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News & Features Discussion  » [Review] Divinity: Original Sin: Roleplaying Depth and Adventure

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79 posts found

Elite Member

Joined: 6/10/09
Posts: 7124

6/30/14 3:34:08 PM#21

Between Larian and inXile I am getting some of my favorite game styles reimagined. I think with the tech available now we are seeing this generation of PS:Torment, Baldur's Gate, the original Divinity, and Fallout.

Divinity:OS looks amazing to me. I'm sure there are a few rough edges and some polish that will be applied but the game as it stands now sounds great. I also thought the review was rather glowing and rightfully so. I'm going to wait a couple months, or maybe until the next Steam sale, for the bugs to get worked out. I have some other games to finish first anyway, but this is one of the games I'm most looking forward to playing.



Joined: 7/26/03
Posts: 11863

6/30/14 3:48:56 PM#22
Originally posted by Alka_Setzer

I feel it's intentionally misleading not to have a disclaimer and a bad practice.

The only time beta was mentioned was on the second page in one of the paragraphs for the polish section. Maybe I'm just overblowing the situation, but I still don't think it's right to post the review on release day and not have it prominently mentioned at the start of the review.

true - there is no disclaimer

but the reviewer did say it was beta version in the scoring ratings


Apprentice Member

Joined: 6/26/11
Posts: 378

6/30/14 4:25:26 PM#23
 is 100% better then d3 but is better then POE?

Novice Member

Joined: 6/29/06
Posts: 3565

6/30/14 4:29:03 PM#24
Larian studios is on the par with Bioware for me. Which is 'here is my wallet when's the release?' Looking forward to this one!

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.


Advanced Member

Joined: 5/25/09
Posts: 199

6/30/14 7:46:03 PM#25
Great review. Enjoying the game so far, feels like very much like a successor to Ultima 7 in many ways, ie, moving objects, playing with environment. It's essentially an old school CRPG with some newer elements thrown in, with a decent story to boot. If you're an isometric fan, I can't see a reason not to try this game out.


Joined: 10/04/08
Posts: 6182

Girlfriends come and go but Epic battles are Soulbound

6/30/14 10:27:56 PM#26
Bought this game a few day's ago and its quite good.  If you like games like Baldurs Gate, Icewind Dale, or NWN's then this game is for you and a must buy.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...


Apprentice Member

Joined: 8/02/08
Posts: 266

7/01/14 2:02:04 AM#27

For the people who ask questions how he was able to review this game while it wasn't out yet and didn't play the release version. That is common practice in the game industry. Many of the reviews you read of games that get reviews on day are based on the review copies journalists get. Now he played the early access. Things might not be working completely yet or new problems arise on release, but that's how it often goes.


Not to defend this review, but it happens more often then you think.


Novice Member

Joined: 7/01/14
Posts: 2

7/01/14 2:51:18 AM#28
I agree with your comments and I wish that we would use it most efficiently. Yepi | Kizi

Apprentice Member

Joined: 9/27/10
Posts: 1472

7/01/14 3:51:26 AM#29

Being one of the guys who bought into this game on kickstarter I highly recommend this game to anyone.Larian have a habit of producing gems like Divine Divinity which even now is sold on steam and with you being able to play that game on 1080p.Played about 6 hours early access before release just to get the hang of the game on original sin and it is worth every penny.Just about everything in the game is interactive.Only thing I don't like is not being able to rotate camera 360 degrees.But apparently you can go into settings and alter it somehow.Not quite sure how but its doable.Not only that the toolset available for the modders out there will leave you to play endless amounts of content or remakes of other classic games.Here's hoping some really nice modders do an up to date version of divine divinity ,only this time making it turned based.would be awesome.

That's my 2 cents anyways.


Novice Member

Joined: 11/15/12
Posts: 5

7/01/14 3:55:11 AM#30


First RPG ive backed throught kickstarter and let me say im a proud father.

Originally Posted by Cephus at AOUniverse
I look at WoW as the crap-filter of the MMO world. It attracts all the idiots and lets the rest of us play in relative peace.


Novice Member

Joined: 10/03/06
Posts: 188

7/01/14 4:06:44 AM#31
can't stop playing.  feels very pen and paper rpg.  loving it!

Elite Member

Joined: 8/27/04
Posts: 8318

Perhaps tomorrow will be better.

7/01/14 7:09:15 AM#32
I am sold,i am willing to try it out although i am not a huge fan of turn based but at same time i don't dislike it either.
Samoan Diamond


Elite Member

Joined: 8/27/04
Posts: 8318

Perhaps tomorrow will be better.

7/01/14 7:17:13 AM#33

Grrr went to Steam,found out i need a 6600 and i only have a 5200+ with the 8800 GPU so not sure it will even run.I could play it on my laptop but i don't like gaming on my laptop so guess i am out  of luck.

Would be nice if developers could put out a testing program to see if my system would run the game.Square Enix did this with FFXIV and allowed me to play even though i did not meet system specs.
Samoan Diamond


Novice Member

Joined: 10/03/06
Posts: 188

7/01/14 9:24:08 AM#34
Originally posted by Wizardry

Grrr went to Steam,found out i need a 6600 and i only have a 5200+ with the 8800 GPU so not sure it will even run.I could play it on my laptop but i don't like gaming on my laptop so guess i am out  of luck.

Would be nice if developers could put out a testing program to see if my system would run the game.Square Enix did this with FFXIV and allowed me to play even though i did not meet system specs.

that sucks.  maybe they'll release a demo at some point :(  .  game doesnt seem to require much for what its worth.  but I wouldn't want to waste money on something I can't run either.  


Advanced Member

Joined: 9/11/07
Posts: 180

7/01/14 10:02:31 AM#35

I bought this, but I am finding it very difficult to get into.

the user interface needs a lot of work, and the game could definitely have benefitted from some of the more modern advancements in user interface design.

Right now to disarm a trap you need to open your inventory, find the disarm tool, click the disarm tool, move the inventory window out the way, find the mine on the ground, click the mine.

Totally ridiculous, and that sets the tone for just about everything you need to do in the game. About 4 clicks more than should be necessary. UI is fairly awful and seems to hearken from a time when the more work the player had to do before eventually being able to do what they want was considered "hardcore" and "value". 

Quests are another issue. There is a LOOOONG quest log, where a quest entry can be a page of text. There are no summarised objectives with locations etc.

If you put this game down for a week say to work on a end of fiscal year report, or to go on vacation (it's summer) might as well start it over. You're never going to be able to pick up from where you left off. In fact I see people suggesting you keep a notepad next to your keyboard while you play. Might as well use a Quill, parchment and ink while you are at it? 

I picked up Borderlands 2 after 6 months of not playing it yesterday. Quickly perusing my quest log I figured out what I had to do, where I had to go, and I was up and running in ten minutes. After about thirty minutes most of it came back to me.

In contrast between yesterday morning and now I'm a bit lost in Divinity. I know there was a lighthouse...a church somewhere...where are they? Oh right let me read through these pages of text...maybe I have to go all the way back to the actual dialogues to try to figure it out. Oh goddamit, I am actually writing this shit down in a notebook. I am summarising the quest objectives myself, so I don't have to go through this again. This is the "Hardcore" RPG experience that the developers wanted players to have. Really? This is value? 

That's a real failure to address the way the gaming public has grown and developed since the days of Ultima. I mean holy crap even Arcanum and Baldurs Gate 1 had better user interfaces and quality of life. 

As for the game mechanics themselves? Completely obscure and opaque. The game gives you just about nothing to go on , and there is no manual. There is also very little information online, because between the Beta Sessions, First Access and launch a fair amount has changed. For example one of the core Wizard spells, Flare, was nerfed.  If you try to follow information for Witches, wayfarers etc.  it no longer applies since the hybrid classes are apparently not in the same place they were during Beta. 

So you are looking at a LOT of time just figuring out how all the different parts of the game work, what combinations of characters will be effective and which will make life more challenging. 

I would actually give this a Wait And See. 

The developers aren't going to fix the quest system, as this seems to be an idealistic concept with them, but maybe the players can fix some of the other things like the lack of info on classes, powers, progression (what do the second and third groups of spells look like for the classes?). Hopefully mods *might* fix some of the other things like quest objectives. 

Sometime today I might get back to it, and try to remember where the NPC that sold the quests I wanted might be in the first city, since vendors don't have any notification on them or nameplates either. You need to remember where you saw them last, and what they sold. Fun fun! 

Everything else in the review is spot on. Graphics, quality, detail, character development and interaction , excellent and deep combat system, turn based done right. 

But the User Interface and quality of life pitfalls will frustrate me so much that if I were reviewing, that alone would drop the overall score for me. It's 2014. The people that played RPGs in the days of Ultima have different lives now. I need a developer that understand that, and tries to help me along. And I really want to like and play this game. Why couldn't an easier way to interact with the world (ever heard of right click context menus?) and note quests (the "hardcore" can't turn this option off in options screen if they don't want it?) be included? 

I have high hopes, because this has the potential to be another great classic like Neverwinter Nights. Multiplayer Co-Op and what is supposed to be a robust Game Editor and creation kit? The sky should be the limit. 

But...we'll wait and see.

If you have the cash and you weren't in the kickstarter, I'd buy it just to support the genre and efforts such as this, but be prepared to be frustrated if you are the average gamer like I am. 


Elite Member

Joined: 9/05/10
Posts: 1531

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

7/01/14 10:13:44 AM#36


This game is fantastic.  One of three kickstarter projects I backed and am very happy that I did.  Perhaps the best game to ever be released that has been on Kickstarter.  So far I'm very happy with the investments I've put into KS -- though that's likely due to the fact I do a lot of research on the company beforehand and the product they're introducing.


The role playing aspect of it is excellent -- though I would've preferred a better way to receive text when in multiplayer with someone (when they're talking to NPCs).  Aside from that, the editor is also extremely well done and I can see a lot of potential for players who enjoy crafting worlds.


Be forewarned that this game is very old-school in a lot of ways, and does not hold your hands.  The "quests" do not typically tell you what to do where what direction something is.  You have to find it all yourself, much like a RPG game use to be without the game just placing a marker on your map that you character somehow knew despite never being there before.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.


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Joined: 2/16/14
Posts: 95

7/01/14 1:08:38 PM#37

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Apprentice Member

Joined: 4/15/06
Posts: 843

Your chararacter gains experience and levels up, defining a role playing game.

7/01/14 2:48:00 PM#38
little tip; get pet pal talent when u make char (just for 1 char only) :D animals got funny dialog and voice acts.

Apprentice Member

Joined: 11/27/08
Posts: 116

7/01/14 2:57:11 PM#39
Originally posted by Gel214th


Right now to disarm a trap you need to open your inventory, find the disarm tool, click the disarm tool, move the inventory window out the way, find the mine on the ground, click the mine.

Or you can place the disarm tool on a quickbar slot and just left click slot, left click mine.


Advanced Member

Joined: 9/11/07
Posts: 180

7/01/14 8:44:32 PM#40

Originally posted by Calamar

Originally posted by Gel214th


Right now to disarm a trap you need to open your inventory, find the disarm tool, click the disarm tool, move the inventory window out the way, find the mine on the ground, click the mine.

Or you can place the disarm tool on a quickbar slot and just left click slot, left click mine.

Thanks for that tip :-) 

Now, anything with the quests? ;-D

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