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WildStar

WildStar 

General Discussion  » Ten minor issues

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45 posts found
  Moar61

Advanced Member

Joined: 3/24/14
Posts: 217

5/25/14 11:59:25 PM#21
Originally posted by Lord.Bachus
Originally posted by DMKano

The starter part of the ship - IMO one of the WORST tutorials I've ever done in any MMO.

Now the question remains - WHY IS IT STILL IN GAME?

Seriously - running around that ship was bordering on "cruel and unusual torture" - it may have violated some of the Geneva Convention laws.

 

I think thats the general concensus among gamers... Its bad to the bone, it makes you want to quit and kill your character..

 

Everyone and their grandmothers told the devs so, yet the so called devs didnt even move a single finger  to atleast try and improve the experience

 

It did make me kill and quit the game. Understandably I pretty much knew it wasn't the game for me (Going into it there wasn't anything that I was overly happy or excited about the game), so when I was going through the tutorial I was just like why am I doing this lol and turned it off. 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5124

5/26/14 12:13:25 AM#22
Originally posted by Laughing-man
Originally posted by DMKano

The starter part of the ship - IMO one of the WORST tutorials I've ever done in any MMO.

Now the question remains - WHY IS IT STILL IN GAME?

Seriously - running around that ship was bordering on "cruel and unusual torture" - it may have violated some of the Geneva Convention laws.

 

Really?  Never seen grown men complain about 5 minutes of a story starting.

Did you guys go to Godzilla and scream for the action to start, you were tired of them setting up the characters and the setting?

If this stops you from playing WS, then maybe you are too impatient for gaming.

I only speak for myself - I know what I like, and I know what I hate.

You are trying to make some hyperbole excuses that have no relevance to me.

If someone doesn't like something - it ends there, there is no further discussion - if someone hates the taste of broccoli there's no discussion that will change their mind.

That's how it is with the WS tutorial - I HATED it - like every second of it was unbearable. 

It has nothing to do with patience, it has to do with a simple fact:

 

Why

Treat

all players as if they never played an MMO before?

Do I really need to be told that WASD are the movement keys after 15 years of MMORPGs?

Do I really need to be hand held through the SAME mechanics I've been playing for years?

 

It's just beyond stupid to NOT ask me a simple qustion like:

"Is this your first MMORPG" - NO

if NO "do you wish to skip tutorial" - YES

Now how hard would it be to code that?

 

 

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 756

5/26/14 12:16:18 AM#23

the red telegraphs overlapping will show how a certain area is instant death which makes me think already how people with organized team play and healing will have a much greater advantage over pugs.

at least with war plots which are organized, or more so than pugs for pvp, will not really have that problem as much.

I prefer if they balanced the combat with minimal healing... but what can we do... imba healing hybrid classes no doubt gonna ruin ppv yet again like in every mmo becuase its treated as something special rather than any other class. Unless in WS its different since i barely tried the game and did not try a healing class... but its a fair guess in a themepark mmo.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Cleverjack

Apprentice Member

Joined: 4/27/14
Posts: 68

5/26/14 1:19:25 AM#24
Originally posted by Incomparable
imba healing hybrid classes no doubt gonna ruin ppv yet again like in every mmo becuase its treated as something special rather than any other class. Unless in WS its different since i barely tried the game and did not try a healing class... but its a fair guess in a themepark mmo.

I get what you mean, but the only class that can dish out damage while the heal is the medic. Yes the spellslinger and the espser can mix and match healing and dps skills in their action bar, but only the medic can actually deal damage while healing their team.

  MidBoss

Advanced Member

Joined: 9/03/09
Posts: 94

5/26/14 1:25:22 AM#25
Originally posted by Cleverjack
Originally posted by Incomparable
imba healing hybrid classes no doubt gonna ruin ppv yet again like in every mmo becuase its treated as something special rather than any other class. Unless in WS its different since i barely tried the game and did not try a healing class... but its a fair guess in a themepark mmo.

I get what you mean, but the only class that can dish out damage while the heal is the medic. Yes the spellslinger and the espser can mix and match healing and dps skills in their action bar, but only the medic can actually deal damage while healing their team.

Er, That's slightly wrong.

Every DPS/Healer class has at least one skill that damages foes and heals allies in it's telegraph.

And hybrids are only a problem in the lowest PvP bracket. After that you really have to specialize if you want your heals to have any sort of impact at all outside of quest leveling.

  Kabaal

Advanced Member

Joined: 8/02/05
Posts: 2946

Haggis Humper

5/26/14 1:58:31 AM#26
Not to mention that healing in Arenas was nerfed massively in the other days patch.

Always keep your words soft and sweet, just in case you have to eat them.

  Lyrian

Hard Core Member

Joined: 4/23/07
Posts: 246

5/26/14 6:59:45 AM#27

I can't comment on PVP, since I find the whole concept of it mind numbingly frustrating (except for hutt-ball. That was fucking fun). But I'm happy for the majority of the game as is designed. I am a highly against creating Alts, I feel it's largely a waste of time and a way of artificially creating content and I'm happy that none of the core features of WS have you sinking in game currency and things to help make alts easier to level.

I will love it when they come out with an AA system for the game and do away with the weekly cap for elder points.

 

At this point I am counting down the hours until Saturday.

  Asleep

Novice Member

Joined: 7/23/09
Posts: 103

5/26/14 1:51:13 PM#28
Originally posted by Lord.Bachus

 1) Mass PvP when 20-

Yeh, I mean mass PVP is just well, massy! sry had too, not sure we can expect them to be able to fix this, its just a big ask, so yeh valid concern but prob not happening.

 2) There are still some quests that can not be shared , its anoying

Totally agree also I hate grouping and not sharing all progress, yet being tied to a respawn of some sort.

 3) The main Quests -only the main and very important story telling questst should be fully voiced over.

I can see this being a thing for people, it isn't for me, but yeh valid prob not happening anytime soon tho

 4) The starter part on the ship.

No need to skip it, it can literally be done in 15 mins- actually less but 15 is safe for most, its nost like you are going to be making alts back to back to back to where that 15 min is a huge hassle, in the future I'm sure they will add things like this tho, but again not anytime soon.

 5)There are only 30 skills for each class.

If you like tons of skills I can see this as valid, I don't care as much as I do, as having the gameplay be easy-ish, and encounters that allow me to focus on playing in them, which is the reason why they made this choice, I'm sure in the future there will be more skills tho.

 6) Monthly content updates are a great thing.

Yeh pacing and type of content is very important, we will just have to see how they go about it hopefully something close to what you have in mind.

 7) Comletionists galore.

You can go back and rally down to the zone I'm pretty sure, I know for sure you can if someone is in the group, and I think you can alone, but you can deff go back and finish up things you missed.

 8) there is so many different types of content.

Its my take that there is plenty of content for the launch, 10 instances to gear up in for the raids is a pretty big amount, and leveling unfortunately is just better/faster questing- which would be one of my major complaints.

 9)two sided PvP is something that should have been buried ten years ago

I agree with this, but its not a breaking point for me, I like having 3 sides.

 10)Just having six classes is not enough on the long run.

Yeh I can see this as valid for me its fine, I just wish there wasn't class/race restrictions.

 

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1079

5/26/14 8:04:06 PM#29

It seems odd that some people don't realize the depth of the character customization in Wildstar.

 

Active abilities:

Because you have to choose 8 (or less) out of 30 skills it creates a lot more customization and differences between players than actually letting people use 30 skills at a time.  Limiting the amount of skills and forcing players to choose promotes different builds and playstyles. When getting attacked by a Warrior you have no idea which of the 30 skills and which tier abilities (T4, T8) he has chosen until you've seen him attack and seen the effects. In pretty much every other mmorpg you know almost exactly what you are going to face against. More is sometimes less.

Comparing this to GW2 is just stupid because in GW2 you are limited to two weapon lines with certain skills you are forced to use without any customization. Every Warrior in GW2 with bow has exactly same skills, that's stupid.

 

Passive abilities:

The AMP system is filled with customization as well. You have six sections to choose from which have 4-7 passive ability nodes, 6-9 stat nodes, 0-1 active ability nodes (unlock) of which you can choose less than two fully or any sort of mix you desire.

The amount of depth WS character customization in terms of active and passive abilities is really deep and provides a lot more options and combinations than many other games including TSW.

 

Personally the only issue I have with the game is the limitation to two roles. I would've liked to see option to play all three roles as a single character rather than having to choose from two.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/26/14 11:58:39 PM#30
Originally posted by GoldenArrow

It seems odd that some people don't realize the depth of the character customization in Wildstar.

 

Active abilities:

Because you have to choose 8 (or less) out of 30 skills it creates a lot more customization and differences between players than actually letting people use 30 skills at a time.  Limiting the amount of skills and forcing players to choose promotes different builds and playstyles. When getting attacked by a Warrior you have no idea which of the 30 skills and which tier abilities (T4, T8) he has chosen until you've seen him attack and seen the effects. In pretty much every other mmorpg you know almost exactly what you are going to face against. More is sometimes less.

Comparing this to GW2 is just stupid because in GW2 you are limited to two weapon lines with certain skills you are forced to use without any customization. Every Warrior in GW2 with bow has exactly same skills, that's stupid.

 

Passive abilities:

The AMP system is filled with customization as well. You have six sections to choose from which have 4-7 passive ability nodes, 6-9 stat nodes, 0-1 active ability nodes (unlock) of which you can choose less than two fully or any sort of mix you desire.

The amount of depth WS character customization in terms of active and passive abilities is really deep and provides a lot more options and combinations than many other games including TSW.

 

Personally the only issue I have with the game is the limitation to two roles. I would've liked to see option to play all three roles as a single character rather than having to choose from two.

The problem is, all of the six classes get the same 30 skils to build with.... And except for the elder points.... There is no more character advancement at max level... Only gear progresssion..

 

the solution is simple... Add an AA system( and not an easy one to progress in) that gives access to more skills and passives... This will keep things more interesting as slowly your building tools for character keep changing over time...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  TheHavok

Apprentice Member

Joined: 7/13/04
Posts: 2422

"Free crack and everybody gets laid."

5/27/14 2:55:18 AM#31
Minor indeed.
  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1079

5/27/14 3:56:25 AM#32
Originally posted by Lord.Bachus
Originally posted by GoldenArrow

It seems odd that some people don't realize the depth of the character customization in Wildstar.

 

Active abilities:

Because you have to choose 8 (or less) out of 30 skills it creates a lot more customization and differences between players than actually letting people use 30 skills at a time.  Limiting the amount of skills and forcing players to choose promotes different builds and playstyles. When getting attacked by a Warrior you have no idea which of the 30 skills and which tier abilities (T4, T8) he has chosen until you've seen him attack and seen the effects. In pretty much every other mmorpg you know almost exactly what you are going to face against. More is sometimes less.

Comparing this to GW2 is just stupid because in GW2 you are limited to two weapon lines with certain skills you are forced to use without any customization. Every Warrior in GW2 with bow has exactly same skills, that's stupid.

 

Passive abilities:

The AMP system is filled with customization as well. You have six sections to choose from which have 4-7 passive ability nodes, 6-9 stat nodes, 0-1 active ability nodes (unlock) of which you can choose less than two fully or any sort of mix you desire.

The amount of depth WS character customization in terms of active and passive abilities is really deep and provides a lot more options and combinations than many other games including TSW.

 

Personally the only issue I have with the game is the limitation to two roles. I would've liked to see option to play all three roles as a single character rather than having to choose from two.

The problem is, all of the six classes get the same 30 skils to build with.... And except for the elder points.... There is no more character advancement at max level... Only gear progresssion..

 

the solution is simple... Add an AA system( and not an easy one to progress in) that gives access to more skills and passives... This will keep things more interesting as slowly your building tools for character keep changing over time...

You gain more ability points and AMPs in elder game and they will be raising the amount you can achieve as the game progresses. Capping these points - at the moment -  takes 10 months worth of weeklies (You can find them as drop aswell). There's plenty of character improvement to be done before you have maxed out the skills/amps for a single character. Somekind of an AA system _might_ be brought up in the future but I'm quite certain they'll just keep improving by adding more abilities/more amps while raising the elder gem cap.

  delete5230

Elite Member

Joined: 8/15/07
Posts: 2526

5/27/14 4:51:33 AM#33
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

But yet Elders Scrolls is ok ?

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5009

5/27/14 7:01:41 AM#34
Originally posted by Laughing-man
Originally posted by Lord.Bachus
Originally posted by Kabaal
You will be able to skip the starter part with alts, they've already said they are working on that.

Working on that... Release is next week, it should have been done and tested long time ago, atleast before the open beta... The first few levels make such a bad impression for this game... It will hurt them, and cost them millions over the long time, from players that would have liked the actuall game but never got past lvl 3 in beta

You can beat the starter area in less than 5minutes, this is not a real complaint sorry.  This isn't like ESO where the 'tutorial' took you 3 hours to beat.

If you actually tried both games, you would have known it´s actually the other way around.

When done once, the ESO tutorial can be completed very quickly on second/third/etc run through. As skipping cutscenes, it´s just a single flow through the tuturial that can be finished quickly.

Not so with Wildstar, where you have to Complete a ton of quests on the Ship which are boring as hell and time consuming. Especially around launch this will be terrible with all the spawn camping on sertain quest steps!

Anyone saying they can finish the entire tutorial ship in 5 mins are just trolling and never touched the game at all!

/FACEPALM

  BetaBlocka

Hard Core Member

Joined: 4/09/14
Posts: 231

5/27/14 7:46:22 AM#35
Originally posted by Lord.Bachus
Originally posted by Kabaal
You will be able to skip the starter part with alts, they've already said they are working on that.

Working on that... Release is next week, it should have been done and tested long time ago, atleast before the open beta... The first few levels make such a bad impression for this game... It will hurt them, and cost them millions over the long time, from players that would have liked the actuall game but never got past lvl 3 in beta

lol...so how come you are part of the excuse brigade over on the ESO forums but here for WS "It should have been done and tested long time ago..."????

This is nothing but a troll thread where you have basically collated all of the initial failings of ESO and spun them to apply to WS.

Like the usual suspects over on the ESO forum are sooooo fond of saying....a persons post history gives a huge insight into their real agenda....

Nothing to see here apart from a bitter ESO player trying to bash another game to make himself feel better about HIS game being so bad :)

  Cougan

Hard Core Member

Joined: 4/04/08
Posts: 360

5/27/14 8:02:12 PM#36
Originally posted by BetaBlocka
Originally posted by Lord.Bachus
Originally posted by Kabaal
You will be able to skip the starter part with alts, they've already said they are working on that.

Working on that... Release is next week, it should have been done and tested long time ago, atleast before the open beta... The first few levels make such a bad impression for this game... It will hurt them, and cost them millions over the long time, from players that would have liked the actuall game but never got past lvl 3 in beta

lol...so how come you are part of the excuse brigade over on the ESO forums but here for WS "It should have been done and tested long time ago..."????

This is nothing but a troll thread where you have basically collated all of the initial failings of ESO and spun them to apply to WS.

Like the usual suspects over on the ESO forum are sooooo fond of saying....a persons post history gives a huge insight into their real agenda....

Nothing to see here apart from a bitter ESO player trying to bash another game to make himself feel better about HIS game being so bad :)

100 posts from yourself about ESO and 3 about Wildstar by look of it

Such delicious irony eh :)

 

ps. I dont think Wildstar is bad at all.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/28/14 12:06:06 AM#37
Originally posted by delete5230
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

But yet Elders Scrolls is ok ?

Yes it is.... as is this game...  but it had a list of issues almost just as long.   

 

No game is perfect, but we can allways hope ti improves...

 

And by the way, i am getting tired of everyone attacking the person and not the message.... shows some people need to grow up.... 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/28/14 12:11:52 AM#38
Originally posted by GoldenArrow
Originally posted by Lord.Bachus
Originally posted by GoldenArrow

It seems odd that some people don't realize the depth of the character customization in Wildstar.

 

Active abilities:

Because you have to choose 8 (or less) out of 30 skills it creates a lot more customization and differences between players than actually letting people use 30 skills at a time.  Limiting the amount of skills and forcing players to choose promotes different builds and playstyles. When getting attacked by a Warrior you have no idea which of the 30 skills and which tier abilities (T4, T8) he has chosen until you've seen him attack and seen the effects. In pretty much every other mmorpg you know almost exactly what you are going to face against. More is sometimes less.

Comparing this to GW2 is just stupid because in GW2 you are limited to two weapon lines with certain skills you are forced to use without any customization. Every Warrior in GW2 with bow has exactly same skills, that's stupid.

 

Passive abilities:

The AMP system is filled with customization as well. You have six sections to choose from which have 4-7 passive ability nodes, 6-9 stat nodes, 0-1 active ability nodes (unlock) of which you can choose less than two fully or any sort of mix you desire.

The amount of depth WS character customization in terms of active and passive abilities is really deep and provides a lot more options and combinations than many other games including TSW.

 

Personally the only issue I have with the game is the limitation to two roles. I would've liked to see option to play all three roles as a single character rather than having to choose from two.

The problem is, all of the six classes get the same 30 skils to build with.... And except for the elder points.... There is no more character advancement at max level... Only gear progresssion..

 

the solution is simple... Add an AA system( and not an easy one to progress in) that gives access to more skills and passives... This will keep things more interesting as slowly your building tools for character keep changing over time...

You gain more ability points and AMPs in elder game and they will be raising the amount you can achieve as the game progresses. Capping these points - at the moment -  takes 10 months worth of weeklies (You can find them as drop aswell). There's plenty of character improvement to be done before you have maxed out the skills/amps for a single character. Somekind of an AA system _might_ be brought up in the future but I'm quite certain they'll just keep improving by adding more abilities/more amps while raising the elder gem cap.

I know....

 

But... the elder system does not get access to new skills....

Personally i am hoping for a full fledged AA system some time after release..

Even WoW was supposed to have one (Hero system) but these developers never let it happen

Character progression is just as important as gear progression

Just have a look at the EQ and espescially the EQ2 AA systems 

And you will probably realise what i mean.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  delete5230

Elite Member

Joined: 8/15/07
Posts: 2526

5/28/14 3:22:15 AM#39
Originally posted by Lord.Bachus
Originally posted by delete5230
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

But yet Elders Scrolls is ok ?

Yes it is.... as is this game...  but it had a list of issues almost just as long.   

 

No game is perfect, but we can allways hope ti improves...

 

And by the way, i am getting tired of everyone attacking the person and not the message.... shows some people need to grow up.... 

The last statement is completely out of hand. You are doing the EXACT THING here that I've done with Elders Scrolls. Yet you attacked the person.

Yet, Elders Scrolls Online is a total known mess !....Millions have quit because of it !......Millions more never got past bata. People are finally catching on that batas rarely get fixed, it took years but people are catching on !

Your issues here with Wildstar WILL NOT GET FIXED.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  5/28/14 4:37:45 AM#40
Originally posted by delete5230
Originally posted by Lord.Bachus
Originally posted by delete5230
Originally posted by Lord.Bachus

So far here are my issues with the game...  keep in mind, that having so many issues does not make it a bad game, not at all, but there is allways room for improvement, ...  and they should improve some of them, because they can become really big irritators on the long run

 

1) Mass PvP when 20 or more people of the ennemie side are together, the whole area around you turns red,  there is no way escaping the telegraphs or even telling which ones to escape and which ones are less important.... there even is no way in telling how many telegraphs are aimed at a certain spot.... and while i see no solution for the first part, the last step can be created by making areas with more and more overlapsing telegraphs darker and darker threathening red...

 

2) There are still some quests that can not be shared , its anoying

 

3) The main Quests (only the main and very important story telling questst... otherwise it would be overdone in this gaming type) should be fully voiced over, this would work rather well if the voiced over would be soaked in the humor we have seen in all the video´s. It would make a better game for everyone, and give immersion there where needed.. It would also be much easier to get involved in the main story

 

4) The starter part on the ship....  it should be possible to skip it for 2nd and later characters in that Alliance...  repeating this time and time again feels mindboggling for alters..  The introduction to a game should be perfect with some of your best and fun to repeat content... this will chase off new players, as it did in Beta.

 

5)There are only 30 skills for each class... there currently is no way to add new skills... Here they make the same mistake that GW2 did.  Meaning there is not enough character differentiation and progression for the long run. The elder point system is far from enough... tough, an AA system that lets people improve skills even further and add new skills to your box would be truely a miracle for this game.

 

6) Monthly content updates are a great thing... but only when they are the size of WoW like content updates and not the minor size of the GW2 living world updates..  i.e....  new areas to explore, new adventures to like, more dungeons to play (atleast one dungeon every patch) and new raids to keep everyone happy

They have pre prepared 16 months of conent updates under development right now, but will they be able to keep up with this scheme when the game is less succesfull then hope for or when they start running out of pre prepared content.

 

7) Comletionists galore... there should be a way to go back to lower level zones to complete stuff you didnt get the time for... A mentoring system like in EQ2 is a must for every MMO in my book, because it also allows you to join your lower level friends or their lower level alts, and yet why do all developers forget about something like this....if a game supports level scaling, it can be implemented easilly..

 

8) there is so many different types of content... that they feel spread to thin at release, with only 2 battlegrounds, 4 dungeons and 6 adventures at release.. People may feel there is not enough content of the type they prefer, while they level.

 

9)two sided PvP is something that should have been buried ten years ago (sure the background story is great, but that should be not a factor to limit gameplay)..  personally i am a big fan of player fraction based PvP... where players can like join  21 fraction which should battle it out...   which can be done in this game as an update...  with a new planet discovered far from the Exiles and Dominions, where free minded fighters can join one of the 21 sides...  with some kind of political system and options for factiosn to build alliances.. (it would work much like the Cyrodilll in ESO but then with 21 factions  

 

10)Just having six classes is not enough on the long run... Many people love alting (espescially in raid game, when there are no raids) and six classes is just not enough... there should have been atleast 10 classes...  in my book, one more of the DPS/tank and DPS/heal... and then another two more defensive option of Tank/heal one of them more ranged and the other more melee..

 

 

So far these are my minor issues with the game, i hope they just can solve some of them over the long run.. Now we know they are planning monthly content upgrades... but do they also plan changes to the class system, so people can have more character customisation and progression.... No word on that yet....

But yet Elders Scrolls is ok ?

Yes it is.... as is this game...  but it had a list of issues almost just as long.   

 

No game is perfect, but we can allways hope ti improves...

 

And by the way, i am getting tired of everyone attacking the person and not the message.... shows some people need to grow up.... 

The last statement is completely out of hand. You are doing the EXACT THING here that I've done with Elders Scrolls. Yet you attacked the person.

Yet, Elders Scrolls Online is a total known mess !....Millions have quit because of it !......Millions more never got past bata. People are finally catching on that batas rarely get fixed, it took years but people are catching on !

Your issues here with Wildstar WILL NOT GET FIXED.t

Now thats the difference between you and me...... No MMO game ever is a totall mess.... They all have issues, none MMO is perfect. Yet they almost all of them are worth playing for some time. And even the €50 boxprice and a sub.  If a game gives me a hundred hours of fun its a wellworth investment.

 

So unless you have to add anything meaningfull to the ten  issues i posted above, this discussion is over.  

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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