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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Upcoming Campaign Changes

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27 posts found
  Iselin

The Listener

Joined: 3/04/08
Posts: 4125

 
OP  6/06/14 2:28:57 AM#1

ESO Forum post

 

 

We want to make significant changes to the types and durations of Campaigns. To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:

• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

6/06/14 2:44:37 AM#2

I don't get why the campaigns need to end at all.  It worked wonderfully in DAoC.  Control changes hands naturally.  Though, it would help to fight over more than just being an emporer.  Adding the Imperial City as a 'Darkness Fall's' sort of reward would certainly help.  Exclusive content for the controlling alliance would be nice.  

 

Having completely artificial ends to these campaigns just seems weird.  Well, so does 12-man trials that are nothing more than mob waves with a leaderboard is weird too.  Really doesn't make sense in the ES IP... 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7648

6/06/14 2:44:51 AM#3

I like the 90 day. 30 is too short.

 

edit - Official forum link here.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7648

6/06/14 2:47:30 AM#4
Originally posted by DAS1337

I don't get why the campaigns need to end at all.  It worked wonderfully in DAoC.  Control changes hands naturally.  Though, it would help to fight over more than just being an emporer.  Adding the Imperial City as a 'Darkness Fall's' sort of reward would certainly help.  Exclusive content for the controlling alliance would be nice.  

 

Having completely artificial ends to these campaigns just seems weird.  Well, so does 12-man trials that are nothing more than mob waves with a leaderboard is weird too.  Really doesn't make sense in the ES IP... 

They don't "end" the map does not change. Only the score resets. I hear you though why even have that huh?

  d_20

Elite Member

Joined: 1/14/14
Posts: 430

6/06/14 2:50:05 AM#5

They are addressing the issue and that's the good news. They are "thinking about it" also, which means they are open to community feedback. I think now is a great time to go to that thread in the ESO forums with constructive feedback and suggestions rather than criticism of what they have proposed. I'm sure that there will be some great ideas from the community.

 

I'm glad to see this. Thanks for posting here, OP.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

6/06/14 2:51:15 AM#6
Originally posted by bcbully
Originally posted by DAS1337

I don't get why the campaigns need to end at all.  It worked wonderfully in DAoC.  Control changes hands naturally.  Though, it would help to fight over more than just being an emporer.  Adding the Imperial City as a 'Darkness Fall's' sort of reward would certainly help.  Exclusive content for the controlling alliance would be nice.  

 

Having completely artificial ends to these campaigns just seems weird.  Well, so does 12-man trials that are nothing more than mob waves with a leaderboard is weird too.  Really doesn't make sense in the ES IP... 

They don't "end" the map does not change. Only the score resets. I hear you though why even have that huh?

I don't like any Call of Duty in my MMO's.. lol

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5814

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

6/06/14 3:15:00 AM#7
Originally posted by bcbully
I like the 90 day. 30 is too short.

30 day campaign seem more reasonable. Maybe i buy a 3 month sub package to focus on a 90 day campaign and a month down the road i get tired and cancel the sub. There goes 2/3 of the sub wasted.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7648

6/06/14 3:23:31 AM#8
Originally posted by rojo6934
Originally posted by bcbully
I like the 90 day. 30 is too short.

30 day campaign seem more reasonable. Maybe i buy a 3 month sub package to focus on a 90 day campaign and a month down the road i get tired and cancel the sub. There goes 2/3 of the sub wasted.

Hmm, that's an Interesting way of looking at it. I can see where you're coming from.

  Curragraigue

Novice Member

Joined: 3/25/14
Posts: 71

6/06/14 3:48:27 AM#9

Having shorter campaigns may stimulate more involvement from the community. It gives immediacy to each campaign and a feeling of a more tangible benefit from being involved, that you "win" within the shorter time period rather than 3 months down the road.

I haven't done any PvP but I think something like this would encourage me to do it. I like the idea of a short time period commitment for it. I think ZOS should give it ago and see how the community reacts to it.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5399

6/06/14 4:16:49 AM#10
Shorter = Casual. Zenimax has not been able to turn back the tide on this one, a valiant effort but those of us who prefer longer campaigns have been saying little, while those who prefer shorter ones have been screaming. Result: catering for the casual crowd.
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3170

6/06/14 5:04:22 AM#11
Originally posted by Scot
Shorter = Casual. Zenimax has not been able to turn back the tide on this one, a valiant effort but those of us who prefer longer campaigns have been saying little, while those who prefer shorter ones have been screaming. Result: catering for the casual crowd.

It was was a foregone conclusion in my book.

 

When I first saw that the campaign length was going to be 90 days, I thought it would be great. A sense of permanence and achievement.

My very next thought was "this is so not going to work", because I remembered the "average MMO player" mindset. Most of them wouldn't even be playing the game for 3 months IN TOTAL, let alone in one PVP campaign.

 

ESO is not DAOC and will never be. Zenimax want to capitalize on their huge IP, and tha won't happen with a playerbase of 200K. Casual is where the money is, and that's why the game will always be designed to be "inclusive" as opposed to being niche-focused.

 

It's only a matter of time before ZOS introduce battlegrounds or "instant-action fights" or some other format where PVP is delivered in short (15 to 30 mins) but high-intensity bursts. That is the most popular PVP format by far, and that is what the masses want. Console players will add strong demand for this form of match-based PVP as well.

  ohioastro

Hard Core Member

Joined: 4/07/14
Posts: 391

6/06/14 12:25:21 PM#12
 It'll be interesting to see what the populations shake out to be.  If I understand right, the main impact of the duration is that the map resets (forcing reconquest of keeps) and the score resets.  My main worry is that the weekend cycle is going to make the 5 day ones odd - a campaign that doesn't include a weekend will be very different from one that does, and it'll be prone to odd effects related to which time zone is on at the end of the clock.  30 days seems like a solid longer term one, and hopefully it'll get a healthy cadre.  5 day vet-only seems a little silly and likely to be deserted - the non-vet one does seem well posed and potentially interesting.
  Iselin

The Listener

Joined: 3/04/08
Posts: 4125

 
OP  6/06/14 2:13:50 PM#13
Originally posted by ohioastro
 It'll be interesting to see what the populations shake out to be.  If I understand right, the main impact of the duration is that the map resets (forcing reconquest of keeps) and the score resets.  My main worry is that the weekend cycle is going to make the 5 day ones odd - a campaign that doesn't include a weekend will be very different from one that does, and it'll be prone to odd effects related to which time zone is on at the end of the clock.  30 days seems like a solid longer term one, and hopefully it'll get a healthy cadre.  5 day vet-only seems a little silly and likely to be deserted - the non-vet one does seem well posed and potentially interesting.

The map doesn't reset, just the score. 

 

  Iselin

The Listener

Joined: 3/04/08
Posts: 4125

 
OP  6/06/14 2:29:01 PM#14

I think the whole point of shorter campaigns is to give out better rewards more often. What those rewards are and how far down the leaderboard they go will be the interesting part. 

 

The way things are now, other than the few players who get the Emperor skill line, we only see random green set items given out as "rewards for the worthy" as you play in Cyrodiil for earning "x" number of points. Contrast that with the shitload of purple drops you get in Craglorn or vet dungeons and the PVP rewards you get per hour of PVP played feels pretty meh.

 

Same for the XP gains imbalance that currently exist. Their goal should be to make different types of gameplay give similar XP and rewards with some consideration for the difficulty... i.e. let people play how they want without obvious disadvantages for one type of activity vs. others. 

 

Their next step should be to increase the XP gains in Cyrodiil to be on a par with PVE....

 

  Scot

Elite Member

Joined: 10/10/03
Posts: 5399

6/07/14 5:10:10 AM#15
Originally posted by SpottyGekko
Originally posted by Scot
Shorter = Casual. Zenimax has not been able to turn back the tide on this one, a valiant effort but those of us who prefer longer campaigns have been saying little, while those who prefer shorter ones have been screaming. Result: catering for the casual crowd.

It was was a foregone conclusion in my book.

 

When I first saw that the campaign length was going to be 90 days, I thought it would be great. A sense of permanence and achievement.

My very next thought was "this is so not going to work", because I remembered the "average MMO player" mindset. Most of them wouldn't even be playing the game for 3 months IN TOTAL, let alone in one PVP campaign.

 

ESO is not DAOC and will never be. Zenimax want to capitalize on their huge IP, and tha won't happen with a playerbase of 200K. Casual is where the money is, and that's why the game will always be designed to be "inclusive" as opposed to being niche-focused.

 

It's only a matter of time before ZOS introduce battlegrounds or "instant-action fights" or some other format where PVP is delivered in short (15 to 30 mins) but high-intensity bursts. That is the most popular PVP format by far, and that is what the masses want. Console players will add strong demand for this form of match-based PVP as well.

My only concern is they do not start paying too much attention to the casuals, remember most of them have gone and are now descending on poor Wildstar, there is justice in this world after all. :D

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5565

6/07/14 5:24:28 AM#16
Originally posted by Scot
Originally posted by SpottyGekko
Originally posted by Scot
Shorter = Casual. Zenimax has not been able to turn back the tide on this one, a valiant effort but those of us who prefer longer campaigns have been saying little, while those who prefer shorter ones have been screaming. Result: catering for the casual crowd.

It was was a foregone conclusion in my book.

 

When I first saw that the campaign length was going to be 90 days, I thought it would be great. A sense of permanence and achievement.

My very next thought was "this is so not going to work", because I remembered the "average MMO player" mindset. Most of them wouldn't even be playing the game for 3 months IN TOTAL, let alone in one PVP campaign.

 

ESO is not DAOC and will never be. Zenimax want to capitalize on their huge IP, and tha won't happen with a playerbase of 200K. Casual is where the money is, and that's why the game will always be designed to be "inclusive" as opposed to being niche-focused.

 

It's only a matter of time before ZOS introduce battlegrounds or "instant-action fights" or some other format where PVP is delivered in short (15 to 30 mins) but high-intensity bursts. That is the most popular PVP format by far, and that is what the masses want. Console players will add strong demand for this form of match-based PVP as well.

My only concern is they do not start paying too much attention to the casuals, remember most of them have gone and are now descending on poor Wildstar, there is justice in this world after all. :D

ESO is far more casual than Wildstar in my opinion. At least the dungeons/endgame/leveling/pvp are more casual. ESO offers a leveling experience that is far more soloable. ESO offers endgame that is far easier to complete. ESO offers probably some of the easiest dungeons ever devised. And RvR PvP is one of the most casual PvP experiences you can have because it's so easy to hide in a zerg and bash a door. The amount of faceroll that is possible in ESO, especially when you devise (or more likely copy from a site) one of the few OP builds is actually astonishing. One of the main weaknesses of ESO is how casualized it is in my opinion.

 

The main "challenge" that ESO has is being able get through 100 million hours of fetch/kill quests. I suppose as long as you see patience to do something extremely boring for huge amounts of time challenging, ESO just might be one of the most challenging games out there. 

SWTOR is the greatest mmo ever!

  thark

Hard Core Member

Joined: 1/01/03
Posts: 1110

6/07/14 8:19:57 AM#17
Originally posted by BeansnBread
Originally posted by Scot
Originally posted by SpottyGekko
Originally posted by Scot
Shorter = Casual. Zenimax has not been able to turn back the tide on this one, a valiant effort but those of us who prefer longer campaigns have been saying little, while those who prefer shorter ones have been screaming. Result: catering for the casual crowd.

It was was a foregone conclusion in my book.

 

When I first saw that the campaign length was going to be 90 days, I thought it would be great. A sense of permanence and achievement.

My very next thought was "this is so not going to work", because I remembered the "average MMO player" mindset. Most of them wouldn't even be playing the game for 3 months IN TOTAL, let alone in one PVP campaign.

 

ESO is not DAOC and will never be. Zenimax want to capitalize on their huge IP, and tha won't happen with a playerbase of 200K. Casual is where the money is, and that's why the game will always be designed to be "inclusive" as opposed to being niche-focused.

 

It's only a matter of time before ZOS introduce battlegrounds or "instant-action fights" or some other format where PVP is delivered in short (15 to 30 mins) but high-intensity bursts. That is the most popular PVP format by far, and that is what the masses want. Console players will add strong demand for this form of match-based PVP as well.

My only concern is they do not start paying too much attention to the casuals, remember most of them have gone and are now descending on poor Wildstar, there is justice in this world after all. :D

ESO is far more casual than Wildstar in my opinion. At least the dungeons/endgame/leveling/pvp are more casual. ESO offers a leveling experience that is far more soloable. ESO offers endgame that is far easier to complete. ESO offers probably some of the easiest dungeons ever devised. And RvR PvP is one of the most casual PvP experiences you can have because it's so easy to hide in a zerg and bash a door. The amount of faceroll that is possible in ESO, especially when you devise (or more likely copy from a site) one of the few OP builds is actually astonishing. One of the main weaknesses of ESO is how casualized it is in my opinion.

 

The main "challenge" that ESO has is being able get through 100 million hours of fetch/kill quests. I suppose as long as you see patience to do something extremely boring for huge amounts of time challenging, ESO just might be one of the most challenging games out there. 

Please, provide some names of those easiest dungeons ever devised !!!

Or are you simply making this up !!??

I Think you do, or you have only played the dungeons that are ment for solo/casual play ..The Delves ??

 

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1480

6/07/14 9:55:57 AM#18

I have a concern.

They propose closing all the existing 3 month campaigns and I can't find a single post in the official forums against the idea. Did Zenimax get their design so wrong? Run no testing? Or were the campaigns "still born" - blitzed by a few guilds whose members power-levelled to 50?

Lots of comments about dead campaigns; so dead that getting APs needed to transfer is hard.

So is it the 90 days or the "dead" nature of the campaigns.

 

I think useful data could be obtained from opening a new 90 day campaign per server - just one per server to start next week say. With a list prior to launch for people to express their interest. If 2k people per faction are interested the campaign goes ahead; if more than 2k are interested a selection process will operate - preference given to higher ranked characters / guild affiliation.

 

I'm not saying that the changes won't be beneficial btw; just concerned that Zenimax are not thinking of how to solve "a problem" rather than "how did the problem arise". They thought 90 days was the way ahead at launch after all. 

 

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1823

6/07/14 1:58:07 PM#19

The pre-VR campaign is going to be the most busy. One major issue with ESO right now is that hardly anybody enters AvA pre-vet because you simply get face rolled due to power discrepancy.

 

Bugs and skill balancing aside (always as issue in early mmos) the most impactful additions to this game are those that exclude players at this time: Pre-VR AvA and phasing ruining group content. It would be extremely wise for ZOS to add low VR level Adventure Zones as an alternative to VR quest grinding. The increased size of delves should assist with pre-VR adventuring greatly as well. All this creates content for even level capped players once levels are adjusted to group leader. I also highly expect VR difficulty to be adjusted once class balancing is evened out.

 

When this is implemented this game may finally start feeling like a real mmo!

 

How long this all takes is going to be the issue.

You stay sassy!

  adam_nox

Advanced Member

Joined: 7/31/06
Posts: 2088

6/07/14 2:19:37 PM#20

They also need a V1-V5 or even V1-3, or maybe just a V1 with the option for players to retcon their character to V1 if they don't feel like leveling to V10 but are already V2+

 

I mean seriously, what are newly minted lvl 50s (which get turned into V1), supposed to do if they don't want to keep level grinding? 

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