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News & Features Discussion  » [Preview] Skyforge: Hands On At E3 2014

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34 posts found
  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 381

6/17/14 11:44:07 AM#21
Originally posted by Allacore69
Originally posted by Leiloni

Bill I have a question for you - when you say some skills are "lock-on", do you mean TERA style aim, then paint target to lock on, then click again to use the skill, or standard tab target style lock on? Is the game actually built for TERA style reticule aiming, or is it more Wildstar-ish?

I was mildly interested in this game before due to the combat and graphics, but the lack of healers made me very sad as a long time healer. However your description of their role system as "choose your own" as well as the focus on animations instead of hideous and lazy telegraphs is reigniting my interest!

This lock on mechanic, however has me questioning things. I'm a hardcore action combat TERA style fan, so things like GW2 and Wildstar just do not float my boat. Call me picky, but I know what I like!

 

Go to the Skyforge forums section here and check out all the info on the game.  As far a "lock on" it's like DCUO where if you have the choice to use a lock on button such as tab, but it was stated you dont have to. I never do in DCUO. I even turn it off lol.

Yea I've been to their forums but Bill has actually played the game, so a first hand impression will be much better.

  OfficialSkyforge

Novice Member

Joined: 6/17/14
Posts: 8

6/17/14 6:24:59 PM#22
Originally posted by Fdzzaigl

I actually liked what I saw of the combat for this game as well.

Sadly, hub-based games are a general no-go for me. I've tried to get into them a number of times, but have always quit them very rapidly (the only one that somewhat succeeded was Global Agenda, which I played  for 100 hours).

A persistent world is just one of the things I "need" in an MMO before it starts to actually feel like ... an MMO. That's a personal sentiment though.

We think that you should try it out before you decide it's not the game for you (although the beta hasn't started yet).  The "hub" as you put it more of a fast travel system rather than a simple mission selector.  

  OfficialSkyforge

Novice Member

Joined: 6/17/14
Posts: 8

6/17/14 6:27:58 PM#23
Originally posted by Leiloni

Bill I have a question for you - when you say some skills are "lock-on", do you mean TERA style aim, then paint target to lock on, then click again to use the skill, or standard tab target style lock on? Is the game actually built for TERA style reticule aiming, or is it more Wildstar-ish?

I was mildly interested in this game before due to the combat and graphics, but the lack of healers made me very sad as a long time healer. However your description of their role system as "choose your own" as well as the focus on animations instead of hideous and lazy telegraphs is reigniting my interest!

This lock on mechanic, however has me questioning things. I'm a hardcore action combat TERA style fan, so things like GW2 and Wildstar just do not float my boat. Call me picky, but I know what I like!

 

It's not quite "lock-on and attack" combat.  The combat design is inspired by the top features of the best action and fighting games. It's essentially "mouselook" control, with optional direct targeting, enables players to deal breathtaking combo strikes, devastating finishing attacks and show off their larger than life powers. You will dive into dynamic battles, both entertaining and satisfying!

  OfficialSkyforge

Novice Member

Joined: 6/17/14
Posts: 8

6/17/14 6:30:02 PM#24
Originally posted by Allacore69

Remember guy's in Russia, Allods is like WoW to them. It's their #1 mmorpg. Now Gpotato screwed up the NA version by putting in a cash shop and making it P2W.

 

Gpotato IS NOT THE PUBLISHER ANYMORE. It's Obsidian. 

 

Obsidian already stated IF they add a cash shop for us it will be cosmetics and the like. No weapons and armor to P2W or anything like that.

 

Gpotato is owned by Webzen. This is why I will never touch a webzen game ever again.

 

To clarify: Skyforge is being jointly developed by Allods Team in collaboration with Obsidian Entertainment. It's being published by My.com which is part of the Mail.ru group.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6910

Perhaps tomorrow will be better.

6/17/14 11:04:53 PM#25

Adopting FFX's class design build is interesting.FFXI's one character for all classes is also very good.

The bad side has already been witnessed first hand in other games.Instant class switching cheapens the feel of a class,example i don't like the instant class switching in FFXIV..I actually liked having to go home in FFXI to change classes.

I hope it is not like NW or a few other games where you have very limited spells/abilities.

10 starting classes is good IF they have extensive tools,again not like NW where you have basically 3/4/5 choices.

GROUPING is the key,the modern era of games have totally forgotten why they make it a MMO.Example do each class perform class abilities in a group or is it basically everyone soloing inside the group.Example do we rely on your healer,your tank,buffs and debuffs ect ect.

I really look at a game like NW because limited choices just had me hitting a few buttons over and over and every new ability just basically replaced an old one.It was fun for about a month then i got bored and seems everyone else did as well.If grouping is done well it creates friends and keeps players coming back because no matter what anyone says,soloing gets boring real fast.

 
 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  brianw1

Apprentice Member

Joined: 4/15/08
Posts: 59

6/18/14 8:59:27 AM#26
wow this realy good i cant wait
  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 381

6/18/14 12:35:07 PM#27
Originally posted by OfficialSkyforge
Originally posted by Leiloni

Bill I have a question for you - when you say some skills are "lock-on", do you mean TERA style aim, then paint target to lock on, then click again to use the skill, or standard tab target style lock on? Is the game actually built for TERA style reticule aiming, or is it more Wildstar-ish?

I was mildly interested in this game before due to the combat and graphics, but the lack of healers made me very sad as a long time healer. However your description of their role system as "choose your own" as well as the focus on animations instead of hideous and lazy telegraphs is reigniting my interest!

This lock on mechanic, however has me questioning things. I'm a hardcore action combat TERA style fan, so things like GW2 and Wildstar just do not float my boat. Call me picky, but I know what I like!

 

It's not quite "lock-on and attack" combat.  The combat design is inspired by the top features of the best action and fighting games. It's essentially "mouselook" control, with optional direct targeting, enables players to deal breathtaking combo strikes, devastating finishing attacks and show off their larger than life powers. You will dive into dynamic battles, both entertaining and satisfying!

Well I've read that paragraph before lol. It's the same one you guys have everywhere, including on your forums and it's not clear which is why I asked the question of Bill to begin with. How does a game built for mouselook (aka targeting reticule, my preferred method), have an optional direct targeting unless it actually does have tab target style targeting in the background?

 

I guess I'll have to wait until I can see a video of someone playing it because in my experience games that have both control methods (i.e. Yulgang 2, Black Gold Online) don't work very well at all compared to something like TERA that is really only built for aim-based combat.

  Aeander

Elite Member

Joined: 7/15/11
Posts: 371

6/18/14 5:47:01 PM#28
I'm interested. It kind of looks like the Guild Wars 1 that Guild Wars 2 failed to be. 
  fearu

Apprentice Member

Joined: 10/10/10
Posts: 130

6/19/14 7:30:20 AM#29

I'm interested but damn that website is a mess.

 

They use the allord.com certificate and things redirect to install.php and a blank screen. Bit crappy.

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 381

6/19/14 11:22:50 AM#30
Originally posted by FearU

I'm interested but damn that website is a mess.

 

They use the allord.com certificate and things redirect to install.php and a blank screen. Bit crappy.

 

I don't have any of those issues.... try a different browser? The website actually looks really good to me. Are you going to sf.my.com?

  Maleus666

Novice Member

Joined: 8/19/09
Posts: 64

6/19/14 8:55:19 PM#31

This game is a mix of a colorful and no fun oriental mmo with the worst thing of FFX: the progression system with good environment. Only that. No creativity went spent in it's development.  It's gonna launch dead already.

Meanwhile, I wait for Albion Online.

Go to hell!

  SupaAPE

Advanced Member

Joined: 6/23/13
Posts: 97

6/20/14 1:21:20 AM#32
sry, nobody cares about your baseless opinions , nor albion online (lulz)
  dyermaker714

Novice Member

Joined: 7/01/09
Posts: 192

6/20/14 2:01:43 PM#33
As soon as i read the words "lobby" and "not a seamless" world....in 2014...yeah no thanks. But some of the combat does look pretty cool. Call me close minded or whatever, however, for me when i play MMO's i like to feel a sense of immersion in an incredible fantasy world and having a bunch of loading screens and especially not even having a cohesive world totally kills that for me. Lame...oh well

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5078

6/26/14 8:13:59 AM#34
I saw the term "Skyforge" and thought.......ehhh, never mind.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

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