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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Turning ESO into a Sandbox

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36 posts found
  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1311

6/17/14 6:44:45 PM#21
Originally posted by JDis25
 

Oh I know, I am being optimistic, money talks so we will see what happens when subs start dropping. I realize it is basically just an ideal, one that will probably not come true.

 

Black Desert has been on my radar for awhile. Archeage more recently. I am planning on checking AA, but I want to wait for release myself.  I may briefly play beta.

 

I agree with you that money talks.  That is what its all about!

I think they probably had a plan for each post launch scenario.  Its a big project and they'd be smart to plan for success and failure.

They could do as you suggest and give the game a sort of "SOE NGE" treatment where they revamp everything.  Final Fantasy went that way.

But so far their attitudes, reactions, and choices seem to have gone down the more traditional paths, and I would wager if they see a huge dropoff in sales the only retooling they'll be doing is in the form of a cash shop and free to play launch like so many others.  I would wager they already have a plan on how to implement a free to play model for their game with the tools already in place.   Which is not to say they will, but I will argue they are ready for it for sure!

I'm not doom and gloom.  I'll never say "ESO is 3 months from free to play."  But I would argue with anyone that ESO is ready to go free to play whenever and if ever Zenimax decides the sales have hit rock bottom and subs aren't up to par.

  Crusades

Apprentice Member

Joined: 4/14/14
Posts: 494

6/17/14 6:57:41 PM#22
Remove everything but cryodil - let bethesda come in and make a gigantic single player world for us to explore basically Skyrim, we gear up in that world and go to war in cryodil. End of discussion - ESO best single player rpg and best 3 faction pvp all wrapped in one game.
  JDis25

Elite Member

Joined: 4/27/14
Posts: 282

 
OP  6/17/14 7:12:27 PM#23
Originally posted by Crusades
Remove everything but cryodil - let bethesda come in and make a gigantic single player world for us to explore basically Skyrim, we gear up in that world and go to war in cryodil. End of discussion - ESO best single player rpg and best 3 faction pvp all wrapped in one game.

Pretty cool idea, guarantee Bethesda will not touch this game though. 

 

I like the Idea of an immersive single player experience taking place in each Faction's zones. Then just having Cyrodil be PvP and the multiplayer aspect of the game, if they marketed it that way it would have been so much better. I can't even enjoy Cyrodil PvP because I can't reach Vet 12.... So i at a disadvantage because all the time I have spent PvEing is not nearly enough... (vet 3)

  Orious

Apprentice Member

Joined: 12/09/08
Posts: 356

6/17/14 7:45:43 PM#24

You get gear all the time in PvP....

And you can purchase purples with alliance points... 

I've pretty much spent most of my time in PvP since level 15 or so. Now Vet 1. You don't need to be V12 to have fun... You DO need to be V12 to jump in the middle of the fray like a BOSS and kill people.

Once the 1-49 pvp zone comes out things will be pretty good. Most zones pretty much act like Vet only anyway.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 579

6/17/14 7:50:23 PM#25

How exactly do you open up the whole map level 1 in an MMO with players of different levels?

I made it to VR4, wasn't hating on the VR all that much actually, just quit because if they can't be assed to put their European server center in Europe to support their game then why the hell should I support them with a sub?

  Orious

Apprentice Member

Joined: 12/09/08
Posts: 356

6/17/14 7:54:04 PM#26
Originally posted by sketocafe

How exactly do you open up the whole map level 1 in an MMO with players of different levels?

I made it to VR4, wasn't hating on the VR all that much actually, just quit because if they can't be assed to put their European server center in Europe to support their game then why the hell should I support them with a sub?

They are putting it in Europe? Didn't they have a post showing the server setup?

  Joeyjojoshabadu

Hard Core Member

Joined: 5/21/14
Posts: 97

6/18/14 12:42:31 AM#27
Originally posted by OldMMOGamer
The game world is huge, In fact tell me what game is bigger. BTW, loads of people in game and theres a que for PVP on Wabbajack. So all the doom gloomers need to find another game to unload on.  JS

There are plenty of game worlds that are larger. LOTRO, for example, is at least dozens of times larger. But of course quantity >/ quality. No point having an insanely huge game world if the content is lacking and/or there are not enough people to occupy it. And speaking of sandbox games, it kind of worries me that many of the current game designers are trying to outdo each other with regards to game world size. It's getting a bit over the top.

 

http://www.giantbomb.com/profile/aperturesilence/blog/a-relative-size-comparison-of-game-world-maps-fasc/49712/

 

 

  Nzscorpion80

Apprentice Member

Joined: 1/29/14
Posts: 49

6/18/14 12:55:03 AM#28
It wont change like that. I think best bet would have any future zones in eso to also be pvp zones as well, say Falkreach hold in skyrim for a new veteran zone, have pvp content in as well, vice versa for the other alliances.
  User Deleted
6/18/14 2:48:58 AM#29
Originally posted by sketocafe

How exactly do you open up the whole map level 1 in an MMO with players of different levels?

I made it to VR4, wasn't hating on the VR all that much actually, just quit because if they can't be assed to put their European server center in Europe to support their game then why the hell should I support them with a sub?

Scale stats up/down as needed. Make levels completely irrelevant. Easy to do, bit harder to tune, but not really a brainer.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5244

6/18/14 4:26:27 AM#30
Changing TESO into a sandbox would be as easy as changing any MMO into a sandbox, i.e. not easy at all.
  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1267

6/18/14 7:55:47 AM#31
Originally posted by d_20
Originally posted by Yoda_Clone

Unless we have a FFXIV-ARR style revamp of the game, this will never happen.  It's too substantial a change...

Hell, as it is they can't even fix their major bugs... and are completely unwilling to acknowledge the major design flaws in the game, because they'd have to fix those, too.

Just hold out hope that they someday get their heads out of their collective rectal orifice.  That's a necessary first step towards useful change in the game.

Well, there is some hope. Here is a ZoS post from June 17:

 

Thank you all for sharing your thoughts with us. Some updates will have a large amount of new content or systems, others will focus more on fixes and improvements. Update 1.2 is the latter; it focuses more on fixes and improvements than new content, especially compared to the Craglorn update. That will not always be the case.

We will have at least one more set of patch notes to add to 1.2 before it goes live next week. We are also working on a status update on other game content and systems (such as our plans for stamina/weapon ability builds, Templars, and Heavy and Medium armor) that we hope to share with you this week.

 

http://forums.elderscrollsonline.com/discussion/comment/1002759#Comment_1002759

 

They have posted elsewhere in the forums that they are "looking at" veteran ranks, or something to that effect..

 

Only this will take a lot of patience. Who knows how long it will take to get to these things? Months, probably. I'm thinking they know they need to fix these issues before they try to launch on console. They want the box sales from that and I'm pretty sure console players won't put up with the stuff PC players have gone through.

Couldn't disagree with your closing comment at all.

And what the dev comment really says is:

  • I know we said we would be releasing new content every 4-6 weeks but actually that isn't going to be the case any more.
  • Yes management could employ a bigger team but all areas of staffing are being looked at
  • Yes I know this means you won't be getting what we suggested you would get as subscribers pre-launch
  • but we didn't really promise
  • and when we can string you along with a tale about bug fixes but not every patch ... and you don't complain
  • well can you blame management

Deja vu. The forums should be in uproar.

And a key reason, imo, why subscription games no longer get subscribers. People don't expect anything; don't believe devs grandiose tales. So they don't sub so the company doesn't get any money. So the money isn't there it can't afford to develop new content. A self-fulfilling cycle.

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1656

6/18/14 8:03:48 AM#32
Originally posted by Ehllfhire
Itll never happen. There isnt a sandbox mmo that didnt completely fail

Except EVE, UO, and holy crap the first mmo ever still requires a sub and is running, meridian 59.  

Itll never happen because the guys in charge of the game have no creativity or ability to step out of their box and make something they've never made before.  They did the only thing that have the ability to do, which is why the only good thing people ever say about the game is that leveling 1-50 was fun.  

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7240

6/18/14 9:16:44 AM#33
I'm starting to see what's going on here. A lot of people on this site speak from a pve only viewpoint. Look at eso like this, making a sandbox would be impossible.

When looking at it from a players perspective who spends all their time in Cryodill, it's not much of a reach at all. Cyrodiil has the foundation in place.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Ehllfhire

Novice Member

Joined: 8/11/10
Posts: 590

Playing the FFXIV 2.0 Demo

6/18/14 12:41:56 PM#34
Originally posted by bcbully
I'm starting to see what's going on here. A lot of people on this site speak from a pve only viewpoint. Look at eso like this, making a sandbox would be impossible.

When looking at it from a players perspective who spends all their time in Cryodill, it's not much of a reach at all. Cyrodiil has the foundation in place.

There is nothing sandbox about cyrodil, are you high?

Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3

  Zhiroc

Elite Member

Joined: 3/03/04
Posts: 213

6/18/14 1:45:39 PM#35
Originally posted by Uhwop
Originally posted by Ehllfhire
Itll never happen. There isnt a sandbox mmo that didnt completely fail

Except EVE, UO, and holy crap the first mmo ever still requires a sub and is running, meridian 59.  

Itll never happen because the guys in charge of the game have no creativity or ability to step out of their box and make something they've never made before.  They did the only thing that have the ability to do, which is why the only good thing people ever say about the game is that leveling 1-50 was fun.  

Not sure about UO and Meridian, but while EVE is a great success for CCP--a relatively small company that self-publishes so they get to call the shots, EVE is not a "breakout success". They have (or had at last report) about 500K subscribers, and given that the structure of the game is a bit anti-alt, has more multiboxing than I've ever seen elsewhere--it't the norm more than the exception. So, it's possible that they have more like 250K actual players. And they spent their first year at about 20-30K--I know, I was there. They acknowledge publicly that they have only about a 10% retention rate.

It's hard to say whether this is primarily because of their sandbox-only play (and pretty limited sandbox too--the universe is big, but there's not much fun to do other than PvP, so you have to be in to that). Even SWG, another touted sandbox, had trouble getting over 350K subs, and was down in the 200s roughly when they started the experimentation that drove players away.

Big companies, and AAA games nowadays, are not going to gamble $100mil or more on numbers like that.

I'll add that in my opinion, if players want more innovated play, they are going to have to look at indies, and ones where the budget is maybe only $10 mil or so--and looks it. The more money invested in a game, the less risk they tend to be able to take--and innovation is VERY risky. Innovation fails as much as it succeeds. 

  Miblet

Novice Member

Joined: 8/19/10
Posts: 333

6/18/14 2:45:59 PM#36
Originally posted by Orious
Originally posted by sketocafe

How exactly do you open up the whole map level 1 in an MMO with players of different levels?

I made it to VR4, wasn't hating on the VR all that much actually, just quit because if they can't be assed to put their European server center in Europe to support their game then why the hell should I support them with a sub?

They are putting it in Europe? Didn't they have a post showing the server setup?

Sometime in summer...regarding the EU server move.  Though they also said shortly after launch before,

They did a post about the move going well and posted a picture (the picture being from February iirc).

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