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News & Features Discussion  » ArcheAge: Launch will Feature v1.2 Update

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52 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17130

6/19/14 10:09:57 AM#21
Originally posted by rojo6934
 

it feels weird to read people here now praising no endgame/raids after all the cry that GW2 didnt have those.

Probably not the same people.

 
  mbd1968

Elite Member

Joined: 2/21/07
Posts: 1929

6/19/14 10:28:43 AM#22
Originally posted by rojo6934
Originally posted by DMKano
Originally posted by Vivasvan
Half an MMO. No endgame raiding.

Raids are group puzzles - once figured out its formulaic.

End game with guild politics, territory control and PvP - much more dynamic due to human nature.

Pick your poison, spending hours beating on some dumb boss that you will have on farm status in a matter of time, or  form alliances and stake your territory and destroy enemy castles and sink their ships, steal their loot.

I am glad AA has no raiding - it doesn't belong here.

 

it feels weird to read people here now praising no endgame/raids after all the cry that GW2 didnt have those.

Anyway, im not a raider and i dont chase end games so i dont care about that. Your comment about alliances taking territory, destroying castles and sinking ships/stealing loot sounds delicious in theory. I hope its well done in practice.

 

There will be a few key guilds dominating the trade lanes and everyone else will get pissed off with it and rage quit.  All sounds great in theory but in practice...

  pantaro

Elite Member

Joined: 12/16/07
Posts: 48

6/19/14 11:10:55 AM#23
WTB more sandbox mmo's!!!!! had enough of so called themepark endgames.
  lathaan

Novice Member

Joined: 8/02/04
Posts: 475

6/19/14 11:15:27 AM#24


Originally posted by pantaro
WTB more sandbox mmo's!!!!! had enough of so called themepark endgames.

then archeage will propably not be your game ;)

  pantaro

Elite Member

Joined: 12/16/07
Posts: 48

6/19/14 11:21:11 AM#25
Originally posted by lathaan

 


Originally posted by pantaro
WTB more sandbox mmo's!!!!! had enough of so called themepark endgames.

 

then archeage will propably not be your game ;)

lol. been really curious about archeage for quite sometime.but refuse to pay 50 bucks for a beta just cause im curious.have heard its more theme/sand then actual sandbox would love to hear opinions from ppl with facts

  Vivasvan

Apprentice Member

Joined: 2/16/07
Posts: 374

6/19/14 11:22:43 AM#26
Can you stop comparing eve online....a totally different game. Do u see swords and Sheila on eve online?? It's a totally differ game for god sake. AA is from the sword shield style of gameS.

Eve online is a space sim MMO. It's not a tank/healer game is it???

When you setting up eve online do you see the option to be an elf? EVE Online is a different game.

AA is not a different game. It's half a game of what's already out there.

Alpha is packed? Wait till you get to endgame
  Rhoklaw

Hard Core Member

Joined: 1/12/04
Posts: 2990

$500 Backer to 2014's Top New MMO... The Repopulation!

6/19/14 11:34:45 AM#27
Originally posted by Vivasvan
Can you stop comparing eve online....a totally different game. Do u see swords and Sheila on eve online?? It's a totally differ game for god sake. AA is from the sword shield style of gameS.

Eve online is a space sim MMO. It's not a tank/healer game is it???

When you setting up eve online do you see the option to be an elf? EVE Online is a different game.

AA is not a different game. It's half a game of what's already out there.

Alpha is packed? Wait till you get to endgame

I hope you aren't serious with this post. No one here is saying AA is a space SciFi game. Eve Online and AA are both sandbox style games. Are they pure sandbox? Not exactly, but the term still applies considering the freedom within the game. So, for now, it's probably best to call them sandpark games instead as they are about 80% sandbox and 20% themepark.

Why would end game be any different? AA and Eve Online are both player driven in almost every aspect. End game is based on the community which Eve Online has proven to be successful. AA isn't for PvE dungeon raiding fanatics who love solving a puzzle and then becoming mindless zombies grinding through 1000 times afterwards. AA end game has no script, it's ever changing, ever evolving and you will never figure out the puzzle.

Oh and about those themepark games, I know you have crafting, but what else? Do you have housing? Can you decorate it? Do you have farms? Can you grow trees, plants or farm animals? Does it have ships? Naval combat? Can your guild build a castle? Does it have a player driven economy? Trade runs with real time supply and demand?

I didn't think so...

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1652

6/19/14 11:49:29 AM#28
Originally posted by Vivasvan
Can you stop comparing eve online....a totally different game. Do u see swords and Sheila on eve online?? It's a totally differ game for god sake. AA is from the sword shield style of gameS.

Eve online is a space sim MMO. It's not a tank/healer game is it???

When you setting up eve online do you see the option to be an elf? EVE Online is a different game.

AA is not a different game. It's half a game of what's already out there.

Alpha is packed? Wait till you get to endgame

Yes, EVE is absolutely a tank/ healer game.  They're called tackles and logistics.  

I don't think you've ever really played either game, you're facts are wrong about both.  

  Koroshiya

Hard Core Member

Joined: 6/18/05
Posts: 222

Live with love, and love will find you.

6/19/14 11:56:53 AM#29

The reason its different is because in EVE you have good reason to attack other players, ITS FULL LOOT for shit that doesn't get blown up in the explosion.  AA = No rewards except grinding honor points during the ONE stage that it garners them for pvp (Full out war).  None of the other "war enabled" times give you honor and the shit you can buy with honor is meh unless you are buying the primary weapon enchant.   Some might even be happy with "trade pack" drops as the primary reason to pvp, but with land control meaning shit all in the grand scheme of things for guilds, the sieges are quickly going to lose their interest just like in GW2 pvp zones.  The benefits aren't worth the hassle.

 

This game is going to fail at end game because they are trying to ride the middle, not being a hardcore sandbox pvp game like eve, or being a hardcore themeparker like WoW.  They are trying to cater to everyone and in the end, no one will be happy.  Granted you can't call the future with 100% possibility, but after having a lvl 50 in Korea, and 2 50's in RU (Total Invasion, castle owning Russian pvp guild) and being an ex eve pirate (SNIGG, why did you become PL!  I miss pirating!) I found the pvp to be lackluster beyond belief.  There isn't the same drive of taking space because there is no reason to own a castle past bragging rights.  In eve having a station was a tactical and financial advantage and each sector had different pluses and minuses to it for owning in that area.

Basically, Archeage engame siege PVP = wintergrasp on a week long timer.

 

That said, I did enjoy farming.  I did enjoy crafting. 

“The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  Nightbringe1

Apprentice Member

Joined: 12/23/07
Posts: 723

6/19/14 11:58:58 AM#30
Originally posted by DMKano
Originally posted by Vivasvan
Half an MMO. No endgame raiding.

Raids are group puzzles - once figured out its formulaic.

End game with guild politics, territory control and PvP - much more dynamic due to human nature.

Pick your poison, spending hours beating on some dumb boss that you will have on farm status in a matter of time, or  form alliances and stake your territory and destroy enemy castles and sink their ships, steal their loot.

I am glad AA has no raiding - it doesn't belong here.

 

And if you dislike PVP, a big reason to not be a customer.

Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1838

6/19/14 12:16:47 PM#31


Originally posted by Koroshiya
The reason its different is because in EVE you have good reason to attack other players, ITS FULL LOOT for shit that doesn't get blown up in the explosion.  AA = No rewards except grinding honor points during the ONE stage that it garners them for pvp (Full out war).  None of the other "war enabled" times give you honor and the shit you can buy with honor is meh unless you are buying the primary weapon enchant.   Some might even be happy with "trade pack" drops as the primary reason to pvp, but with land control meaning shit all in the grand scheme of things for guilds, the sieges are quickly going to lose their interest just like in GW2 pvp zones.  The benefits aren't worth the hassle.

 

This game is going to fail at end game because they are trying to ride the middle, not being a hardcore sandbox pvp game like eve, or being a hardcore themeparker like WoW.  They are trying to cater to everyone and in the end, no one will be happy.  Granted you can't call the future with 100% possibility, but after having a lvl 50 in Korea, and 2 50's in RU (Total Invasion, castle owning Russian pvp guild) and being an ex eve pirate (SNIGG, why did you become PL!  I miss pirating!) I found the pvp to be lackluster beyond belief.  There isn't the same drive of taking space because there is no reason to own a castle past bragging rights.  In eve having a station was a tactical and financial advantage and each sector had different pluses and minuses to it for owning in that area.

Basically, Archeage engame siege PVP = wintergrasp on a week long timer.

 

That said, I did enjoy farming.  I did enjoy crafting. 



I gues you havent made the most expensive trade packs and try to deliver them across the open sea....alone or in groups.....
Where pirates awaits its prey for an easy target.
it reminds me more of Eve Online then any other mmo on the market.

But why argue with someone who thinks endgame is shit when its the players that makes endgame.
You sir can go back to your mmo if you even have one while we create our own game within a game.


http://speedtest.net/result/2112016336.png

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1919

May the game be ever in your favor.

6/19/14 12:22:28 PM#32

How the player driven economy turns out is what will make or break this game in my eyes. From what I've seen the economy is not going to be good because people who enjoy crafting based on hard work and skill aren't going to enjoy crafting in AA as it is heavily RNG based.

 

RNG is something that I believe should never be connected to crafting. It just leaves a bad taste in quite a lot of people's mouths.

 

It's a shame as I was truly hyped for this game back in 2012, and now it's just something I no longer recognize as all the reasons for playing AA, like intra-continental trade runs, have sort of become more of a hassle than fun as they don't produce the revenue that they did pre-2.2 patch.

Smile

  BurntCabbage

Hard Core Member

Joined: 3/23/14
Posts: 286

6/19/14 12:26:47 PM#33
Originally posted by Vivasvan
Half an MMO. No endgame raiding.

your looking for a diff game..this game isnt like that  so basically you only like 1/2 of this game and looking for a diff play style and game

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1261

6/19/14 12:32:04 PM#34
Originally posted by Vivasvan
Half an MMO. No endgame raiding.

I saw a world boss smashing a huge raid guild. Theme Park raiding bores me. The grind just to ge the mod is tiresome - with each mob taking 10 minutes to kill, yet none of 'em drop a thing.

 

BORING

  Jabas

Elite Member

Joined: 7/23/08
Posts: 746

6/19/14 1:38:21 PM#35

In AA not every player will be the "hero", not everyone will have a castle in north continent, not everyone will have everthing in game.

Thats right, some will only be like a citizen trying to survive in a amazing political player driven world, like me.

I really like this kind of games even when i take long time to archive some things, imersion in a mmorpg is archive with players interactions, not with npc interactions, thats good for single player games. And im a PvE player trying allways to avoid pvp.

 

Yes, i love the "cat-mouse activity" in the ocean when go alone with my speedboat trying to go from a safe zone to a safe zone with a little pack on my back.

 

AA is not even "hardcore", a pve player like me can survive pretty good there,yes thinks take more time to get, but i never rush in games so im ok with that.

 

Political economy driven player:  Something that i want in mmorpg, AA have it and i hope more games come in next years in this line of development.

  Perjure

Hard Core Member

Joined: 6/10/06
Posts: 166

6/19/14 1:46:24 PM#36
Originally posted by Vivasvan
Yeh that's why it's dead on the endgame sice I've already been playing it on Russian servers. and if raids are formula based they are extremely difficult unlike the random pvp based on luck button clicks.

Spoonfed content and blah blah.

When you get to the end of this game lets see how motivated you are when all you have to do is fight each other on a randomn button mash.

I've played this game at the end and it's shit. That's why it's dead at that point,

You will get to the end and 8/10 people will leave. Do go and enjoy it.

The fact that you say end game is the issue I should think. When MMO's launched the "End Game" was not even a concept. There was no "END".  I am sorry that you are unable to grasp that concept and enjoy an ONGOING MMO. IMO your "end game" is what is shit Sir.

  Koroshiya

Hard Core Member

Joined: 6/18/05
Posts: 222

Live with love, and love will find you.

6/19/14 1:54:18 PM#37
Originally posted by Mothanos

 


Originally posted by Koroshiya
The reason its different is because in EVE you have good reason to attack other players, ITS FULL LOOT for shit that doesn't get blown up in the explosion.  AA = No rewards except grinding honor points during the ONE stage that it garners them for pvp (Full out war).  None of the other "war enabled" times give you honor and the shit you can buy with honor is meh unless you are buying the primary weapon enchant.   Some might even be happy with "trade pack" drops as the primary reason to pvp, but with land control meaning shit all in the grand scheme of things for guilds, the sieges are quickly going to lose their interest just like in GW2 pvp zones.  The benefits aren't worth the hassle.

 

 

This game is going to fail at end game because they are trying to ride the middle, not being a hardcore sandbox pvp game like eve, or being a hardcore themeparker like WoW.  They are trying to cater to everyone and in the end, no one will be happy.  Granted you can't call the future with 100% possibility, but after having a lvl 50 in Korea, and 2 50's in RU (Total Invasion, castle owning Russian pvp guild) and being an ex eve pirate (SNIGG, why did you become PL!  I miss pirating!) I found the pvp to be lackluster beyond belief.  There isn't the same drive of taking space because there is no reason to own a castle past bragging rights.  In eve having a station was a tactical and financial advantage and each sector had different pluses and minuses to it for owning in that area.

Basically, Archeage engame siege PVP = wintergrasp on a week long timer.

 

That said, I did enjoy farming.  I did enjoy crafting. 


 


I gues you havent made the most expensive trade packs and try to deliver them across the open sea....alone or in groups.....
Where pirates awaits its prey for an easy target.
it reminds me more of Eve Online then any other mmo on the market.

But why argue with someone who thinks endgame is shit when its the players that makes endgame.
You sir can go back to your mmo if you even have one while we create our own game within a game.

 

try reading the post then responding instead of skimming you won't look so stupid with such a biased, blanketed reply.  The fact that you are trying to "rip" me by saying I never have made tradepacks shows you didn't even bother to read past the first sentence of my post.  Trade route pirating is fun for about 2-3 weeks.  Then it gets old.  

“The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  Crusades

Advanced Member

Joined: 4/14/14
Posts: 494

6/19/14 3:06:12 PM#38
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.
  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2696

"A wise man has something to say, but a fool just has to say something."

6/19/14 4:44:32 PM#39
Originally posted by Vivasvan
Yeh that's why it's dead on the endgame sice I've already been playing it on Russian servers. and if raids are formula based they are extremely difficult unlike the random pvp based on luck button clicks.

Spoonfed content and blah blah.

When you get to the end of this game lets see how motivated you are when all you have to do is fight each other on a randomn button mash.

I've played this game at the end and it's shit. That's why it's dead at that point,

You will get to the end and 8/10 people will leave. Do go and enjoy it.

Oh My Freakin Gawd! Stop the presses! I just found out that:

  • Ultima Online
  • Star Wars Galaxies
  • Asheron's Call
are all crappy 1/2 mmorpgs cause they don't have this precious thing called endgame!  Hold the hell up! Another news flash! Every mmorpg that has every been created has to be equally enjoyed by all 400 million mmorpg players on the entire freakin planet! It's dumb to think that the genre has to allow any type of diversity to appease more than one type of mmo player.  So we all understand:
  • There is only one formula to creating a mmorpg
  • There is only one type of player to appease
  • There is no room for diversity
  • All 400 million mmorpg players in the world love endgame
Someone feel free to stop me when this starts to sound stupid....


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Rhoklaw

Hard Core Member

Joined: 1/12/04
Posts: 2990

$500 Backer to 2014's Top New MMO... The Repopulation!

6/19/14 4:46:20 PM#40
Originally posted by Crusades
I'm getting burned out hearing about a game that will be f2p but in the meantime is $150 for alpha. I suggest you launch the game already, especially since the game has already launched elsewhere.

Cause someone needs to translate code, text, sound, voice over for starters. That's why it's still in alpha. Yes, the game launched in Korea but it was made in Korea, go figure. Also, seeing as I know it's been discussed to death over the past month, alpha access did not cost $150, but since you obviously you weren't aware, let me clear things up for you. Alpha is actually about $30, but I'm sure you'll scratch your head trying to figure that one out.

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