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The Pub at MMORPG.COM  » Lets design: A new Star Wars MMO?

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29 posts found
  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 804

5/30/14 1:01:32 AM#21
Originally posted by sludgebeard
Originally posted by Incomparable

Hybrid mmo of questing/pve and open world sand box.

crafting is important. Resources are part of open world Pvp 

npcs affect the world, and also open world events affect npcs. Dynamic events on a large scale with npc armies.

gambling

bounty hunting

fps/ directional attack/block with saber/sword combat that includes action bar for combat

duel arenas

mini games - pazaak/swoop racing

mounted combat

aerial combat in certain areas

day/night cycles with multiple moons/suns

extreme landscape such as la concept art for coruscant.

lots of races

one character and real multi classing

horizontal progression -little time wasted on repetitive/ easy content that is filler. Or none really 

This is something I feel they really dropped the ball with SWTOR, I mean both were a big part of TOR lore since KOTOR and would have been great additions to the game world. Buying a Pazaak deck and going to the cantina to duel was a huge hope for me, but it just wasnt in the cards I guess...

It's strange. They say they have plans to add it in the future. They had a poll to add a few new things and most people voted 3d space combat. Nearly 2 years later from poll they add their new mechanic and ofc they had to deal with f2p transition so it doesn't mean it took them almost 2 years develop. Point is, on that poll were several other things including swoop racing so, once they have added their new expected content such as swoop racing, they won't have an excuse not to add it. However, it's so easy for them to add. Which is why it's strange. I guess we just have to wait to add whatever they prioritize and then they will have to prioritize pazak at some point.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2267

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

5/30/14 1:23:58 AM#22

Seems that many of you are saying how you'd:

a. improve swtor

b. improve on swg

c. bring back pure swg

d. create a hybrid of swtor and swg

 

Am I the only one who would prefer a 'new' star wars game?

 

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7039

Perhaps tomorrow will be better.

5/30/14 1:36:10 AM#23

They supposedly spent 200 million and imo only got about 50-60% the quality the game needed to be an epic Star Wars game.

IDK perhaps it was a very weak developer "my opinion that they are not well suited to make an epic game".200 million sure seems like more than enough,i believe i could produce such an epic game with that budget.The efforts looked half ass in ALL of it's design,so that tells me there was a lot of wasted cash flow somewhere,idk big shots filling their pockets with high salaries,i really don't know where all that money went.

They really missed the whole point of a RPG,they simply made a bunch of npc's fit the bill for each quest,then they disappeared.Voice acting does nothing if there is no long lasting LORE with these npc's,they need to be there for the entire game aside from some deaths that would happen along the way.

Just as sad as STO was  they had several instances that should have been made better with some effort like travelling on ships instead of clicking a door and you warped to some other destination.You don't make the mobs always  in groups of 3"90% of the time and 1 the rest of the time" that looks incredibly FAKE and well looks dumb.

There  was not one single EPIC moment,like perhaps epic battles where the opposite faction invades a major city and the epic battle begins with players and NPC's defending as the ships role .

My whole point is to point out that they tried with an enormous budget and failed,so unless you figure Bio is just a really weak developer who is going to make such an EPIC game that would then take upwards of 200+ million ,perhaps 300 million?Judging by current trends on game design...nobody will make such a game instead expect more crowd funding Wing Commander type games with loads of hype and talk but nothing much to deliver.Expect loads of  solo player game play with co op instances on low budgets.

I too wished for an Epic Star Wars game,i had high hopes that EA would steer Bio in the right direction but truth is there are vry few really good developers with both the talent and the money to pull it off.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

5/30/14 1:37:30 AM#24
Originally posted by Zorgo

Seems that many of you are saying how you'd:

a. improve swtor

b. improve on swg

c. bring back pure swg

d. create a hybrid of swtor and swg

 

Am I the only one who would prefer a 'new' star wars game?

 

No I'd like a new one too, but it doesn't really matter either way. Nether one is happening any time soon.

  NightHaveN

Advanced Member

Joined: 12/01/12
Posts: 177

5/30/14 2:02:08 AM#25
Originally posted by Wizardry

They supposedly spent 200 million and imo only got about 50-60% the quality the game needed to be an epic Star Wars game. 

More around $250 million, and they used Hero Engine when it was alpha or beta.  One of the rules in business is that you use proven products.  And Hero Engine was an unproveen, still under heavy development product.  Since that engine handles networking, 3D graphics, maybe audio etc, I'm pretty sure about 50-60% or more  of the issues SWTOR had where from it alone.

Even when the Hero Engine wikipedia entry has 3 titles as developed using that product, only SWTOR is actually the one using it.  TESO is using an in house engine, and the other game is no longer running.

 

 

  NightHaveN

Advanced Member

Joined: 12/01/12
Posts: 177

5/30/14 2:10:24 AM#26
Originally posted by Zorgo

Seems that many of you are saying how you'd:

a. improve swtor

b. improve on swg

c. bring back pure swg

d. create a hybrid of swtor and swg

 

Am I the only one who would prefer a 'new' star wars game?

 

Some of my suggestions can be incorporated in SWTOR like guild vs guild, and to some extent the elimination of subclasses, incorporation of multi type weapon usage.  But hey, they didn't provide a dual spec 2 years later, which that involves some extra database fields and a little glue to store/switch 2 builds.  Keep dreaming about a complex talent or class change, or planet revamp.

I never played SWG, so except for the housing that I have read online, not idea about how it was.  So my previous suggestions are more fitting for a new game.

 

  yaminsux

Hard Core Member

Joined: 12/23/05
Posts: 689

5/30/14 2:25:05 AM#27

http://www.youtube.com/watch?v=J_1_Nvn7DPM

This is how new SW MMO should be.

Pure blasters, no swords/vibroblades (lets keep swords to Warhammer 40K please), and NO LIGHTSABERS.

Jedis ruined SW IP, period.

It ruined SW EP 1-3. It ruined SWG (you can say NGE, but it really a way to introduce jedis to the system)..

Problem here is fans made them godlike, able to do an array of abilities. Can block lasers, wow talk about lightspeed reflexes. They are godlike. It feels like normal people in SW universe are sheeps unable to change anything.

So yeah, if it ever be SW MMO....FFS LEAVE JEDIS OUT OF IT. It sucked the fun out of it.

  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2912

The Critical Hit Pretzel!

5/30/14 2:26:18 AM#28

Personally, I find it hard. The thing I really like from SWTOR is Jedi, with everyone else.... it just was weird how they could even stand on equal footing with them. Granted not ALL jedi have to be crazy good, particularly in the earlier days where force users were common place in terms of being trained, they always felt like they had more umph to them. It would be entertaining if they played more like say from Jedi Academy with that sense of power and mobility. Granted technology and use can do some to match a regular person with a Jedi to some extent, it always felt fully that they were often kept so much the same in the MMos.

 

Really, simply put, I like that feeling of action and mobility, given an 'action' twist were Jedi are pretty much crazy powerful not just hitting 'high numbers' but also how they move and act. Having a real sense of progression, perhaps as a fresh young force user with no training (nor lightsaber) and progression to being able to force jump to high places to using advance force abilities against enemies. In that sense the 'non-jedis' could easily have their own progression through expertise and gaining technology like rocket packs and crazy tech that could act as a 'counter' to some extent... though I'm really not sure how to pull it up.

 

My desire to have the whole Jedi/Sith being crazy as they are probably wouldn't turn out well for a MMO going for balance, but honestly its what I like about the Starwars universe the most and its the most interesting. Perhaps one day a game might come that can strike just that right balance, whether its finding a reasonable way to make things seem balanced, or simply going "Screw you non-force users" and focusing solely upon the Jedi and Sith.

  NightHaveN

Advanced Member

Joined: 12/01/12
Posts: 177

5/30/14 3:12:44 AM#29
Originally posted by yaminsux

http://www.youtube.com/watch?v=J_1_Nvn7DPM

This is how new SW MMO should be.

Pure blasters, no swords/vibroblades (lets keep swords to Warhammer 40K please), and NO LIGHTSABERS.

Jedis ruined SW IP, period.

It ruined SW EP 1-3. It ruined SWG (you can say NGE, but it really a way to introduce jedis to the system)..

Problem here is fans made them godlike, able to do an array of abilities. Can block lasers, wow talk about lightspeed reflexes. They are godlike. It feels like normal people in SW universe are sheeps unable to change anything.

So yeah, if it ever be SW MMO....FFS LEAVE JEDIS OUT OF IT. It sucked the fun out of it.

 

Nah 

When the player (if it was an actual player) jumped from the wing, and at that exact moment the wing broke... way too staged for an mmo.  It looked more like a platforming game mechanic.

 

Also if no lightsabers, then you don't need Star Wars IP.  Just a couple of laser guns, sci-fi theme and that's it.

 

Well in Hutbull I really like force pushing people in the last bridge (my group spawn area), and then force jumping immediately after that.  And that's very fun.  And they are not the only ones that have fun, BH pulling people to acid pits, or fire have a lot of fun too.

 

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