bring socialization back to future games.

 

I have a feeling that the developers who can best design unique, holistic, and rewarding social hooks will have a game that's as influential to the genre for the next ten years as WoW was for the past decade.

  Marcelino

Novice Member

Joined: 10/04/04
Posts: 117

Can I have your stuffz....???

7/02/14 2:36:18 PM#8

When playing MoP atm, i only react with my guild mates when i log in to say hi and my best friend (who hardly plays anymore as he is playing Wildstar). So i would say in wow in its current state, i can play a whole evening without talking to anyone, and thats even when i do 3 instances of LFR.

When i played back in 2005, leveling in westfall I couldnt do anything without talking to people. Finding a team for deadmines caused me to make 3 new friends on my friends list that liked my healing and said they wanted to team with me again. They are good friends today and I chat to them on Social media regularly (even tho they have given up wow)

That is the difference between wow back then and wow now.

 
  User Deleted
7/02/14 2:49:00 PM#9

I'm a socialist and I think deep down a lot of mmo players who yearn for community are socialists at heart. Problem is we live in a capitalist society and our mmos are built as such.

  Yoofaloof

Apprentice Member

Joined: 9/17/07
Posts: 49

7/02/14 3:09:22 PM#10

I prefer playing solo. If I do group then it's with friends I know IRL, and if I have to group because the MMO demands it, then I'll endeavour to get the job done without the chit chat and small talk that goes with it. 

Playing solo I can level at my own pace, I hate rushing through content. I join Guilds primarily for the extras.

Don't get me wrong I would really love to be more sociable in game, group  up and chat but I really find it hard to interact  as the vast majority of players are so immature, you can tell that just from the in game chat.

Why do I play? I love the genre, but would rather see characters played by real people moving about than NPC's walking a set route. And if that isn't a contradiction in terms, I don't know what is.

 

  DaveyCole

Novice Member

Joined: 2/11/14
Posts: 80

7/02/14 4:00:27 PM#11

I was enthused to play Landmark after reading that it was a socially oriented game. After logging in and running around for a while, I realized that most players were not interested in talking. There were little links to facebook and twitter on the screen to share what I've built in the game. This is what they meant by a "social" game.

I was told that there was a swap meet on Fridays where players get together to share items that they've built. This rekindled my hope in the expectation that people would be more sociable in a predetermined location. Instead I was only able to talk with a single player, as most people were just running around copying items to use later. Once the event started I was startled to find out that nobody was talking. One of the people said "hey we're all on twitch right now." Great...more "social" interaction.

I think that games are becoming less traditional in their social format. People are less interested in talking and more interested in "social systems" or "networks" where discussions can be measured and gauged. Even the simplest element of speech has become monetized by "likes" and "subscribers." Everyone wants a piece of the pie, and this is just another piece.

Gone of the days of people sitting outside Britain Bank en masse or sitting around the East Commonlands tunnel just seeing what people are selling.

  Ryahl

Apprentice Member

Joined: 12/10/12
Posts: 47

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

7/02/14 5:06:34 PM#12

Thank you for the comments everyone.  This article has been in works for awhile and I took some efforts to try to bridge a research topic into the MMORPG environment.

Special thanks to @lizardbones, multiple guilds is definitely a social hook I left out.  It's very much a design element that caters towards the small world efficiency of a large community!

Ryahl - writer of eye-bleeders
FFXIV Fansite | TSWGuides
Follow me on Twitter

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3175

7/02/14 5:10:56 PM#13

I haven't interacted with other players much in any game since I stopped playing EVE. There's no need to interact in any of the standard fantasy themepark MMO's nowadays, and none of my RL friends play online games.

 

The Repopulation or perhaps Star Citizen may change that for me though. Hopefully...

  Rylah

Hard Core Member

Joined: 2/25/09
Posts: 194

7/02/14 5:35:25 PM#14
Originally posted by FelixMajor

I do miss the communities of older games and gamers. I also think that is a key that a lot of people forget about the "good old times". It wasn't just the games, it was the players that made it happen.

It was near 100% the games. They not only encouraged social behaviour, they enforced it. Most modern games do the opposite. They say they encourage social play, but in fact they discourage it and make it a subpar way of playing.

The whole design of most modern MMORPGs (if you still want to call them that) is aimed at an excellent solo experience and made to fit for casual solo players at that. There is no social behaviour needed, when the game mechanics automate everything for you.

And it is not only Raid/Group finders, the antisocial design goes much further. Combat logs for example take social awareness out of the game and replace it with some more or less (mostly less) relevant numbers. Quest markers and all the niftiy ways to bring you to your questing area... only thing most games miss is autorunnung to quest-area, autocombat and then auto-run back and auto-turn in. People playing in the early days of EQ and WoW had to actually think and in some cases even talk to each other to solve quests. Now I am not a big fan of this quest grind, but still it was much more fun before Thottbot took hold. But even then it was much more fun than now where you cannot go amiss if you try hard.

Game designers went the way of casualizing games which is a very 2 edged sword. It brings in a lot of initial sales given the IP and hype are big enough, but most games then start to dwindle away, since the "community leaders", meaning persons and guilds / clans who are able and willing to organize servers and have the resources to be the icebreakers in unknown waters so to say  don't find a challenge in those casualized games and usually leave very soon. Many casual players think is this a good thing but find out very soon, that without some people and groups being either organizers and leaders  in games with PvP or at the very least the ones who write guides (nowadays: make videos)  - the games become bland. To be a dramatic hero it is not enough to have some cinematic characters repeating your awesomeness ad nauseam. It needs challenge for the sense of accomplishment and it needs drama which only results from interaction with others - both good and bad.

TL;DR

Older games enforced social behaviour by game mechanics, newer games do their best to remove each and every social aspect.

  MadFrenchie

Elite Member

Joined: 5/02/14
Posts: 404

7/02/14 6:36:58 PM#15

I agree almost 100% with you article.  Seriously, it is well-written, even using objectively studied social phenomenon to back up a claim that social ties, interaction, and socialization in MMOs helps create longevity and contributes to an overall healthy MMO.

 

That is, in a word: awesome.  And I truly hope MMO designers move back towards this in exactly the way you mention: through encouragement and a rewarding system for interaction.  Soloing should not be overly difficult or cumbersome; it also shouldn't be the best way to progress through a massively multiplayer game.

 

However, I'm not sure how I feel about cross-server or cross-realm play.  One of the reasons players in older MMOs ran into each other so often was because the servers were their own, cut off from other servers and concentrated among smaller content areas.  This didn't mean everyone farming the same mob (though sometimes it happened).  In my experience, it simply meant that you saw many of the same guys either in your dungeon group, or in another group farming another part of the dungeon you were currently in.  This kind of concentration highly contributed to grouping and seeing the same folks over and over.  It also naturally provided (virtual?) face time with players who kept the same play hours as you.  It naturally led to acquaintances that were frequently available to interact with.  With the advent of phasing and megaservers, this happens much less, even if you and another play share the exact same play hours (and progression rate).

 

I remember players running by with multiple mobs in trail, his group having wiped save for him.  And I also remember my group pulling these mobs and handling them for this guy (when we weren't busy with our own mobs) just to help the guy out so he could rez his members and continue their farming in another part of the dungeon.  It was a nice gesture, and only happened because the dungeon we were currently running provide multiple wings filled with different mobs and, yes, different rewards.

 

All in all, I think this is an excellent article bringing up a huge point that Mark Kern hit on: socialization and interaction in MMOs is key to longevity.  Folks who have some buddies they play and laugh with often play much longer, even if it's just the same content over and over.

  WereLlama

Novice Member

Joined: 2/13/12
Posts: 221

7/02/14 6:37:23 PM#16

I agree that social hooks help keep players invested  and playing in the post-attraction phase of the game.

In the game we are working on, we have a traditional friends list with a twist.  Your friends list is similar to a deck of cards that gets reset every 24 hours (or more often if they log in).  

A friend can buf you (even if they are offline), heal you,  or allow you to summon their pet (trap,animal or other things they possess).  

If you use them, they are rewarded.  We are attempting to reward the social hooks you suggest makes the game more fun,.

-WL

  Meltdown

Novice Member

Joined: 8/09/03
Posts: 1191

7/02/14 7:24:38 PM#17

Seriously great article, all the praise here is well deserved. I agree with everything you said. I believe though, there is a group of players who seek out the punishment form of social hooks as experienced within the two MMOs you mentioned (FFXI and EQ). I consider myself in that group, not because I'm a glutton for punishment, but because I'm an introvert who only seeks out social interaction as a last resort. And games that force/enforce this behavior often can elevate an introvert into a social system that they may not be completely familiar with, but one they can contribute and be a part of, something that probably is not common in their real lives (sorry for generalizations, using myself as an example here). 

 

While I haven't loved all the new information coming out about the future of WoW, this certainly has nabbed my ear and it gladdens me to hear a serious publisher talk about and admit to some faults of their own making. 

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  iixviiiix

Elite Member

Joined: 3/04/13
Posts: 611

7/03/14 1:25:44 AM#18

I interact with many because my favorite is support classes.

Even in nowadays game where people mostly solo , support class always easier to make friend with other .

Everyone love free buff and free heal lol .

But i have to say that in nowadays MMORPGs , the links between players are weak compare to strong social link in earlier MMORPGs.

Nowadays link easier to break , just little difference in progress and the links all gone .

 

Make it short , why tiger hunt alone while wolfs hunt with pack ?

If you can answer this question then you can understand why social links between players are weak nowadays.

And i believe this question wasn't hard .

 

Also i have to say that old MMORPG are true massively multiplayers game because of the natural Open world design.

Nowadays "MMORPGs" are singleplayer game (quest hubs leveling part)with 5-10-20-40 multiplayer option (instance dungeons gears treadmill ) disguise as MMORPG too catch people's attention.

They can have short success at box sell or F2P mode where you grab money "MMORPG tourists"

But they aren't place to join or build good community .

 

I call currents MMORPGs design with quest hubs and instance are "cash grab" design.

I don't have any hate about it.

I just give it a name to distinguish it with old "community build MMORPG" lol.

 

  Asariasha

Apprentice Member

Joined: 8/05/11
Posts: 218

7/03/14 3:57:46 AM#19
Originally posted by Rylah
Originally posted by FelixMajor

I do miss the communities of older games and gamers. I also think that is a key that a lot of people forget about the "good old times". It wasn't just the games, it was the players that made it happen.

It was near 100% the games. They not only encouraged social behaviour, they enforced it. Most modern games do the opposite. They say they encourage social play, but in fact they discourage it and make it a subpar way of playing.

The whole design of most modern MMORPGs (if you still want to call them that) is aimed at an excellent solo experience and made to fit for casual solo players at that. There is no social behaviour needed, when the game mechanics automate everything for you.

And it is not only Raid/Group finders, the antisocial design goes much further. Combat logs for example take social awareness out of the game and replace it with some more or less (mostly less) relevant numbers. Quest markers and all the niftiy ways to bring you to your questing area... only thing most games miss is autorunnung to quest-area, autocombat and then auto-run back and auto-turn in. People playing in the early days of EQ and WoW had to actually think and in some cases even talk to each other to solve quests. Now I am not a big fan of this quest grind, but still it was much more fun before Thottbot took hold. But even then it was much more fun than now where you cannot go amiss if you try hard.

Game designers went the way of casualizing games which is a very 2 edged sword. It brings in a lot of initial sales given the IP and hype are big enough, but most games then start to dwindle away, since the "community leaders", meaning persons and guilds / clans who are able and willing to organize servers and have the resources to be the icebreakers in unknown waters so to say  don't find a challenge in those casualized games and usually leave very soon. Many casual players think is this a good thing but find out very soon, that without some people and groups being either organizers and leaders  in games with PvP or at the very least the ones who write guides (nowadays: make videos)  - the games become bland. To be a dramatic hero it is not enough to have some cinematic characters repeating your awesomeness ad nauseam. It needs challenge for the sense of accomplishment and it needs drama which only results from interaction with others - both good and bad.

TL;DR

Older games enforced social behaviour by game mechanics, newer games do their best to remove each and every social aspect.

 

I think you hit the nail and totally agree.

 

In my opinion, todays MMOs do not deserve to be called an MMO. Yes, they are large scale games with thousands of players, but they all lack social aspects and interdependencies that raise an interest to actually make friends in-game. And this exactly is what in the past made a great MMO in which you remained as player for more than a month or two.

 

It feels like the game designers equal the integration of social media buttons to a gameplay that fosters to socializing.

  terratricks

Novice Member

Joined: 5/04/12
Posts: 2

7/03/14 9:45:11 PM#20

I am a huge fan of taking current research and applying to game design. This also goes for looking at the good and bad of previous games.

My first MMO was City of Heroes. This is only my opinion, but it felt like the best and friendliest community I have been a part of. I was social and grouped because it was fun.

Looking back., the things I really liked were the Devs developed strong relationships with the player base. They were active on forums, and for 3 or 4 years they had Meet-and-Greets in the California Bay Area where you could talk with the development team. When COH was shut down abruptly it was amazing to see how many players were angry about how the dev team was affected, not just a beloved game was being shut down.

The community policed itself. On the Protector server, I often saw players get chastised for inappropriate/rude behavior. It also helped that there was an in-game note and star system. If I played with a person that I did not get along with, I could make a note, and give them 1 out of 5 stars. These notes and stars could only seen the player, but it did allow for some social policing. If a player was cruel or unsportsman like, people would just make a note of it.

Finally, COH used a global channel chat system, which I thought was brilliant. The channels were player made and moderated where the rules of the channel could be displayed or a message of the day. The channel was across all servers. What this did was built communities built on common goals (e.g., monster hunting) or similar likes (e.g., an LGBT channel). I met so many friends through these player made channels. I wanted to play with them because I got to know them outside of actual game play.

My two cents.