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News & Features Discussion  » [Column] Elder Scrolls Online: Settling into Month Three

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139 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7679

6/03/14 12:52:39 PM#41
Originally posted by SQTO
Originally posted by bcbully
Weird, I have more friends and guild mates than one month ago. 

what about the pvp populations bcbully ?  there is a decrease for sure.

If I had to guess it seems to be less than the first 2 weeks (pre-batswarm issue..), but more since patch 1.2. Battles are as huge and epic as ever and population is stable, if not growing again.

 
Logging in to Cyrodiil now!
 
 
 
  Liveorange

Novice Member

Joined: 4/05/12
Posts: 7

6/03/14 12:57:01 PM#42

A lot of good points above, some I agree with, others seem more like they got their feelings hurt by another's post. To me, ESO boils down to this - (I'm a VR8 Nighblade btw)

Pros: Graphics are good, Most Quests are interesting and story driven, RvR is cool and impressive, massive world with lots to experience - TONS OF UPSIDE!!!

Cons: Too much questing (or not enough experience) and extremely low population once you hit VR5+ zones - sometimes you don't even see a zone chat message flash across your screen for an hour. Most people don't mind grinds, but the end game grinds should be about obtaining end game gear, not a continuation of random questing with random blue/green gear drops. 

Even a bigger Con is (for those of us that enjoy PVP) is no alternate PVP in the game. RVR is cool, but lets face it, it gets laggy and for some of us, 30+ on 30+ takes some of the personal skill out of game -- it's just a mass load of people (yes I get the strategy) and when you get killed, it's usually by 5 or 10 people at once - takes the personal 1x1 skill completely out of it. I know if they offered some arenas, maybe domination or capture the flag with a 3x3, 5x5 or 6x6 type of format, it would keep a big part of the population that is currently leaving. Some people  just need a quick fix (Get in and out) PVP which in turn makes the VR5+ questing tolerable as you are limited to just RVR or the Grind.

The last big Con is -  class balance. I get this is argued in every mmo but  .. when one class (mainly talking about the Vampire) becomes so overwhelmingly played by 80% of the PVP population, you completely undermine the selling points of the customization ability of the game for PVPers. I'm a Nightblade, not a vampire (although I tried it), so I can't really speak for other classes, but I know and talk to Templars (say they are gimped), DK's (agree they are OP'd), and Sorcs (who really don't complain much)  but I've heard-- "you should try a Nightblade with a Destro staff and a restoration staff --- they are pretty legit." - Come on.. its a nightblade, I like the option, but that's not what people or roll stealthy classes want to do. I don't want to be forced to a specific class and into RVR if I want to PVP with success. I also don't want to feel like I'm playing an MMO called Twilight. 

Overall -- ESO isn't dead, I'm not quitting "yet", and I love so many other facets of the game -- but the Cons mentioned above will lead to F2P or worse if not addressed immediately. People are quitting right and left (most all of my guild is gone) and most don't go back 6 months later and give a game another look. Time is of the essence and if you want a model that holds true with a subscription based MMO, then BIG changes need to happen in the next 30 days or it will be too late.

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/03/14 12:57:45 PM#43

There is nothing wrong with the game, it is just linear and failed to provide a lot of the (mildly) sandboxy and exploration features I would expect in a game that shares an IP with Skyrim.  

My problem was the bugs and the bots; each new patch seemed to bring as many new bugs as those it fixed.  I left the game anticipating I would return when it was in a better state, but then I simply felt no desire to go back.  I would imagine I am not the only person in this position.  

  Innkwell

Novice Member

Joined: 3/04/14
Posts: 63

6/03/14 1:06:27 PM#44

Trials, Delves, Group dungeons, Grind ghosts, PVE in cyrodil, PVP in cyrodil, Craft, Caldwells journal, etc, etc....

 Plenty to do, as much if not more then other mmos ( not sure what you people consider the gold standard when every older mmo out there is a giant hunk of dated shit, with equal or less content and they have had years to do so..... why so much ESO hate when the game is less then a few months old

 I got to VR1 and felt like it was slow....for about 2 minutes and then I realized how much there is to do in order to level.

 Its a sad day when you realize the majority of the players who post here are really impatient or never played an mmo that involved any form of work for you reward.

If you don't like the game that's one thing, but all the arguments I see for disliking come down to lack of motivation to get into it, and clearly that only shows that its either not your style of mmo or you didn't even give it enough o fa chance.

 I personally don't grind the alliance maps all the time but I do enjoy them so much more then the first time around since it's actually challenging now and I have valuable skills that are morphed, and other that I re-morphed and get to work on again. If this makes you butt-hurt go play WoW and level to 90 in 5 minutes, enjoy that while it lasts.

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

6/03/14 1:14:30 PM#45
Originally posted by TheQuietGamer

There is nothing wrong with the game, it is just linear and failed to provide a lot of the (mildly) sandboxy and exploration features I would expect in a game that shares an IP with Skyrim.  

My problem was the bugs and the bots; each new patch seemed to bring as many new bugs as those it fixed.  I left the game anticipating I would return when it was in a better state, but then I simply felt no desire to go back.  I would imagine I am not the only person in this position.  

The progression path might be somewhat linear, but mainly because it's a ES game I still can explore well beyond my level if I choose. And like any ES player I could care less about the XP gain aslong it's fun and challenging which ESO provides, even in the area's I am not supose to be in give me some challenge even when dying allot when fighting 5 to 9+ levels above me. In fact it gives me pleasure to know I got something to look forward to and meanwhile develop better skills/ability's.

I love being able to explore allot again ESO provides this. It's even meaningfull to explore, you never know what type of resource, node, chest, quest, or what ever you might run into.

 

  Innkwell

Novice Member

Joined: 3/04/14
Posts: 63

6/03/14 1:17:19 PM#46

REKLAW ... THANK YOU

"The problem with MMORPG's today has more to do with people not understanding/knowing the difference between how a singleplayer game works, are developed compared to how complex a MMORPG is to develop atleast based on the way some people complain."- Reklaw

RAMUR65 ... THANK YOU

 "MMO players now days dont play mmos for their full potential anymore they play it just for god who knows because most of them hate the questing or they hates the hunting of mobs(grinding) they refuse to immerse themselve in the lore and gameworld for which the mmo genre is fully meant to be played for.Most players need to gtho out of the genre and go back to sp games."

Damn I really wish I would have thought to word it like this . :P

Good on you gentlemen.

 

 I would love to see someone logically disagree w/ this.... not possible

 

 
  Ziezo

Advanced Member

Joined: 8/12/05
Posts: 42

6/03/14 1:23:36 PM#47

Bought it today, installing now. Looking forward to play :)

 

Playing: TESO (great!)
**************
Most looking forward for: Everquest Next
**************
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, Everquest Online Adventures, Everquest 1, EverQuest 2, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan, Aion, CoH, Loong, Dragon nest, LoL, Alods, Diablo 3, NWN, Tera, Poe, Guild Wars 2, Rift
Most favorite; Everquest online Adventures (EQOA, 2003, PS2)

  TheQuietGamer

Novice Member

Joined: 6/02/14
Posts: 330

6/03/14 1:28:37 PM#48
Originally posted by Reklaw
Originally posted by TheQuietGamer

There is nothing wrong with the game, it is just linear and failed to provide a lot of the (mildly) sandboxy and exploration features I would expect in a game that shares an IP with Skyrim.  

My problem was the bugs and the bots; each new patch seemed to bring as many new bugs as those it fixed.  I left the game anticipating I would return when it was in a better state, but then I simply felt no desire to go back.  I would imagine I am not the only person in this position.  

The progression path might be somewhat linear, but mainly because it's a ES game I still can explore well beyond my level if I choose. And like any ES player I could care less about the XP gain aslong it's fun and challenging which ESO provides, even in the area's I am not supose to be in give me some challenge even when dying allot when fighting 5 to 9+ levels above me. In fact it gives me pleasure to know I got something to look forward to and meanwhile develop better skills/ability's.

I love being able to explore allot again ESO provides this. It's even meaningfull to explore, you never know what type of resource, node, chest, quest, or what ever you might run into.

 

Glad you feel this way; I didn't hence not being fussed about returning.  

  Liveorange

Novice Member

Joined: 4/05/12
Posts: 7

6/03/14 1:28:40 PM#49
Originally posted by Innkwell

 Its a sad day when you realize the majority of the players who post here are really impatient or never played an mmo that involved any form of work for you reward.

 

 

I would agree -- but if you don't see a worthy "Reward" at the end, then you've got nothing. I don't know about you, but I'll work had, grind, stay up late, go to work tired, but if there is not "worthy reward" then I'm out- and right now, I'm not seeing the reward.  I guess it's all in the eye of the beholder and what your after on a personal level - but either listen to your paying customers (many of who are spot on above) and you keep a large population and stay Pay to Play and keep developing "Top Level type of Content" or your fall to your niche game and go F2P and then deal with changing dynamics of how to fund additional content and how epic that will even be-- and then usually turns into pay to win. This isn't Pay to Play worthy as it stands now, they have to broaden/correct and make changes (and fix some stuff). Even if it's going to take some time (like you said, game only 2 months old) -they need to acknowledge the masses in their own forums and let us know what they are doing about it.  MMO's are about doing what you enjoy doing best  (we are all different, I get that)-- RP, Crafting, Questing, getting that cool armor look, achievements, grouping, socialization, PVP, farming a rare mount, etc. This games has some of that, some of it need improvement, some of it doesn't, etc - but for those whose endgame is PVP - we want Open World, RVR, Arenas, Ranking Ladders, 2x2, 3x3, 5x5, Capture the Flag, Domination, straight up death match, dueling - and for those whose are in it for something else - maybe being Emperor in a lag ridden world of Vampires-- this is the right game for them. Bottom line - it's headed down the path of SWTOR - and maybe that's ok- maybe this is a niche game. Mark my words though, coming soon to a computer near you - server consolidation, F2P, P2W - been there, seen it, wrote posts like this before it happened.  I'll keep waiting, watching, wishing for the best and hoping I'm wrong until then.

 

  Erda

Hard Core Member

Joined: 2/26/14
Posts: 120

6/03/14 1:29:02 PM#50

I'm still plugging along and enjoying the game.  My highest is only 37? I think and I play an alts when spouse isn't around.  The key to keeping the game fresh for me is playing it in spurts.  Not sure if it is MMO burnout overall but keeping my play session in manageable chunks is my preferred style of play these days.

I also find that concentrating on a single quest at a time versus sucking them all up ala Hoover Vacuum cleaner keeps the lore sorted out for me nicely.   I'm certainly enjoying the slower pace of the game and probably won't hit the higher levels any time soon.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

6/03/14 1:30:18 PM#51
Originally posted by Torvaldr
Originally posted by Sovrath
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

Does the progression from 1 - 50 feel more satisfying than 50 onwards? I don't know because I don't play the game, but that's the message I'm hearing as an outsider. The progression from 1 - 50 felt good. The adventuring, exploration, and loot felt rewarding. From 50 onwards it is described as sluggish, overly familiar, repetitive, with loot rewards feeling anemic. Maybe that's true, or maybe not, but it's the perception and feeling that matters. Maybe the fun stuff focuses on different play styles and systems than what people had done while leveling. Just something to consider.

Then once again, the issue is just "loot and xp".

Basically people wanting to level to the ultimate cap as quickly as possible, putting up with quests but in reality probably just wanting an end game "game".

 

 

  TweFoju

Tipster

Joined: 6/27/09
Posts: 981

6/03/14 1:36:52 PM#52

This is what the End Zone is now

Kill Boss "A", then move to Boss "B", then on to Boss "C"

wait...

wait...

ok go back to Boss "A"

then there's this "LFG trials" then 20 minutes later, not enough contestant, so, lets join the boss grind train..

oh damn, this is getting boring, im going back to the VR Alliance zone.

oh shit, where the hell is everyone?

 

this sums up the VR zone as of right now

 

Cheers

oh, as to answer this thread, i pretty much unsubbed when i reach VR12 and i had no idea what to do in the game anymore, Cyrodil is getting bland and pretty much that's it

maybe i will re sub like 5 months from now

 

So What Now?

  muthax

Advanced Member

Joined: 11/15/05
Posts: 608

6/03/14 1:39:10 PM#53
Originally posted by Gel214th

You don't spend 200million + making a "niche" game. The game flopped, big time. The development team apparently failed to listen to their customer base, or to even consider what customers really wanted. They built the game they wanted, and it hasn't resonated with the MMORPG audience, or with the Skyrim/Elderscrolls audience. 

Back in beta I noted it reminded me very much of SWTOR. Old, dated, and belonging to a time when World of Warcraft featured the most advanced MMORPG mechanics of the time.

Fan boys and elitists will argue about everyone wanting easy, no one wanting to "work" for it...and that right there is the niche market. Because the elitists are totally correct. No one wants to "work" when playing anymore, the market has rejected that thought process. They want the UI to help them have fun, whatever they choose that to be. They want the game systems to assist them, they want grouping and finding content to be easy and quick. In short, they no longer want Everquest or WoW style game mechanics and time sinks. 

Guild Wars 2, Wildstar, Rift...those are the types of mechanics that the modern MMO player is looking for. Take a look at Destiny's featureset, and recognise also that Blizzard did a total reversal on their MMO development for the same reason : no one wants the outdated mechanics anymore.

Zenimax created a (rumoured) 200 million dollar niche game. Just like SWTOR. And it's going to go the same way as SWTOR. 

Bethesda was better off creating a Co-Op Elder Scrolls game with better world creation and modding tools, something the community actually wanted and something they were very good at. 

And this is a clear example of a TESO 'hater': FUD, lies and exaggeration (starting with the 200 mil budget, any fonts for that btw? lol)

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 442

6/03/14 1:59:19 PM#54

 

Todays mmo player is far different than those that played EQ, AC, UO where we enjoyed and savored the journey (that never seemed to end).

 

Just yesterday when running a story based dungeon in FF14, I felt like I didn't participate because while I watched the cutscenes, the rest continue to plow through the dungeon. Not one peep from a single player in the group except when I asked where everyone was. I was told to die so I could use the "shortcut" feature. I've come to realize maybe MMOs aren't made for me anymore.

 

 

 

 

They're made for world firsts and players who chew through content so fast they don't actually comprehend any lore or narrative context.

 

 

Simply, MMOs aren't played anymore. They're meta-gamed.

 

 

 
  Innkwell

Novice Member

Joined: 3/04/14
Posts: 63

6/03/14 2:05:35 PM#55

"You're beginning to think that the tube is reality, and that your own lives are unreal. You do

whatever the tube tells you! You dress like the tube, you eat like the tube, you raise your

children like the tube, you even *think* like the tube! This is mass madness, you maniacs! In

God's name, you people are the real thing! *WE* are the illusion! So turn off your television

sets. Turn them off now. Turn them off right now. Turn them off and leave them off! Turn them

off right in the middle of the sentence I'm speaking to you now! TURN THEM OFF..."

 

 

Stop grinding mindlessly and enjoy the ride.

thank me later

 
  reillan

Novice Member

Joined: 11/01/07
Posts: 233

6/03/14 2:08:03 PM#56
Originally posted by Celestian

For a game using a "single server" style it sure seems empty to me. When I run around VR zones I see maybe 3-5 people over a 2 hour span. 

 

They seriously need to work on their virtualization. I want to see people while I play, not feel like it's a solo game.

 

That's because the Craglorn grind is too juicy.  Come out to Craglorn, no matter your VR level, and just join a big group and grind.  You'll get to cap in no time, and have crazy amounts of complete-non-fun doing it.

  subxaero

Apprentice Member

Joined: 3/18/14
Posts: 12

6/03/14 2:11:41 PM#57

The only strange thing  here is the amount of people defending a mediocre -(if u add the fact  that cosyted 200 mill, mediocre to bad game).WHAT Difficulty i played ESO untill i got my Templar to VT2 and during questing i possibly died 2twice. I got a medic in WS 27 currently-I have completed 175 quests and I have died like 15-20 times  during questing.

Not to mention i havent encountered  a   single!  bug so far.not even 1,e xcept an annoing bug in interface, thats for people that keep saying that is normal someone to encounter 10  bugs from lvls 1-10 because its a new launch(like i did  in ESO),Another proof that THIS game has an unsuall amount of fanboys coming from skyrim, who are trying to convince us this is a decent game

 

The game tottaly worths the 5.9 rating , as far as the 72 reviews rating  its subjective and should be lower, but still shows how much this game failed-- Social-Polish-Value get a lower than 5 .I thought i wouldnt enjoy the WS cause of the graphics but if u get used to them its a  brilliant game in  every aspect

  Coldren

Hard Core Member

Joined: 3/19/08
Posts: 427

6/03/14 2:17:06 PM#58

My highest level character is level 33.. I PvP, I take my time and enjoy the voiced dialog, I read the books, I complete the zones, my wife and I quest together, and I chat with my guildmates.. 

My guess is I'm going WAAAY slower than most, but I am thoroughly enjoying it. <3 Sheogorath (sp).

Rant and Rave all you want about loot, mechanics, and balance. It's the byproduct of the loot min/max mentality that permeates all MMO's these days. If you are not in that mindset, I think this game is very, very good. Only real imbalance that bothers me is the domination of AD in PvP.. More curious as to why everyone went there than it being an actual problem.

I hope those who are unhappy move on to the next min/max game that suits your tastes, but if this is the case, I'm surprised anyone left WoW - It's a min/maxer heaven with oodles of polish and ever-expanding content to rush through.

  Innkwell

Novice Member

Joined: 3/04/14
Posts: 63

6/03/14 2:18:19 PM#59

@ Subxzero

 

So this is what you sound like " wah wah wah i hate ESO.. BUT THIS MMO WildStar.. its totally something new and breaking the mold."  

-_-

C'mon man, you can't be serious. maybe were not fan boi's or defending this game... maybe we just see an unusually large amount of troll hatred for a new MMO because its not 100% polished. (again I think none of you have any mmo history when you gripe about bugs.)

 As for Wildstar, not to trash it because all the stuff in pre-release was fun and the humorous approach really appealed to me, but the game  IS a WoW clone w/ better graphics and GW2 telegraphing. The armor is some of the ugliest "skinned" on shit I have ever seen, the questing was straight hub-to-hub w/ little to no immersion, and the starter zone made me want to blow my brains out.

To each his own, but please don't act like your turd is any shinier then the rest of ours.

k,  thanks 

 
  Erda

Hard Core Member

Joined: 2/26/14
Posts: 120

6/03/14 2:19:02 PM#60
Originally posted by rwyan

 

Todays mmo player is far different than those that played EQ, AC, UO where we enjoyed and savored the journey (that never seemed to end).

 

Just yesterday when running a story based dungeon in FF14, I felt like I didn't participate because while I watched the cutscenes, the rest continue to plow through the dungeon. Not one peep from a single player in the group except when I asked where everyone was. I was told to die so I could use the "shortcut" feature. I've come to realize maybe MMOs aren't made for me anymore.

  

They're made for world firsts and players who chew through content so fast they don't actually comprehend any lore or narrative context.

 

 Simply, MMOs aren't played anymore. They're meta-gamed.

 

 

 

Oh my gosh, this was one of my main beefs with FF14, especially larger group dungeons.   I remember being fussed at because I wanted to watch the cut scenes meanwhile the group was running willy nilly into each encounter trying to get it done as quickly as possible.  Although I enjoyed FF14, I didn't like how they wove the main story into group dungeons.  Don't get me wrong....I love doing dungeons.  But my story and a dungeon....makes it a bit hard.  I tend to level very slowly so while others are trying to get their dailies done, I'm seeing it for the first time.   Sad face.

I watch some other players in ESO do the same thing.  I've seen them run past resources, chests, etc to get in and out as quickly as possible.  Perhaps they are just playing an alt or have seen it all before (trying to give them the benefit of the doubt) but for some, it is rush, rush, rush.   That is why I'm hesitant to group up with folks on quests aside from my spouse or friends.  I don't want to be rushed through a quest just to get it done.  I'm very much smell the roses.

I am a bit intrigued with ArcheAge though and the sandboxy nature of that game.   It may bring back that old AC1 feeling for me?  Don't know but it does look intriguing.   Have you looked at that rwyan?

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