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News & Features Discussion  » [Column] Elder Scrolls Online: Settling into Month Three

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141 posts found
  muthax

Novice Member

Joined: 11/15/05
Posts: 582

6/03/14 9:45:22 AM#21

Very good point and I agree:

"There isn't another game out there today that is quite like it. It feels like a world to inhabit and a game to be explored, and played at your own pace rather than getting on a treadmill"

 

It's the only real Virtual World out there, quite the opposite of Wildstar 

Unicuique Suum, like the Romans used to say

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17203

6/03/14 9:46:08 AM#22
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

 

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7239

6/03/14 9:49:01 AM#23
Weird, I have more friends and guild mates than one month ago. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  muthax

Novice Member

Joined: 11/15/05
Posts: 582

6/03/14 9:49:35 AM#24
Originally posted by rodingo
Originally posted by Tyggs

This is what happens when everyone goes in expecting Skyrim Online, and gets a decent (but bland and uninspired) MMO with an ES skin. The fault lies with both the gamers who wanted a Mulitplayer Elder Scroll game (which would be difficult to keep the level of interaction with the world), and with the Developers who didn't deliver that.

I agree with that.  I know there were/are some people that thought playing an ES game with their friends would be fun.  Maybe it would, but personally I, and probably many others like me wanted at least this franchise to stay the way it was and not morph into something it wasn't.  We already have plenty of MMO's.  Why turn a much loved IP into yet another run of the mill themepark by watering it's gameplay down?  I truly hope this isn't the end of the ES franchise.  I'm pretty sure Todd Howard is working on ESVI.  At least I pray that he is.  Now we see why he never intended ES games to go the MMO route though I wouldn't be surprised if he is strong armed by Bethesda to add a coop feature to the next one.

 

First, because yeah people do want to play TES with friends and they are happy doing it and having fun

Second, this doesn't stop Bethedsda from launching TES VI

Don't base your opinions on a few forum trolls and some basket cases

  muthax

Novice Member

Joined: 11/15/05
Posts: 582

6/03/14 9:51:00 AM#25
Originally posted by bcbully
Weird, I have more friends and guild mates than one month ago. 
 

One of my guilds reached 500 yesterday. of course that is impossible considering noone plays the game

LOL

  muthax

Novice Member

Joined: 11/15/05
Posts: 582

6/03/14 9:53:26 AM#26
Originally posted by Sovrath
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

 

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

 

 

From my understanding (through the forums whines) you don't get epic loot. That's why people are angry. Taking 50+ levels to realize gear isn't as important in TES and that there is no treadmill....

Also, a lot of people got to 50 playing crappily and now that they face REAL difficulty, they cry

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17203

6/03/14 10:01:47 AM#27
Originally posted by muthax
Originally posted by Sovrath
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

 

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

 

 

From my understanding (through the forums whines) you don't get epic loot. That's why people are angry. Taking 50+ levels to realize gear isn't as important in TES and that there is no treadmill....

Also, a lot of people got to 50 playing crappily and now that they face REAL difficulty, they cry

It was my understanding that the best loot was going to be from players. They should know that. It's been said a bazillion times.

  muthax

Novice Member

Joined: 11/15/05
Posts: 582

6/03/14 10:07:11 AM#28
Originally posted by Sovrath
Originally posted by muthax
Originally posted by Sovrath
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

 

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

 

 

From my understanding (through the forums whines) you don't get epic loot. That's why people are angry. Taking 50+ levels to realize gear isn't as important in TES and that there is no treadmill....

Also, a lot of people got to 50 playing crappily and now that they face REAL difficulty, they cry

It was my understanding that the best loot was going to be from players. They should know that. It's been said a bazillion times.

Yes like a lot of other things but you still get posts every month asking for arena, AH and how do we add more hotbars?  Thank god WS launched so the kids move away....

  Arazale

Hard Core Member

Joined: 10/13/08
Posts: 73

6/03/14 10:07:19 AM#29
Originally posted by Sovrath
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

 

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

 

Look at GW2. 1-cap in GW2 was fun as shit. Past that was just meaningless grind. People trying to do speed runs of dungeons as "content" cause thats all they had to do, aside from pvp.

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 433

6/03/14 10:16:22 AM#30

I recently went back to FF14 to see how its developed since January. I took a break because it was heading towards a raid/gear grind treadmill.

 

 

FF14 is full of polish, even at launch, despite the initial login issues was very polished. While I have encountered numerous bugs large and small in ESO, my experience with FF14 has essentially been bug free.

 

 But that is where the pleasantries end. ESO has a far superior, fairly open questing experience. Yes, the zone progression is linear but it is less hub based and more along the lines of TSW where quests are simply just there and it is up to you to find your own way.

 

ESO features fully voiced quests with decent writing and acting. FF14 cutscenes are SOMETIMES voice acted, poorly written and poorly voice acted (if there is voice acted). I still don't understand why Square Enix was never called out for it's inconsistent presentation. Side quests in ESO are fairly meaty on story whereas FF14 sidequests are complete filler trash

 

 

As an example, FF14 has hit a positive note with critics and players but the only thing it has on ESO is polish. It too is plagued with botters, even today. While I think both games are great, it does bother me ESO gets the short stick simply because.

 

  SQTO

Novice Member

Joined: 11/20/11
Posts: 165

6/03/14 10:19:53 AM#31
Originally posted by bcbully
Weird, I have more friends and guild mates than one month ago. 

what about the pvp populations bcbully ?  there is a decrease for sure.

  vandal5627

Novice Member

Joined: 12/04/12
Posts: 319

6/03/14 10:31:44 AM#32
Originally posted by rwyan

I recently went back to FF14 to see how its developed since January. I took a break because it was heading towards a raid/gear grind treadmill.

 

 

FF14 is full of polish, even at launch, despite the initial login issues was very polished. While I have encountered numerous bugs large and small in ESO, my experience with FF14 has essentially been bug free.

 

 But that is where the pleasantries end. ESO has a far superior, fairly open questing experience. Yes, the zone progression is linear but it is less hub based and more along the lines of TSW where quests are simply just there and it is up to you to find your own way.

 

ESO features fully voiced quests with decent writing and acting. FF14 cutscenes are SOMETIMES voice acted, poorly written and poorly voice acted (if there is voice acted). I still don't understand why Square Enix was never called out for it's inconsistent presentation. Side quests in ESO are fairly meaty on story whereas FF14 sidequests are complete filler trash

 

 

As an example, FF14 has hit a positive note with critics and players but the only thing it has on ESO is polish. It too is plagued with botters, even today. While I think both games are great, it does bother me ESO gets the short stick simply because.

 

ESO gets the short stick becuase it's just not a great game, it's just an OK game with all kinds of problems.  There's the short stick IMHO.

  inoxcopia

Novice Member

Joined: 2/06/14
Posts: 17

6/03/14 10:56:57 AM#33
Judging  from the players that are usually online in the 4 guilds that i belong i can say that the game lost a 25% right after the end of the 1st month. From those that renew (like me) their subscription for the 2nd month not even the 50% is online the past 2 weeks. This is the biggest decrease i have seen in an mmo. If not for the future release in consoles, i could easily say that the game is going for f2p in the next 2 months. But maybe the console release will hold back this concept for now. Don't get me wrong, i really like many things in ESO, for example the leveling experience ( the best i had in a mmo), crafting etc and i also didn't have/encounter serious problems with bugs. From the other hand there are many things that are frustrating about this game. Leveling in veteran ranks is very very slow and you also have to do the quests that you would if you were in another faction (this spoils the fun for me). PvP which supposed to be the highlight of this game, miss it's target cause of the unbelievable high lag ( at least for the EU players ). Frankly, we, pc users and also ESO players payed for a game that's still (2+ months after it's official release) under Beta mode.
  Liveorange

Novice Member

Joined: 4/05/12
Posts: 7

6/03/14 11:07:48 AM#34

A lot of good points above, some I agree with, others seem more like they got their feelings hurt by another's post. To me, ESO boils down to this - (I'm a VR8 Nighblade btw)

Pros: Graphics, Most Quests are interesting story driven, RvR, Massive world with lots to experience - TONS OF UPSIDE!!!

Cons: Too much questing (or not enough experience) and extremely low population once you hit VR5+ zones - sometimes you don't even see a zone chat message flash across your screen for an hour. Most people don't mind grinds, but the end game grinds should be about obtaining end game gear, not a continuation of random questing with random blue/green gear drops. 

Even a bigger Con is (for those of us that enjoy PVP) is no alternate PVP in the game. RVR is cool, but lets face it, it gets laggy and for some of us, 30+ on 30+ takes some of the personal skill out of game -- it's just a steam roll of people and when you get killed, it's usually by 5 or 10 people at once. I think if they offered some arenas, maybe domination or capture the flag at a 3x3, 5x5 or 6x6 type of stuff, it would keep a big part of the population that is currently leaving. Some people  just need a quick fix (Get in and out) PVP which in turn makes the VR5+ questing tolerable.

The last big Con is -  DK/VAMP -- when one class (especially the Vampire) becomes so overwhelmingly played by 80% of the PVP population, you completely undermine the selling points of the customization ability of the game. Nightblades, Templars - they got nothing to offer that a DK can't do better - Sorcs have a few cool things (especially the teleport) but having played one.. .I've got nothing good or bad to say. And before you say -- "you should try a Nightblade with a Destro staff and a restoration staff --- they are pretty legit." - Come on.. its a nightblade, I like the option, but that's not what nightblades nor what most people want to do that roll one.

Overall -- ESO isn't dead, I'm not quitting "yet", and I love so many other facets of the game -- but the Cons mentioned above will lead to F2P or worse if not addressed immediately. People are quitting right and left (most all of my guild is gone) and most don't go back 6 months later and give a game another look. Time is of the essence and if you want a model that holds true with a subscription based MMO, then BIG changes need to happen in the next 30 days or it will be too late.

 
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5763

6/03/14 11:15:01 AM#35
Originally posted by Sovrath
Originally posted by Lord.Bachus
Originally posted by DMKano

It takes some players longer to come to the same point - the game is decent from 1-50, and then the fun nosedives once you hit VR.

Its still the same game, only rewards come less frequent...

And actually the guild quests and the main story where the worst part of 1 to 50... and the game got rid of that.... not that they where badly done, but they where done in such a way, that they distracted from the flow of the game..

That's what confuses me. Other than "rewards" or xp being slower what is the difference? If 1-50 is fun then the content after that will be equally fun as they are more of the same style of quests.

Does the progression from 1 - 50 feel more satisfying than 50 onwards? I don't know because I don't play the game, but that's the message I'm hearing as an outsider. The progression from 1 - 50 felt good. The adventuring, exploration, and loot felt rewarding. From 50 onwards it is described as sluggish, overly familiar, repetitive, with loot rewards feeling anemic. Maybe that's true, or maybe not, but it's the perception and feeling that matters. Maybe the fun stuff focuses on different play styles and systems than what people had done while leveling. Just something to consider.

Curse you AquaScum!

  IMPYRE

Elite Member

Joined: 9/27/04
Posts: 2910

Yes, I have a question. When did you turn into a nutbar?

6/03/14 11:29:00 AM#36

Well the game is still keeping me interested after a few months, so I got my moneys worth. I am what you call a casual mmo gamer now, because I still find time in other games to try out, including WS. 

ESO to me feels like I can take my time and I am not missing out on anything of importance. To be in a world that doesn't feel too restrictive is fine by me, it's games like Warhammer, AoC and SWTOR which were total upsets for me since those 3 games feel like I was totally boxed in and felt very much linear than most themepark mmo's we have now.

I am going to stick it out with ESO and play it out and see where it takes me. WS is my guilty pleasure and thank god both games to me feel entirely different.

 

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6163

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

6/03/14 11:41:30 AM#37
Originally posted by Celestian

For a game using a "single server" style it sure seems empty to me. When I run around VR zones I see maybe 3-5 people over a 2 hour span. 

 

They seriously need to work on their virtualization. I want to see people while I play, not feel like it's a solo game.

 

Could in fact make you understand most play ESO like a ES game and take their time.

I am no where near VR levels, actually got  3 characters level 17 and my Templar at 18.

Playing since 3day headstart. Due to experiance in this genre I will not set myself up to go to cap lvl this quick besides it's a ES game.

I keep seeing people while I play, some I help, sometimes they help, been in a few PUGs had fun but they always end up with being the none-speaking pugs which I don't mind with a game this young after release. Community's mature often the 3 to 6 months mark.

Havn't experiance much of the bugs thought the occasional bot pops up, but far less then it use to be.

 

The problem with MMORPG's today has more to do with people not understanding/knowing the difference between how a singleplayer game works, are developed compared to how complex a MMORPG is to develop atleast based on the way some people complain.

 
  rammur65

Novice Member

Joined: 11/30/11
Posts: 55

6/03/14 11:42:33 AM#38
MMO players now days dont play mmos for their full potential anymore they play it just for god who knows because most of them hate the questing or they hates the hunting of mobs(grinding) they refuse to immerse themselve in the lore and gameworld for which the mmo genre is fully meant to be played for.Most players need to gtho out of the genre and go back to sp games.
  Gel214th

Advanced Member

Joined: 9/11/07
Posts: 168

6/03/14 11:48:33 AM#39

You don't spend 200million + making a "niche" game. The game flopped, big time. The development team apparently failed to listen to their customer base, or to even consider what customers really wanted. They built the game they wanted, and it hasn't resonated with the MMORPG audience, or with the Skyrim/Elderscrolls audience. 

Back in beta I noted it reminded me very much of SWTOR. Old, dated, and belonging to a time when World of Warcraft featured the most advanced MMORPG mechanics of the time.

Fan boys and elitists will argue about everyone wanting easy, no one wanting to "work" for it...and that right there is the niche market. Because the elitists are totally correct. No one wants to "work" when playing anymore, the market has rejected that thought process. They want the UI to help them have fun, whatever they choose that to be. They want the game systems to assist them, they want grouping and finding content to be easy and quick. In short, they no longer want Everquest or WoW style game mechanics and time sinks. 

Guild Wars 2, Wildstar, Rift...those are the types of mechanics that the modern MMO player is looking for. Take a look at Destiny's featureset, and recognise also that Blizzard did a total reversal on their MMO development for the same reason : no one wants the outdated mechanics anymore.

Zenimax created a (rumoured) 200 million dollar niche game. Just like SWTOR. And it's going to go the same way as SWTOR. 

Bethesda was better off creating a Co-Op Elder Scrolls game with better world creation and modding tools, something the community actually wanted and something they were very good at. 

  azurrei

Advanced Member

Joined: 4/12/12
Posts: 64

6/03/14 11:50:37 AM#40
Originally posted by inoxcopia
Frankly, we, pc users and also ESO players payed for a game that's still (2+ months after it's official release) under Beta mode.

 

Pretty much...

The founders beta is already half price @ Amazon - I'm hoping this launches B2P or F2P before 6.0 so I have something semi-exciting to play around with this summer/fall...

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